diff options
Diffstat (limited to 'indra/newview/llpanelface.cpp')
-rw-r--r-- | indra/newview/llpanelface.cpp | 227 |
1 files changed, 226 insertions, 1 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 7fe5b1dd3f..865529eb8f 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -76,6 +76,18 @@ #include "llpluginclassmedia.h" #include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI + + +#include "llagent.h" +#include "llfilesystem.h" +#include "llviewerassetupload.h" +#include "llviewermenufile.h" +#include "llsd.h" +#include "llsdutil.h" +#include "llsdserialize.h" +#include "llinventorymodel.h" + + // // Constant definitions for comboboxes // Must match the commbobox definitions in panel_tools_texture.xml @@ -130,6 +142,7 @@ F32 LLPanelFace::getCurrentShinyScaleU() { return getChild<LLUICtrl>("shinySca F32 LLPanelFace::getCurrentShinyScaleV() { return getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); } F32 LLPanelFace::getCurrentShinyOffsetU() { return getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(); } F32 LLPanelFace::getCurrentShinyOffsetV() { return getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal(); } +LLUUID LLPanelFace::getCurrentMaterialID() { return getChild<LLUICtrl>("materialID")->getValue().asUUID(); } // // Methods @@ -161,6 +174,7 @@ BOOL LLPanelFace::postBuild() childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this); childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this); childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this); + childSetCommitCallback("materialID", &LLPanelFace::onCommitMaterialID, this); childSetAction("button align",&LLPanelFace::onClickAutoFix,this); childSetAction("button align textures", &LLPanelFace::onAlignTexture, this); @@ -1427,7 +1441,11 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLMaterialPtr material; LLSelectedTEMaterial::getCurrent(material, identical); - if (material && editable) + // enable this UI box if a single face is selected. + BOOL is_single_face = !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected(); + childSetEnabled("materialID", static_cast<bool>(is_single_face)); // doesn't work - why? + + if (material && editable) { LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL; @@ -1539,6 +1557,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) calcp->setVar(LLCalc::TEX_ROTATION, childGetValue("TexRot").asReal()); calcp->setVar(LLCalc::TEX_TRANSPARENCY, childGetValue("ColorTrans").asReal()); calcp->setVar(LLCalc::TEX_GLOW, childGetValue("glow").asReal()); + + getChildView("materialID")->setEnabled(editable); } else { @@ -2334,6 +2354,17 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata) LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff()); } +//static +void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = static_cast<LLPanelFace*>(userdata); + LLUUID matID = self->getCurrentMaterialID(); + LLSelectedTEMaterial::setMaterialID(self, matID); + + // Temporary demo hack - replace the TE entries with those from the Material's LLSD + applyMaterialUUID(matID, userdata); +} + // static void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata ) { @@ -3660,3 +3691,197 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic } max_diff_repeats_func; identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats ); } + + +void LLPanelFace::onSaveMaterial(void* userdata) +{ + // DRTVWR-559, Q&D material picker - save to inventory goes here + LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL; + + std::string name = "New Material"; + + LLSD material_data = llsd::map( + "version", "1", + "material", LLSD::emptyMap() + ); + + // gen a new uuid for this asset + LLTransactionID tid; + tid.generate(); // timestamp-based randomization + uniquification + LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + + material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata); + std::stringstream output; + LLSDSerialize::toNotation(material_data, output); + + //S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost(); + + std::string res_name = name; + std::string res_desc = "Saved Material"; + //LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL; + //LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL; + U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner(); + + LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? + + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc, + LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, + new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){ + // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() + LLResourceUploadInfo::ptr_t uploadInfo = + std::make_shared<LLBufferedAssetUploadInfo>( + inv_item_id, + LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL + output, + [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { + LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + LLSD params = llsd::map("ASSET_ID", new_asset_id); + LLNotificationsUtil::add("MaterialCreated", params); + }); + + const LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); + if (agent_url.empty()) + { + LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL; + } + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); + } + }) + ); + +} + +// Fill an LLSD with data describing the current face's texture settings +// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings. +// +LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + + LLSD sd; + + sd.insert("RenderMaterialUUID", LLSD(uuid)); + + // now pull same data from the selected TE (same but different. W T F?) + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + if (mat) + { + sd.insert("teMaterialID", LLSD(mat->getMaterialID())); + + sd.insert("teNormalMap", LLSD(mat->getNormalID())); + sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX())); + sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY())); + sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX())); + sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY())); + sd.insert("teNormalRotation", LLSD(mat->getNormalRotation())); + + sd.insert("teSpecularMap", LLSD(mat->getSpecularID())); + LLColor4U color = mat->getSpecularLightColor(); + + sd.insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0]))); + sd.insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1]))); + sd.insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2]))); + sd.insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3]))); + sd.insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent()))); + sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX())); + sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY())); + sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX())); + sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY())); + sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation())); + + sd.insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode()))); + sd.insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff()))); + sd.insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity()))); + sd.insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask()))); + } + else + { + // pull data from the LLPanelFace + LLPanelFace* instance = static_cast<LLPanelFace*>(userdata); + sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap())); + sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap())); + sd.insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess()))); + sd.insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness()))); + sd.insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode()))); + sd.insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff()))); + sd.insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity()))); + sd.insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness()))); + sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot())); + sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU())); + sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV())); + sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU())); + sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV())); + sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot())); + sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU())); + sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV())); + sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU())); + sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV())); + sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID())); + } + + return sd; +} + +// Take the individual texture settings from the material and apply to current face & TE +void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + //LLPanelFace* instance = static_cast<LLPanelFace*>(userdata); + + LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ); + S32 bufsize = material_file.getSize(); + llassert(bufsize > 0); + std::vector<U8> buffer(bufsize); + material_file.read(&buffer[0], bufsize); + std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface + LLSD matSD; + + LLSDSerialize::fromNotation(matSD, input, bufsize); + + LL_INFOS() << "dump matSD: " << matSD << LL_ENDL; + + // strip off the versioning wrapper for now + matSD = matSD["material"]; + + // wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy + + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + mat->setMaterialID(matSD.get("teMaterialID").asUUID()); + + mat->setNormalID(matSD.get("teNormalMap").asUUID()); + mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal()); + mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal()); + mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal()); + mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal()); + mat->setNormalRotation(matSD.get("teNormalRotation").asReal()); + + mat->setSpecularID(matSD.get("teSpecularMap").asUUID()); + LLColor4U color; + color.mV[0] = static_cast<U8>(matSD.get("teSecularColorR").asInteger()); + color.mV[1] = static_cast<U8>(matSD.get("teSecularColorG").asInteger()); + color.mV[2] = static_cast<U8>(matSD.get("teSecularColorB").asInteger()); + color.mV[3] = static_cast<U8>(matSD.get("teSecularColorA").asInteger()); + mat->setSpecularLightColor(color); + mat->setSpecularLightExponent(static_cast<U8>(matSD.get("teSpecularExponent").asInteger())); + mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal()); + mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal()); + mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal()); + mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal()); + mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal()); + + mat->setDiffuseAlphaMode(static_cast<U8>(matSD.get("teAlphaMode").asInteger())); + mat->setAlphaMaskCutoff(static_cast<U8>(matSD.get("teAlphaCutoff").asInteger())); + mat->setEnvironmentIntensity(static_cast<U8>(matSD.get("teEnvIntensity").asInteger())); + //mat->setShaderMask(static_cast<U32>(matSD.get(teShaderMask").asInteger()); +} + |