diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 319 |
1 files changed, 246 insertions, 73 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 859d987fc3..642df7f931 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -86,6 +86,7 @@ static const LLColor4 PREVIEW_DEG_FILL_COL(1.f, 0.f, 0.f, 0.5f); static const F32 PREVIEW_DEG_EDGE_WIDTH(3.f); static const F32 PREVIEW_DEG_POINT_SIZE(8.f); static const F32 PREVIEW_ZOOM_LIMIT(10.f); +static const std::string DEFAULT_PHYSICS_MESH_NAME = "default_physics_shape"; const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; @@ -432,6 +433,20 @@ void LLModelPreview::rebuildUploadData() LLFloaterModelPreview::addStringToLog(out, false); } } + if (mWarnOfUnmatchedPhyicsMeshes && !lod_model && (i == LLModel::LOD_PHYSICS)) + { + // Despite the various strategies above, if we don't now have a physics model, we're going to end up with decomposition. + // That's ok, but might not what they wanted. Use default_physics_shape if found. + std::ostringstream out; + out << "No physics model specified for " << instance.mLabel; + if (mDefaultPhysicsShapeP) + { + out << " - using: " << DEFAULT_PHYSICS_MESH_NAME; + lod_model = mDefaultPhysicsShapeP; + } + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, !mDefaultPhysicsShapeP); // Flash log tab if no default. + } if (lod_model) { @@ -816,8 +831,10 @@ void LLModelPreview::clearIncompatible(S32 lod) // at this point we don't care about sub-models, // different amount of sub-models means face count mismatch, not incompatibility U32 lod_size = countRootModels(mModel[lod]); + bool replaced_base_model = (lod == LLModel::LOD_HIGH); for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model + { + // Clear out any entries that aren't compatible with this model if (i != lod) { if (countRootModels(mModel[i]) != lod_size) @@ -831,9 +848,47 @@ void LLModelPreview::clearIncompatible(S32 lod) mBaseModel = mModel[lod]; mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); + replaced_base_model = true; + } + } + } + } + + if (replaced_base_model && !mGenLOD) + { + // In case base was replaced, we might need to restart generation + + // Check if already started + bool subscribe_for_generation = mLodsQuery.empty(); + + // Remove previously scheduled work + mLodsQuery.clear(); + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (!fmp) return; + + // Schedule new work + for (S32 i = LLModel::LOD_HIGH; i >= 0; --i) + { + if (mModel[i].empty()) + { + // Base model was replaced, regenerate this lod if applicable + LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[i]); + if (!lod_combo) return; + + S32 lod_mode = lod_combo->getCurrentIndex(); + if (lod_mode != LOD_FROM_FILE) + { + mLodsQuery.push_back(i); } } } + + // Subscribe if we have pending work and not subscribed yet + if (!mLodsQuery.empty() && subscribe_for_generation) + { + doOnIdleRepeating(lodQueryCallback); + } } } @@ -994,6 +1049,13 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) } else { + if (loaded_lod == LLModel::LOD_PHYSICS) + { // Explicitly loading physics. See if there is a default mesh. + LLMatrix4 ignored_transform; // Each mesh that uses this will supply their own. + mDefaultPhysicsShapeP = nullptr; + FindModel(mScene[loaded_lod], DEFAULT_PHYSICS_MESH_NAME + getLodSuffix(loaded_lod), mDefaultPhysicsShapeP, ignored_transform); + mWarnOfUnmatchedPhyicsMeshes = true; + } BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); if (!legacyMatching) { @@ -1064,7 +1126,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) LL_WARNS() << out.str() << LL_ENDL; LLFloaterModelPreview::addStringToLog(out, false); } - mModel[loaded_lod][idx]->mLabel = name; } } @@ -1221,8 +1282,9 @@ void LLModelPreview::restoreNormals() // Runs per object, but likely it is a better way to run per model+submodels // returns a ratio of base model indices to resulting indices // returns -1 in case of failure -F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, bool sloppy) +F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, eSimplificationMode simplification_mode) { + // I. Weld faces together // Figure out buffer size S32 size_indices = 0; S32 size_vertices = 0; @@ -1257,20 +1319,21 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); - // vertices + // Vertices S32 copy_bytes = face.mNumVertices * sizeof(LLVector4a); LLVector4a::memcpyNonAliased16((F32*)(combined_positions + combined_positions_shift), (F32*)face.mPositions, copy_bytes); - // normals + // Normals LLVector4a::memcpyNonAliased16((F32*)(combined_normals + combined_positions_shift), (F32*)face.mNormals, copy_bytes); - // tex coords + // Tex coords copy_bytes = face.mNumVertices * sizeof(LLVector2); memcpy((void*)(combined_tex_coords + combined_positions_shift), (void*)face.mTexCoords, copy_bytes); combined_positions_shift += face.mNumVertices; - // indices, sadly can't do dumb memcpy for indices, need to adjust each value + // Indices + // Sadly can't do dumb memcpy for indices, need to adjust each value for (S32 i = 0; i < face.mNumIndices; ++i) { U16 idx = face.mIndices[i]; @@ -1281,10 +1344,42 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe indices_idx_shift += face.mNumVertices; } - // Now that we have buffers, optimize + // II. Generate a shadow buffer if nessesary. + // Welds together vertices if possible + + U32* shadow_indices = NULL; + // if MESH_OPTIMIZER_FULL, just leave as is, since generateShadowIndexBufferU32 + // won't do anything new, model was remaped on a per face basis. + // Similar for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + // since 'simplifySloppy' ignores all topology, including normals and uvs. + // Note: simplifySloppy can affect UVs significantly. + if (simplification_mode == MESH_OPTIMIZER_NO_NORMALS) + { + // strip normals, reflections should restore relatively correctly + shadow_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); + LLMeshOptimizer::generateShadowIndexBufferU32(shadow_indices, combined_indices, size_indices, combined_positions, NULL, combined_tex_coords, size_vertices); + } + if (simplification_mode == MESH_OPTIMIZER_NO_UVS) + { + // strip uvs, can heavily affect textures + shadow_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32)); + LLMeshOptimizer::generateShadowIndexBufferU32(shadow_indices, combined_indices, size_indices, combined_positions, NULL, NULL, size_vertices); + } + + U32* source_indices = NULL; + if (shadow_indices) + { + source_indices = shadow_indices; + } + else + { + source_indices = combined_indices; + } + + // III. Simplify S32 target_indices = 0; F32 result_error = 0; // how far from original the model is, 1 == 100% - S32 new_indices = 0; + S32 size_new_indices = 0; if (indices_decimator > 0) { @@ -1294,38 +1389,43 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { target_indices = 3; } - new_indices = LLMeshOptimizer::simplifyU32( + + size_new_indices = LLMeshOptimizer::simplifyU32( output_indices, - combined_indices, + source_indices, size_indices, combined_positions, size_vertices, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], target_indices, error_threshold, - sloppy, + simplification_mode == MESH_OPTIMIZER_NO_TOPOLOGY, &result_error); - if (result_error < 0) { LL_WARNS() << "Negative result error from meshoptimizer for model " << target_model->mLabel << " target Indices: " << target_indices - << " new Indices: " << new_indices + << " new Indices: " << size_new_indices << " original count: " << size_indices << LL_ENDL; } - if (new_indices < 3) + // free unused buffers + ll_aligned_free_32(combined_indices); + ll_aligned_free_32(shadow_indices); + combined_indices = NULL; + shadow_indices = NULL; + + if (size_new_indices < 3) { // Model should have at least one visible triangle ll_aligned_free<64>(combined_positions); ll_aligned_free_32(output_indices); - ll_aligned_free_32(combined_indices); return -1; } - // repack back into individual faces + // IV. Repack back into individual faces LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); LLVector4a* buffer_normals = buffer_positions + size_vertices; @@ -1356,7 +1456,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe } // Copy relevant indices and vertices - for (S32 i = 0; i < new_indices; ++i) + for (S32 i = 0; i < size_new_indices; ++i) { U32 idx = output_indices[i]; @@ -1379,19 +1479,19 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe LL_WARNS() << "Over triangle limit. Failed to optimize in 'per object' mode, falling back to per face variant for" << " model " << target_model->mLabel << " target Indices: " << target_indices - << " new Indices: " << new_indices + << " new Indices: " << size_new_indices << " original count: " << size_indices << " error treshold: " << error_threshold << LL_ENDL; // U16 vertices overflow shouldn't happen, but just in case - new_indices = 0; + size_new_indices = 0; valid_faces = 0; for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) { - genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, false); + genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, simplification_mode); const LLVolumeFace &face = target_model->getVolumeFace(face_idx); - new_indices += face.mNumIndices; + size_new_indices += face.mNumIndices; if (face.mNumIndices >= 3) { valid_faces++; @@ -1399,7 +1499,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe } if (valid_faces) { - return (F32)size_indices / (F32)new_indices; + return (F32)size_indices / (F32)size_new_indices; } else { @@ -1469,18 +1569,17 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe ll_aligned_free<64>(buffer_positions); ll_aligned_free_32(output_indices); ll_aligned_free_16(buffer_indices); - ll_aligned_free_32(combined_indices); - if (new_indices < 3 || valid_faces == 0) + if (size_new_indices < 3 || valid_faces == 0) { // Model should have at least one visible triangle return -1; } - return (F32)size_indices / (F32)new_indices; + return (F32)size_indices / (F32)size_new_indices; } -F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_decimator, F32 error_threshold, bool sloppy) +F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_decimator, F32 error_threshold, eSimplificationMode simplification_mode) { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); S32 size_indices = face.mNumIndices; @@ -1488,14 +1587,40 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target { return -1; } - // todo: do not allocate per each face, add one large buffer somewhere - // faces have limited amount of indices + S32 size = (size_indices * sizeof(U16) + 0xF) & ~0xF; - U16* output = (U16*)ll_aligned_malloc_16(size); + U16* output_indices = (U16*)ll_aligned_malloc_16(size); + + U16* shadow_indices = NULL; + // if MESH_OPTIMIZER_FULL, just leave as is, since generateShadowIndexBufferU32 + // won't do anything new, model was remaped on a per face basis. + // Similar for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + // since 'simplifySloppy' ignores all topology, including normals and uvs. + if (simplification_mode == MESH_OPTIMIZER_NO_NORMALS) + { + U16* shadow_indices = (U16*)ll_aligned_malloc_16(size); + LLMeshOptimizer::generateShadowIndexBufferU16(shadow_indices, face.mIndices, size_indices, face.mPositions, NULL, face.mTexCoords, face.mNumVertices); + } + if (simplification_mode == MESH_OPTIMIZER_NO_UVS) + { + U16* shadow_indices = (U16*)ll_aligned_malloc_16(size); + LLMeshOptimizer::generateShadowIndexBufferU16(shadow_indices, face.mIndices, size_indices, face.mPositions, NULL, NULL, face.mNumVertices); + } + // Don't run ShadowIndexBuffer for MESH_OPTIMIZER_NO_TOPOLOGY, it's pointless + + U16* source_indices = NULL; + if (shadow_indices) + { + source_indices = shadow_indices; + } + else + { + source_indices = face.mIndices; + } S32 target_indices = 0; F32 result_error = 0; // how far from original the model is, 1 == 100% - S32 new_indices = 0; + S32 size_new_indices = 0; if (indices_decimator > 0) { @@ -1505,25 +1630,25 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target { target_indices = 3; } - new_indices = LLMeshOptimizer::simplify( - output, - face.mIndices, + + size_new_indices = LLMeshOptimizer::simplify( + output_indices, + source_indices, size_indices, face.mPositions, face.mNumVertices, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], target_indices, error_threshold, - sloppy, + simplification_mode == MESH_OPTIMIZER_NO_TOPOLOGY, &result_error); - if (result_error < 0) { LL_WARNS() << "Negative result error from meshoptimizer for face " << face_idx << " of model " << target_model->mLabel << " target Indices: " << target_indices - << " new Indices: " << new_indices + << " new Indices: " << size_new_indices << " original count: " << size_indices << " error treshold: " << error_threshold << LL_ENDL; @@ -1534,10 +1659,9 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target // Copy old values new_face = face; - - if (new_indices < 3) + if (size_new_indices < 3) { - if (!sloppy) + if (simplification_mode != MESH_OPTIMIZER_NO_TOPOLOGY) { // meshopt_optimizeSloppy() can optimize triangles away even if target_indices is > 2, // but optimize() isn't supposed to @@ -1561,23 +1685,24 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target else { // Assign new values - new_face.resizeIndices(new_indices); // will wipe out mIndices, so new_face can't substitute output - S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output, idx_size); + new_face.resizeIndices(size_new_indices); // will wipe out mIndices, so new_face can't substitute output + S32 idx_size = (size_new_indices * sizeof(U16) + 0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output_indices, idx_size); - // clear unused values + // Clear unused values new_face.optimize(); } - ll_aligned_free_16(output); + ll_aligned_free_16(output_indices); + ll_aligned_free_16(shadow_indices); - if (new_indices < 3) + if (size_new_indices < 3) { // At least one triangle is needed return -1; } - return (F32)size_indices / (F32)new_indices; + return (F32)size_indices / (F32)size_new_indices; } void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation, bool enforce_tri_limit) @@ -1711,16 +1836,19 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d // Ideally this should run not per model, // but combine all submodels with origin model as well - if (model_meshopt_mode == MESH_OPTIMIZER_COMBINE) + if (model_meshopt_mode == MESH_OPTIMIZER_PRECISE) { - // Run meshoptimizer for each model/object, up to 8 faces in one model. - - // Ideally this should run not per model, - // but combine all submodels with origin model as well - F32 res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); - if (res < 0) + // Run meshoptimizer for each face + for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { - target_model->copyVolumeFaces(base); + F32 res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); + if (res < 0) + { + // Mesh optimizer failed and returned an invalid model + const LLVolumeFace &face = base->getVolumeFace(face_idx); + LLVolumeFace &new_face = target_model->getVolumeFace(face_idx); + new_face = face; + } } } @@ -1729,19 +1857,29 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d // Run meshoptimizer for each face for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) { - if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true) < 0) + if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY) < 0) { // Sloppy failed and returned an invalid model - genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false); + genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); } } } if (model_meshopt_mode == MESH_OPTIMIZER_AUTO) { - // Switches between 'combine' method and 'sloppy' based on combine's result. - F32 allowed_ratio_drift = 2.f; - F32 precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); + // Remove progressively more data if we can't reach the target. + F32 allowed_ratio_drift = 1.8f; + F32 precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); + + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) + { + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_NORMALS); + } + + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) + { + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_UVS); + } if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) { @@ -1749,10 +1887,11 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d // Sloppy variant can fail entirely and has issues with precision, // so code needs to do multiple attempts with different decimators. // Todo: this is a bit of a mess, needs to be refined and improved + F32 last_working_decimator = 0.f; F32 last_working_ratio = F32_MAX; - F32 sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true); + F32 sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); if (sloppy_ratio > 0) { @@ -1775,13 +1914,13 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d // side due to overal lack of precision, and we don't need an ideal result, which // likely does not exist, just a better one, so a partial correction is enough. F32 sloppy_decimator = indices_decimator * (indices_decimator / sloppy_ratio + 1) / 2; - sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, true); + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); } if (last_working_decimator > 0 && sloppy_ratio < last_working_ratio) { // Compensation didn't work, return back to previous decimator - sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true); + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); } if (sloppy_ratio < 0) @@ -1814,7 +1953,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d && sloppy_decimator > precise_ratio && sloppy_decimator > 1)// precise_ratio isn't supposed to be below 1, but check just in case { - sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, true); + sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY); sloppy_decimator = sloppy_decimator / sloppy_decimation_step; } } @@ -1834,7 +1973,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d else { // Fallback to normal method - precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL); } LL_INFOS() << "Model " << target_model->getName() @@ -2562,8 +2701,6 @@ void LLModelPreview::clearBuffers() void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { - U32 tri_count = 0; - U32 vertex_count = 0; U32 mesh_count = 0; @@ -2596,7 +2733,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) continue; } - LLModel* base_mdl = *base_iter; base_iter++; S32 num_faces = mdl->getNumVolumeFaces(); @@ -2671,7 +2807,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + const LLModel::weight_list& weight_list = mdl->getJointInfluences(pos); llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this LLVector4 w(0, 0, 0, 0); @@ -2699,10 +2835,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) mVertexBuffer[lod][mdl].push_back(vb); - vertex_count += num_vertices; - tri_count += num_indices / 3; ++mesh_count; - } } } @@ -2798,6 +2931,20 @@ void LLModelPreview::loadedCallback( { pPreview->lookupLODModelFiles(lod); } + + const LLVOAvatar* avatarp = pPreview->getPreviewAvatar(); + if (avatarp) { // set up ground plane for possible rendering + const LLVector3 root_pos = avatarp->mRoot->getPosition(); + const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents(); + const LLVector4a min = ext[0], max = ext[1]; + const F32 center = (max[2] - min[2]) * 0.5f; + const F32 ground = root_pos[2] - center; + auto plane = pPreview->mGroundPlane; + plane[0] = {min[0], min[1], ground}; + plane[1] = {max[0], min[1], ground}; + plane[2] = {max[0], max[1], ground}; + plane[3] = {min[0], max[1], ground}; + } } } @@ -3005,6 +3152,9 @@ BOOL LLModelPreview::render() // (note: all these UI updates need to be somewhere that is not render) fmp->childSetValue("upload_skin", true); mFirstSkinUpdate = false; + upload_skin = true; + skin_weight = true; + mViewOption["show_skin_weight"] = true; } fmp->enableViewOption("show_skin_weight"); @@ -3609,6 +3759,7 @@ BOOL LLModelPreview::render() { getPreviewAvatar()->renderBones(); } + renderGroundPlane(mPelvisZOffset); if (shader) { shader->bind(); @@ -3630,6 +3781,28 @@ BOOL LLModelPreview::render() return TRUE; } +void LLModelPreview::renderGroundPlane(float z_offset) +{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render + + gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f ); + + gGL.begin(LLRender::LINES); + gGL.vertex3fv(mGroundPlane[0].mV); + gGL.vertex3fv(mGroundPlane[1].mV); + + gGL.vertex3fv(mGroundPlane[1].mV); + gGL.vertex3fv(mGroundPlane[2].mV); + + gGL.vertex3fv(mGroundPlane[2].mV); + gGL.vertex3fv(mGroundPlane[3].mV); + + gGL.vertex3fv(mGroundPlane[3].mV); + gGL.vertex3fv(mGroundPlane[0].mV); + + gGL.end(); +} + + //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- @@ -3745,7 +3918,7 @@ bool LLModelPreview::lodQueryCallback() } // return false to continue cycle - return false; + return preview->mLodsQuery.empty(); } } // nothing to process |