diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 345 |
1 files changed, 213 insertions, 132 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index ac41558721..3e8b7f72e7 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -68,6 +68,8 @@ #include "lltabcontainer.h" #include "lltextbox.h" +#include <filesystem> + #include <boost/algorithm/string.hpp> bool LLModelPreview::sIgnoreLoadedCallback = false; @@ -93,7 +95,7 @@ const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) { - LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, true, LLGLTexture::BOOST_PREVIEW); if (texture) { @@ -132,25 +134,17 @@ std::string getLodSuffix(S32 lod) void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) { - LLModelLoader::scene::iterator base_iter = scene.begin(); - bool found = false; - while (!found && (base_iter != scene.end())) + for (auto scene_iter = scene.begin(); scene_iter != scene.end(); scene_iter++) { - matOut = base_iter->first; - - LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); - while (!found && (base_instance_iter != base_iter->second.end())) + for (auto model_iter = scene_iter->second.begin(); model_iter != scene_iter->second.end(); model_iter++) { - LLModelInstance& base_instance = *base_instance_iter++; - LLModel* base_model = base_instance.mModel; - - if (base_model && (base_model->mLabel == name_to_match)) + if (model_iter->mModel && (model_iter->mModel->mLabel == name_to_match)) { - baseModelOut = base_model; + baseModelOut = model_iter->mModel; + matOut = scene_iter->first; return; } } - base_iter++; } } @@ -159,7 +153,7 @@ void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LL //----------------------------------------------------------------------------- LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) - : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex() + : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false), LLMutex() , mLodsQuery() , mLodsWithParsingError() , mPelvisZOffset(0.0f) @@ -173,7 +167,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mHasDegenerate(false) , mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false)) { - mNeedsUpdate = TRUE; + mNeedsUpdate = true; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; @@ -210,9 +204,12 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) LLModelPreview::~LLModelPreview() { + LLMutexLock lock(this); + if (mModelLoader) { mModelLoader->shutdown(); + mModelLoader = NULL; } if (mPreviewAvatar) @@ -240,7 +237,7 @@ void LLModelPreview::updateDimentionsAndOffsets() std::set<LLModel*> accounted; - mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; + mPelvisZOffset = mFMP ? (F32)mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; if (mFMP && mFMP->childGetValue("upload_joints").asBoolean()) { @@ -260,7 +257,7 @@ void LLModelPreview::updateDimentionsAndOffsets() accounted.insert(instance.mModel); // update instance skin info for each lods pelvisZoffset - for (int j = 0; j<LLModel::NUM_LODS; ++j) + for (int j = 0; j < LLModel::NUM_LODS; ++j) { if (instance.mLOD[j]) { @@ -270,7 +267,7 @@ void LLModelPreview::updateDimentionsAndOffsets() } } - F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; + F32 scale = mFMP ? (F32)mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; mDetailsSignal((F32)(mPreviewScale[0] * scale), (F32)(mPreviewScale[1] * scale), (F32)(mPreviewScale[2] * scale)); @@ -291,17 +288,17 @@ void LLModelPreview::rebuildUploadData() LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); - F32 scale = scale_spinner->getValue().asReal(); + F32 scale = (F32)scale_spinner->getValue().asReal(); LLMatrix4 scale_mat; scale_mat.initScale(LLVector3(scale, scale, scale)); F32 max_scale = 0.f; - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); U32 load_state = 0; - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + for (auto iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene LLMatrix4 mat = iter->first; @@ -320,9 +317,9 @@ void LLModelPreview::rebuildUploadData() mat *= scale_mat; - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) + for (auto model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { // for each instance with said transform applied - LLModelInstance instance = *model_iter++; + LLModelInstance instance = *model_iter; LLModel* base_model = instance.mModel; @@ -541,6 +538,32 @@ void LLModelPreview::rebuildUploadData() } instance.mTransform = mat; mUploadData.push_back(instance); + + // if uploading textures, make sure textures are present + if (mFMP->childGetValue("upload_textures").asBoolean()) // too early to cheack if still loading + { + for (auto& mat_pair : instance.mMaterial) + { + LLImportMaterial& material = mat_pair.second; + + if (material.mDiffuseMapFilename.size()) + { + LLViewerFetchedTexture* texture = LLMeshUploadThread::FindViewerTexture(material); + if (texture && texture->isMissingAsset()) + { + // in case user provided a missing file later + texture->setIsMissingAsset(false); + texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, NULL, false); + texture->forceToSaveRawImage(0, F32_MAX); + texture->updateFetch(); + if (mModelLoader) + { + mModelLoader->mNumOfFetchingTextures++; + } + } + } + } + } } } @@ -667,7 +690,7 @@ void LLModelPreview::saveUploadData(const std::string& filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position, - FALSE, TRUE, instance.mModel->mSubmodelID); + false, true, instance.mModel->mSubmodelID); data["mesh"][instance.mModel->mLocalID] = str.str(); } @@ -882,7 +905,7 @@ void LLModelPreview::clearIncompatible(S32 lod) { mBaseModel = mModel[lod]; mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); replaced_base_model = true; } } @@ -1067,6 +1090,29 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) { //only replace given LoD mModel[loaded_lod] = mModelLoader->mModelList; mScene[loaded_lod] = mModelLoader->mScene; + + // Duplicate the model if it is an internal bounding box model + if (loaded_lod == LLModel::LOD_PHYSICS && + mBaseModel.size() > 1 && // This makes sense for multiple models only + mModelLoader->mModelList.size() == 1 && // Just on the off-chance + mModelLoader->mScene.size() == 1 && // Just on the off-chance + std::filesystem::path(mModelLoader->mFilename).filename() == "cube.dae") + { + // Create a copy of the just loaded model for each model in mBaseModel + const LLModel* origin = mModelLoader->mModelList.front(); + const LLModelInstance& mi = mModelLoader->mScene.begin()->second.front(); + for (U32 i = 1; i < mBaseModel.size(); ++i) + { + LLPointer<LLModel> copy(new LLModel(origin->getParams(), origin->getDetail())); + copy->mLabel = origin->mLabel; + copy->copyVolumeFaces(origin); + copy->mPosition = origin->mPosition; + copy->mMaterialList = origin->mMaterialList; + mModel[loaded_lod].push_back(copy); + mScene[loaded_lod][mi.mTransform].push_back(LLModelInstance(copy, copy->mLabel, mi.mTransform, mi.mMaterial)); + } + } + mVertexBuffer[loaded_lod].clear(); setPreviewLOD(loaded_lod); @@ -1081,7 +1127,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mBaseModel = mModel[loaded_lod]; mBaseScene = mScene[loaded_lod]; - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); } else { @@ -1093,18 +1139,18 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mDefaultPhysicsShapeP = out_model; mWarnOfUnmatchedPhyicsMeshes = true; } - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); if (!legacyMatching) { if (!mBaseModel.empty()) { - BOOL name_based = FALSE; - BOOL has_submodels = FALSE; + bool name_based = false; + bool has_submodels = false; for (U32 idx = 0; idx < mBaseModel.size(); ++idx) { if (mBaseModel[idx]->mSubmodelID) { // don't do index-based renaming when the base model has submodels - has_submodels = TRUE; + has_submodels = true; if (mImporterDebug) { std::ostringstream out; @@ -1125,12 +1171,12 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) FindModel(mBaseScene, loaded_name, found_model, transform); if (found_model) { // don't rename correctly named models (even if they are placed in a wrong order) - name_based = TRUE; + name_based = true; } if (mModel[loaded_lod][idx]->mSubmodelID) { // don't rename the models when loaded LOD model has submodels - has_submodels = TRUE; + has_submodels = true; } } @@ -1164,6 +1210,17 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) LLFloaterModelPreview::addStringToLog(out, false); } mModel[loaded_lod][idx]->mLabel = name; + // Rename the correspondent instance as well + [&]() + { + for (auto& p : mScene[loaded_lod]) + for (auto& i : p.second) + if (i.mModel == mModel[loaded_lod][idx]) + { + i.mLabel = name; + return; + } + }(); } } } @@ -1186,7 +1243,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) { if (!mBaseModel.empty()) { - const std::string& model_name = mBaseModel[0]->getName(); + std::string model_name = mBaseModel.front()->getName(); LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form"); if (description_form->getText().empty()) { @@ -1207,6 +1264,8 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) void LLModelPreview::resetPreviewTarget() { + LLMutexLock lock(this); + if (mModelLoader) { mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; @@ -1228,7 +1287,7 @@ void LLModelPreview::generateNormals() return; } - F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); + F32 angle_cutoff = (F32)mFMP->childGetValue("crease_angle").asReal(); mRequestedCreaseAngle[which_lod] = angle_cutoff; @@ -1252,7 +1311,7 @@ void LLModelPreview::generateNormals() (*it)->generateNormals(angle_cutoff); } - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); } bool perform_copy = mModelFacesCopy[which_lod].empty(); @@ -1326,7 +1385,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe S32 size_indices = 0; S32 size_vertices = 0; - for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); size_indices += face.mNumIndices; @@ -1352,7 +1411,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe S32 combined_positions_shift = 0; S32 indices_idx_shift = 0; S32 combined_indices_shift = 0; - for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); @@ -1427,7 +1486,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe target_indices = 3; } - size_new_indices = LLMeshOptimizer::simplifyU32( + size_new_indices = (S32)LLMeshOptimizer::simplifyU32( output_indices, source_indices, size_indices, @@ -1477,7 +1536,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe S32 valid_faces = 0; // Crude method to copy indices back into face - for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); @@ -1495,7 +1554,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // Copy relevant indices and vertices for (S32 i = 0; i < size_new_indices; ++i) { - U32 idx = output_indices[i]; + S32 idx = (S32)output_indices[i]; if ((i % 3) == 0) { @@ -1524,7 +1583,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // U16 vertices overflow shouldn't happen, but just in case size_new_indices = 0; valid_faces = 0; - for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, simplification_mode); const LLVolumeFace &face = target_model->getVolumeFace(face_idx); @@ -1668,7 +1727,7 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target target_indices = 3; } - size_new_indices = LLMeshOptimizer::simplify( + size_new_indices = (S32)LLMeshOptimizer::simplify( output_indices, source_indices, size_indices, @@ -1789,7 +1848,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { if (!enforce_tri_limit) { - triangle_limit = base_triangle_count; + triangle_limit = (F32)base_triangle_count; // reset to default value for this lod F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod)); @@ -1799,7 +1858,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { // UI spacifies limit for all models of single lod - triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); + triangle_limit = (F32)mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asReal(); } // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio @@ -1809,14 +1868,14 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d else { // UI shows 0 to 100%, but meshoptimizer works with 0 to 1 - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; + lod_error_threshold = (F32)mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; } } else { // we are genrating all lods and each lod will get own indices_decimator indices_decimator = 1; - triangle_limit = base_triangle_count; + triangle_limit = (F32)base_triangle_count; } mMaxTriangleLimit = base_triangle_count; @@ -1844,7 +1903,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } } - mRequestedTriangleCount[lod] = triangle_limit; + mRequestedTriangleCount[lod] = (S32)triangle_limit; mRequestedErrorThreshold[lod] = lod_error_threshold * 100; mRequestedLoDMode[lod] = lod_mode; @@ -1870,7 +1929,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d LLModel* target_model = mModel[lod][mdl_idx]; // carry over normalized transform into simplified model - for (int i = 0; i < base->getNumVolumeFaces(); ++i) + for (S32 i = 0; i < base->getNumVolumeFaces(); ++i) { LLVolumeFace& src = base->getVolumeFace(i); LLVolumeFace& dst = target_model->getVolumeFace(i); @@ -1884,7 +1943,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d if (model_meshopt_mode == MESH_OPTIMIZER_PRECISE) { // Run meshoptimizer for each face - for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { F32 res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); if (res < 0) @@ -1900,7 +1959,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d if (model_meshopt_mode == MESH_OPTIMIZER_SLOPPY) { // Run meshoptimizer for each face - for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) + for (S32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY) < 0) { @@ -2094,7 +2153,7 @@ void LLModelPreview::updateStatusMessages() S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++) + for (U32 i = 0; i < LLModel::NUM_LODS; i++) { total_tris[i] = 0; total_verts[i] = 0; @@ -2247,7 +2306,7 @@ void LLModelPreview::updateStatusMessages() mModelNoErrors = true; const U32 lod_high = LLModel::LOD_HIGH; - U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]); + U32 high_submodel_count = static_cast<U32>(mModel[lod_high].size()) - countRootModels(mModel[lod_high]); for (S32 lod = 0; lod <= lod_high; ++lod) { @@ -2344,7 +2403,7 @@ void LLModelPreview::updateStatusMessages() //warn if hulls have more than 256 points in them - BOOL physExceededVertexLimit = FALSE; + bool physExceededVertexLimit = false; for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) { LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; @@ -2355,7 +2414,7 @@ void LLModelPreview::updateStatusMessages() { if (mdl->mPhysics.mHull[j].size() > 256) { - physExceededVertexLimit = TRUE; + physExceededVertexLimit = true; LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL; break; } @@ -2398,12 +2457,16 @@ void LLModelPreview::updateStatusMessages() } } - if (mModelNoErrors && mModelLoader) + if (mModelNoErrors) { - if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) + LLMutexLock lock(this); + if (mModelLoader) { - // Some textures are still loading, prevent upload until they are done - mModelNoErrors = false; + if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) + { + // Some textures are still loading, prevent upload until they are done + mModelNoErrors = false; + } } } @@ -2446,10 +2509,10 @@ void LLModelPreview::updateStatusMessages() if (!decomp.empty()) { - phys_hulls += decomp.size(); + phys_hulls += static_cast<S32>(decomp.size()); for (U32 i = 0; i < decomp.size(); ++i) { - phys_points += decomp[i].size(); + phys_points += static_cast<S32>(decomp[i].size()); } } else @@ -2686,7 +2749,7 @@ void LLModelPreview::updateLodControls(S32 lod) LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]); LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); - limit->setMaxValue(mMaxTriangleLimit); + limit->setMaxValue((F32)mMaxTriangleLimit); limit->forceSetValue(mRequestedTriangleCount[lod]); threshold->forceSetValue(mRequestedErrorThreshold[lod]); @@ -2698,8 +2761,8 @@ void LLModelPreview::updateLodControls(S32 lod) limit->setVisible(true); threshold->setVisible(false); - limit->setMaxValue(mMaxTriangleLimit); - limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32)); + limit->setMaxValue((F32)mMaxTriangleLimit); + limit->setIncrement((F32)llmax((U32)1, mMaxTriangleLimit / 32)); } else { @@ -2732,10 +2795,10 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { LLModelLoader::model_list* model = NULL; - if (lod < 0 || lod > 4) + if (lod < 0 || lod >= LLModel::NUM_LODS) { model = &mBaseModel; - lod = 5; + lod = LLModel::NUM_LODS; } else { @@ -2766,9 +2829,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLMatrix4a mat_normal; if (skinned) { - glh::matrix4f m((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr()); - m = m.inverse().transpose(); - mat_normal.loadu(m.m); + glm::mat4 m = glm::make_mat4((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr()); + m = glm::transpose(glm::inverse(m)); + mat_normal.loadu(glm::value_ptr(m)); } S32 num_faces = mdl->getNumVolumeFaces(); @@ -2972,8 +3035,9 @@ void LLModelPreview::loadedCallback( S32 lod, void* opaque) { - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) + LLModelPreview* pPreview = static_cast<LLModelPreview*>(opaque); + LLMutexLock lock(pPreview); + if (pPreview && pPreview->mModelLoader && !LLModelPreview::sIgnoreLoadedCallback) { // Load loader's warnings into floater's log tab const LLSD out = pPreview->mModelLoader->logOut(); @@ -2994,7 +3058,9 @@ void LLModelPreview::loadedCallback( } const LLVOAvatar* avatarp = pPreview->getPreviewAvatar(); - if (avatarp) { // set up ground plane for possible rendering + if (avatarp && avatarp->mRoot && avatarp->mDrawable) + { + // set up ground plane for possible rendering const LLVector3 root_pos = avatarp->mRoot->getPosition(); const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents(); const LLVector4a min = ext[0], max = ext[1]; @@ -3071,8 +3137,15 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque) material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); - tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); + tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, true, LLGLTexture::BOOST_PREVIEW); + if (tex->getDiscardLevel() < tex->getMaxDiscardLevel()) + { + // file was loaded previosly, reload image to get potential changes + tex->clearFetchedResults(); + } + // Todo: might cause a crash if preview gets closed before we get the callback. + // Use a callback list or guard callback in some way + tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false); tex->forceToSaveRawImage(0, F32_MAX); material.setDiffuseMap(tex->getID()); // record tex ID return 1; @@ -3124,19 +3197,19 @@ void LLModelPreview::addEmptyFace(LLModel* pTarget) //----------------------------------------------------------------------------- // Todo: we shouldn't be setting all those UI elements on render. // Note: Render happens each frame with skinned avatars -BOOL LLModelPreview::render() +bool LLModelPreview::render() { assert_main_thread(); LLMutexLock lock(this); - mNeedsUpdate = FALSE; + mNeedsUpdate = false; - bool edges = mViewOption["show_edges"]; - bool joint_overrides = mViewOption["show_joint_overrides"]; - bool joint_positions = mViewOption["show_joint_positions"]; - bool skin_weight = mViewOption["show_skin_weight"]; - bool textures = mViewOption["show_textures"]; - bool physics = mViewOption["show_physics"]; + bool show_edges = mViewOption["show_edges"]; + bool show_joint_overrides = mViewOption["show_joint_overrides"]; + bool show_joint_positions = mViewOption["show_joint_positions"]; + bool show_skin_weight = mViewOption["show_skin_weight"]; + bool show_textures = mViewOption["show_textures"]; + bool show_physics = mViewOption["show_physics"]; S32 width = getWidth(); S32 height = getHeight(); @@ -3153,7 +3226,7 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); - gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + gGL.ortho(0.0f, (F32)width, 0.0f, (F32)height, -1.0f, 1.0f); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -3213,15 +3286,15 @@ BOOL LLModelPreview::render() fmp->childSetValue("upload_skin", true); mFirstSkinUpdate = false; upload_skin = true; - skin_weight = true; + show_skin_weight = true; mViewOption["show_skin_weight"] = true; } fmp->enableViewOption("show_skin_weight"); - fmp->setViewOptionEnabled("show_joint_overrides", skin_weight); - fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + fmp->setViewOptionEnabled("show_joint_overrides", show_skin_weight); + fmp->setViewOptionEnabled("show_joint_positions", show_skin_weight); mFMP->childEnable("upload_skin"); - mFMP->childSetValue("show_skin_weight", skin_weight); + mFMP->childSetValue("show_skin_weight", show_skin_weight); } else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0) @@ -3244,11 +3317,12 @@ BOOL LLModelPreview::render() fmp->disableViewOption("show_joint_overrides"); fmp->disableViewOption("show_joint_positions"); - skin_weight = false; + show_skin_weight = false; mFMP->childSetValue("show_skin_weight", false); - fmp->setViewOptionEnabled("show_skin_weight", skin_weight); + fmp->setViewOptionEnabled("show_skin_weight", show_skin_weight); } } + //if (this) return TRUE; if (upload_skin && !has_skin_weights) { //can't upload skin weights if model has no skin weights @@ -3291,7 +3365,7 @@ BOOL LLModelPreview::render() mFMP->childSetEnabled("upload_joints", upload_skin); } - F32 explode = mFMP->childGetValue("physics_explode").asReal(); + F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal(); LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview @@ -3311,7 +3385,7 @@ BOOL LLModelPreview::render() F32 z_near = 0.001f; F32 z_far = mCameraDistance*10.0f + mPreviewScale.magVec() + mCameraOffset.magVec(); - if (skin_weight) + if (show_skin_weight) { target_pos = getPreviewAvatar()->getPositionAgent() + offset; z_near = 0.01f; @@ -3321,7 +3395,7 @@ BOOL LLModelPreview::render() refresh(); } - gObjectPreviewProgram.bind(skin_weight); + gObjectPreviewProgram.bind(show_skin_weight); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -3330,7 +3404,7 @@ BOOL LLModelPreview::render() LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = camera_rot; - F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; + F32 camera_distance = show_skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up @@ -3339,16 +3413,16 @@ BOOL LLModelPreview::render() z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f); - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, width, height, false, z_near, z_far); stop_glerror(); gGL.pushMatrix(); gGL.color4fv(PREVIEW_EDGE_COL.mV); - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + if (!mBaseModel.empty() && mVertexBuffer[LLModel::NUM_LODS].empty()) { - genBuffers(-1, skin_weight); + genBuffers(-1, show_skin_weight); //genBuffers(3); } @@ -3363,26 +3437,26 @@ BOOL LLModelPreview::render() if (!vb_vec.empty()) { const LLVertexBuffer* buff = vb_vec[0]; - regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != show_skin_weight; } else { LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; - regen = TRUE; + regen = true; } } if (regen) { - genBuffers(mPreviewLOD, skin_weight); + genBuffers(mPreviewLOD, show_skin_weight); } - if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + if (show_physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) { genBuffers(LLModel::LOD_PHYSICS, false); } - if (!skin_weight) + if (!show_skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { @@ -3401,16 +3475,12 @@ BOOL LLModelPreview::render() gGL.multMatrix((GLfloat*)mat.mMatrix); - U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); - for (U32 i = 0; i < num_models; ++i) + auto num_models = mVertexBuffer[mPreviewLOD][model].size(); + for (size_t i = 0; i < num_models; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(); - - if (textures) + if (show_textures) { - int materialCnt = instance.mModel->mMaterialList.size(); + auto materialCnt = instance.mModel->mMaterialList.size(); if (i < materialCnt) { const std::string& binding = instance.mModel->mMaterialList[i]; @@ -3432,10 +3502,16 @@ BOOL LLModelPreview::render() gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV); } + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + buffer->setBuffer(); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV); - if (edges) + if (show_edges) { glLineWidth(PREVIEW_EDGE_WIDTH); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3448,7 +3524,7 @@ BOOL LLModelPreview::render() gGL.popMatrix(); } - if (physics) + if (show_physics) { glClear(GL_DEPTH_BUFFER_BIT); @@ -3548,15 +3624,17 @@ BOOL LLModelPreview::render() if (render_mesh) { - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); if (pass > 0){ - for (U32 i = 0; i < num_models; ++i) + for (size_t i = 0; i < num_models; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_PSYH_FILL_COL.mV); + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; buffer->setBuffer(); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); @@ -3613,13 +3691,14 @@ BOOL LLModelPreview::render() if (physics.mHull.empty()) { - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - for (U32 v = 0; v < num_models; ++v) + auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + for (size_t v = 0; v < num_models; ++v) { + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; - buffer->setBuffer(); - LLStrider<LLVector3> pos_strider; buffer->getVertexStrider(pos_strider, 0); LLVector4a* pos = (LLVector4a*)pos_strider.get(); @@ -3681,9 +3760,9 @@ BOOL LLModelPreview::render() const LLMeshSkinInfo *skin = &model->mSkinInfo; LLSkinningUtil::initJointNums(&model->mSkinInfo, getPreviewAvatar());// inits skin->mJointNums if nessesary U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); - U32 bind_count = skin->mAlternateBindMatrix.size(); + auto bind_count = skin->mAlternateBindMatrix.size(); - if (joint_overrides + if (show_joint_overrides && bind_count > 0 && joint_count == bind_count) { @@ -3726,18 +3805,16 @@ BOOL LLModelPreview::render() } } - for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i) + for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - model->mSkinInfo.updateHash(); LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (textures) + if (show_textures) { - int materialCnt = instance.mModel->mMaterialList.size(); + auto materialCnt = instance.mModel->mMaterialList.size(); if (i < materialCnt) { const std::string& binding = instance.mModel->mMaterialList[i]; @@ -3759,10 +3836,14 @@ BOOL LLModelPreview::render() gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV); } + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; buffer->setBuffer(); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - if (edges) + if (show_edges) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV); @@ -3777,7 +3858,7 @@ BOOL LLModelPreview::render() } } - if (joint_positions) + if (show_joint_positions) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) @@ -3812,7 +3893,7 @@ BOOL LLModelPreview::render() gGL.popMatrix(); - return TRUE; + return true; } void LLModelPreview::renderGroundPlane(float z_offset) @@ -3842,7 +3923,7 @@ void LLModelPreview::renderGroundPlane(float z_offset) //----------------------------------------------------------------------------- void LLModelPreview::refresh() { - mNeedsUpdate = TRUE; + mNeedsUpdate = true; } //----------------------------------------------------------------------------- @@ -3911,12 +3992,12 @@ void LLModelPreview::setPreviewLOD(S32 lod) //static void LLModelPreview::textureLoadedCallback( - BOOL success, + bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, - BOOL final, + bool final, void* userdata) { LLModelPreview* preview = (LLModelPreview*)userdata; 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