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path: root/indra/newview/llmodelpreview.cpp
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Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp41
1 files changed, 22 insertions, 19 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index b78bec5c04..39bfcbc9b7 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -2533,6 +2533,20 @@ void LLModelPreview::loadedCallback(
{
pPreview->lookupLODModelFiles(lod);
}
+
+ const LLVOAvatar* avatarp = pPreview->getPreviewAvatar();
+ if (avatarp) { // set up ground plane for possible rendering
+ const LLVector3 root_pos = avatarp->mRoot->getPosition();
+ const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
+ const LLVector4a min = ext[0], max = ext[1];
+ const F32 center = (max[2] - min[2]) * 0.5f;
+ const F32 ground = root_pos[2] - center;
+ auto plane = pPreview->mGroundPlane;
+ plane[0] = {min[0], min[1], ground};
+ plane[1] = {max[0], min[1], ground};
+ plane[2] = {max[0], max[1], ground};
+ plane[3] = {min[0], max[1], ground};
+ }
}
}
@@ -3375,32 +3389,21 @@ BOOL LLModelPreview::render()
void LLModelPreview::renderGroundPlane(float z_offset)
{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
- const LLVOAvatar* avatarp = getPreviewAvatar();
- const LLVector3 root_pos = avatarp->mRoot->getPosition();
- const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
- const LLVector4a min = ext[0], max = ext[1];
- const F32 center = (max[2] - min[2]) * 0.5f;
- const F32 ground = root_pos[2] - center - z_offset;
-
- const LLVector3 vA{min[0], min[1], ground};
- const LLVector3 vB{max[0], min[1], ground};
- const LLVector3 vC{max[0], max[1], ground};
- const LLVector3 vD{min[0], max[1], ground};
gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
gGL.begin(LLRender::LINES);
- gGL.vertex3fv(vA.mV);
- gGL.vertex3fv(vB.mV);
+ gGL.vertex3fv(mGroundPlane[0].mV);
+ gGL.vertex3fv(mGroundPlane[1].mV);
- gGL.vertex3fv(vB.mV);
- gGL.vertex3fv(vC.mV);
+ gGL.vertex3fv(mGroundPlane[1].mV);
+ gGL.vertex3fv(mGroundPlane[2].mV);
- gGL.vertex3fv(vC.mV);
- gGL.vertex3fv(vD.mV);
+ gGL.vertex3fv(mGroundPlane[2].mV);
+ gGL.vertex3fv(mGroundPlane[3].mV);
- gGL.vertex3fv(vD.mV);
- gGL.vertex3fv(vA.mV);
+ gGL.vertex3fv(mGroundPlane[3].mV);
+ gGL.vertex3fv(mGroundPlane[0].mV);
gGL.end();
}