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path: root/indra/newview/llmodelpreview.cpp
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Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index a3eab3c26d..897eb07b5c 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -2784,7 +2784,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLVertexBuffer* vb = NULL;
-
+
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3144,7 +3144,7 @@ BOOL LLModelPreview::render()
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
-
+
{
gUIProgram.bind();
@@ -3331,9 +3331,9 @@ BOOL LLModelPreview::render()
LLQuaternion av_rot = camera_rot;
F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance;
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
+ target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f);
@@ -3399,7 +3399,7 @@ BOOL LLModelPreview::render()
LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*)mat.mMatrix);
-
+
U32 num_models = mVertexBuffer[mPreviewLOD][model].size();
for (U32 i = 0; i < num_models; ++i)
{
@@ -3664,9 +3664,9 @@ BOOL LLModelPreview::render()
bool pelvis_recalc = false;
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
+ target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
@@ -3817,22 +3817,22 @@ BOOL LLModelPreview::render()
void LLModelPreview::renderGroundPlane(float z_offset)
{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
- gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
+ gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(mGroundPlane[0].mV);
- gGL.vertex3fv(mGroundPlane[1].mV);
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(mGroundPlane[0].mV);
+ gGL.vertex3fv(mGroundPlane[1].mV);
- gGL.vertex3fv(mGroundPlane[1].mV);
- gGL.vertex3fv(mGroundPlane[2].mV);
+ gGL.vertex3fv(mGroundPlane[1].mV);
+ gGL.vertex3fv(mGroundPlane[2].mV);
- gGL.vertex3fv(mGroundPlane[2].mV);
- gGL.vertex3fv(mGroundPlane[3].mV);
+ gGL.vertex3fv(mGroundPlane[2].mV);
+ gGL.vertex3fv(mGroundPlane[3].mV);
- gGL.vertex3fv(mGroundPlane[3].mV);
- gGL.vertex3fv(mGroundPlane[0].mV);
+ gGL.vertex3fv(mGroundPlane[3].mV);
+ gGL.vertex3fv(mGroundPlane[0].mV);
- gGL.end();
+ gGL.end();
}