diff options
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 115 |
1 files changed, 72 insertions, 43 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index d3eb2dd4d4..859d987fc3 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -180,7 +180,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mPreviewLOD = 0; mModelLoader = NULL; mMaxTriangleLimit = 0; - mMinTriangleLimit = 0; mDirty = false; mGenLOD = false; mLoading = false; @@ -1287,7 +1286,14 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe F32 result_error = 0; // how far from original the model is, 1 == 100% S32 new_indices = 0; - target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + if (indices_decimator > 0) + { + target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + } + else // indices_decimator can be zero for error_threshold based calculations + { + target_indices = 3; + } new_indices = LLMeshOptimizer::simplifyU32( output_indices, combined_indices, @@ -1377,7 +1383,28 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe << " original count: " << size_indices << " error treshold: " << error_threshold << LL_ENDL; - return -1; + + // U16 vertices overflow shouldn't happen, but just in case + new_indices = 0; + valid_faces = 0; + for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx) + { + genMeshOptimizerPerFace(base_model, target_model, face_idx, indices_decimator, error_threshold, false); + const LLVolumeFace &face = target_model->getVolumeFace(face_idx); + new_indices += face.mNumIndices; + if (face.mNumIndices >= 3) + { + valid_faces++; + } + } + if (valid_faces) + { + return (F32)size_indices / (F32)new_indices; + } + else + { + return -1; + } } // Copy vertice, normals, tcs @@ -1447,20 +1474,6 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe if (new_indices < 3 || valid_faces == 0) { // Model should have at least one visible triangle - - if (!sloppy) - { - // Should only happen with sloppy - // non sloppy shouldn't be capable of optimizing mesh away - LL_WARNS() << "Failed to generate triangles" - << " model " << target_model->mLabel - << " target Indices: " << target_indices - << " new Indices: " << new_indices - << " original count: " << size_indices - << " error treshold: " << error_threshold - << LL_ENDL; - } - return -1; } @@ -1484,7 +1497,14 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target F32 result_error = 0; // how far from original the model is, 1 == 100% S32 new_indices = 0; - target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + if (indices_decimator > 0) + { + target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle + } + else + { + target_indices = 3; + } new_indices = LLMeshOptimizer::simplify( output, face.mIndices, @@ -1621,11 +1641,13 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio - indices_decimator = (F32)base_triangle_count / triangle_limit; + // triangle_limit can be 0. + indices_decimator = (F32)base_triangle_count / llmax(triangle_limit, 1.f); } else { - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal(); + // UI shows 0 to 100%, but meshoptimizer works with 0 to 1 + lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f; } } else @@ -1636,7 +1658,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } mMaxTriangleLimit = base_triangle_count; - mMinTriangleLimit = mBaseModel.size(); // Build models @@ -1661,8 +1682,8 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d } } - mRequestedTriangleCount[lod] = llmax(mMinTriangleLimit, (S32)triangle_limit); - mRequestedErrorThreshold[lod] = lod_error_threshold; + mRequestedTriangleCount[lod] = triangle_limit; + mRequestedErrorThreshold[lod] = lod_error_threshold * 100; mRequestedLoDMode[lod] = lod_mode; mModel[lod].clear(); @@ -1699,11 +1720,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d F32 res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); if (res < 0) { - // U16 vertices overflow, shouldn't happen, but just in case - for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) - { - genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false); - } + target_model->copyVolumeFaces(base); } } @@ -1726,15 +1743,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d F32 allowed_ratio_drift = 2.f; F32 precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); - if (precise_ratio < 0) - { - // U16 vertices overflow, shouldn't happen, but just in case - for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx) - { - genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false); - } - } - else if (precise_ratio * allowed_ratio_drift < indices_decimator) + if (precise_ratio < 0 || (precise_ratio * allowed_ratio_drift < indices_decimator)) { // Try sloppy variant if normal one failed to simplify model enough. // Sloppy variant can fail entirely and has issues with precision, @@ -1815,9 +1824,18 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d { // Sloppy variant failed to generate triangles or is worse. // Can happen with models that are too simple as is. - // Fallback to normal method - precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); + if (precise_ratio < 0) + { + // Precise method failed as well, just copy face over + target_model->copyVolumeFaces(base); + precise_ratio = 1.f; + } + else + { + // Fallback to normal method + precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false); + } LL_INFOS() << "Model " << target_model->getName() << " lod " << which_lod @@ -1999,7 +2017,6 @@ void LLModelPreview::updateStatusMessages() if (mMaxTriangleLimit == 0) { mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; - mMinTriangleLimit = mUploadData.size(); } mHasDegenerate = false; @@ -2502,7 +2519,6 @@ void LLModelPreview::updateLodControls(S32 lod) LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); limit->setMaxValue(mMaxTriangleLimit); - limit->setMinValue(mMinTriangleLimit); limit->forceSetValue(mRequestedTriangleCount[lod]); threshold->forceSetValue(mRequestedErrorThreshold[lod]); @@ -2515,7 +2531,6 @@ void LLModelPreview::updateLodControls(S32 lod) threshold->setVisible(false); limit->setMaxValue(mMaxTriangleLimit); - limit->setMinValue(mMinTriangleLimit); limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32)); } else @@ -2798,7 +2813,9 @@ void LLModelPreview::lookupLODModelFiles(S32 lod) std::string lod_filename = mLODFile[LLModel::LOD_HIGH]; std::string ext = ".dae"; - std::string::size_type i = lod_filename.rfind(ext); + std::string lod_filename_lower(lod_filename); + LLStringUtil::toLower(lod_filename_lower); + std::string::size_type i = lod_filename_lower.rfind(ext); if (i != std::string::npos) { lod_filename.replace(i, lod_filename.size() - ext.size(), getLodSuffix(next_lod) + ext); @@ -3281,6 +3298,14 @@ BOOL LLModelPreview::render() if (!physics.mMesh.empty()) { //render hull instead of mesh + // SL-16993 physics.mMesh[i].mNormals were being used to light the exploded + // analyzed physics shape but the drawArrays() interface changed + // causing normal data <0,0,0> to be passed to the shader. + // The Phyics Preview shader uses plain vertex coloring so the physics hull is full lit. + // We could also use interface/ui shaders. + gObjectPreviewProgram.unbind(); + gPhysicsPreviewProgram.bind(); + for (U32 i = 0; i < physics.mMesh.size(); ++i) { if (explode > 0.f) @@ -3308,6 +3333,9 @@ BOOL LLModelPreview::render() gGL.popMatrix(); } } + + gPhysicsPreviewProgram.unbind(); + gObjectPreviewProgram.bind(); } } } @@ -3730,6 +3758,7 @@ void LLModelPreview::onLODMeshOptimizerParamCommit(S32 requested_lod, bool enfor { genMeshOptimizerLODs(requested_lod, mode, 3, enforce_tri_limit); refresh(); + mDirty = true; } } |