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-rw-r--r--indra/newview/llmodelpreview.cpp58
1 files changed, 53 insertions, 5 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index c3fbada9db..076ebd80c2 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1308,7 +1308,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// extra space for normals and text coords
S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size);
LLVector4a* combined_normals = combined_positions + size_vertices;
LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices);
@@ -1428,7 +1428,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// IV. Repack back into individual faces
- LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size);
LLVector4a* buffer_normals = buffer_positions + size_vertices;
LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices);
S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
@@ -1549,7 +1549,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
{
new_face.resizeIndices(buf_indices_copied);
new_face.resizeVertices(buf_positions_copied);
-
+ new_face.allocateTangents(buf_positions_copied, true);
S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size);
@@ -1833,6 +1833,15 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
LLModel* target_model = mModel[lod][mdl_idx];
+ // carry over normalized transform into simplified model
+ for (int i = 0; i < base->getNumVolumeFaces(); ++i)
+ {
+ LLVolumeFace& src = base->getVolumeFace(i);
+ LLVolumeFace& dst = target_model->getVolumeFace(i);
+ dst.mNormalizedScale = src.mNormalizedScale;
+ dst.mNormalizedTranslation = src.mNormalizedTranslation;
+ }
+
S32 model_meshopt_mode = meshopt_mode;
// Ideally this should run not per model,
@@ -2736,7 +2745,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
continue;
}
- LLModel* base_mdl = *base_iter;
base_iter++;
S32 num_faces = mdl->getNumVolumeFaces();
@@ -2811,7 +2819,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
//find closest weight to vf.mVertices[i].mPosition
LLVector3 pos(vf.mPositions[i].getF32ptr());
- const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+ const LLModel::weight_list& weight_list = mdl->getJointInfluences(pos);
llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this
LLVector4 w(0, 0, 0, 0);
@@ -2938,6 +2946,20 @@ void LLModelPreview::loadedCallback(
{
pPreview->lookupLODModelFiles(lod);
}
+
+ const LLVOAvatar* avatarp = pPreview->getPreviewAvatar();
+ if (avatarp) { // set up ground plane for possible rendering
+ const LLVector3 root_pos = avatarp->mRoot->getPosition();
+ const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
+ const LLVector4a min = ext[0], max = ext[1];
+ const F32 center = (max[2] - min[2]) * 0.5f;
+ const F32 ground = root_pos[2] - center;
+ auto plane = pPreview->mGroundPlane;
+ plane[0] = {min[0], min[1], ground};
+ plane[1] = {max[0], min[1], ground};
+ plane[2] = {max[0], max[1], ground};
+ plane[3] = {min[0], max[1], ground};
+ }
}
}
@@ -3145,6 +3167,9 @@ BOOL LLModelPreview::render()
// (note: all these UI updates need to be somewhere that is not render)
fmp->childSetValue("upload_skin", true);
mFirstSkinUpdate = false;
+ upload_skin = true;
+ skin_weight = true;
+ mViewOption["show_skin_weight"] = true;
}
fmp->enableViewOption("show_skin_weight");
@@ -3749,6 +3774,7 @@ BOOL LLModelPreview::render()
{
getPreviewAvatar()->renderBones();
}
+ renderGroundPlane(mPelvisZOffset);
if (shader)
{
shader->bind();
@@ -3770,6 +3796,28 @@ BOOL LLModelPreview::render()
return TRUE;
}
+void LLModelPreview::renderGroundPlane(float z_offset)
+{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
+
+ gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(mGroundPlane[0].mV);
+ gGL.vertex3fv(mGroundPlane[1].mV);
+
+ gGL.vertex3fv(mGroundPlane[1].mV);
+ gGL.vertex3fv(mGroundPlane[2].mV);
+
+ gGL.vertex3fv(mGroundPlane[2].mV);
+ gGL.vertex3fv(mGroundPlane[3].mV);
+
+ gGL.vertex3fv(mGroundPlane[3].mV);
+ gGL.vertex3fv(mGroundPlane[0].mV);
+
+ gGL.end();
+}
+
+
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------