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-rw-r--r--indra/newview/llmodelpreview.cpp154
1 files changed, 107 insertions, 47 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 26f1206c85..9af9f7fd53 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -68,6 +68,8 @@
#include "lltabcontainer.h"
#include "lltextbox.h"
+#include <filesystem>
+
#include <boost/algorithm/string.hpp>
bool LLModelPreview::sIgnoreLoadedCallback = false;
@@ -93,7 +95,7 @@ const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
{
- LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, true, LLGLTexture::BOOST_PREVIEW);
if (texture)
{
@@ -151,7 +153,7 @@ void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LL
//-----------------------------------------------------------------------------
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
- : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex()
+ : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false), LLMutex()
, mLodsQuery()
, mLodsWithParsingError()
, mPelvisZOffset(0.0f)
@@ -165,7 +167,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mHasDegenerate(false)
, mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false))
{
- mNeedsUpdate = TRUE;
+ mNeedsUpdate = true;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
@@ -293,7 +295,7 @@ void LLModelPreview::rebuildUploadData()
F32 max_scale = 0.f;
- BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
+ bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
U32 load_state = 0;
for (auto iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
@@ -536,6 +538,32 @@ void LLModelPreview::rebuildUploadData()
}
instance.mTransform = mat;
mUploadData.push_back(instance);
+
+ // if uploading textures, make sure textures are present
+ if (mFMP->childGetValue("upload_textures").asBoolean()) // too early to cheack if still loading
+ {
+ for (auto& mat_pair : instance.mMaterial)
+ {
+ LLImportMaterial& material = mat_pair.second;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ LLViewerFetchedTexture* texture = LLMeshUploadThread::FindViewerTexture(material);
+ if (texture && texture->isMissingAsset())
+ {
+ // in case user provided a missing file later
+ texture->setIsMissingAsset(false);
+ texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, NULL, false);
+ texture->forceToSaveRawImage(0, F32_MAX);
+ texture->updateFetch();
+ if (mModelLoader)
+ {
+ mModelLoader->mNumOfFetchingTextures++;
+ }
+ }
+ }
+ }
+ }
}
}
@@ -662,7 +690,7 @@ void LLModelPreview::saveUploadData(const std::string& filename,
save_skinweights,
save_joint_positions,
lock_scale_if_joint_position,
- FALSE, TRUE, instance.mModel->mSubmodelID);
+ false, true, instance.mModel->mSubmodelID);
data["mesh"][instance.mModel->mLocalID] = str.str();
}
@@ -1062,6 +1090,29 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
{ //only replace given LoD
mModel[loaded_lod] = mModelLoader->mModelList;
mScene[loaded_lod] = mModelLoader->mScene;
+
+ // Duplicate the model if it is an internal bounding box model
+ if (loaded_lod == LLModel::LOD_PHYSICS &&
+ mBaseModel.size() > 1 && // This makes sense for multiple models only
+ mModelLoader->mModelList.size() == 1 && // Just on the off-chance
+ mModelLoader->mScene.size() == 1 && // Just on the off-chance
+ std::filesystem::path(mModelLoader->mFilename).filename() == "cube.dae")
+ {
+ // Create a copy of the just loaded model for each model in mBaseModel
+ const LLModel* origin = mModelLoader->mModelList.front();
+ const LLModelInstance& mi = mModelLoader->mScene.begin()->second.front();
+ for (U32 i = 1; i < mBaseModel.size(); ++i)
+ {
+ LLPointer<LLModel> copy(new LLModel(origin->getParams(), origin->getDetail()));
+ copy->mLabel = origin->mLabel;
+ copy->copyVolumeFaces(origin);
+ copy->mPosition = origin->mPosition;
+ copy->mMaterialList = origin->mMaterialList;
+ mModel[loaded_lod].push_back(copy);
+ mScene[loaded_lod][mi.mTransform].push_back(LLModelInstance(copy, copy->mLabel, mi.mTransform, mi.mMaterial));
+ }
+ }
+
mVertexBuffer[loaded_lod].clear();
setPreviewLOD(loaded_lod);
@@ -1088,18 +1139,18 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
mDefaultPhysicsShapeP = out_model;
mWarnOfUnmatchedPhyicsMeshes = true;
}
- BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
+ bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
if (!legacyMatching)
{
if (!mBaseModel.empty())
{
- BOOL name_based = FALSE;
- BOOL has_submodels = FALSE;
+ bool name_based = false;
+ bool has_submodels = false;
for (U32 idx = 0; idx < mBaseModel.size(); ++idx)
{
if (mBaseModel[idx]->mSubmodelID)
{ // don't do index-based renaming when the base model has submodels
- has_submodels = TRUE;
+ has_submodels = true;
if (mImporterDebug)
{
std::ostringstream out;
@@ -1120,12 +1171,12 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
FindModel(mBaseScene, loaded_name, found_model, transform);
if (found_model)
{ // don't rename correctly named models (even if they are placed in a wrong order)
- name_based = TRUE;
+ name_based = true;
}
if (mModel[loaded_lod][idx]->mSubmodelID)
{ // don't rename the models when loaded LOD model has submodels
- has_submodels = TRUE;
+ has_submodels = true;
}
}
@@ -1159,6 +1210,17 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
LLFloaterModelPreview::addStringToLog(out, false);
}
mModel[loaded_lod][idx]->mLabel = name;
+ // Rename the correspondent instance as well
+ [&]()
+ {
+ for (auto& p : mScene[loaded_lod])
+ for (auto& i : p.second)
+ if (i.mModel == mModel[loaded_lod][idx])
+ {
+ i.mLabel = name;
+ return;
+ }
+ }();
}
}
}
@@ -1323,7 +1385,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
S32 size_indices = 0;
S32 size_vertices = 0;
- for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
size_indices += face.mNumIndices;
@@ -1349,7 +1411,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
S32 combined_positions_shift = 0;
S32 indices_idx_shift = 0;
S32 combined_indices_shift = 0;
- for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
@@ -1474,7 +1536,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
S32 valid_faces = 0;
// Crude method to copy indices back into face
- for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
@@ -1492,7 +1554,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// Copy relevant indices and vertices
for (S32 i = 0; i < size_new_indices; ++i)
{
- U32 idx = output_indices[i];
+ S32 idx = (S32)output_indices[i];
if ((i % 3) == 0)
{
@@ -1521,7 +1583,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// U16 vertices overflow shouldn't happen, but just in case
size_new_indices = 0;
valid_faces = 0;
- for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, simplification_mode);
const LLVolumeFace &face = target_model->getVolumeFace(face_idx);
@@ -1867,7 +1929,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
LLModel* target_model = mModel[lod][mdl_idx];
// carry over normalized transform into simplified model
- for (int i = 0; i < base->getNumVolumeFaces(); ++i)
+ for (S32 i = 0; i < base->getNumVolumeFaces(); ++i)
{
LLVolumeFace& src = base->getVolumeFace(i);
LLVolumeFace& dst = target_model->getVolumeFace(i);
@@ -1881,7 +1943,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
if (model_meshopt_mode == MESH_OPTIMIZER_PRECISE)
{
// Run meshoptimizer for each face
- for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
F32 res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL);
if (res < 0)
@@ -1897,7 +1959,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
if (model_meshopt_mode == MESH_OPTIMIZER_SLOPPY)
{
// Run meshoptimizer for each face
- for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
+ for (S32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY) < 0)
{
@@ -2244,7 +2306,7 @@ void LLModelPreview::updateStatusMessages()
mModelNoErrors = true;
const U32 lod_high = LLModel::LOD_HIGH;
- U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]);
+ U32 high_submodel_count = static_cast<U32>(mModel[lod_high].size()) - countRootModels(mModel[lod_high]);
for (S32 lod = 0; lod <= lod_high; ++lod)
{
@@ -2341,7 +2403,7 @@ void LLModelPreview::updateStatusMessages()
//warn if hulls have more than 256 points in them
- BOOL physExceededVertexLimit = FALSE;
+ bool physExceededVertexLimit = false;
for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i];
@@ -2352,7 +2414,7 @@ void LLModelPreview::updateStatusMessages()
{
if (mdl->mPhysics.mHull[j].size() > 256)
{
- physExceededVertexLimit = TRUE;
+ physExceededVertexLimit = true;
LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL;
break;
}
@@ -2447,10 +2509,10 @@ void LLModelPreview::updateStatusMessages()
if (!decomp.empty())
{
- phys_hulls += decomp.size();
+ phys_hulls += static_cast<S32>(decomp.size());
for (U32 i = 0; i < decomp.size(); ++i)
{
- phys_points += decomp[i].size();
+ phys_points += static_cast<S32>(decomp[i].size());
}
}
else
@@ -3075,8 +3137,8 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque)
material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >;
LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData));
- tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
- tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE);
+ tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, true, LLGLTexture::BOOST_PREVIEW);
+ tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false);
tex->forceToSaveRawImage(0, F32_MAX);
material.setDiffuseMap(tex->getID()); // record tex ID
return 1;
@@ -3128,12 +3190,12 @@ void LLModelPreview::addEmptyFace(LLModel* pTarget)
//-----------------------------------------------------------------------------
// Todo: we shouldn't be setting all those UI elements on render.
// Note: Render happens each frame with skinned avatars
-BOOL LLModelPreview::render()
+bool LLModelPreview::render()
{
assert_main_thread();
LLMutexLock lock(this);
- mNeedsUpdate = FALSE;
+ mNeedsUpdate = false;
bool show_edges = mViewOption["show_edges"];
bool show_joint_overrides = mViewOption["show_joint_overrides"];
@@ -3344,7 +3406,7 @@ BOOL LLModelPreview::render()
z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f);
- LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, width, height, false, z_near, z_far);
stop_glerror();
@@ -3373,7 +3435,7 @@ BOOL LLModelPreview::render()
else
{
LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL;
- regen = TRUE;
+ regen = true;
}
}
@@ -3406,12 +3468,12 @@ BOOL LLModelPreview::render()
gGL.multMatrix((GLfloat*)mat.mMatrix);
- U32 num_models = mVertexBuffer[mPreviewLOD][model].size();
- for (U32 i = 0; i < num_models; ++i)
+ auto num_models = mVertexBuffer[mPreviewLOD][model].size();
+ for (size_t i = 0; i < num_models; ++i)
{
if (show_textures)
{
- int materialCnt = instance.mModel->mMaterialList.size();
+ auto materialCnt = instance.mModel->mMaterialList.size();
if (i < materialCnt)
{
const std::string& binding = instance.mModel->mMaterialList[i];
@@ -3559,10 +3621,9 @@ BOOL LLModelPreview::render()
if (render_mesh)
{
- U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- if (pass > 0)
- {
- for (U32 i = 0; i < num_models; ++i)
+ auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ if (pass > 0){
+ for (size_t i = 0; i < num_models; ++i)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_PSYH_FILL_COL.mV);
@@ -3633,8 +3694,8 @@ BOOL LLModelPreview::render()
if (physics.mHull.empty())
{
- U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- for (U32 v = 0; v < num_models; ++v)
+ auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ for (size_t v = 0; v < num_models; ++v)
{
// Zero this variable for an obligatory buffer initialization
// See https://github.com/secondlife/viewer/issues/912
@@ -3704,7 +3765,7 @@ BOOL LLModelPreview::render()
const LLMeshSkinInfo *skin = &model->mSkinInfo;
LLSkinningUtil::initJointNums(&model->mSkinInfo, getPreviewAvatar());// inits skin->mJointNums if nessesary
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
- U32 bind_count = skin->mAlternateBindMatrix.size();
+ auto bind_count = skin->mAlternateBindMatrix.size();
if (show_joint_overrides
&& bind_count > 0
@@ -3749,8 +3810,7 @@ BOOL LLModelPreview::render()
}
}
- std::size_t size = mVertexBuffer[mPreviewLOD][model].size();
- for (U32 i = 0; i < size; ++i)
+ for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i)
{
model->mSkinInfo.updateHash();
LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo);
@@ -3759,7 +3819,7 @@ BOOL LLModelPreview::render()
if (show_textures)
{
- int materialCnt = instance.mModel->mMaterialList.size();
+ auto materialCnt = instance.mModel->mMaterialList.size();
if (i < materialCnt)
{
const std::string& binding = instance.mModel->mMaterialList[i];
@@ -3842,7 +3902,7 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
- return TRUE;
+ return true;
}
void LLModelPreview::renderGroundPlane(float z_offset)
@@ -3872,7 +3932,7 @@ void LLModelPreview::renderGroundPlane(float z_offset)
//-----------------------------------------------------------------------------
void LLModelPreview::refresh()
{
- mNeedsUpdate = TRUE;
+ mNeedsUpdate = true;
}
//-----------------------------------------------------------------------------
@@ -3941,12 +4001,12 @@ void LLModelPreview::setPreviewLOD(S32 lod)
//static
void LLModelPreview::textureLoadedCallback(
- BOOL success,
+ bool success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
- BOOL final,
+ bool final,
void* userdata)
{
LLModelPreview* preview = (LLModelPreview*)userdata;