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path: root/indra/newview/llnetmap.cpp
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Diffstat (limited to 'indra/newview/llnetmap.cpp')
-rw-r--r--indra/newview/llnetmap.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 4f559105f6..21b1bee54f 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -226,7 +226,7 @@ void LLNetMap::draw()
LLGLEnable scissor(GL_SCISSOR_TEST);
{
- LLGLSNoTexture no_texture;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLLocalClipRect clip(getLocalRect());
glMatrixMode(GL_MODELVIEW);
@@ -286,8 +286,8 @@ void LLNetMap::draw()
// Draw using texture.
- LLViewerImage::bindTexture(regionp->getLand().getSTexture());
- gGL.begin(LLVertexBuffer::QUADS);
+ gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
+ gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
@@ -303,8 +303,8 @@ void LLNetMap::draw()
{
if (regionp->getLand().getWaterTexture())
{
- LLViewerImage::bindTexture(regionp->getLand().getWaterTexture());
- gGL.begin(LLVertexBuffer::QUADS);
+ gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture());
+ gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
@@ -350,11 +350,11 @@ void LLNetMap::draw()
map_center_agent.mV[VX] *= gMiniMapScale/region_width;
map_center_agent.mV[VY] *= gMiniMapScale/region_width;
- LLViewerImage::bindTexture(mObjectImagep);
+ gGL.getTexUnit(0)->bind(mObjectImagep);
F32 image_half_width = 0.5f*mObjectMapPixels;
F32 image_half_height = 0.5f*mObjectMapPixels;
- gGL.begin(LLVertexBuffer::QUADS);
+ gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
gGL.texCoord2f(0.f, 0.f);
@@ -457,13 +457,13 @@ void LLNetMap::draw()
F32 ctr_y = (F32)center_sw_bottom;
- LLGLSNoTexture no_texture;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
if( LLNetMap::sRotateMap )
{
gGL.color4fv(gFrustumMapColor.mV);
- gGL.begin( LLVertexBuffer::TRIANGLES );
+ gGL.begin( LLRender::TRIANGLES );
gGL.vertex2f( ctr_x, ctr_y );
gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels );
gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels );
@@ -477,7 +477,7 @@ void LLNetMap::draw()
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
- gGL.begin( LLVertexBuffer::TRIANGLES );
+ gGL.begin( LLRender::TRIANGLES );
gGL.vertex2f( 0, 0 );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.vertex2f( half_width_pixels, far_clip_pixels );