diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 1129 |
1 files changed, 748 insertions, 381 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index a9e80ab5da..642df7f931 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -41,6 +41,7 @@ #include "lliconctrl.h" #include "llmatrix4a.h" #include "llmeshrepository.h" +#include "llmeshoptimizer.h" #include "llrender.h" #include "llsdutil_math.h" #include "llskinningutil.h" @@ -66,7 +67,6 @@ #include "lltabcontainer.h" #include "lltextbox.h" -#include "glod/glod.h" #include <boost/algorithm/string.hpp> bool LLModelPreview::sIgnoreLoadedCallback = false; @@ -86,22 +86,10 @@ static const LLColor4 PREVIEW_DEG_FILL_COL(1.f, 0.f, 0.f, 0.5f); static const F32 PREVIEW_DEG_EDGE_WIDTH(3.f); static const F32 PREVIEW_DEG_POINT_SIZE(8.f); static const F32 PREVIEW_ZOOM_LIMIT(10.f); +static const std::string DEFAULT_PHYSICS_MESH_NAME = "default_physics_shape"; const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; - return TRUE; - } - - return FALSE; -} - LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) { LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); @@ -200,10 +188,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mLoadState = LLModelLoader::STARTING; mGroup = 0; mLODFrozen = false; - mBuildShareTolerance = 0.f; - mBuildQueueMode = GLOD_QUEUE_GREEDY; - mBuildBorderMode = GLOD_BORDER_UNLOCK; - mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE; for (U32 i = 0; i < LLModel::NUM_LODS; ++i) { @@ -211,10 +195,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mRequestedCreaseAngle[i] = -1.f; mRequestedLoDMode[i] = 0; mRequestedErrorThreshold[i] = 0.f; - mRequestedBuildOperator[i] = 0; - mRequestedQueueMode[i] = 0; - mRequestedBorderMode[i] = 0; - mRequestedShareTolerance[i] = 0.f; } mViewOption["show_textures"] = false; @@ -224,23 +204,11 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mHasPivot = false; mModelPivot = LLVector3(0.0f, 0.0f, 0.0f); - glodInit(); - createPreviewAvatar(); } LLModelPreview::~LLModelPreview() { - // glod apparently has internal mem alignment issues that are angering - // the heap-check code in windows, these should be hunted down in that - // TP code, if possible - // - // kernel32.dll!HeapFree() + 0x14 bytes - // msvcr100.dll!free(void * pBlock) Line 51 C - // glod.dll!glodGetGroupParameteriv() + 0x119 bytes - // glod.dll!glodShutdown() + 0x77 bytes - // - //glodShutdown(); if (mModelLoader) { mModelLoader->shutdown(); @@ -253,27 +221,14 @@ LLModelPreview::~LLModelPreview() } } -U32 LLModelPreview::calcResourceCost() +void LLModelPreview::updateDimentionsAndOffsets() { assert_main_thread(); rebuildUploadData(); - //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed. - if (mFMP && mFMP->childGetValue("upload_skin").asBoolean()) - { - bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); - if (uploadingJointPositions && !isRigValidForJointPositionUpload()) - { - mFMP->childDisable("ok_btn"); - } - } - std::set<LLModel*> accounted; - U32 num_points = 0; - U32 num_hulls = 0; - F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f; mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; if (mFMP && mFMP->childGetValue("upload_joints").asBoolean()) @@ -285,8 +240,6 @@ U32 LLModelPreview::calcResourceCost() getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id); } - F32 streaming_cost = 0.f; - F32 physics_cost = 0.f; for (U32 i = 0; i < mUploadData.size(); ++i) { LLModelInstance& instance = mUploadData[i]; @@ -295,11 +248,6 @@ U32 LLModelPreview::calcResourceCost() { accounted.insert(instance.mModel); - LLModel::Decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : - instance.mModel->mPhysics; - //update instance skin info for each lods pelvisZoffset for (int j = 0; j<LLModel::NUM_LODS; ++j) { @@ -308,58 +256,14 @@ U32 LLModelPreview::calcResourceCost() instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset; } } - - std::stringstream ostr; - LLSD ret = LLModel::writeModel(ostr, - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), - TRUE, - FALSE, - instance.mModel->mSubmodelID); - - num_hulls += decomp.mHull.size(); - for (U32 i = 0; i < decomp.mHull.size(); ++i) - { - num_points += decomp.mHull[i].size(); - } - - //calculate streaming cost - LLMatrix4 transformation = instance.mTransform; - - LLVector3 position = LLVector3(0, 0, 0) * transformation; - - LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - LLVector3 scale = LLVector3(x_length, y_length, z_length); - - F32 radius = scale.length()*0.5f*debug_scale; - - LLMeshCostData costs; - if (gMeshRepo.getCostData(ret, costs)) - { - streaming_cost += costs.getRadiusBasedStreamingCost(radius); - } } } F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; - mDetailsSignal(mPreviewScale[0] * scale, mPreviewScale[1] * scale, mPreviewScale[2] * scale, streaming_cost, physics_cost); + mDetailsSignal((F32)(mPreviewScale[0] * scale), (F32)(mPreviewScale[1] * scale), (F32)(mPreviewScale[2] * scale)); updateStatusMessages(); - - return (U32)streaming_cost; } void LLModelPreview::rebuildUploadData() @@ -529,6 +433,20 @@ void LLModelPreview::rebuildUploadData() LLFloaterModelPreview::addStringToLog(out, false); } } + if (mWarnOfUnmatchedPhyicsMeshes && !lod_model && (i == LLModel::LOD_PHYSICS)) + { + // Despite the various strategies above, if we don't now have a physics model, we're going to end up with decomposition. + // That's ok, but might not what they wanted. Use default_physics_shape if found. + std::ostringstream out; + out << "No physics model specified for " << instance.mLabel; + if (mDefaultPhysicsShapeP) + { + out << " - using: " << DEFAULT_PHYSICS_MESH_NAME; + lod_model = mDefaultPhysicsShapeP; + } + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, !mDefaultPhysicsShapeP); // Flash log tab if no default. + } if (lod_model) { @@ -591,7 +509,7 @@ void LLModelPreview::rebuildUploadData() bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean(); if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0) { - LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix); + LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(high_lod_model->mSkinInfo.mBindShapeMatrix)); LLQuaternion identity; if (!bind_rot.isEqualEps(identity, 0.01)) { @@ -826,11 +744,6 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable mLODFile[lod] = filename; - if (lod == LLModel::LOD_HIGH) - { - clearGLODGroup(); - } - std::map<std::string, std::string> joint_alias_map; getJointAliases(joint_alias_map); @@ -918,8 +831,10 @@ void LLModelPreview::clearIncompatible(S32 lod) // at this point we don't care about sub-models, // different amount of sub-models means face count mismatch, not incompatibility U32 lod_size = countRootModels(mModel[lod]); + bool replaced_base_model = (lod == LLModel::LOD_HIGH); for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model + { + // Clear out any entries that aren't compatible with this model if (i != lod) { if (countRootModels(mModel[i]) != lod_size) @@ -931,29 +846,49 @@ void LLModelPreview::clearIncompatible(S32 lod) if (i == LLModel::LOD_HIGH) { mBaseModel = mModel[lod]; - clearGLODGroup(); mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); + replaced_base_model = true; } } } } -} -void LLModelPreview::clearGLODGroup() -{ - if (mGroup) + if (replaced_base_model && !mGenLOD) { - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + // In case base was replaced, we might need to restart generation + + // Check if already started + bool subscribe_for_generation = mLodsQuery.empty(); + + // Remove previously scheduled work + mLodsQuery.clear(); + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (!fmp) return; + + // Schedule new work + for (S32 i = LLModel::LOD_HIGH; i >= 0; --i) { - glodDeleteObject(iter->second); - stop_gloderror(); + if (mModel[i].empty()) + { + // Base model was replaced, regenerate this lod if applicable + LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[i]); + if (!lod_combo) return; + + S32 lod_mode = lod_combo->getCurrentIndex(); + if (lod_mode != LOD_FROM_FILE) + { + mLodsQuery.push_back(i); + } + } } - mObject.clear(); - glodDeleteGroup(mGroup); - stop_gloderror(); - mGroup = 0; + // Subscribe if we have pending work and not subscribed yet + if (!mLodsQuery.empty() && subscribe_for_generation) + { + doOnIdleRepeating(lodQueryCallback); + } } } @@ -1108,13 +1043,19 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) } mBaseModel = mModel[loaded_lod]; - clearGLODGroup(); mBaseScene = mScene[loaded_lod]; mVertexBuffer[5].clear(); } else { + if (loaded_lod == LLModel::LOD_PHYSICS) + { // Explicitly loading physics. See if there is a default mesh. + LLMatrix4 ignored_transform; // Each mesh that uses this will supply their own. + mDefaultPhysicsShapeP = nullptr; + FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), mDefaultPhysicsShapeP, ignored_transform); + mWarnOfUnmatchedPhyicsMeshes = true; + } BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); if (!legacyMatching) { @@ -1185,7 +1126,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) LL_WARNS() << out.str() << LL_ENDL; LLFloaterModelPreview::addStringToLog(out, false); } - mModel[loaded_lod][idx]->mLabel = name; } } @@ -1339,240 +1279,547 @@ void LLModelPreview::restoreNormals() updateStatusMessages(); } -void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit) +// Runs per object, but likely it is a better way to run per model+submodels +// returns a ratio of base model indices to resulting indices +// returns -1 in case of failure +F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, eSimplificationMode simplification_mode) { - // Allow LoD from -1 to LLModel::LOD_PHYSICS - if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1) + // I. Weld faces together + // Figure out buffer size + S32 size_indices = 0; + S32 size_vertices = 0; + + for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { - std::ostringstream out; - out << "Invalid level of detail: " << which_lod; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS); - return; + const LLVolumeFace &face = base_model->getVolumeFace(face_idx); + size_indices += face.mNumIndices; + size_vertices += face.mNumVertices; } - if (mBaseModel.empty()) + if (size_indices < 3) { - return; + return -1; } - LLVertexBuffer::unbind(); + // Allocate buffers, note that we are using U32 buffer instead of U16 + U32* combined_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); + U32* output_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - LLGLSLShader::sNoFixedFunction = false; + // extra space for normals and text coords + S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF; + LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* combined_normals = combined_positions + size_vertices; + LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices); - if (shader) + // copy indices and vertices into new buffers + S32 combined_positions_shift = 0; + S32 indices_idx_shift = 0; + S32 combined_indices_shift = 0; + for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { - shader->unbind(); - } + const LLVolumeFace &face = base_model->getVolumeFace(face_idx); - stop_gloderror(); - static U32 cur_name = 1; + // Vertices + S32 copy_bytes = face.mNumVertices * sizeof(LLVector4a); + LLVector4a::memcpyNonAliased16((F32*)(combined_positions + combined_positions_shift), (F32*)face.mPositions, copy_bytes); - S32 limit = -1; + // Normals + LLVector4a::memcpyNonAliased16((F32*)(combined_normals + combined_positions_shift), (F32*)face.mNormals, copy_bytes); - U32 triangle_count = 0; + // Tex coords + copy_bytes = face.mNumVertices * sizeof(LLVector2); + memcpy((void*)(combined_tex_coords + combined_positions_shift), (void*)face.mTexCoords, copy_bytes); - U32 instanced_triangle_count = 0; + combined_positions_shift += face.mNumVertices; - //get the triangle count for the whole scene - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) - { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) + // Indices + // Sadly can't do dumb memcpy for indices, need to adjust each value + for (S32 i = 0; i < face.mNumIndices; ++i) { - LLModel* mdl = instance->mModel; - if (mdl) - { - instanced_triangle_count += mdl->getNumTriangles(); - } + U16 idx = face.mIndices[i]; + + combined_indices[combined_indices_shift] = idx + indices_idx_shift; + combined_indices_shift++; } + indices_idx_shift += face.mNumVertices; } - //get the triangle count for the non-instanced set of models - for (U32 i = 0; i < mBaseModel.size(); ++i) + // II. Generate a shadow buffer if nessesary. + // Welds together vertices if possible + + U32* shadow_indices = NULL; + // if MESH_OPTIMIZER_FULL, just leave as is, since generateShadowIndexBufferU32 + // won't do anything new, model was remaped on a per face basis. + // Similar for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + // since 'simplifySloppy' ignores all topology, including normals and uvs. + // Note: simplifySloppy can affect UVs significantly. + if (simplification_mode == MESH_OPTIMIZER_NO_NORMALS) + { + // strip normals, reflections should restore relatively correctly + shadow_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); + LLMeshOptimizer::generateShadowIndexBufferU32(shadow_indices, combined_indices, size_indices, combined_positions, NULL, combined_tex_coords, size_vertices); + } + if (simplification_mode == MESH_OPTIMIZER_NO_UVS) { - triangle_count += mBaseModel[i]->getNumTriangles(); + // strip uvs, can heavily affect textures + shadow_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); + LLMeshOptimizer::generateShadowIndexBufferU32(shadow_indices, combined_indices, size_indices, combined_positions, NULL, NULL, size_vertices); } - //get ratio of uninstanced triangles to instanced triangles - F32 triangle_ratio = (F32)triangle_count / (F32)instanced_triangle_count; + U32* source_indices = NULL; + if (shadow_indices) + { + source_indices = shadow_indices; + } + else + { + source_indices = combined_indices; + } - U32 base_triangle_count = triangle_count; + // III. Simplify + S32 target_indices = 0; + F32 result_error = 0; // how far from original the model is, 1 == 100% + S32 size_new_indices = 0; - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + if (indices_decimator > 0) + { + target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + } + else // indices_decimator can be zero for error_threshold based calculations + { + target_indices = 3; + } - U32 lod_mode = 0; + size_new_indices = LLMeshOptimizer::simplifyU32( + output_indices, + source_indices, + size_indices, + combined_positions, + size_vertices, + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], + target_indices, + error_threshold, + simplification_mode == MESH_OPTIMIZER_NO_TOPOLOGY, + &result_error); - F32 lod_error_threshold = 0; + if (result_error < 0) + { + LL_WARNS() << "Negative result error from meshoptimizer for model " << target_model->mLabel + << " target Indices: " << target_indices + << " new Indices: " << size_new_indices + << " original count: " << size_indices << LL_ENDL; + } - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) + // free unused buffers + ll_aligned_free_32(combined_indices); + ll_aligned_free_32(shadow_indices); + combined_indices = NULL; + shadow_indices = NULL; + + if (size_new_indices < 3) { - LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]); - if (iface) + // Model should have at least one visible triangle + ll_aligned_free<64>(combined_positions); + ll_aligned_free_32(output_indices); + + return -1; + } + + // IV. Repack back into individual faces + + LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* buffer_normals = buffer_positions + size_vertices; + LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices); + S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF; + U16* buffer_indices = (U16*)ll_aligned_malloc_16(buffer_idx_size); + S32* old_to_new_positions_map = new S32[size_vertices]; + + S32 buf_positions_copied = 0; + S32 buf_indices_copied = 0; + indices_idx_shift = 0; + S32 valid_faces = 0; + + // Crude method to copy indices back into face + for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + { + const LLVolumeFace &face = base_model->getVolumeFace(face_idx); + + // reset data for new run + buf_positions_copied = 0; + buf_indices_copied = 0; + bool copy_triangle = false; + S32 range = indices_idx_shift + face.mNumVertices; + + for (S32 i = 0; i < size_vertices; i++) { - lod_mode = iface->getFirstSelectedIndex(); + old_to_new_positions_map[i] = -1; + } + + // Copy relevant indices and vertices + for (S32 i = 0; i < size_new_indices; ++i) + { + U32 idx = output_indices[i]; + + if ((i % 3) == 0) + { + copy_triangle = idx >= indices_idx_shift && idx < range; + } + + if (copy_triangle) + { + if (old_to_new_positions_map[idx] == -1) + { + // New position, need to copy it + // Validate size + if (buf_positions_copied >= U16_MAX) + { + // Normally this shouldn't happen since the whole point is to reduce amount of vertices + // but it might happen if user tries to run optimization with too large triangle or error value + // so fallback to 'per face' mode or verify requested limits and copy base model as is. + LL_WARNS() << "Over triangle limit. Failed to optimize in 'per object' mode, falling back to per face variant for" + << " model " << target_model->mLabel + << " target Indices: " << target_indices + << " new Indices: " << size_new_indices + << " original count: " << size_indices + << " error treshold: " << error_threshold + << LL_ENDL; + + // U16 vertices overflow shouldn't happen, but just in case + size_new_indices = 0; + valid_faces = 0; + for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + { + genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, simplification_mode); + const LLVolumeFace &face = target_model->getVolumeFace(face_idx); + size_new_indices += face.mNumIndices; + if (face.mNumIndices >= 3) + { + valid_faces++; + } + } + if (valid_faces) + { + return (F32)size_indices / (F32)size_new_indices; + } + else + { + return -1; + } + } + + // Copy vertice, normals, tcs + buffer_positions[buf_positions_copied] = combined_positions[idx]; + buffer_normals[buf_positions_copied] = combined_normals[idx]; + buffer_tex_coords[buf_positions_copied] = combined_tex_coords[idx]; + + old_to_new_positions_map[idx] = buf_positions_copied; + + buffer_indices[buf_indices_copied] = (U16)buf_positions_copied; + buf_positions_copied++; + } + else + { + // existing position + buffer_indices[buf_indices_copied] = (U16)old_to_new_positions_map[idx]; + } + buf_indices_copied++; + } } - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal(); + if (buf_positions_copied >= U16_MAX) + { + break; + } + + LLVolumeFace &new_face = target_model->getVolumeFace(face_idx); + //new_face = face; //temp + + if (buf_indices_copied < 3) + { + // face was optimized away + new_face.resizeIndices(3); + new_face.resizeVertices(1); + memset(new_face.mIndices, 0, sizeof(U16) * 3); + new_face.mPositions[0].clear(); // set first vertice to 0 + new_face.mNormals[0].clear(); + new_face.mTexCoords[0].setZero(); + } + else + { + new_face.resizeIndices(buf_indices_copied); + new_face.resizeVertices(buf_positions_copied); + + S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size); + + LLVector4a::memcpyNonAliased16((F32*)new_face.mPositions, (F32*)buffer_positions, buf_positions_copied * sizeof(LLVector4a)); + LLVector4a::memcpyNonAliased16((F32*)new_face.mNormals, (F32*)buffer_normals, buf_positions_copied * sizeof(LLVector4a)); + + U32 tex_size = (buf_positions_copied * sizeof(LLVector2) + 0xF)&~0xF; + LLVector4a::memcpyNonAliased16((F32*)new_face.mTexCoords, (F32*)buffer_tex_coords, tex_size); + + valid_faces++; + } + + indices_idx_shift += face.mNumVertices; } - if (which_lod != -1) + delete[]old_to_new_positions_map; + ll_aligned_free<64>(combined_positions); + ll_aligned_free<64>(buffer_positions); + ll_aligned_free_32(output_indices); + ll_aligned_free_16(buffer_indices); + + if (size_new_indices < 3 || valid_faces == 0) + { + // Model should have at least one visible triangle + return -1; + } + + return (F32)size_indices / (F32)size_new_indices; +} + +F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_decimator, F32 error_threshold, eSimplificationMode simplification_mode) +{ + const LLVolumeFace &face = base_model->getVolumeFace(face_idx); + S32 size_indices = face.mNumIndices; + if (size_indices < 3) { - mRequestedLoDMode[which_lod] = lod_mode; + return -1; } - if (lod_mode == 0) + S32 size = (size_indices * sizeof(U16) + 0xF) & ~0xF; + U16* output_indices = (U16*)ll_aligned_malloc_16(size); + + U16* shadow_indices = NULL; + // if MESH_OPTIMIZER_FULL, just leave as is, since generateShadowIndexBufferU32 + // won't do anything new, model was remaped on a per face basis. + // Similar for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + // since 'simplifySloppy' ignores all topology, including normals and uvs. + if (simplification_mode == MESH_OPTIMIZER_NO_NORMALS) + { + U16* shadow_indices = (U16*)ll_aligned_malloc_16(size); + LLMeshOptimizer::generateShadowIndexBufferU16(shadow_indices, face.mIndices, size_indices, face.mPositions, NULL, face.mTexCoords, face.mNumVertices); + } + if (simplification_mode == MESH_OPTIMIZER_NO_UVS) + { + U16* shadow_indices = (U16*)ll_aligned_malloc_16(size); + LLMeshOptimizer::generateShadowIndexBufferU16(shadow_indices, face.mIndices, size_indices, face.mPositions, NULL, NULL, face.mNumVertices); + } + // Don't run ShadowIndexBuffer for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + + U16* source_indices = NULL; + if (shadow_indices) + { + source_indices = shadow_indices; + } + else + { + source_indices = face.mIndices; + } + + S32 target_indices = 0; + F32 result_error = 0; // how far from original the model is, 1 == 100% + S32 size_new_indices = 0; + + if (indices_decimator > 0) + { + target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + } + else { - lod_mode = GLOD_TRIANGLE_BUDGET; + target_indices = 3; + } + + size_new_indices = LLMeshOptimizer::simplify( + output_indices, + source_indices, + size_indices, + face.mPositions, + face.mNumVertices, + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], + target_indices, + error_threshold, + simplification_mode == MESH_OPTIMIZER_NO_TOPOLOGY, + &result_error); + + if (result_error < 0) + { + LL_WARNS() << "Negative result error from meshoptimizer for face " << face_idx + << " of model " << target_model->mLabel + << " target Indices: " << target_indices + << " new Indices: " << size_new_indices + << " original count: " << size_indices + << " error treshold: " << error_threshold + << LL_ENDL; + } + + LLVolumeFace &new_face = target_model->getVolumeFace(face_idx); - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) + // Copy old values + new_face = face; + + if (size_new_indices < 3) + { + if (simplification_mode != MESH_OPTIMIZER_NO_TOPOLOGY) { - limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); - //convert from "scene wide" to "non-instanced" triangle limit - limit = (S32)((F32)limit*triangle_ratio); + // meshopt_optimizeSloppy() can optimize triangles away even if target_indices is > 2, + // but optimize() isn't supposed to + LL_INFOS() << "No indices generated by meshoptimizer for face " << face_idx + << " of model " << target_model->mLabel + << " target Indices: " << target_indices + << " original count: " << size_indices + << " error treshold: " << error_threshold + << LL_ENDL; } + + // Face got optimized away + // Generate empty triangle + new_face.resizeIndices(3); + new_face.resizeVertices(1); + memset(new_face.mIndices, 0, sizeof(U16) * 3); + new_face.mPositions[0].clear(); // set first vertice to 0 + new_face.mNormals[0].clear(); + new_face.mTexCoords[0].setZero(); } else { - lod_mode = GLOD_ERROR_THRESHOLD; - } + // Assign new values + new_face.resizeIndices(size_new_indices); // will wipe out mIndices, so new_face can't substitute output + S32 idx_size = (size_new_indices * sizeof(U16) + 0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output_indices, idx_size); - bool object_dirty = false; + // Clear unused values + new_face.optimize(); + } - if (mGroup == 0) + ll_aligned_free_16(output_indices); + ll_aligned_free_16(shadow_indices); + + if (size_new_indices < 3) { - object_dirty = true; - mGroup = cur_name++; - glodNewGroup(mGroup); + // At least one triangle is needed + return -1; } - if (object_dirty) + return (F32)size_indices / (F32)size_new_indices; +} + +void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation, bool enforce_tri_limit) +{ + LL_INFOS() << "Generating lod " << which_lod << " using meshoptimizer" << LL_ENDL; + // Allow LoD from -1 to LLModel::LOD_PHYSICS + if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1) { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; + std::ostringstream out; + out << "Invalid level of detail: " << which_lod; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + assert(lod >= -1 && lod < LLModel::NUM_LODS); + return; + } - if (mObject[mdl] != 0) - { - glodDeleteObject(mObject[mdl]); - } + if (mBaseModel.empty()) + { + return; + } - mObject[mdl] = cur_name++; + //get the triangle count for all base models + S32 base_triangle_count = 0; + for (S32 i = 0; i < mBaseModel.size(); ++i) + { + base_triangle_count += mBaseModel[i]->getNumTriangles(); + } - glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); - stop_gloderror(); + // Urgh... + // TODO: add interface to mFMP to get error treshold or let mFMP write one into LLModelPreview + // We should not be accesing views from other class! + U32 lod_mode = LIMIT_TRIANGLES; + F32 indices_decimator = 0; + F32 triangle_limit = 0; + F32 lod_error_threshold = 1; //100% - if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) - { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation - mVertexBuffer[5].clear(); - } + // If requesting a single lod + if (which_lod > -1 && which_lod < NUM_LOD) + { + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } - if (mVertexBuffer[5].empty()) + if (lod_mode == LIMIT_TRIANGLES) + { + if (!enforce_tri_limit) { - genBuffers(5, false); - } + triangle_limit = base_triangle_count; + // reset to default value for this lod + F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod)); - U32 tri_count = 0; - for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + triangle_limit /= pw; //indices_ratio can be 1/pw + } + else { - LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; - buff->setBuffer(type_mask & buff->getTypeMask()); - U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); - if (num_indices > 2) - { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*)mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); - } - tri_count += num_indices / 3; - stop_gloderror(); - } + // UI spacifies limit for all models of single lod + triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); - glodBuildObject(mObject[mdl]); - stop_gloderror(); + } + // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio + // triangle_limit can be 0. + indices_decimator = (F32)base_triangle_count / llmax(triangle_limit, 1.f); + } + else + { + // UI shows 0 to 100%, but meshoptimizer works with 0 to 1 + lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; } } + else + { + // we are genrating all lods and each lod will get own indices_decimator + indices_decimator = 1; + triangle_limit = base_triangle_count; + } + + mMaxTriangleLimit = base_triangle_count; + // Build models S32 start = LLModel::LOD_HIGH; S32 end = 0; if (which_lod != -1) { - start = end = which_lod; + start = which_lod; + end = which_lod; } - mMaxTriangleLimit = base_triangle_count; - for (S32 lod = start; lod >= end; --lod) { if (which_lod == -1) { + // we are genrating all lods and each lod gets own indices_ratio if (lod < start) { - triangle_count /= decimation; - } - } - else - { - if (enforce_tri_limit) - { - triangle_count = limit; - } - else - { - for (S32 j = LLModel::LOD_HIGH; j>which_lod; --j) - { - triangle_count /= decimation; - } + indices_decimator *= decimation; + triangle_limit /= decimation; } } + mRequestedTriangleCount[lod] = triangle_limit; + mRequestedErrorThreshold[lod] = lod_error_threshold * 100; + mRequestedLoDMode[lod] = lod_mode; + mModel[lod].clear(); mModel[lod].resize(mBaseModel.size()); mVertexBuffer[lod].clear(); - U32 actual_tris = 0; - U32 actual_verts = 0; - U32 submeshes = 0; - - mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio); - mRequestedErrorThreshold[lod] = lod_error_threshold; - - glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); - stop_gloderror(); - - glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); - - glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); - stop_gloderror(); - - if (lod_mode != GLOD_TRIANGLE_BUDGET) - { - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0); - } - else - { - //SH-632: always add 1 to desired amount to avoid decimating below desired amount - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1); - } - - stop_gloderror(); - glodAdaptGroup(mGroup); - stop_gloderror(); for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) { LLModel* base = mBaseModel[mdl_idx]; - GLint patch_count = 0; - glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); - stop_gloderror(); - LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); @@ -1581,74 +1828,173 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim mModel[lod][mdl_idx]->mLabel = name; mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID; - - GLint* sizes = new GLint[patch_count * 2]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); - stop_gloderror(); - - GLint* names = new GLint[patch_count]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); - stop_gloderror(); - - mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + mModel[lod][mdl_idx]->setNumVolumeFaces(base->getNumVolumeFaces()); LLModel* target_model = mModel[lod][mdl_idx]; - for (GLint i = 0; i < patch_count; ++i) - { - type_mask = mVertexBuffer[5][base][i]->getTypeMask(); - - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + S32 model_meshopt_mode = meshopt_mode; - if (sizes[i * 2 + 1] > 0 && sizes[i * 2] > 0) + // Ideally this should run not per model, + // but combine all submodels with origin model as well + if (model_meshopt_mode == MESH_OPTIMIZER_PRECISE) + { + // Run meshoptimizer for each face + for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { - if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true)) + F32 res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); + if (res < 0) { - // Todo: find a way to stop preview in this case instead of crashing - LL_ERRS() << "Failed buffer allocation during preview LOD generation." - << " Vertices: " << sizes[i * 2 + 1] - << " Indices: " << sizes[i * 2] << LL_ENDL; + // Mesh optimizer failed and returned an invalid model + const LLVolumeFace &face = base->getVolumeFace(face_idx); + LLVolumeFace &new_face = target_model->getVolumeFace(face_idx); + new_face = face; } - buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer()); - stop_gloderror(); } - else + } + + if (model_meshopt_mode == MESH_OPTIMIZER_SLOPPY) + { + // Run meshoptimizer for each face + for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { - // This face was eliminated or we failed to allocate buffer, - // attempt to create a dummy triangle (one vertex, 3 indices, all 0) - buff->allocateBuffer(1, 3, true); - memset((U8*)buff->getMappedData(), 0, buff->getSize()); - memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize()); + if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY) < 0) + { + // Sloppy failed and returned an invalid model + genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); + } } + } - buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; + if (model_meshopt_mode == MESH_OPTIMIZER_AUTO) + { + // Remove progressively more data if we can't reach the target. + F32 allowed_ratio_drift = 1.8f; + F32 precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); - buff->getVertexStrider(pos); - if (type_mask & LLVertexBuffer::MAP_NORMAL) + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) { - buff->getNormalStrider(norm); + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_NORMALS); } - if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) + + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) { - buff->getTexCoord0Strider(tc); + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_UVS); } + + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) + { + // Try sloppy variant if normal one failed to simplify model enough. + // Sloppy variant can fail entirely and has issues with precision, + // so code needs to do multiple attempts with different decimators. + // Todo: this is a bit of a mess, needs to be refined and improved + + F32 last_working_decimator = 0.f; + F32 last_working_ratio = F32_MAX; + + F32 sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); + + if (sloppy_ratio > 0) + { + // Would be better to do a copy of target_model here, but if + // we need to use sloppy decimation, model should be cheap + // and fast to generate and it won't affect end result + last_working_decimator = indices_decimator; + last_working_ratio = sloppy_ratio; + } + + // Sloppy has a tendecy to error into lower side, so a request for 100 + // triangles turns into ~70, so check for significant difference from target decimation + F32 sloppy_ratio_drift = 1.4f; + if (lod_mode == LIMIT_TRIANGLES + && (sloppy_ratio > indices_decimator * sloppy_ratio_drift || sloppy_ratio < 0)) + { + // Apply a correction to compensate. + + // (indices_decimator / res_ratio) by itself is likely to overshoot to a differend + // side due to overal lack of precision, and we don't need an ideal result, which + // likely does not exist, just a better one, so a partial correction is enough. + F32 sloppy_decimator = indices_decimator * (indices_decimator / sloppy_ratio + 1) / 2; + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); + } + + if (last_working_decimator > 0 && sloppy_ratio < last_working_ratio) + { + // Compensation didn't work, return back to previous decimator + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); + } + + if (sloppy_ratio < 0) + { + // Sloppy method didn't work, try with smaller decimation values + S32 size_vertices = 0; + + for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) + { + const LLVolumeFace &face = base->getVolumeFace(face_idx); + size_vertices += face.mNumVertices; + } + + // Complex models aren't supposed to get here, they are supposed + // to work on a first try of sloppy due to having more viggle room. + // If they didn't, something is likely wrong, no point locking the + // thread in a long calculation that will fail. + const U32 too_many_vertices = 27000; + if (size_vertices > too_many_vertices) + { + LL_WARNS() << "Sloppy optimization method failed for a complex model " << target_model->getName() << LL_ENDL; + } + else + { + // Find a decimator that does work + F32 sloppy_decimation_step = sqrt((F32)decimation); // example: 27->15->9->5->3 + F32 sloppy_decimator = indices_decimator / sloppy_decimation_step; - buff->getIndexStrider(index); + while (sloppy_ratio < 0 + && sloppy_decimator > precise_ratio + && sloppy_decimator > 1)// precise_ratio isn't supposed to be below 1, but check just in case + { + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); + sloppy_decimator = sloppy_decimator / sloppy_decimation_step; + } + } + } - target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); - actual_tris += buff->getNumIndices() / 3; - actual_verts += buff->getNumVerts(); - ++submeshes; + if (sloppy_ratio < 0 || sloppy_ratio < precise_ratio) + { + // Sloppy variant failed to generate triangles or is worse. + // Can happen with models that are too simple as is. + + if (precise_ratio < 0) + { + // Precise method failed as well, just copy face over + target_model->copyVolumeFaces(base); + precise_ratio = 1.f; + } + else + { + // Fallback to normal method + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); + } - if (!validate_face(target_model->getVolumeFace(names[i]))) + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " resulting ratio " << precise_ratio + << " simplified using per model method." << LL_ENDL; + } + else + { + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " resulting ratio " << sloppy_ratio + << " sloppily simplified using per model method." << LL_ENDL; + } + } + else { - LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL; + LL_INFOS() << "Model " << target_model->getName() + << " lod " << which_lod + << " resulting ratio " << precise_ratio + << " simplified using per model method." << LL_ENDL; } } @@ -1658,6 +2004,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim target_model->mPosition = base->mPosition; target_model->mSkinWeights = base->mSkinWeights; target_model->mSkinInfo = base->mSkinInfo; + //copy material list target_model->mMaterialList = base->mMaterialList; @@ -1665,9 +2012,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim { LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL; } - - delete[] sizes; - delete[] names; } //rebuild scene based on mBaseScene @@ -1693,15 +2037,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim } } } - - mResourceCost = calcResourceCost(); - - LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; - if (shader) - { - shader->bind(); - } } void LLModelPreview::updateStatusMessages() @@ -2264,7 +2599,7 @@ void LLModelPreview::updateLodControls(S32 lod) S32 lod_mode = lod_combo->getCurrentIndex(); if (lod_mode == LOD_FROM_FILE) // LoD from file { - fmp->mLODMode[lod] = 0; + fmp->mLODMode[lod] = LOD_FROM_FILE; for (U32 i = 0; i < num_file_controls; ++i) { mFMP->childSetVisible(file_controls[i] + lod_name[lod], true); @@ -2277,7 +2612,7 @@ void LLModelPreview::updateLodControls(S32 lod) } else if (lod_mode == USE_LOD_ABOVE) // use LoD above { - fmp->mLODMode[lod] = 2; + fmp->mLODMode[lod] = USE_LOD_ABOVE; for (U32 i = 0; i < num_file_controls; ++i) { mFMP->childSetVisible(file_controls[i] + lod_name[lod], false); @@ -2303,7 +2638,7 @@ void LLModelPreview::updateLodControls(S32 lod) } else // auto generate, the default case for all LoDs except High { - fmp->mLODMode[lod] = 1; + fmp->mLODMode[lod] = MESH_OPTIMIZER_AUTO; //don't actually regenerate lod when refreshing UI mLODFrozen = true; @@ -2335,7 +2670,7 @@ void LLModelPreview::updateLodControls(S32 lod) threshold->setVisible(false); limit->setMaxValue(mMaxTriangleLimit); - limit->setIncrement(mMaxTriangleLimit / 32); + limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32)); } else { @@ -2366,8 +2701,6 @@ void LLModelPreview::clearBuffers() void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { - U32 tri_count = 0; - U32 vertex_count = 0; U32 mesh_count = 0; @@ -2400,7 +2733,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) continue; } - LLModel* base_mdl = *base_iter; base_iter++; S32 num_faces = mdl->getNumVolumeFaces(); @@ -2475,7 +2807,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + const LLModel::weight_list& weight_list = mdl->getJointInfluences(pos); llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this LLVector4 w(0, 0, 0, 0); @@ -2499,12 +2831,11 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) *(index_strider++) = vf.mIndices[i]; } + vb->flush(); + mVertexBuffer[lod][mdl].push_back(vb); - vertex_count += num_vertices; - tri_count += num_indices / 3; ++mesh_count; - } } } @@ -2533,9 +2864,8 @@ void LLModelPreview::update() if (mDirty && mLodsQuery.empty()) { mDirty = false; - mResourceCost = calcResourceCost(); + updateDimentionsAndOffsets(); refresh(); - updateStatusMessages(); } } @@ -2601,6 +2931,20 @@ void LLModelPreview::loadedCallback( { pPreview->lookupLODModelFiles(lod); } + + const LLVOAvatar* avatarp = pPreview->getPreviewAvatar(); + if (avatarp) { // set up ground plane for possible rendering + const LLVector3 root_pos = avatarp->mRoot->getPosition(); + const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents(); + const LLVector4a min = ext[0], max = ext[1]; + const F32 center = (max[2] - min[2]) * 0.5f; + const F32 ground = root_pos[2] - center; + auto plane = pPreview->mGroundPlane; + plane[0] = {min[0], min[1], ground}; + plane[1] = {max[0], min[1], ground}; + plane[2] = {max[0], max[1], ground}; + plane[3] = {min[0], max[1], ground}; + } } } @@ -2616,7 +2960,9 @@ void LLModelPreview::lookupLODModelFiles(S32 lod) std::string lod_filename = mLODFile[LLModel::LOD_HIGH]; std::string ext = ".dae"; - std::string::size_type i = lod_filename.rfind(ext); + std::string lod_filename_lower(lod_filename); + LLStringUtil::toLower(lod_filename_lower); + std::string::size_type i = lod_filename_lower.rfind(ext); if (i != std::string::npos) { lod_filename.replace(i, lod_filename.size() - ext.size(), getLodSuffix(next_lod) + ext); @@ -2724,8 +3070,6 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - bool edges = mViewOption["show_edges"]; bool joint_overrides = mViewOption["show_joint_overrides"]; bool joint_positions = mViewOption["show_joint_positions"]; @@ -2743,10 +3087,8 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { - if (use_shaders) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + //clear background to grey gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -2765,10 +3107,7 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -2811,10 +3150,11 @@ BOOL LLModelPreview::render() { // auto enable weight upload if weights are present // (note: all these UI updates need to be somewhere that is not render) - mViewOption["show_skin_weight"] = true; - skin_weight = true; fmp->childSetValue("upload_skin", true); mFirstSkinUpdate = false; + upload_skin = true; + skin_weight = true; + mViewOption["show_skin_weight"] = true; } fmp->enableViewOption("show_skin_weight"); @@ -2921,10 +3261,7 @@ BOOL LLModelPreview::render() refresh(); } - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -2957,7 +3294,6 @@ BOOL LLModelPreview::render() { genBuffers(-1, skin_weight); //genBuffers(3); - //genLODs(); } if (!mModel[mPreviewLOD].empty()) @@ -2985,6 +3321,11 @@ BOOL LLModelPreview::render() genBuffers(mPreviewLOD, skin_weight); } + if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + if (!skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -3046,6 +3387,7 @@ BOOL LLModelPreview::render() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } + buffer->flush(); } gGL.popMatrix(); } @@ -3106,6 +3448,14 @@ BOOL LLModelPreview::render() if (!physics.mMesh.empty()) { //render hull instead of mesh + // SL-16993 physics.mMesh[i].mNormals were being used to light the exploded + // analyzed physics shape but the drawArrays() interface changed + // causing normal data <0,0,0> to be passed to the shader. + // The Phyics Preview shader uses plain vertex coloring so the physics hull is full lit. + // We could also use interface/ui shaders. + gObjectPreviewProgram.unbind(); + gPhysicsPreviewProgram.bind(); + for (U32 i = 0; i < physics.mMesh.size(); ++i) { if (explode > 0.f) @@ -3126,24 +3476,22 @@ BOOL LLModelPreview::render() } gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); if (explode > 0.f) { gGL.popMatrix(); } } + + gPhysicsPreviewProgram.unbind(); + gObjectPreviewProgram.bind(); } } } if (render_mesh) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); if (pass > 0){ for (U32 i = 0; i < num_models; ++i) @@ -3163,6 +3511,8 @@ BOOL LLModelPreview::render() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); + + buffer->flush(); } } } @@ -3207,11 +3557,6 @@ BOOL LLModelPreview::render() if (physics.mHull.empty()) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); for (U32 v = 0; v < num_models; ++v) { @@ -3238,6 +3583,8 @@ BOOL LLModelPreview::render() buffer->draw(LLRender::POINTS, 3, i); } } + + buffer->flush(); } } } @@ -3298,7 +3645,7 @@ BOOL LLModelPreview::render() LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]); if (joint) { - const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation(); + const LLVector3& jointPos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation()); if (joint->aboveJointPosThreshold(jointPos)) { bool override_changed; @@ -3340,11 +3687,10 @@ BOOL LLModelPreview::render() //build matrix palette LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, joint_count, + LLSkinningUtil::initSkinningMatrixPalette(mat, joint_count, skin, getPreviewAvatar()); - LLMatrix4a bind_shape_matrix; - bind_shape_matrix.loadu(skin->mBindShapeMatrix); + const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix; U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { @@ -3413,6 +3759,7 @@ BOOL LLModelPreview::render() { getPreviewAvatar()->renderBones(); } + renderGroundPlane(mPelvisZOffset); if (shader) { shader->bind(); @@ -3427,16 +3774,35 @@ BOOL LLModelPreview::render() } } - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); gGL.popMatrix(); return TRUE; } +void LLModelPreview::renderGroundPlane(float z_offset) +{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render + + gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f ); + + gGL.begin(LLRender::LINES); + gGL.vertex3fv(mGroundPlane[0].mV); + gGL.vertex3fv(mGroundPlane[1].mV); + + gGL.vertex3fv(mGroundPlane[1].mV); + gGL.vertex3fv(mGroundPlane[2].mV); + + gGL.vertex3fv(mGroundPlane[2].mV); + gGL.vertex3fv(mGroundPlane[3].mV); + + gGL.vertex3fv(mGroundPlane[3].mV); + gGL.vertex3fv(mGroundPlane[0].mV); + + gGL.end(); +} + + //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- @@ -3544,7 +3910,7 @@ bool LLModelPreview::lodQueryCallback() { S32 lod = preview->mLodsQuery.back(); preview->mLodsQuery.pop_back(); - preview->genLODs(lod); + preview->genMeshOptimizerLODs(lod, MESH_OPTIMIZER_AUTO); if (preview->mLookUpLodFiles && (lod == LLModel::LOD_HIGH)) { @@ -3552,19 +3918,20 @@ bool LLModelPreview::lodQueryCallback() } // return false to continue cycle - return false; + return preview->mLodsQuery.empty(); } } // nothing to process return true; } -void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) +void LLModelPreview::onLODMeshOptimizerParamCommit(S32 requested_lod, bool enforce_tri_limit, S32 mode) { if (!mLODFrozen) { - genLODs(lod, 3, enforce_tri_limit); + genMeshOptimizerLODs(requested_lod, mode, 3, enforce_tri_limit); refresh(); + mDirty = true; } } |