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-rw-r--r--indra/newview/llpanelface.cpp227
1 files changed, 226 insertions, 1 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 7fe5b1dd3f..865529eb8f 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -76,6 +76,18 @@
#include "llpluginclassmedia.h"
#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
+
+
+#include "llagent.h"
+#include "llfilesystem.h"
+#include "llviewerassetupload.h"
+#include "llviewermenufile.h"
+#include "llsd.h"
+#include "llsdutil.h"
+#include "llsdserialize.h"
+#include "llinventorymodel.h"
+
+
//
// Constant definitions for comboboxes
// Must match the commbobox definitions in panel_tools_texture.xml
@@ -130,6 +142,7 @@ F32 LLPanelFace::getCurrentShinyScaleU() { return getChild<LLUICtrl>("shinySca
F32 LLPanelFace::getCurrentShinyScaleV() { return getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetU() { return getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetV() { return getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal(); }
+LLUUID LLPanelFace::getCurrentMaterialID() { return getChild<LLUICtrl>("materialID")->getValue().asUUID(); }
//
// Methods
@@ -161,6 +174,7 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this);
childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this);
childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this);
+ childSetCommitCallback("materialID", &LLPanelFace::onCommitMaterialID, this);
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
childSetAction("button align textures", &LLPanelFace::onAlignTexture, this);
@@ -1427,7 +1441,11 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLMaterialPtr material;
LLSelectedTEMaterial::getCurrent(material, identical);
- if (material && editable)
+ // enable this UI box if a single face is selected.
+ BOOL is_single_face = !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected();
+ childSetEnabled("materialID", static_cast<bool>(is_single_face)); // doesn't work - why?
+
+ if (material && editable)
{
LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL;
@@ -1539,6 +1557,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
calcp->setVar(LLCalc::TEX_ROTATION, childGetValue("TexRot").asReal());
calcp->setVar(LLCalc::TEX_TRANSPARENCY, childGetValue("ColorTrans").asReal());
calcp->setVar(LLCalc::TEX_GLOW, childGetValue("glow").asReal());
+
+ getChildView("materialID")->setEnabled(editable);
}
else
{
@@ -2334,6 +2354,17 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata)
LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff());
}
+//static
+void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = static_cast<LLPanelFace*>(userdata);
+ LLUUID matID = self->getCurrentMaterialID();
+ LLSelectedTEMaterial::setMaterialID(self, matID);
+
+ // Temporary demo hack - replace the TE entries with those from the Material's LLSD
+ applyMaterialUUID(matID, userdata);
+}
+
// static
void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata )
{
@@ -3660,3 +3691,197 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic
} max_diff_repeats_func;
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats );
}
+
+
+void LLPanelFace::onSaveMaterial(void* userdata)
+{
+ // DRTVWR-559, Q&D material picker - save to inventory goes here
+ LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL;
+
+ std::string name = "New Material";
+
+ LLSD material_data = llsd::map(
+ "version", "1",
+ "material", LLSD::emptyMap()
+ );
+
+ // gen a new uuid for this asset
+ LLTransactionID tid;
+ tid.generate(); // timestamp-based randomization + uniquification
+ LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata);
+ std::stringstream output;
+ LLSDSerialize::toNotation(material_data, output);
+
+ //S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
+
+ std::string res_name = name;
+ std::string res_desc = "Saved Material";
+ //LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL;
+ //LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL;
+ U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner();
+
+ LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
+
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc,
+ LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
+ new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){
+ // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
+ LLResourceUploadInfo::ptr_t uploadInfo =
+ std::make_shared<LLBufferedAssetUploadInfo>(
+ inv_item_id,
+ LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL
+ output,
+ [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
+ LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
+ LLSD params = llsd::map("ASSET_ID", new_asset_id);
+ LLNotificationsUtil::add("MaterialCreated", params);
+ });
+
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
+ if (agent_url.empty())
+ {
+ LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
+ }
+ LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
+ }
+ })
+ );
+
+}
+
+// Fill an LLSD with data describing the current face's texture settings
+// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings.
+//
+LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata)
+{
+ llassert(userdata != nullptr);
+
+ LLSD sd;
+
+ sd.insert("RenderMaterialUUID", LLSD(uuid));
+
+ // now pull same data from the selected TE (same but different. W T F?)
+ LLMaterialPtr mat = nullptr;
+ bool ident; // ?
+ LLSelectedTEMaterial::getCurrent(mat, ident);
+
+ if (mat)
+ {
+ sd.insert("teMaterialID", LLSD(mat->getMaterialID()));
+
+ sd.insert("teNormalMap", LLSD(mat->getNormalID()));
+ sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
+ sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
+ sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
+ sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
+ sd.insert("teNormalRotation", LLSD(mat->getNormalRotation()));
+
+ sd.insert("teSpecularMap", LLSD(mat->getSpecularID()));
+ LLColor4U color = mat->getSpecularLightColor();
+
+ sd.insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
+ sd.insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
+ sd.insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
+ sd.insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
+ sd.insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
+ sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
+ sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
+ sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
+ sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
+ sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
+
+ sd.insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
+ sd.insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
+ sd.insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
+ sd.insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
+ }
+ else
+ {
+ // pull data from the LLPanelFace
+ LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
+ sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
+ sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
+ sd.insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
+ sd.insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
+ sd.insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
+ sd.insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
+ sd.insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
+ sd.insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
+ sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
+ sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
+ sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
+ sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
+ sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
+ sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
+ sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
+ sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
+ sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
+ sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
+ sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
+ }
+
+ return sd;
+}
+
+// Take the individual texture settings from the material and apply to current face & TE
+void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata)
+{
+ llassert(userdata != nullptr);
+ //LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
+
+ LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ);
+ S32 bufsize = material_file.getSize();
+ llassert(bufsize > 0);
+ std::vector<U8> buffer(bufsize);
+ material_file.read(&buffer[0], bufsize);
+ std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface
+ LLSD matSD;
+
+ LLSDSerialize::fromNotation(matSD, input, bufsize);
+
+ LL_INFOS() << "dump matSD: " << matSD << LL_ENDL;
+
+ // strip off the versioning wrapper for now
+ matSD = matSD["material"];
+
+ // wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy
+
+ LLMaterialPtr mat = nullptr;
+ bool ident; // ?
+ LLSelectedTEMaterial::getCurrent(mat, ident);
+
+ mat->setMaterialID(matSD.get("teMaterialID").asUUID());
+
+ mat->setNormalID(matSD.get("teNormalMap").asUUID());
+ mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal());
+ mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal());
+ mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal());
+ mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal());
+ mat->setNormalRotation(matSD.get("teNormalRotation").asReal());
+
+ mat->setSpecularID(matSD.get("teSpecularMap").asUUID());
+ LLColor4U color;
+ color.mV[0] = static_cast<U8>(matSD.get("teSecularColorR").asInteger());
+ color.mV[1] = static_cast<U8>(matSD.get("teSecularColorG").asInteger());
+ color.mV[2] = static_cast<U8>(matSD.get("teSecularColorB").asInteger());
+ color.mV[3] = static_cast<U8>(matSD.get("teSecularColorA").asInteger());
+ mat->setSpecularLightColor(color);
+ mat->setSpecularLightExponent(static_cast<U8>(matSD.get("teSpecularExponent").asInteger()));
+ mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal());
+ mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal());
+ mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal());
+ mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal());
+ mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal());
+
+ mat->setDiffuseAlphaMode(static_cast<U8>(matSD.get("teAlphaMode").asInteger()));
+ mat->setAlphaMaskCutoff(static_cast<U8>(matSD.get("teAlphaCutoff").asInteger()));
+ mat->setEnvironmentIntensity(static_cast<U8>(matSD.get("teEnvIntensity").asInteger()));
+ //mat->setShaderMask(static_cast<U32>(matSD.get(teShaderMask").asInteger());
+}
+