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+/**
+* @file llpaneleditwater.h
+* @brief Panels for water settings
+*
+* $LicenseInfo:firstyear=2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2011, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LLPANEL_EDIT_WATER_H
+#define LLPANEL_EDIT_WATER_H
+
+#include "llpanel.h"
+#include "llsettingswater.h"
+
+#include "llfloaterfixedenvironment.h"
+
+//=========================================================================
+class LLSlider;
+class LLColorSwatchCtrl;
+class LLTextureCtrl;
+class LLXYVector;
+
+//=========================================================================
+class LLPanelSettingsWater : public LLSettingsEditPanel
+{
+ LOG_CLASS(LLPanelSettingsWater);
+
+public:
+ LLPanelSettingsWater();
+
+ virtual void setSettings(const LLSettingsBase::ptr_t &settings) override { setWater(std::static_pointer_cast<LLSettingsWater>(settings)); }
+
+ LLSettingsWater::ptr_t getWater() const { return mWaterSettings; }
+ void setWater(const LLSettingsWater::ptr_t &water) { mWaterSettings = water; refresh(); }
+
+protected:
+ LLSettingsWater::ptr_t mWaterSettings;
+};
+
+// *RIDER* In this case this split is unecessary since there is only a single
+// tab page for water settings at this point. However more may be added in the
+// future and I want to reinforce the pattern used for sky/atmosphere tabs.
+class LLPanelSettingsWaterMainTab : public LLPanelSettingsWater
+{
+ LOG_CLASS(LLPanelSettingsWaterMainTab);
+
+public:
+ LLPanelSettingsWaterMainTab();
+
+ virtual BOOL postBuild() override;
+ virtual void setEnabled(BOOL enabled) override;
+
+protected:
+ virtual void refresh() override;
+
+private:
+
+ LLColorSwatchCtrl * mClrFogColor;
+// LLSlider * mSldFogDensity;
+// LLSlider * mSldUnderWaterMod;
+ LLTextureCtrl * mTxtNormalMap;
+
+ void onFogColorChanged();
+ void onFogDensityChanged();
+ void onFogUnderWaterChanged();
+ void onNormalMapChanged();
+
+ void onLargeWaveChanged();
+ void onSmallWaveChanged();
+
+ void onNormalScaleChanged();
+ void onFresnelScaleChanged();
+ void onFresnelOffsetChanged();
+ void onScaleAboveChanged();
+ void onScaleBelowChanged();
+ void onBlurMultipChanged();
+};
+
+
+#endif // LLPANEL_EDIT_WATER_H