diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 113 |
1 files changed, 58 insertions, 55 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 5a8c1b474a..5d81d2c9b3 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -559,7 +559,7 @@ void LLModelPreview::rebuildUploadData() bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean(); if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0) { - LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix); + LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(high_lod_model->mSkinInfo.mBindShapeMatrix)); LLQuaternion identity; if (!bind_rot.isEqualEps(identity, 0.01)) { @@ -1380,6 +1380,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe S32 buf_positions_copied = 0; S32 buf_indices_copied = 0; indices_idx_shift = 0; + S32 valid_faces = 0; // Crude method to copy indices back into face for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) @@ -1478,6 +1479,8 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe U32 tex_size = (buf_positions_copied * sizeof(LLVector2) + 0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*)new_face.mTexCoords, (F32*)buffer_tex_coords, tex_size); + + valid_faces++; } indices_idx_shift += face.mNumVertices; @@ -1490,7 +1493,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe ll_aligned_free_16(buffer_indices); ll_aligned_free_32(combined_indices); - if (new_indices < 3) + if (new_indices < 3 || valid_faces == 0) { // Model should have at least one visible triangle @@ -1691,12 +1694,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d end = which_lod; } - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - shader->unbind(); - } - for (S32 lod = start; lod >= end; --lod) { if (which_lod == -1) @@ -1740,7 +1737,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d // but combine all submodels with origin model as well if (model_meshopt_mode == MESH_OPTIMIZER_COMBINE) { - // Run meshoptimizer for each model/object, up to 8 faces in one model + // Run meshoptimizer for each model/object, up to 8 faces in one model. // Ideally this should run not per model, // but combine all submodels with origin model as well @@ -1762,10 +1759,15 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true); } + + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " simplified using per face method." << LL_ENDL; } if (model_meshopt_mode == MESH_OPTIMIZER_AUTO) { + // Switches between 'combine' method and 'per model sloppy' based on combine's result. F32 allowed_ratio_drift = 2.f; F32 res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); @@ -1776,25 +1778,44 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false); } - LL_INFOS() << "Model " << target_model->getName() - << " lod " << which_lod - << " per model method overflow, defaulting to per face." << LL_ENDL; } else if (res_ratio * allowed_ratio_drift < indices_decimator) { // Try sloppy variant if normal one failed to simplify model enough. res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true); - LL_INFOS() << "Model " << target_model->getName() - << " lod " << which_lod - << " sloppily simplified using per model method." << LL_ENDL; + + // Sloppy has a tendecy to error into lower side, so a request for 100 + // triangles turns into ~70, so check for significant difference from target decimation + F32 sloppy_ratio_drift = 1.4f; + if (lod_mode == LIMIT_TRIANGLES + && (res_ratio > indices_decimator * sloppy_ratio_drift || res_ratio < 0)) + { + // Apply a correction to compensate. + + // (indices_decimator / res_ratio) by itself is likely to overshoot to a differend + // side due to overal lack of precision, and we don't need an ideal result, which + // likely does not exist, just a better one, so a partial correction is enough. + F32 sloppy_decimator = indices_decimator * (indices_decimator / res_ratio + 1) / 2; + res_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, true); + } if (res_ratio < 0) { // Sloppy variant failed to generate triangles. // Can happen with models that are too simple as is. - // Fallback to normal method. + // Fallback to normal method or use lower decimator. genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); + + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " simplified using per model method." << LL_ENDL; + } + else + { + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " sloppily simplified using per model method." << LL_ENDL; } } else @@ -1846,12 +1867,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } mResourceCost = calcResourceCost(); - - LLVertexBuffer::unbind(); - if (shader) - { - shader->bind(); - } } void LLModelPreview::updateStatusMessages() @@ -2652,6 +2667,8 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) *(index_strider++) = vf.mIndices[i]; } + vb->flush(); + mVertexBuffer[lod][mdl].push_back(vb); vertex_count += num_vertices; @@ -2877,8 +2894,6 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - bool edges = mViewOption["show_edges"]; bool joint_overrides = mViewOption["show_joint_overrides"]; bool joint_positions = mViewOption["show_joint_positions"]; @@ -2896,10 +2911,8 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { - if (use_shaders) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + //clear background to grey gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -2918,10 +2931,7 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -3074,10 +3084,7 @@ BOOL LLModelPreview::render() refresh(); } - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -3137,6 +3144,11 @@ BOOL LLModelPreview::render() genBuffers(mPreviewLOD, skin_weight); } + if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + if (!skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -3198,6 +3210,7 @@ BOOL LLModelPreview::render() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } + buffer->flush(); } gGL.popMatrix(); } @@ -3278,7 +3291,7 @@ BOOL LLModelPreview::render() } gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); if (explode > 0.f) { @@ -3291,11 +3304,6 @@ BOOL LLModelPreview::render() if (render_mesh) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); if (pass > 0){ for (U32 i = 0; i < num_models; ++i) @@ -3315,6 +3323,8 @@ BOOL LLModelPreview::render() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); + + buffer->flush(); } } } @@ -3359,11 +3369,6 @@ BOOL LLModelPreview::render() if (physics.mHull.empty()) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); for (U32 v = 0; v < num_models; ++v) { @@ -3390,6 +3395,8 @@ BOOL LLModelPreview::render() buffer->draw(LLRender::POINTS, 3, i); } } + + buffer->flush(); } } } @@ -3450,7 +3457,7 @@ BOOL LLModelPreview::render() LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]); if (joint) { - const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation(); + const LLVector3& jointPos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation()); if (joint->aboveJointPosThreshold(jointPos)) { bool override_changed; @@ -3492,11 +3499,10 @@ BOOL LLModelPreview::render() //build matrix palette LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, joint_count, + LLSkinningUtil::initSkinningMatrixPalette(mat, joint_count, skin, getPreviewAvatar()); - LLMatrix4a bind_shape_matrix; - bind_shape_matrix.loadu(skin->mBindShapeMatrix); + const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix; U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { @@ -3579,10 +3585,7 @@ BOOL LLModelPreview::render() } } - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); gGL.popMatrix(); |