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+/**
+ * @file llmodelpreview.h
+ * @brief LLModelPreview class definition, class
+ * responsible for model preview inside LLFloaterModelPreview
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODELPREVIEW_H
+#define LL_LLMODELPREVIEW_H
+
+#include "lldynamictexture.h"
+#include "llfloatermodelpreview.h"
+#include "llmeshrepository.h"
+#include "llmodel.h"
+
+class LLJoint;
+class LLVOAvatar;
+class LLTextBox;
+class LLVertexBuffer;
+class DAE;
+class daeElement;
+class domProfile_COMMON;
+class domInstance_geometry;
+class domNode;
+class domTranslate;
+class domController;
+class domSkin;
+class domMesh;
+
+// const strings needed by classes that use model preivew
+static const std::string lod_name[NUM_LOD + 1] =
+{
+ "lowest",
+ "low",
+ "medium",
+ "high",
+ "I went off the end of the lod_name array. Me so smart."
+};
+
+static const std::string lod_triangles_name[NUM_LOD + 1] =
+{
+ "lowest_triangles",
+ "low_triangles",
+ "medium_triangles",
+ "high_triangles",
+ "I went off the end of the lod_triangles_name array. Me so smart."
+};
+
+static const std::string lod_vertices_name[NUM_LOD + 1] =
+{
+ "lowest_vertices",
+ "low_vertices",
+ "medium_vertices",
+ "high_vertices",
+ "I went off the end of the lod_vertices_name array. Me so smart."
+};
+
+static const std::string lod_status_name[NUM_LOD + 1] =
+{
+ "lowest_status",
+ "low_status",
+ "medium_status",
+ "high_status",
+ "I went off the end of the lod_status_name array. Me so smart."
+};
+
+static const std::string lod_icon_name[NUM_LOD + 1] =
+{
+ "status_icon_lowest",
+ "status_icon_low",
+ "status_icon_medium",
+ "status_icon_high",
+ "I went off the end of the lod_status_name array. Me so smart."
+};
+
+static const std::string lod_status_image[NUM_LOD + 1] =
+{
+ "ModelImport_Status_Good",
+ "ModelImport_Status_Warning",
+ "ModelImport_Status_Error",
+ "I went off the end of the lod_status_image array. Me so smart."
+};
+
+static const std::string lod_label_name[NUM_LOD + 1] =
+{
+ "lowest_label",
+ "low_label",
+ "medium_label",
+ "high_label",
+ "I went off the end of the lod_label_name array. Me so smart."
+};
+
+class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
+{
+ LOG_CLASS(LLModelPreview);
+
+ typedef boost::signals2::signal<void(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
+ typedef boost::signals2::signal<void(void)> model_loaded_signal_t;
+ typedef boost::signals2::signal<void(bool)> model_updated_signal_t;
+
+public:
+
+ typedef enum
+ {
+ LOD_FROM_FILE = 0,
+ GENERATE,
+ USE_LOD_ABOVE,
+ } eLoDMode;
+
+public:
+ // Todo: model preview shouldn't need floater dependency, it
+ // should just expose data to floater, not control flaoter like it does
+ LLModelPreview(S32 width, S32 height, LLFloater* fmp);
+ virtual ~LLModelPreview();
+
+ void resetPreviewTarget();
+ void setPreviewTarget(F32 distance);
+ void setTexture(U32 name) { mTextureName = name; }
+
+ void setPhysicsFromLOD(S32 lod);
+ BOOL render();
+ void update();
+ void genBuffers(S32 lod, bool skinned);
+ void clearBuffers();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual BOOL needsRender() { return mNeedsUpdate; }
+ void setPreviewLOD(S32 lod);
+ void clearModel(S32 lod);
+ void getJointAliases(JointMap& joint_map);
+ void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
+ void loadModelCallback(S32 lod);
+ bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
+ void queryLODs() { mGenLOD = true; };
+ void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
+ void generateNormals();
+ void restoreNormals();
+ U32 calcResourceCost();
+ void rebuildUploadData();
+ void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
+ void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
+ void clearIncompatible(S32 lod);
+ void updateStatusMessages();
+ void updateLodControls(S32 lod);
+ void clearGLODGroup();
+ void onLODParamCommit(S32 lod, bool enforce_tri_limit);
+ void addEmptyFace(LLModel* pTarget);
+
+ const bool getModelPivot(void) const { return mHasPivot; }
+ void setHasPivot(bool val) { mHasPivot = val; }
+ void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
+
+ //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
+ //Accessors for joint position upload friendly rigs
+ const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
+
+ //Accessors for the legacy rigs
+ const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
+ U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
+ void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; }
+
+ static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
+ static bool lodQueryCallback();
+
+ boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
+ boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
+ boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
+
+ void setLoadState(U32 state) { mLoadState = state; }
+ U32 getLoadState() { return mLoadState; }
+
+ static bool sIgnoreLoadedCallback;
+ std::vector<S32> mLodsQuery;
+ std::vector<S32> mLodsWithParsingError;
+ bool mHasDegenerate;
+
+protected:
+
+ static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque);
+ static void stateChangedCallback(U32 state, void* opaque);
+
+ static LLJoint* lookupJointByName(const std::string&, void* opaque);
+ static U32 loadTextures(LLImportMaterial& material, void* opaque);
+
+private:
+ //Utility function for controller vertex compare
+ bool verifyCount(int expected, int result);
+ //Creates the dummy avatar for the preview window
+ void createPreviewAvatar(void);
+ //Accessor for the dummy avatar
+ LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
+ // Count amount of original models, excluding sub-models
+ static U32 countRootModels(LLModelLoader::model_list models);
+
+protected:
+ friend class LLModelLoader;
+ friend class LLFloaterModelPreview;
+ friend class LLFloaterModelPreview::DecompRequest;
+ friend class LLPhysicsDecomp;
+
+ LLFloater* mFMP;
+
+ BOOL mNeedsUpdate;
+ bool mDirty;
+ bool mGenLOD;
+ U32 mTextureName;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLVector3 mPreviewTarget;
+ LLVector3 mPreviewScale;
+ S32 mPreviewLOD;
+ S32 mPhysicsSearchLOD;
+ U32 mResourceCost;
+ std::string mLODFile[LLModel::NUM_LODS];
+ bool mLoading;
+ U32 mLoadState;
+ bool mResetJoints;
+ bool mModelNoErrors;
+
+ std::map<std::string, bool> mViewOption;
+
+ //GLOD object parameters (must rebuild object if these change)
+ bool mLODFrozen;
+ F32 mBuildShareTolerance;
+ U32 mBuildQueueMode;
+ U32 mBuildOperator;
+ U32 mBuildBorderMode;
+ U32 mRequestedLoDMode[LLModel::NUM_LODS];
+ S32 mRequestedTriangleCount[LLModel::NUM_LODS];
+ F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
+ U32 mRequestedBuildOperator[LLModel::NUM_LODS];
+ U32 mRequestedQueueMode[LLModel::NUM_LODS];
+ U32 mRequestedBorderMode[LLModel::NUM_LODS];
+ F32 mRequestedShareTolerance[LLModel::NUM_LODS];
+ F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
+
+ LLModelLoader* mModelLoader;
+
+ LLModelLoader::scene mScene[LLModel::NUM_LODS];
+ LLModelLoader::scene mBaseScene;
+
+ LLModelLoader::model_list mModel[LLModel::NUM_LODS];
+ LLModelLoader::model_list mBaseModel;
+
+ typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
+ typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
+
+ vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
+ vv_LLVolumeFace_t mBaseModelFacesCopy;
+
+ U32 mGroup;
+ std::map<LLPointer<LLModel>, U32> mObject;
+ U32 mMaxTriangleLimit;
+
+ LLMeshUploadThread::instance_list mUploadData;
+ std::set<LLViewerFetchedTexture * > mTextureSet;
+
+ //map of vertex buffers to models (one vertex buffer in vector per face in model
+ std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
+
+ details_signal_t mDetailsSignal;
+ model_loaded_signal_t mModelLoadedSignal;
+ model_updated_signal_t mModelUpdatedSignal;
+
+ LLVector3 mModelPivot;
+ bool mHasPivot;
+
+ float mPelvisZOffset;
+
+ bool mRigValidJointUpload;
+ U32 mLegacyRigFlags;
+
+ bool mLastJointUpdate;
+
+ JointNameSet mJointsFromNode;
+ JointTransformMap mJointTransformMap;
+
+ LLPointer<LLVOAvatar> mPreviewAvatar;
+ LLCachedControl<bool> mImporterDebug;
+};
+
+#endif // LL_LLMODELPREVIEW_H