diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index b1a48db0ee..df573bd785 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -242,7 +242,7 @@ void LLModelPreview::updateDimentionsAndOffsets() std::set<LLModel*> accounted; - mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; + mPelvisZOffset = mFMP ? (F32)mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; if (mFMP && mFMP->childGetValue("upload_joints").asBoolean()) { @@ -272,7 +272,7 @@ void LLModelPreview::updateDimentionsAndOffsets() } } - F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; + F32 scale = mFMP ? (F32)mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; mDetailsSignal((F32)(mPreviewScale[0] * scale), (F32)(mPreviewScale[1] * scale), (F32)(mPreviewScale[2] * scale)); @@ -293,7 +293,7 @@ void LLModelPreview::rebuildUploadData() LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); - F32 scale = scale_spinner->getValue().asReal(); + F32 scale = (F32)scale_spinner->getValue().asReal(); LLMatrix4 scale_mat; scale_mat.initScale(LLVector3(scale, scale, scale)); @@ -1290,7 +1290,7 @@ void LLModelPreview::generateNormals() return; } - F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); + F32 angle_cutoff = (F32)mFMP->childGetValue("crease_angle").asReal(); mRequestedCreaseAngle[which_lod] = angle_cutoff; @@ -1489,7 +1489,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe target_indices = 3; } - size_new_indices = LLMeshOptimizer::simplifyU32( + size_new_indices = (S32)LLMeshOptimizer::simplifyU32( output_indices, source_indices, size_indices, @@ -1730,7 +1730,7 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target target_indices = 3; } - size_new_indices = LLMeshOptimizer::simplify( + size_new_indices = (S32)LLMeshOptimizer::simplify( output_indices, source_indices, size_indices, @@ -1851,7 +1851,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { if (!enforce_tri_limit) { - triangle_limit = base_triangle_count; + triangle_limit = (F32)base_triangle_count; // reset to default value for this lod F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod)); @@ -1861,7 +1861,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { // UI spacifies limit for all models of single lod - triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); + triangle_limit = (F32)mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asReal(); } // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio @@ -1871,14 +1871,14 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d else { // UI shows 0 to 100%, but meshoptimizer works with 0 to 1 - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; + lod_error_threshold = (F32)mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; } } else { // we are genrating all lods and each lod will get own indices_decimator indices_decimator = 1; - triangle_limit = base_triangle_count; + triangle_limit = (F32)base_triangle_count; } mMaxTriangleLimit = base_triangle_count; @@ -1906,7 +1906,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } } - mRequestedTriangleCount[lod] = triangle_limit; + mRequestedTriangleCount[lod] = (S32)triangle_limit; mRequestedErrorThreshold[lod] = lod_error_threshold * 100; mRequestedLoDMode[lod] = lod_mode; @@ -2748,7 +2748,7 @@ void LLModelPreview::updateLodControls(S32 lod) LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]); LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); - limit->setMaxValue(mMaxTriangleLimit); + limit->setMaxValue((F32)mMaxTriangleLimit); limit->forceSetValue(mRequestedTriangleCount[lod]); threshold->forceSetValue(mRequestedErrorThreshold[lod]); @@ -2760,8 +2760,8 @@ void LLModelPreview::updateLodControls(S32 lod) limit->setVisible(true); threshold->setVisible(false); - limit->setMaxValue(mMaxTriangleLimit); - limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32)); + limit->setMaxValue((F32)mMaxTriangleLimit); + limit->setIncrement((F32)llmax((U32)1, mMaxTriangleLimit / 32)); } else { @@ -3134,6 +3134,13 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque) LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, true, LLGLTexture::BOOST_PREVIEW); + if (tex->getDiscardLevel() < tex->getMaxDiscardLevel()) + { + // file was loaded previosly, reload image to get potential changes + tex->clearFetchedResults(); + } + // Todo: might cause a crash if preview gets closed before we get the callback. + // Use a callback list or guard callback in some way tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false); tex->forceToSaveRawImage(0, F32_MAX); material.setDiffuseMap(tex->getID()); // record tex ID @@ -3215,7 +3222,7 @@ bool LLModelPreview::render() gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); - gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + gGL.ortho(0.0f, (F32)width, 0.0f, (F32)height, -1.0f, 1.0f); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -3353,7 +3360,7 @@ bool LLModelPreview::render() mFMP->childSetEnabled("upload_joints", upload_skin); } - F32 explode = mFMP->childGetValue("physics_explode").asReal(); + F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal(); LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview |