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Diffstat (limited to 'indra/newview/llnetmap.cpp')
-rw-r--r--indra/newview/llnetmap.cpp143
1 files changed, 61 insertions, 82 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 5fe5c9b1e8..1bda7640bd 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f;
const F32 MIN_PICK_SCALE = 2.f;
const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag
+const F64 COARSEUPDATE_MAX_Z = 1020.0f;
+
LLNetMap::LLNetMap (const Params & p)
: LLUICtrl (p),
mBackgroundColor (p.bg_color()),
@@ -172,10 +174,10 @@ void LLNetMap::draw()
LLVector3 offset = gGL.getUITranslation();
LLVector3 scale = gGL.getUIScale();
- glLoadIdentity();
+ gGL.loadIdentity();
gGL.loadUIIdentity();
- glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
+ gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]);
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
{
@@ -183,7 +185,7 @@ void LLNetMap::draw()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Draw background rectangle
LLColor4 background_color = mBackgroundColor.get();
@@ -204,7 +206,7 @@ void LLNetMap::draw()
{
// rotate subsequent draws to agent rotation
rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
- glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
+ gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
}
// figure out where agent is
@@ -300,7 +302,8 @@ void LLNetMap::draw()
}
LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal);
- map_center_agent -= gAgentCamera.getCameraPositionAgent();
+ LLVector3 camera_position = gAgentCamera.getCameraPositionAgent();
+ map_center_agent -= camera_position;
map_center_agent.mV[VX] *= mScale/region_width;
map_center_agent.mV[VY] *= mScale/region_width;
@@ -321,9 +324,6 @@ void LLNetMap::draw()
gGL.popMatrix();
- LLVector3d pos_global;
- LLVector3 pos_map;
-
// Mouse pointer in local coordinates
S32 local_mouse_x;
S32 local_mouse_y;
@@ -333,90 +333,67 @@ void LLNetMap::draw()
F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop
F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE);
+ LLVector3 pos_map;
+ uuid_vec_t avatar_ids;
+ std::vector<LLVector3d> positions;
+ bool unknown_relative_z;
+
+ LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal());
+
// Draw avatars
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ for (U32 i = 0; i < avatar_ids.size(); i++)
{
- LLViewerRegion* regionp = *iter;
- const LLVector3d& origin_global = regionp->getOriginGlobal();
-
- S32 count = regionp->mMapAvatars.count();
- S32 i;
- LLVector3 pos_local;
- U32 compact_local;
- U8 bits;
- // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest.
- // just be careful to sort the avatar IDs along with the positions. -MG
- for (i = 0; i < count; i++)
- {
- compact_local = regionp->mMapAvatars.get(i);
+ pos_map = globalPosToView(positions[i]);
+ LLUUID uuid = avatar_ids[i];
- bits = compact_local & 0xFF;
- pos_local.mV[VZ] = F32(bits) * 4.f;
- compact_local >>= 8;
+ bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
- bits = compact_local & 0xFF;
- pos_local.mV[VY] = (F32)bits;
- compact_local >>= 8;
+ LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color;
- bits = compact_local & 0xFF;
- pos_local.mV[VX] = (F32)bits;
+ unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z &&
+ camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z;
- pos_global.setVec( pos_local );
- pos_global += origin_global;
+ LLWorldMapView::drawAvatar(
+ pos_map.mV[VX], pos_map.mV[VY],
+ color,
+ pos_map.mV[VZ], mDotRadius,
+ unknown_relative_z);
- pos_map = globalPosToView(pos_global);
-
- LLUUID uuid(NULL);
- BOOL show_as_friend = FALSE;
- if( i < regionp->mMapAvatarIDs.count())
+ if(uuid.notNull())
+ {
+ bool selected = false;
+ uuid_vec_t::iterator sel_iter = gmSelected.begin();
+ for (; sel_iter != gmSelected.end(); sel_iter++)
{
- uuid = regionp->mMapAvatarIDs.get(i);
- show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
+ if(*sel_iter == uuid)
+ {
+ selected = true;
+ break;
+ }
}
-
- LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color;
- LLWorldMapView::drawAvatar(
- pos_map.mV[VX], pos_map.mV[VY],
- color,
- pos_map.mV[VZ], mDotRadius);
-
- if(uuid.notNull())
+ if(selected)
{
- bool selected = false;
- uuid_vec_t::iterator sel_iter = gmSelected.begin();
- for (; sel_iter != gmSelected.end(); sel_iter++)
+ if( (pos_map.mV[VX] < 0) ||
+ (pos_map.mV[VY] < 0) ||
+ (pos_map.mV[VX] >= getRect().getWidth()) ||
+ (pos_map.mV[VY] >= getRect().getHeight()) )
{
- if(*sel_iter == uuid)
- {
- selected = true;
- break;
- }
- }
- if(selected)
+ S32 x = llround( pos_map.mV[VX] );
+ S32 y = llround( pos_map.mV[VY] );
+ LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10);
+ } else
{
- if( (pos_map.mV[VX] < 0) ||
- (pos_map.mV[VY] < 0) ||
- (pos_map.mV[VX] >= getRect().getWidth()) ||
- (pos_map.mV[VY] >= getRect().getHeight()) )
- {
- S32 x = llround( pos_map.mV[VX] );
- S32 y = llround( pos_map.mV[VY] );
- LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10);
- } else
- {
- LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f);
- }
+ LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f);
}
}
+ }
- F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
- LLVector2(local_mouse_x,local_mouse_y));
- if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
- {
- closest_dist_squared = dist_to_cursor_squared;
- mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i);
- }
+ F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
+ LLVector2(local_mouse_x,local_mouse_y));
+ if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
+ {
+ closest_dist_squared = dist_to_cursor_squared;
+ mClosestAgentToCursor = uuid;
}
}
@@ -440,7 +417,7 @@ void LLNetMap::draw()
}
// Draw dot for self avatar position
- pos_global = gAgent.getPositionGlobal();
+ LLVector3d pos_global = gAgent.getPositionGlobal();
pos_map = globalPosToView(pos_global);
S32 dot_width = llround(mDotRadius * 2.f);
LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage;
@@ -492,7 +469,7 @@ void LLNetMap::draw()
// If we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
- glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
+ gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.begin( LLRender::TRIANGLES );
gGL.vertex2f( 0, 0 );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
@@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent)
createObjectImage();
}
-LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos )
+LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos)
{
- LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
+ LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal();
+
+ LLVector3d relative_pos_global = global_pos - camera_position;
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
@@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos )
void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color,
BOOL draw_arrow )
{
- LLVector3 pos_local = globalPosToView( pos_global );
+ LLVector3 pos_local = globalPosToView(pos_global);
if( (pos_local.mV[VX] < 0) ||
(pos_local.mV[VY] < 0) ||
(pos_local.mV[VX] >= getRect().getWidth()) ||