diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
| -rw-r--r-- | indra/newview/llmodelpreview.cpp | 58 |
1 files changed, 53 insertions, 5 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index c3fbada9db..076ebd80c2 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -1308,7 +1308,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // extra space for normals and text coords S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* combined_normals = combined_positions + size_vertices; LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices); @@ -1428,7 +1428,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // IV. Repack back into individual faces - LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* buffer_normals = buffer_positions + size_vertices; LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices); S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF; @@ -1549,7 +1549,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { new_face.resizeIndices(buf_indices_copied); new_face.resizeVertices(buf_positions_copied); - + new_face.allocateTangents(buf_positions_copied, true); S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size); @@ -1833,6 +1833,15 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d LLModel* target_model = mModel[lod][mdl_idx]; + // carry over normalized transform into simplified model + for (int i = 0; i < base->getNumVolumeFaces(); ++i) + { + LLVolumeFace& src = base->getVolumeFace(i); + LLVolumeFace& dst = target_model->getVolumeFace(i); + dst.mNormalizedScale = src.mNormalizedScale; + dst.mNormalizedTranslation = src.mNormalizedTranslation; + } + S32 model_meshopt_mode = meshopt_mode; // Ideally this should run not per model, @@ -2736,7 +2745,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) continue; } - LLModel* base_mdl = *base_iter; base_iter++; S32 num_faces = mdl->getNumVolumeFaces(); @@ -2811,7 +2819,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + const LLModel::weight_list& weight_list = mdl->getJointInfluences(pos); llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this LLVector4 w(0, 0, 0, 0); @@ -2938,6 +2946,20 @@ void LLModelPreview::loadedCallback( { pPreview->lookupLODModelFiles(lod); } + + const LLVOAvatar* avatarp = pPreview->getPreviewAvatar(); + if (avatarp) { // set up ground plane for possible rendering + const LLVector3 root_pos = avatarp->mRoot->getPosition(); + const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents(); + const LLVector4a min = ext[0], max = ext[1]; + const F32 center = (max[2] - min[2]) * 0.5f; + const F32 ground = root_pos[2] - center; + auto plane = pPreview->mGroundPlane; + plane[0] = {min[0], min[1], ground}; + plane[1] = {max[0], min[1], ground}; + plane[2] = {max[0], max[1], ground}; + plane[3] = {min[0], max[1], ground}; + } } } @@ -3145,6 +3167,9 @@ BOOL LLModelPreview::render() // (note: all these UI updates need to be somewhere that is not render) fmp->childSetValue("upload_skin", true); mFirstSkinUpdate = false; + upload_skin = true; + skin_weight = true; + mViewOption["show_skin_weight"] = true; } fmp->enableViewOption("show_skin_weight"); @@ -3749,6 +3774,7 @@ BOOL LLModelPreview::render() { getPreviewAvatar()->renderBones(); } + renderGroundPlane(mPelvisZOffset); if (shader) { shader->bind(); @@ -3770,6 +3796,28 @@ BOOL LLModelPreview::render() return TRUE; } +void LLModelPreview::renderGroundPlane(float z_offset) +{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render + + gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f ); + + gGL.begin(LLRender::LINES); + gGL.vertex3fv(mGroundPlane[0].mV); + gGL.vertex3fv(mGroundPlane[1].mV); + + gGL.vertex3fv(mGroundPlane[1].mV); + gGL.vertex3fv(mGroundPlane[2].mV); + + gGL.vertex3fv(mGroundPlane[2].mV); + gGL.vertex3fv(mGroundPlane[3].mV); + + gGL.vertex3fv(mGroundPlane[3].mV); + gGL.vertex3fv(mGroundPlane[0].mV); + + gGL.end(); +} + + //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- |
