diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 46 |
1 files changed, 25 insertions, 21 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index ae5dd6ec54..e1a5b22490 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -86,6 +86,7 @@ static const LLColor4 PREVIEW_DEG_FILL_COL(1.f, 0.f, 0.f, 0.5f); static const F32 PREVIEW_DEG_EDGE_WIDTH(3.f); static const F32 PREVIEW_DEG_POINT_SIZE(8.f); static const F32 PREVIEW_ZOOM_LIMIT(10.f); +static const std::string DEFAULT_PHYSICS_MESH_NAME = "default_physics_shape"; const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; @@ -432,6 +433,20 @@ void LLModelPreview::rebuildUploadData() LLFloaterModelPreview::addStringToLog(out, false); } } + if (mWarnOfUnmatchedPhyicsMeshes && !lod_model && (i == LLModel::LOD_PHYSICS)) + { + // Despite the various strategies above, if we don't now have a physics model, we're going to end up with decomposition. + // That's ok, but might not what they wanted. Use default_physics_shape if found. + std::ostringstream out; + out << "No physics model specified for " << instance.mLabel; + if (mDefaultPhysicsShapeP) + { + out << " - using: " << DEFAULT_PHYSICS_MESH_NAME; + lod_model = mDefaultPhysicsShapeP; + } + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, !mDefaultPhysicsShapeP); // Flash log tab if no default. + } if (lod_model) { @@ -1034,6 +1049,13 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) } else { + if (loaded_lod == LLModel::LOD_PHYSICS) + { // Explicitly loading physics. See if there is a default mesh. + LLMatrix4 ignored_transform; // Each mesh that uses this will supply their own. + mDefaultPhysicsShapeP = nullptr; + FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), mDefaultPhysicsShapeP, ignored_transform); + mWarnOfUnmatchedPhyicsMeshes = true; + } BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); if (!legacyMatching) { @@ -1104,7 +1126,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) LL_WARNS() << out.str() << LL_ENDL; LLFloaterModelPreview::addStringToLog(out, false); } - mModel[loaded_lod][idx]->mLabel = name; } } @@ -1905,32 +1926,16 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d if (sloppy_ratio < 0) { // Sloppy method didn't work, try with smaller decimation values - S32 size_vertices = 0; - - for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) - { - const LLVolumeFace &face = base->getVolumeFace(face_idx); - size_vertices += face.mNumVertices; - } - - // Complex models aren't supposed to get here, they are supposed - // to work on a first try of sloppy due to having more viggle room. - // If they didn't, something is likely wrong, no point locking the - // thread in a long calculation that will fail. - const U32 too_many_vertices = 27000; - if (size_vertices > too_many_vertices) - { - LL_WARNS() << "Sloppy optimization method failed for a complex model " << target_model->getName() << LL_ENDL; - } - else { // Find a decimator that does work F32 sloppy_decimation_step = sqrt((F32)decimation); // example: 27->15->9->5->3 F32 sloppy_decimator = indices_decimator / sloppy_decimation_step; + U64Microseconds end_time = LLTimer::getTotalTime() + U64Seconds(5); while (sloppy_ratio < 0 && sloppy_decimator > precise_ratio - && sloppy_decimator > 1)// precise_ratio isn't supposed to be below 1, but check just in case + && sloppy_decimator > 1 // precise_ratio isn't supposed to be below 1, but check just in case + && end_time > LLTimer::getTotalTime()) { sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); sloppy_decimator = sloppy_decimator / sloppy_decimation_step; @@ -2815,7 +2820,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) mVertexBuffer[lod][mdl].push_back(vb); ++mesh_count; - } } } |