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-rw-r--r--indra/newview/llmodelpreview.cpp46
1 files changed, 25 insertions, 21 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index ae5dd6ec54..e1a5b22490 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -86,6 +86,7 @@ static const LLColor4 PREVIEW_DEG_FILL_COL(1.f, 0.f, 0.f, 0.5f);
static const F32 PREVIEW_DEG_EDGE_WIDTH(3.f);
static const F32 PREVIEW_DEG_POINT_SIZE(8.f);
static const F32 PREVIEW_ZOOM_LIMIT(10.f);
+static const std::string DEFAULT_PHYSICS_MESH_NAME = "default_physics_shape";
const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
@@ -432,6 +433,20 @@ void LLModelPreview::rebuildUploadData()
LLFloaterModelPreview::addStringToLog(out, false);
}
}
+ if (mWarnOfUnmatchedPhyicsMeshes && !lod_model && (i == LLModel::LOD_PHYSICS))
+ {
+ // Despite the various strategies above, if we don't now have a physics model, we're going to end up with decomposition.
+ // That's ok, but might not what they wanted. Use default_physics_shape if found.
+ std::ostringstream out;
+ out << "No physics model specified for " << instance.mLabel;
+ if (mDefaultPhysicsShapeP)
+ {
+ out << " - using: " << DEFAULT_PHYSICS_MESH_NAME;
+ lod_model = mDefaultPhysicsShapeP;
+ }
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, !mDefaultPhysicsShapeP); // Flash log tab if no default.
+ }
if (lod_model)
{
@@ -1034,6 +1049,13 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
}
else
{
+ if (loaded_lod == LLModel::LOD_PHYSICS)
+ { // Explicitly loading physics. See if there is a default mesh.
+ LLMatrix4 ignored_transform; // Each mesh that uses this will supply their own.
+ mDefaultPhysicsShapeP = nullptr;
+ FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), mDefaultPhysicsShapeP, ignored_transform);
+ mWarnOfUnmatchedPhyicsMeshes = true;
+ }
BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
if (!legacyMatching)
{
@@ -1104,7 +1126,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
}
-
mModel[loaded_lod][idx]->mLabel = name;
}
}
@@ -1905,32 +1926,16 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
if (sloppy_ratio < 0)
{
// Sloppy method didn't work, try with smaller decimation values
- S32 size_vertices = 0;
-
- for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
- {
- const LLVolumeFace &face = base->getVolumeFace(face_idx);
- size_vertices += face.mNumVertices;
- }
-
- // Complex models aren't supposed to get here, they are supposed
- // to work on a first try of sloppy due to having more viggle room.
- // If they didn't, something is likely wrong, no point locking the
- // thread in a long calculation that will fail.
- const U32 too_many_vertices = 27000;
- if (size_vertices > too_many_vertices)
- {
- LL_WARNS() << "Sloppy optimization method failed for a complex model " << target_model->getName() << LL_ENDL;
- }
- else
{
// Find a decimator that does work
F32 sloppy_decimation_step = sqrt((F32)decimation); // example: 27->15->9->5->3
F32 sloppy_decimator = indices_decimator / sloppy_decimation_step;
+ U64Microseconds end_time = LLTimer::getTotalTime() + U64Seconds(5);
while (sloppy_ratio < 0
&& sloppy_decimator > precise_ratio
- && sloppy_decimator > 1)// precise_ratio isn't supposed to be below 1, but check just in case
+ && sloppy_decimator > 1 // precise_ratio isn't supposed to be below 1, but check just in case
+ && end_time > LLTimer::getTotalTime())
{
sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY);
sloppy_decimator = sloppy_decimator / sloppy_decimation_step;
@@ -2815,7 +2820,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
mVertexBuffer[lod][mdl].push_back(vb);
++mesh_count;
-
}
}
}