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+/**
+ * @file llmodelpreview.cpp
+ * @brief LLModelPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmodelloader.h"
+#include "lldaeloader.h"
+#include "llfloatermodelpreview.h"
+
+#include "llmodelpreview.h"
+
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llanimationstates.h"
+#include "llcallbacklist.h"
+#include "lldatapacker.h"
+#include "lldrawable.h"
+#include "llface.h"
+#include "lliconctrl.h"
+#include "llmatrix4a.h"
+#include "llmeshrepository.h"
+#include "llrender.h"
+#include "llsdutil_math.h"
+#include "llskinningutil.h"
+#include "llstring.h"
+#include "llsdserialize.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llviewerobjectlist.h"
+#include "llviewernetwork.h"
+#include "llviewershadermgr.h"
+#include "llviewertexteditor.h"
+#include "llviewertexturelist.h"
+#include "llvoavatar.h"
+#include "pipeline.h"
+
+// ui controls (from floater)
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "llspinctrl.h"
+#include "lltabcontainer.h"
+#include "lltextbox.h"
+
+#include "glod/glod.h"
+#include <boost/algorithm/string.hpp>
+
+bool LLModelPreview::sIgnoreLoadedCallback = false;
+
+const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
+
+BOOL stop_gloderror()
+{
+ GLuint error = glodGetError();
+
+ if (error != GLOD_NO_ERROR)
+ {
+ LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
+{
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
+
+ if (texture)
+ {
+ if (texture->getDiscardLevel() > -1)
+ {
+ gGL.getTexUnit(0)->bind(texture, true);
+ return texture;
+ }
+ }
+
+ return NULL;
+}
+
+std::string stripSuffix(std::string name)
+{
+ if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1))
+ {
+ return name.substr(0, name.rfind('_'));
+ }
+ return name;
+}
+
+void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut)
+{
+ LLModelLoader::scene::iterator base_iter = scene.begin();
+ bool found = false;
+ while (!found && (base_iter != scene.end()))
+ {
+ matOut = base_iter->first;
+
+ LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin();
+ while (!found && (base_instance_iter != base_iter->second.end()))
+ {
+ LLModelInstance& base_instance = *base_instance_iter++;
+ LLModel* base_model = base_instance.mModel;
+
+ if (base_model && (base_model->mLabel == name_to_match))
+ {
+ baseModelOut = base_model;
+ return;
+ }
+ }
+ base_iter++;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLModelPreview
+//-----------------------------------------------------------------------------
+
+LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
+ : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex()
+ , mLodsQuery()
+ , mLodsWithParsingError()
+ , mPelvisZOffset(0.0f)
+ , mLegacyRigFlags(U32_MAX)
+ , mRigValidJointUpload(false)
+ , mPhysicsSearchLOD(LLModel::LOD_PHYSICS)
+ , mResetJoints(false)
+ , mModelNoErrors(true)
+ , mLastJointUpdate(false)
+ , mHasDegenerate(false)
+ , mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false))
+{
+ mNeedsUpdate = TRUE;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+ mPreviewLOD = 0;
+ mModelLoader = NULL;
+ mMaxTriangleLimit = 0;
+ mDirty = false;
+ mGenLOD = false;
+ mLoading = false;
+ mLoadState = LLModelLoader::STARTING;
+ mGroup = 0;
+ mLODFrozen = false;
+ mBuildShareTolerance = 0.f;
+ mBuildQueueMode = GLOD_QUEUE_GREEDY;
+ mBuildBorderMode = GLOD_BORDER_UNLOCK;
+ mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
+ {
+ mRequestedTriangleCount[i] = 0;
+ mRequestedCreaseAngle[i] = -1.f;
+ mRequestedLoDMode[i] = 0;
+ mRequestedErrorThreshold[i] = 0.f;
+ mRequestedBuildOperator[i] = 0;
+ mRequestedQueueMode[i] = 0;
+ mRequestedBorderMode[i] = 0;
+ mRequestedShareTolerance[i] = 0.f;
+ }
+
+ mViewOption["show_textures"] = false;
+
+ mFMP = fmp;
+
+ mHasPivot = false;
+ mModelPivot = LLVector3(0.0f, 0.0f, 0.0f);
+
+ glodInit();
+
+ createPreviewAvatar();
+}
+
+LLModelPreview::~LLModelPreview()
+{
+ // glod apparently has internal mem alignment issues that are angering
+ // the heap-check code in windows, these should be hunted down in that
+ // TP code, if possible
+ //
+ // kernel32.dll!HeapFree() + 0x14 bytes
+ // msvcr100.dll!free(void * pBlock) Line 51 C
+ // glod.dll!glodGetGroupParameteriv() + 0x119 bytes
+ // glod.dll!glodShutdown() + 0x77 bytes
+ //
+ //glodShutdown();
+ if (mModelLoader)
+ {
+ mModelLoader->shutdown();
+ }
+}
+
+U32 LLModelPreview::calcResourceCost()
+{
+ assert_main_thread();
+
+ rebuildUploadData();
+
+ //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed.
+ if (mFMP && mFMP->childGetValue("upload_skin").asBoolean())
+ {
+ bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
+ if (uploadingJointPositions && !isRigValidForJointPositionUpload())
+ {
+ mFMP->childDisable("ok_btn");
+ }
+ }
+
+ std::set<LLModel*> accounted;
+ U32 num_points = 0;
+ U32 num_hulls = 0;
+
+ F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f;
+ mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f;
+
+ if (mFMP && mFMP->childGetValue("upload_joints").asBoolean())
+ {
+ // FIXME if preview avatar ever gets reused, this fake mesh ID stuff will fail.
+ // see also call to addAttachmentPosOverride.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id);
+ }
+
+ F32 streaming_cost = 0.f;
+ F32 physics_cost = 0.f;
+ for (U32 i = 0; i < mUploadData.size(); ++i)
+ {
+ LLModelInstance& instance = mUploadData[i];
+
+ if (accounted.find(instance.mModel) == accounted.end())
+ {
+ accounted.insert(instance.mModel);
+
+ LLModel::Decomposition& decomp =
+ instance.mLOD[LLModel::LOD_PHYSICS] ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
+ instance.mModel->mPhysics;
+
+ //update instance skin info for each lods pelvisZoffset
+ for (int j = 0; j<LLModel::NUM_LODS; ++j)
+ {
+ if (instance.mLOD[j])
+ {
+ instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset;
+ }
+ }
+
+ std::stringstream ostr;
+ LLSD ret = LLModel::writeModel(ostr,
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ decomp,
+ mFMP->childGetValue("upload_skin").asBoolean(),
+ mFMP->childGetValue("upload_joints").asBoolean(),
+ mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(),
+ TRUE,
+ FALSE,
+ instance.mModel->mSubmodelID);
+
+ num_hulls += decomp.mHull.size();
+ for (U32 i = 0; i < decomp.mHull.size(); ++i)
+ {
+ num_points += decomp.mHull[i].size();
+ }
+
+ //calculate streaming cost
+ LLMatrix4 transformation = instance.mTransform;
+
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ F32 radius = scale.length()*0.5f*debug_scale;
+
+ LLMeshCostData costs;
+ if (gMeshRepo.getCostData(ret, costs))
+ {
+ streaming_cost += costs.getRadiusBasedStreamingCost(radius);
+ }
+ }
+ }
+
+ F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
+
+ mDetailsSignal(mPreviewScale[0] * scale, mPreviewScale[1] * scale, mPreviewScale[2] * scale, streaming_cost, physics_cost);
+
+ updateStatusMessages();
+
+ return (U32)streaming_cost;
+}
+
+void LLModelPreview::rebuildUploadData()
+{
+ assert_main_thread();
+
+ mUploadData.clear();
+ mTextureSet.clear();
+
+ //fill uploaddata instance vectors from scene data
+
+ std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
+
+ LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
+
+ F32 scale = scale_spinner->getValue().asReal();
+
+ LLMatrix4 scale_mat;
+ scale_mat.initScale(LLVector3(scale, scale, scale));
+
+ F32 max_scale = 0.f;
+
+ BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
+
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+ { //for each transform in scene
+ LLMatrix4 mat = iter->first;
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * mat;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+
+ max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
+
+ mat *= scale_mat;
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();)
+ { //for each instance with said transform applied
+ LLModelInstance instance = *model_iter++;
+
+ LLModel* base_model = instance.mModel;
+
+ if (base_model && !requested_name.empty())
+ {
+ base_model->mRequestedLabel = requested_name;
+ }
+
+ for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--)
+ {
+ LLModel* lod_model = NULL;
+ if (!legacyMatching)
+ {
+ // Fill LOD slots by finding matching meshes by label with name extensions
+ // in the appropriate scene for each LOD. This fixes all kinds of issues
+ // where the indexed method below fails in spectacular fashion.
+ // If you don't take the time to name your LOD and PHYS meshes
+ // with the name of their corresponding mesh in the HIGH LOD,
+ // then the indexed method will be attempted below.
+
+ LLMatrix4 transform;
+
+ std::string name_to_match = instance.mLabel;
+ llassert(!name_to_match.empty());
+
+ int extensionLOD;
+ if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty())
+ {
+ extensionLOD = i;
+ }
+ else
+ {
+ //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for
+ extensionLOD = mPhysicsSearchLOD;
+ }
+
+ std::string toAdd;
+ switch (extensionLOD)
+ {
+ case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break;
+ case LLModel::LOD_LOW: toAdd = "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ if (name_to_match.find(toAdd) == -1)
+ {
+ name_to_match += toAdd;
+ }
+
+ FindModel(mScene[i], name_to_match, lod_model, transform);
+
+ if (!lod_model && i != LLModel::LOD_PHYSICS)
+ {
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Search of" << name_to_match;
+ out << " in LOD" << i;
+ out << " list failed. Searching for alternative among LOD lists.";
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+
+ int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i;
+ while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model)
+ {
+ std::string name_to_match = instance.mLabel;
+ llassert(!name_to_match.empty());
+
+ std::string toAdd;
+ switch (searchLOD)
+ {
+ case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break;
+ case LLModel::LOD_LOW: toAdd = "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ if (name_to_match.find(toAdd) == -1)
+ {
+ name_to_match += toAdd;
+ }
+
+ // See if we can find an appropriately named model in LOD 'searchLOD'
+ //
+ FindModel(mScene[searchLOD], name_to_match, lod_model, transform);
+ searchLOD++;
+ }
+ }
+ }
+ else
+ {
+ // Use old method of index-based association
+ U32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ {
+ // find reference instance for this model
+ if (mBaseModel[idx] == base_model)
+ {
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Attempting to use model index " << idx;
+ out << " for LOD" << i;
+ out << " of " << instance.mLabel;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ break;
+ }
+ }
+
+ // If the model list for the current LOD includes that index...
+ //
+ if (mModel[i].size() > idx)
+ {
+ // Assign that index from the model list for our LOD as the LOD model for this instance
+ //
+ lod_model = mModel[i][idx];
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ }
+ else if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "List of models does not include index " << idx;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ }
+
+ if (lod_model)
+ {
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ if (i == LLModel::LOD_PHYSICS)
+ {
+ out << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel;
+ }
+ else
+ {
+ out << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel;
+ }
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ instance.mLOD[i] = lod_model;
+ }
+ else
+ {
+ if (i < LLModel::LOD_HIGH && !lodsReady())
+ {
+ // assign a placeholder from previous LOD until lod generation is complete.
+ // Note: we might need to assign it regardless of conditions like named search does, to prevent crashes.
+ instance.mLOD[i] = instance.mLOD[i + 1];
+ }
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "List of models does not include " << instance.mLabel;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ }
+ }
+
+ LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH];
+ if (!high_lod_model)
+ {
+ setLoadState(LLModelLoader::ERROR_MATERIALS);
+ mFMP->childDisable("calculate_btn");
+ }
+ else
+ {
+ for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++)
+ {
+ int refFaceCnt = 0;
+ int modelFaceCnt = 0;
+ llassert(instance.mLOD[i]);
+ if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt))
+ {
+ setLoadState(LLModelLoader::ERROR_MATERIALS);
+ mFMP->childDisable("calculate_btn");
+ }
+ }
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP;
+ bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean();
+ if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0)
+ {
+ LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix);
+ LLQuaternion identity;
+ if (!bind_rot.isEqualEps(identity, 0.01))
+ {
+ std::ostringstream out;
+ out << "non-identity bind shape rot. mat is ";
+ out << high_lod_model->mSkinInfo.mBindShapeMatrix;
+ out << " bind_rot ";
+ out << bind_rot;
+ LL_WARNS() << out.str() << LL_ENDL;
+
+ LLFloaterModelPreview::addStringToLog(out, false);
+ setLoadState(LLModelLoader::WARNING_BIND_SHAPE_ORIENTATION);
+ }
+ }
+ }
+ instance.mTransform = mat;
+ mUploadData.push_back(instance);
+ }
+ }
+
+ for (U32 lod = 0; lod < LLModel::NUM_LODS - 1; lod++)
+ {
+ // Search for models that are not included into upload data
+ // If we found any, that means something we loaded is not a sub-model.
+ for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind)
+ {
+ bool found_model = false;
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+ if (instance.mLOD[lod] == mModel[lod][model_ind])
+ {
+ found_model = true;
+ break;
+ }
+ }
+ if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID)
+ {
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models.";
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ setLoadState(LLModelLoader::ERROR_MATERIALS);
+ mFMP->childDisable("calculate_btn");
+ }
+ }
+ }
+
+ F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE - 0.1f) / max_scale;
+
+ F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]);
+ max_axis = llmax(max_axis, mPreviewScale.mV[2]);
+ max_axis *= 2.f;
+
+ //clamp scale so that total imported model bounding box is smaller than 240m on a side
+ max_import_scale = llmin(max_import_scale, 240.f / max_axis);
+
+ scale_spinner->setMaxValue(max_import_scale);
+
+ if (max_import_scale < scale)
+ {
+ scale_spinner->setValue(max_import_scale);
+ }
+
+}
+
+void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position)
+{
+ if (!mLODFile[LLModel::LOD_HIGH].empty())
+ {
+ std::string filename = mLODFile[LLModel::LOD_HIGH];
+ std::string slm_filename;
+
+ if (LLModelLoader::getSLMFilename(filename, slm_filename))
+ {
+ saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position);
+ }
+ }
+}
+
+void LLModelPreview::saveUploadData(const std::string& filename,
+ bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position)
+{
+
+ std::set<LLPointer<LLModel> > meshes;
+ std::map<LLModel*, std::string> mesh_binary;
+
+ LLModel::hull empty_hull;
+
+ LLSD data;
+
+ data["version"] = SLM_SUPPORTED_VERSION;
+ if (!mBaseModel.empty())
+ {
+ data["name"] = mBaseModel[0]->getName();
+ }
+
+ S32 mesh_id = 0;
+
+ //build list of unique models and initialize local id
+ for (U32 i = 0; i < mUploadData.size(); ++i)
+ {
+ LLModelInstance& instance = mUploadData[i];
+
+ if (meshes.find(instance.mModel) == meshes.end())
+ {
+ instance.mModel->mLocalID = mesh_id++;
+ meshes.insert(instance.mModel);
+
+ std::stringstream str;
+ LLModel::Decomposition& decomp =
+ instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
+ instance.mModel->mPhysics;
+
+ LLModel::writeModel(str,
+ instance.mLOD[LLModel::LOD_PHYSICS],
+ instance.mLOD[LLModel::LOD_HIGH],
+ instance.mLOD[LLModel::LOD_MEDIUM],
+ instance.mLOD[LLModel::LOD_LOW],
+ instance.mLOD[LLModel::LOD_IMPOSTOR],
+ decomp,
+ save_skinweights,
+ save_joint_positions,
+ lock_scale_if_joint_position,
+ FALSE, TRUE, instance.mModel->mSubmodelID);
+
+ data["mesh"][instance.mModel->mLocalID] = str.str();
+ }
+
+ data["instance"][i] = instance.asLLSD();
+ }
+
+ llofstream out(filename.c_str(), std::ios_base::out | std::ios_base::binary);
+ LLSDSerialize::toBinary(data, out);
+ out.flush();
+ out.close();
+}
+
+void LLModelPreview::clearModel(S32 lod)
+{
+ if (lod < 0 || lod > LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+
+ mVertexBuffer[lod].clear();
+ mModel[lod].clear();
+ mScene[lod].clear();
+}
+
+void LLModelPreview::getJointAliases(JointMap& joint_map)
+{
+ // Get all standard skeleton joints from the preview avatar.
+ LLVOAvatar *av = getPreviewAvatar();
+
+ //Joint names and aliases come from avatar_skeleton.xml
+
+ joint_map = av->getJointAliases();
+
+ std::vector<std::string> cv_names, attach_names;
+ av->getSortedJointNames(1, cv_names);
+ av->getSortedJointNames(2, attach_names);
+ for (std::vector<std::string>::iterator it = cv_names.begin(); it != cv_names.end(); ++it)
+ {
+ joint_map[*it] = *it;
+ }
+ for (std::vector<std::string>::iterator it = attach_names.begin(); it != attach_names.end(); ++it)
+ {
+ joint_map[*it] = *it;
+ }
+}
+
+void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm)
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+
+ if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::NUM_LODS - 1)
+ {
+ std::ostringstream out;
+ out << "Invalid level of detail: ";
+ out << lod;
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, true);
+ assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS);
+ return;
+ }
+
+ // This triggers if you bring up the file picker and then hit CANCEL.
+ // Just use the previous model (if any) and ignore that you brought up
+ // the file picker.
+
+ if (filename.empty())
+ {
+ if (mBaseModel.empty())
+ {
+ // this is the initial file picking. Close the whole floater
+ // if we don't have a base model to show for high LOD.
+ mFMP->closeFloater(false);
+ }
+ mLoading = false;
+ return;
+ }
+
+ if (mModelLoader)
+ {
+ LL_WARNS() << "Incompleted model load operation pending." << LL_ENDL;
+ return;
+ }
+
+ mLODFile[lod] = filename;
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ clearGLODGroup();
+ }
+
+ std::map<std::string, std::string> joint_alias_map;
+ getJointAliases(joint_alias_map);
+
+ mModelLoader = new LLDAELoader(
+ filename,
+ lod,
+ &LLModelPreview::loadedCallback,
+ &LLModelPreview::lookupJointByName,
+ &LLModelPreview::loadTextures,
+ &LLModelPreview::stateChangedCallback,
+ this,
+ mJointTransformMap,
+ mJointsFromNode,
+ joint_alias_map,
+ LLSkinningUtil::getMaxJointCount(),
+ gSavedSettings.getU32("ImporterModelLimit"),
+ gSavedSettings.getBOOL("ImporterPreprocessDAE"));
+
+ if (force_disable_slm)
+ {
+ mModelLoader->mTrySLM = false;
+ }
+ else
+ {
+ // For MAINT-6647, we have set force_disable_slm to true,
+ // which means this code path will never be taken. Trying to
+ // re-use SLM files has never worked properly; in particular,
+ // it tends to force the UI into strange checkbox options
+ // which cannot be altered.
+
+ //only try to load from slm if viewer is configured to do so and this is the
+ //initial model load (not an LoD or physics shape)
+ mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty();
+ }
+ mModelLoader->start();
+
+ mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+ setPreviewLOD(lod);
+
+ if (getLoadState() >= LLModelLoader::ERROR_PARSING)
+ {
+ mFMP->childDisable("ok_btn");
+ mFMP->childDisable("calculate_btn");
+ }
+
+ if (lod == mPreviewLOD)
+ {
+ mFMP->childSetValue("lod_file_" + lod_name[lod], mLODFile[lod]);
+ }
+ else if (lod == LLModel::LOD_PHYSICS)
+ {
+ mFMP->childSetValue("physics_file", mLODFile[lod]);
+ }
+
+ mFMP->openFloater();
+}
+
+void LLModelPreview::setPhysicsFromLOD(S32 lod)
+{
+ assert_main_thread();
+
+ if (lod >= 0 && lod <= 3)
+ {
+ mPhysicsSearchLOD = lod;
+ mModel[LLModel::LOD_PHYSICS] = mModel[lod];
+ mScene[LLModel::LOD_PHYSICS] = mScene[lod];
+ mLODFile[LLModel::LOD_PHYSICS].clear();
+ mFMP->childSetValue("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
+ mVertexBuffer[LLModel::LOD_PHYSICS].clear();
+ rebuildUploadData();
+ refresh();
+ updateStatusMessages();
+ }
+}
+
+void LLModelPreview::clearIncompatible(S32 lod)
+{
+ //Don't discard models if specified model is the physic rep
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+
+ // at this point we don't care about sub-models,
+ // different amount of sub-models means face count mismatch, not incompatibility
+ U32 lod_size = countRootModels(mModel[lod]);
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ { //clear out any entries that aren't compatible with this model
+ if (i != lod)
+ {
+ if (countRootModels(mModel[i]) != lod_size)
+ {
+ mModel[i].clear();
+ mScene[i].clear();
+ mVertexBuffer[i].clear();
+
+ if (i == LLModel::LOD_HIGH)
+ {
+ mBaseModel = mModel[lod];
+ clearGLODGroup();
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ }
+ }
+ }
+ }
+}
+
+void LLModelPreview::clearGLODGroup()
+{
+ if (mGroup)
+ {
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+ {
+ glodDeleteObject(iter->second);
+ stop_gloderror();
+ }
+ mObject.clear();
+
+ glodDeleteGroup(mGroup);
+ stop_gloderror();
+ mGroup = 0;
+ }
+}
+
+void LLModelPreview::loadModelCallback(S32 loaded_lod)
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+ if (!mModelLoader)
+ {
+ mLoading = false;
+ return;
+ }
+ if (getLoadState() >= LLModelLoader::ERROR_PARSING)
+ {
+ mLoading = false;
+ mModelLoader = NULL;
+ mLodsWithParsingError.push_back(loaded_lod);
+ return;
+ }
+
+ mLodsWithParsingError.erase(std::remove(mLodsWithParsingError.begin(), mLodsWithParsingError.end(), loaded_lod), mLodsWithParsingError.end());
+ if (mLodsWithParsingError.empty())
+ {
+ mFMP->childEnable("calculate_btn");
+ }
+
+ // Copy determinations about rig so UI will reflect them
+ //
+ setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload());
+ setLegacyRigFlags(mModelLoader->getLegacyRigFlags());
+
+ mModelLoader->loadTextures();
+
+ if (loaded_lod == -1)
+ { //populate all LoDs from model loader scene
+ mBaseModel.clear();
+ mBaseScene.clear();
+
+ bool skin_weights = false;
+ bool joint_overrides = false;
+ bool lock_scale_if_joint_position = false;
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ { //for each LoD
+
+ //clear scene and model info
+ mScene[lod].clear();
+ mModel[lod].clear();
+ mVertexBuffer[lod].clear();
+
+ if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull())
+ { //if this LoD exists in the loaded scene
+
+ //copy scene to current LoD
+ mScene[lod] = mModelLoader->mScene;
+
+ //touch up copied scene to look like current LoD
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+ {
+ LLModelLoader::model_instance_list& list = iter->second;
+
+ for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter)
+ {
+ //override displayed model with current LoD
+ list_iter->mModel = list_iter->mLOD[lod];
+
+ if (!list_iter->mModel)
+ {
+ continue;
+ }
+
+ //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
+ S32 idx = list_iter->mModel->mLocalID;
+
+ if (mModel[lod].size() <= idx)
+ { //stretch model list to fit model at given index
+ mModel[lod].resize(idx + 1);
+ }
+
+ mModel[lod][idx] = list_iter->mModel;
+ if (!list_iter->mModel->mSkinWeights.empty())
+ {
+ skin_weights = true;
+
+ if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty())
+ {
+ joint_overrides = true;
+ }
+ if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition)
+ {
+ lock_scale_if_joint_position = true;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (mFMP)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP;
+
+ if (skin_weights)
+ { //enable uploading/previewing of skin weights if present in .slm file
+ fmp->enableViewOption("show_skin_weight");
+ mViewOption["show_skin_weight"] = true;
+ fmp->childSetValue("upload_skin", true);
+ }
+
+ if (joint_overrides)
+ {
+ fmp->enableViewOption("show_joint_overrides");
+ mViewOption["show_joint_overrides"] = true;
+ fmp->enableViewOption("show_joint_positions");
+ mViewOption["show_joint_positions"] = true;
+ fmp->childSetValue("upload_joints", true);
+ }
+ else
+ {
+ fmp->clearAvatarTab();
+ }
+
+ if (lock_scale_if_joint_position)
+ {
+ fmp->enableViewOption("lock_scale_if_joint_position");
+ mViewOption["lock_scale_if_joint_position"] = true;
+ fmp->childSetValue("lock_scale_if_joint_position", true);
+ }
+ }
+
+ //copy high lod to base scene for LoD generation
+ mBaseScene = mScene[LLModel::LOD_HIGH];
+ mBaseModel = mModel[LLModel::LOD_HIGH];
+
+ mDirty = true;
+ resetPreviewTarget();
+ }
+ else
+ { //only replace given LoD
+ mModel[loaded_lod] = mModelLoader->mModelList;
+ mScene[loaded_lod] = mModelLoader->mScene;
+ mVertexBuffer[loaded_lod].clear();
+
+ setPreviewLOD(loaded_lod);
+
+ if (loaded_lod == LLModel::LOD_HIGH)
+ { //save a copy of the highest LOD for automatic LOD manipulation
+ if (mBaseModel.empty())
+ { //first time we've loaded a model, auto-gen LoD
+ mGenLOD = true;
+ }
+
+ mBaseModel = mModel[loaded_lod];
+ clearGLODGroup();
+
+ mBaseScene = mScene[loaded_lod];
+ mVertexBuffer[5].clear();
+ }
+ else
+ {
+ BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
+ if (!legacyMatching)
+ {
+ if (!mBaseModel.empty())
+ {
+ BOOL name_based = FALSE;
+ BOOL has_submodels = FALSE;
+ for (U32 idx = 0; idx < mBaseModel.size(); ++idx)
+ {
+ if (mBaseModel[idx]->mSubmodelID)
+ { // don't do index-based renaming when the base model has submodels
+ has_submodels = TRUE;
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "High LOD has submodels";
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+ break;
+ }
+ }
+
+ for (U32 idx = 0; idx < mModel[loaded_lod].size(); ++idx)
+ {
+ std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel);
+
+ LLModel* found_model = NULL;
+ LLMatrix4 transform;
+ FindModel(mBaseScene, loaded_name, found_model, transform);
+ if (found_model)
+ { // don't rename correctly named models (even if they are placed in a wrong order)
+ name_based = TRUE;
+ }
+
+ if (mModel[loaded_lod][idx]->mSubmodelID)
+ { // don't rename the models when loaded LOD model has submodels
+ has_submodels = TRUE;
+ }
+ }
+
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Loaded LOD " << loaded_lod << ": correct names" << (name_based ? "" : "NOT ") << "found; submodels " << (has_submodels ? "" : "NOT ") << "found";
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+
+ if (!name_based && !has_submodels)
+ { // replace the name of the model loaded for any non-HIGH LOD to match the others (MAINT-5601)
+ // this actually works like "ImporterLegacyMatching" for this particular LOD
+ for (U32 idx = 0; idx < mModel[loaded_lod].size() && idx < mBaseModel.size(); ++idx)
+ {
+ std::string name = mBaseModel[idx]->mLabel;
+ std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel);
+
+ if (loaded_name != name)
+ {
+ switch (loaded_lod)
+ {
+ case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
+ case LLModel::LOD_LOW: name += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ if (mImporterDebug)
+ {
+ std::ostringstream out;
+ out << "Loded model name " << mModel[loaded_lod][idx]->mLabel;
+ out << " for LOD " << loaded_lod;
+ out << " doesn't match the base model. Renaming to " << name;
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ }
+
+ mModel[loaded_lod][idx]->mLabel = name;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ clearIncompatible(loaded_lod);
+
+ mDirty = true;
+
+ if (loaded_lod == LLModel::LOD_HIGH)
+ {
+ resetPreviewTarget();
+ }
+ }
+
+ mLoading = false;
+ if (mFMP)
+ {
+ if (!mBaseModel.empty())
+ {
+ const std::string& model_name = mBaseModel[0]->getName();
+ LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form");
+ if (description_form->getText().empty())
+ {
+ description_form->setText(model_name);
+ }
+ // Add info to log that loading is complete (purpose: separator between loading and other logs)
+ LLSD args;
+ args["MODEL_NAME"] = model_name; // Teoretically shouldn't be empty, but might be better idea to add filename here
+ LLFloaterModelPreview::addStringToLog("ModelLoaded", args, false, loaded_lod);
+ }
+ }
+ refresh();
+
+ mModelLoadedSignal();
+
+ mModelLoader = NULL;
+}
+
+void LLModelPreview::resetPreviewTarget()
+{
+ if (mModelLoader)
+ {
+ mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
+ mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
+ }
+
+ setPreviewTarget(mPreviewScale.magVec()*10.f);
+}
+
+void LLModelPreview::generateNormals()
+{
+ assert_main_thread();
+
+ S32 which_lod = mPreviewLOD;
+
+ if (which_lod > 4 || which_lod < 0 ||
+ mModel[which_lod].empty())
+ {
+ return;
+ }
+
+ F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
+
+ mRequestedCreaseAngle[which_lod] = angle_cutoff;
+
+ angle_cutoff *= DEG_TO_RAD;
+
+ if (which_lod == 3 && !mBaseModel.empty())
+ {
+ if (mBaseModelFacesCopy.empty())
+ {
+ mBaseModelFacesCopy.reserve(mBaseModel.size());
+ for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it)
+ {
+ v_LLVolumeFace_t faces;
+ (*it)->copyFacesTo(faces);
+ mBaseModelFacesCopy.push_back(faces);
+ }
+ }
+
+ for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it)
+ {
+ (*it)->generateNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[5].clear();
+ }
+
+ bool perform_copy = mModelFacesCopy[which_lod].empty();
+ if (perform_copy) {
+ mModelFacesCopy[which_lod].reserve(mModel[which_lod].size());
+ }
+
+ for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it)
+ {
+ if (perform_copy)
+ {
+ v_LLVolumeFace_t faces;
+ (*it)->copyFacesTo(faces);
+ mModelFacesCopy[which_lod].push_back(faces);
+ }
+
+ (*it)->generateNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[which_lod].clear();
+ refresh();
+ updateStatusMessages();
+}
+
+void LLModelPreview::restoreNormals()
+{
+ S32 which_lod = mPreviewLOD;
+
+ if (which_lod > 4 || which_lod < 0 ||
+ mModel[which_lod].empty())
+ {
+ return;
+ }
+
+ if (!mBaseModelFacesCopy.empty())
+ {
+ llassert(mBaseModelFacesCopy.size() == mBaseModel.size());
+
+ vv_LLVolumeFace_t::const_iterator itF = mBaseModelFacesCopy.begin();
+ for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it, ++itF)
+ {
+ (*it)->copyFacesFrom((*itF));
+ }
+
+ mBaseModelFacesCopy.clear();
+ }
+
+ if (!mModelFacesCopy[which_lod].empty())
+ {
+ vv_LLVolumeFace_t::const_iterator itF = mModelFacesCopy[which_lod].begin();
+ for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it, ++itF)
+ {
+ (*it)->copyFacesFrom((*itF));
+ }
+
+ mModelFacesCopy[which_lod].clear();
+ }
+
+ mVertexBuffer[which_lod].clear();
+ refresh();
+ updateStatusMessages();
+}
+
+void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
+{
+ // Allow LoD from -1 to LLModel::LOD_PHYSICS
+ if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
+ {
+ std::ostringstream out;
+ out << "Invalid level of detail: " << which_lod;
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
+ return;
+ }
+
+ if (mBaseModel.empty())
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+
+ bool no_ff = LLGLSLShader::sNoFixedFunction;
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader::sNoFixedFunction = false;
+
+ if (shader)
+ {
+ shader->unbind();
+ }
+
+ stop_gloderror();
+ static U32 cur_name = 1;
+
+ S32 limit = -1;
+
+ U32 triangle_count = 0;
+
+ U32 instanced_triangle_count = 0;
+
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
+ {
+ LLModel* mdl = instance->mModel;
+ if (mdl)
+ {
+ instanced_triangle_count += mdl->getNumTriangles();
+ }
+ }
+ }
+
+ //get the triangle count for the non-instanced set of models
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ triangle_count += mBaseModel[i]->getNumTriangles();
+ }
+
+ //get ratio of uninstanced triangles to instanced triangles
+ F32 triangle_ratio = (F32)triangle_count / (F32)instanced_triangle_count;
+
+ U32 base_triangle_count = triangle_count;
+
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ U32 lod_mode = 0;
+
+ F32 lod_error_threshold = 0;
+
+ // The LoD should be in range from Lowest to High
+ if (which_lod > -1 && which_lod < NUM_LOD)
+ {
+ LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]);
+ if (iface)
+ {
+ lod_mode = iface->getFirstSelectedIndex();
+ }
+
+ lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
+ }
+
+ if (which_lod != -1)
+ {
+ mRequestedLoDMode[which_lod] = lod_mode;
+ }
+
+ if (lod_mode == 0)
+ {
+ lod_mode = GLOD_TRIANGLE_BUDGET;
+
+ // The LoD should be in range from Lowest to High
+ if (which_lod > -1 && which_lod < NUM_LOD)
+ {
+ limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
+ //convert from "scene wide" to "non-instanced" triangle limit
+ limit = (S32)((F32)limit*triangle_ratio);
+ }
+ }
+ else
+ {
+ lod_mode = GLOD_ERROR_THRESHOLD;
+ }
+
+ bool object_dirty = false;
+
+ if (mGroup == 0)
+ {
+ object_dirty = true;
+ mGroup = cur_name++;
+ glodNewGroup(mGroup);
+ }
+
+ if (object_dirty)
+ {
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ { //build GLOD objects for each model in base model list
+ LLModel* mdl = *iter;
+
+ if (mObject[mdl] != 0)
+ {
+ glodDeleteObject(mObject[mdl]);
+ }
+
+ mObject[mdl] = cur_name++;
+
+ glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
+ stop_gloderror();
+
+ if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
+ { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
+ mVertexBuffer[5].clear();
+ }
+
+ if (mVertexBuffer[5].empty())
+ {
+ genBuffers(5, false);
+ }
+
+ U32 tri_count = 0;
+ for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+ {
+ LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
+ buff->setBuffer(type_mask & buff->getTypeMask());
+
+ U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
+ if (num_indices > 2)
+ {
+ glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*)mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+ }
+ tri_count += num_indices / 3;
+ stop_gloderror();
+ }
+
+ glodBuildObject(mObject[mdl]);
+ stop_gloderror();
+ }
+ }
+
+
+ S32 start = LLModel::LOD_HIGH;
+ S32 end = 0;
+
+ if (which_lod != -1)
+ {
+ start = end = which_lod;
+ }
+
+ mMaxTriangleLimit = base_triangle_count;
+
+ for (S32 lod = start; lod >= end; --lod)
+ {
+ if (which_lod == -1)
+ {
+ if (lod < start)
+ {
+ triangle_count /= decimation;
+ }
+ }
+ else
+ {
+ if (enforce_tri_limit)
+ {
+ triangle_count = limit;
+ }
+ else
+ {
+ for (S32 j = LLModel::LOD_HIGH; j>which_lod; --j)
+ {
+ triangle_count /= decimation;
+ }
+ }
+ }
+
+ mModel[lod].clear();
+ mModel[lod].resize(mBaseModel.size());
+ mVertexBuffer[lod].clear();
+
+ U32 actual_tris = 0;
+ U32 actual_verts = 0;
+ U32 submeshes = 0;
+
+ mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio);
+ mRequestedErrorThreshold[lod] = lod_error_threshold;
+
+ glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
+ stop_gloderror();
+
+ if (lod_mode != GLOD_TRIANGLE_BUDGET)
+ {
+ glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0);
+ }
+ else
+ {
+ //SH-632: always add 1 to desired amount to avoid decimating below desired amount
+ glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1);
+ }
+
+ stop_gloderror();
+ glodAdaptGroup(mGroup);
+ stop_gloderror();
+
+ for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
+ {
+ LLModel* base = mBaseModel[mdl_idx];
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+
+ std::string name = base->mLabel;
+
+ switch (lod)
+ {
+ case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
+ case LLModel::LOD_LOW: name += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ mModel[lod][mdl_idx]->mLabel = name;
+ mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID;
+
+ GLint* sizes = new GLint[patch_count * 2];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+
+ LLModel* target_model = mModel[lod][mdl_idx];
+
+ for (GLint i = 0; i < patch_count; ++i)
+ {
+ type_mask = mVertexBuffer[5][base][i]->getTypeMask();
+
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+ if (sizes[i * 2 + 1] > 0 && sizes[i * 2] > 0)
+ {
+ if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true))
+ {
+ // Todo: find a way to stop preview in this case instead of crashing
+ LL_ERRS() << "Failed buffer allocation during preview LOD generation."
+ << " Vertices: " << sizes[i * 2 + 1]
+ << " Indices: " << sizes[i * 2] << LL_ENDL;
+ }
+ buff->setBuffer(type_mask);
+ glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ {
+ // This face was eliminated or we failed to allocate buffer,
+ // attempt to create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ memset((U8*)buff->getMappedData(), 0, buff->getSize());
+ memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ }
+
+ buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ buff->getVertexStrider(pos);
+ if (type_mask & LLVertexBuffer::MAP_NORMAL)
+ {
+ buff->getNormalStrider(norm);
+ }
+ if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ buff->getTexCoord0Strider(tc);
+ }
+
+ buff->getIndexStrider(index);
+
+ target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+ actual_tris += buff->getNumIndices() / 3;
+ actual_verts += buff->getNumVerts();
+ ++submeshes;
+
+ if (!validate_face(target_model->getVolumeFace(names[i])))
+ {
+ LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL;
+ }
+ }
+
+ //blind copy skin weights and just take closest skin weight to point on
+ //decimated mesh for now (auto-generating LODs with skin weights is still a bit
+ //of an open problem).
+ target_model->mPosition = base->mPosition;
+ target_model->mSkinWeights = base->mSkinWeights;
+ target_model->mSkinInfo = base->mSkinInfo;
+ //copy material list
+ target_model->mMaterialList = base->mMaterialList;
+
+ if (!validate_model(target_model))
+ {
+ LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL;
+ }
+
+ delete[] sizes;
+ delete[] names;
+ }
+
+ //rebuild scene based on mBaseScene
+ mScene[lod].clear();
+ mScene[lod] = mBaseScene;
+
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mBaseModel[i];
+ LLModel* target = mModel[lod][i];
+ if (target)
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+ {
+ for (U32 j = 0; j < iter->second.size(); ++j)
+ {
+ if (iter->second[j].mModel == mdl)
+ {
+ iter->second[j].mModel = target;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ mResourceCost = calcResourceCost();
+
+ LLVertexBuffer::unbind();
+ LLGLSLShader::sNoFixedFunction = no_ff;
+ if (shader)
+ {
+ shader->bind();
+ }
+}
+
+void LLModelPreview::updateStatusMessages()
+{
+ // bit mask values for physics errors. used to prevent overwrite of single line status
+ // TODO: use this to provied multiline status
+ enum PhysicsError
+ {
+ NONE = 0,
+ NOHAVOK = 1,
+ DEGENERATE = 2,
+ TOOMANYHULLS = 4,
+ TOOMANYVERTSINHULL = 8
+ };
+
+ assert_main_thread();
+
+ U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap
+ //triangle/vertex/submesh count for each mesh asset for each lod
+ std::vector<S32> tris[LLModel::NUM_LODS];
+ std::vector<S32> verts[LLModel::NUM_LODS];
+ std::vector<S32> submeshes[LLModel::NUM_LODS];
+
+ //total triangle/vertex/submesh count for each lod
+ S32 total_tris[LLModel::NUM_LODS];
+ S32 total_verts[LLModel::NUM_LODS];
+ S32 total_submeshes[LLModel::NUM_LODS];
+
+ for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++)
+ {
+ total_tris[i] = 0;
+ total_verts[i] = 0;
+ total_submeshes[i] = 0;
+ }
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH];
+ if (!model_high_lod)
+ {
+ setLoadState(LLModelLoader::ERROR_MATERIALS);
+ mFMP->childDisable("calculate_btn");
+ continue;
+ }
+
+ for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++)
+ {
+ LLModel* lod_model = instance.mLOD[i];
+ if (!lod_model)
+ {
+ setLoadState(LLModelLoader::ERROR_MATERIALS);
+ mFMP->childDisable("calculate_btn");
+ }
+ else
+ {
+ //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = lod_model->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = lod_model->getVolumeFace(j);
+ cur_tris += face.mNumIndices / 3;
+ cur_verts += face.mNumVertices;
+ }
+
+ std::string instance_name = instance.mLabel;
+
+ if (mImporterDebug)
+ {
+ // Useful for debugging generalized complaints below about total submeshes which don't have enough
+ // context to address exactly what needs to be fixed to move towards compliance with the rules.
+ //
+ std::ostringstream out;
+ out << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+
+ out.str("");
+ out << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+
+ out.str("");
+ out << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes;
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+
+ out.str("");
+ LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin();
+ while (mat_iter != lod_model->mMaterialList.end())
+ {
+ out << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter);
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ out.str("");
+ mat_iter++;
+ }
+ }
+
+ //add this model to the lod total
+ total_tris[i] += cur_tris;
+ total_verts[i] += cur_verts;
+ total_submeshes[i] += cur_submeshes;
+
+ //store this model's counts to asset data
+ tris[i].push_back(cur_tris);
+ verts[i].push_back(cur_verts);
+ submeshes[i].push_back(cur_submeshes);
+ }
+ }
+ }
+
+ if (mMaxTriangleLimit == 0)
+ {
+ mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
+ }
+
+ mHasDegenerate = false;
+ {//check for degenerate triangles in physics mesh
+ U32 lod = LLModel::LOD_PHYSICS;
+ const LLVector4a scale(0.5f);
+ for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)
+ { //for each model in the lod
+ if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
+ { //no decomp exists
+ S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+ for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate;)
+ {
+ U16 index_a = face.mIndices[k + 0];
+ U16 index_b = face.mIndices[k + 1];
+ U16 index_c = face.mIndices[k + 2];
+
+ if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
+ {
+ LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
+ }
+ else
+ {
+ LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ mHasDegenerate = true;
+ }
+ }
+ k += 3;
+ }
+ }
+ }
+ }
+ }
+
+ // flag degenerates here rather than deferring to a MAV error later
+ mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
+ auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ degenerateIcon->setVisible(mHasDegenerate);
+ if (mHasDegenerate)
+ {
+ has_physics_error |= PhysicsError::DEGENERATE;
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
+ degenerateIcon->setImage(img);
+ }
+
+ mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
+
+ std::string mesh_status_na = mFMP->getString("mesh_status_na");
+
+ S32 upload_status[LLModel::LOD_HIGH + 1];
+
+ mModelNoErrors = true;
+
+ const U32 lod_high = LLModel::LOD_HIGH;
+ U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]);
+
+ for (S32 lod = 0; lod <= lod_high; ++lod)
+ {
+ upload_status[lod] = 0;
+
+ std::string message = "mesh_status_good";
+
+ if (total_tris[lod] > 0)
+ {
+ mFMP->childSetValue(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
+ mFMP->childSetValue(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
+ }
+ else
+ {
+ if (lod == lod_high)
+ {
+ upload_status[lod] = 2;
+ message = "mesh_status_missing_lod";
+ }
+ else
+ {
+ for (S32 i = lod - 1; i >= 0; --i)
+ {
+ if (total_tris[i] > 0)
+ {
+ upload_status[lod] = 2;
+ message = "mesh_status_missing_lod";
+ }
+ }
+ }
+
+ mFMP->childSetValue(lod_triangles_name[lod], mesh_status_na);
+ mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na);
+ }
+
+ if (lod != lod_high)
+ {
+ if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
+ { //number of submeshes is different
+ message = "mesh_status_submesh_mismatch";
+ upload_status[lod] = 2;
+ }
+ else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count)
+ {//number of submodels is different, not all faces are matched correctly.
+ message = "mesh_status_submesh_mismatch";
+ upload_status[lod] = 2;
+ // Note: Submodels in instance were loaded from higher LOD and as result face count
+ // returns same value and total_submeshes[lod] is identical to high_lod one.
+ }
+ else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
+ { //number of meshes is different
+ message = "mesh_status_mesh_mismatch";
+ upload_status[lod] = 2;
+ }
+ else if (!verts[lod].empty())
+ {
+ S32 sum_verts_higher_lod = 0;
+ S32 sum_verts_this_lod = 0;
+ for (U32 i = 0; i < verts[lod].size(); ++i)
+ {
+ sum_verts_higher_lod += ((i < verts[lod + 1].size()) ? verts[lod + 1][i] : 0);
+ sum_verts_this_lod += verts[lod][i];
+ }
+
+ if ((sum_verts_higher_lod > 0) &&
+ (sum_verts_this_lod > sum_verts_higher_lod))
+ {
+ //too many vertices in this lod
+ message = "mesh_status_too_many_vertices";
+ upload_status[lod] = 1;
+ }
+ }
+ }
+
+ LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
+ LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
+ icon->setVisible(true);
+ icon->setImage(img);
+
+ if (upload_status[lod] >= 2)
+ {
+ mModelNoErrors = false;
+ }
+
+ if (lod == mPreviewLOD)
+ {
+ mFMP->childSetValue("lod_status_message_text", mFMP->getString(message));
+ icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
+ icon->setImage(img);
+ }
+
+ updateLodControls(lod);
+ }
+
+
+ //warn if hulls have more than 256 points in them
+ BOOL physExceededVertexLimit = FALSE;
+ for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i];
+
+ if (mdl)
+ {
+ for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j)
+ {
+ if (mdl->mPhysics.mHull[j].size() > 256)
+ {
+ physExceededVertexLimit = TRUE;
+ LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (physExceededVertexLimit)
+ {
+ has_physics_error |= PhysicsError::TOOMANYVERTSINHULL;
+ }
+
+ if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
+ mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
+ LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ physStatusIcon->setVisible(physExceededVertexLimit);
+ if (physExceededVertexLimit)
+ {
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
+ physStatusIcon->setImage(img);
+ }
+ }
+
+ if (getLoadState() >= LLModelLoader::ERROR_PARSING)
+ {
+ mModelNoErrors = false;
+ LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL;
+ }
+
+ bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
+
+ if (uploadingSkin)
+ {
+ if (uploadingJointPositions && !isRigValidForJointPositionUpload())
+ {
+ mModelNoErrors = false;
+ LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL;
+ }
+ }
+
+ if (mModelNoErrors && mModelLoader)
+ {
+ if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
+ {
+ // Some textures are still loading, prevent upload until they are done
+ mModelNoErrors = false;
+ }
+ }
+
+ if (!mModelNoErrors || mHasDegenerate)
+ {
+ mFMP->childDisable("ok_btn");
+ mFMP->childDisable("calculate_btn");
+ }
+ else
+ {
+ mFMP->childEnable("ok_btn");
+ mFMP->childEnable("calculate_btn");
+ }
+
+ if (mModelNoErrors && mLodsWithParsingError.empty())
+ {
+ mFMP->childEnable("calculate_btn");
+ }
+ else
+ {
+ mFMP->childDisable("calculate_btn");
+ }
+
+ //add up physics triangles etc
+ S32 phys_tris = 0;
+ S32 phys_hulls = 0;
+ S32 phys_points = 0;
+
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
+ {
+ LLModel* model = instance->mModel;
+ if (model)
+ {
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
+
+ if (!decomp.empty())
+ {
+ phys_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ phys_points += decomp[i].size();
+ }
+ }
+ else
+ { //choose physics shape OR decomposition, can't use both
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ phys_tris += face.mNumIndices / 3;
+ }
+ }
+ }
+ }
+ }
+
+ if (phys_tris > 0)
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
+ }
+
+ if (phys_hulls > 0)
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
+ mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
+ mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
+ }
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (fmp)
+ {
+ if (phys_tris > 0 || phys_hulls > 0)
+ {
+ if (!fmp->isViewOptionEnabled("show_physics"))
+ {
+ fmp->enableViewOption("show_physics");
+ mViewOption["show_physics"] = true;
+ fmp->childSetValue("show_physics", true);
+ }
+ }
+ else
+ {
+ fmp->disableViewOption("show_physics");
+ mViewOption["show_physics"] = false;
+ fmp->childSetValue("show_physics", false);
+
+ }
+
+ //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
+
+ //fmp->childSetEnabled("physics_optimize", !use_hull);
+
+ bool enable = (phys_tris > 0 || phys_hulls > 0) && fmp->mCurRequest.empty();
+ //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
+
+ //enable/disable "analysis" UI
+ LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
+ LLView* child = panel->getFirstChild();
+ while (child)
+ {
+ child->setEnabled(enable);
+ child = panel->findNextSibling(child);
+ }
+
+ enable = phys_hulls > 0 && fmp->mCurRequest.empty();
+ //enable/disable "simplification" UI
+ panel = fmp->getChild<LLPanel>("physics simplification");
+ child = panel->getFirstChild();
+ while (child)
+ {
+ child->setEnabled(enable);
+ child = panel->findNextSibling(child);
+ }
+
+ if (fmp->mCurRequest.empty())
+ {
+ fmp->childSetVisible("Simplify", true);
+ fmp->childSetVisible("simplify_cancel", false);
+ fmp->childSetVisible("Decompose", true);
+ fmp->childSetVisible("decompose_cancel", false);
+
+ if (phys_hulls > 0)
+ {
+ fmp->childEnable("Simplify");
+ }
+
+ if (phys_tris || phys_hulls > 0)
+ {
+ fmp->childEnable("Decompose");
+ }
+ }
+ else
+ {
+ fmp->childEnable("simplify_cancel");
+ fmp->childEnable("decompose_cancel");
+ }
+ }
+
+
+ LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo");
+ S32 which_mode = 0;
+ S32 file_mode = 1;
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ file_mode = iface->getItemCount() - 1;
+ }
+
+ if (which_mode == file_mode)
+ {
+ mFMP->childEnable("physics_file");
+ mFMP->childEnable("physics_browse");
+ }
+ else
+ {
+ mFMP->childDisable("physics_file");
+ mFMP->childDisable("physics_browse");
+ }
+
+ LLSpinCtrl* crease = mFMP->getChild<LLSpinCtrl>("crease_angle");
+
+ if (mRequestedCreaseAngle[mPreviewLOD] == -1.f)
+ {
+ mFMP->childSetColor("crease_label", LLColor4::grey);
+ crease->forceSetValue(75.f);
+ }
+ else
+ {
+ mFMP->childSetColor("crease_label", LLColor4::white);
+ crease->forceSetValue(mRequestedCreaseAngle[mPreviewLOD]);
+ }
+
+ mModelUpdatedSignal(true);
+
+}
+
+void LLModelPreview::updateLodControls(S32 lod)
+{
+ if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::LOD_HIGH)
+ {
+ std::ostringstream out;
+ out << "Invalid level of detail: " << lod;
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ assert(lod >= LLModel::LOD_IMPOSTOR && lod <= LLModel::LOD_HIGH);
+ return;
+ }
+
+ const char* lod_controls[] =
+ {
+ "lod_mode_",
+ "lod_triangle_limit_",
+ "lod_error_threshold_"
+ };
+ const U32 num_lod_controls = sizeof(lod_controls) / sizeof(char*);
+
+ const char* file_controls[] =
+ {
+ "lod_browse_",
+ "lod_file_",
+ };
+ const U32 num_file_controls = sizeof(file_controls) / sizeof(char*);
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (!fmp) return;
+
+ LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[lod]);
+ if (!lod_combo) return;
+
+ S32 lod_mode = lod_combo->getCurrentIndex();
+ if (lod_mode == LOD_FROM_FILE) // LoD from file
+ {
+ fmp->mLODMode[lod] = 0;
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->childSetVisible(file_controls[i] + lod_name[lod], true);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false);
+ }
+ }
+ else if (lod_mode == USE_LOD_ABOVE) // use LoD above
+ {
+ fmp->mLODMode[lod] = 2;
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->childSetVisible(file_controls[i] + lod_name[lod], false);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false);
+ }
+
+ if (lod < LLModel::LOD_HIGH)
+ {
+ mModel[lod] = mModel[lod + 1];
+ mScene[lod] = mScene[lod + 1];
+ mVertexBuffer[lod].clear();
+
+ // Also update lower LoD
+ if (lod > LLModel::LOD_IMPOSTOR)
+ {
+ updateLodControls(lod - 1);
+ }
+ }
+ }
+ else // auto generate, the default case for all LoDs except High
+ {
+ fmp->mLODMode[lod] = 1;
+
+ //don't actually regenerate lod when refreshing UI
+ mLODFrozen = true;
+
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->getChildView(file_controls[i] + lod_name[lod])->setVisible(false);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->getChildView(lod_controls[i] + lod_name[lod])->setVisible(true);
+ }
+
+
+ LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]);
+ LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]);
+
+ limit->setMaxValue(mMaxTriangleLimit);
+ limit->forceSetValue(mRequestedTriangleCount[lod]);
+
+ threshold->forceSetValue(mRequestedErrorThreshold[lod]);
+
+ mFMP->getChild<LLComboBox>("lod_mode_" + lod_name[lod])->selectNthItem(mRequestedLoDMode[lod]);
+
+ if (mRequestedLoDMode[lod] == 0)
+ {
+ limit->setVisible(true);
+ threshold->setVisible(false);
+
+ limit->setMaxValue(mMaxTriangleLimit);
+ limit->setIncrement(mMaxTriangleLimit / 32);
+ }
+ else
+ {
+ limit->setVisible(false);
+ threshold->setVisible(true);
+ }
+
+ mLODFrozen = false;
+ }
+}
+
+void LLModelPreview::setPreviewTarget(F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+void LLModelPreview::clearBuffers()
+{
+ for (U32 i = 0; i < 6; i++)
+ {
+ mVertexBuffer[i].clear();
+ }
+}
+
+void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
+{
+ U32 tri_count = 0;
+ U32 vertex_count = 0;
+ U32 mesh_count = 0;
+
+
+ LLModelLoader::model_list* model = NULL;
+
+ if (lod < 0 || lod > 4)
+ {
+ model = &mBaseModel;
+ lod = 5;
+ }
+ else
+ {
+ model = &(mModel[lod]);
+ }
+
+ if (!mVertexBuffer[lod].empty())
+ {
+ mVertexBuffer[lod].clear();
+ }
+
+ mVertexBuffer[lod].clear();
+
+ LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
+
+ for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ if (!mdl)
+ {
+ continue;
+ }
+
+ LLModel* base_mdl = *base_iter;
+ base_iter++;
+
+ S32 num_faces = mdl->getNumVolumeFaces();
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ const LLVolumeFace &vf = mdl->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || !num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb = NULL;
+
+ bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ if (skinned)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ vb = new LLVertexBuffer(mask, 0);
+
+ if (!vb->allocateBuffer(num_vertices, num_indices, TRUE))
+ {
+ // We are likely to crash due this failure, if this happens, find a way to gracefully stop preview
+ std::ostringstream out;
+ out << "Failed to allocate Vertex Buffer for model preview ";
+ out << num_vertices << " vertices and ";
+ out << num_indices << " indices";
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, true);
+ }
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+ LLStrider<LLVector4> weights_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getIndexStrider(index_strider);
+
+ if (skinned)
+ {
+ vb->getWeight4Strider(weights_strider);
+ }
+
+ LLVector4a::memcpyNonAliased16((F32*)vertex_strider.get(), (F32*)vf.mPositions, num_vertices * 4 * sizeof(F32));
+
+ if (vf.mTexCoords)
+ {
+ vb->getTexCoord0Strider(tc_strider);
+ S32 tex_size = (num_vertices * 2 * sizeof(F32) + 0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*)tc_strider.get(), (F32*)vf.mTexCoords, tex_size);
+ }
+
+ if (vf.mNormals)
+ {
+ vb->getNormalStrider(normal_strider);
+ LLVector4a::memcpyNonAliased16((F32*)normal_strider.get(), (F32*)vf.mNormals, num_vertices * 4 * sizeof(F32));
+ }
+
+ if (skinned)
+ {
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ //find closest weight to vf.mVertices[i].mPosition
+ LLVector3 pos(vf.mPositions[i].getF32ptr());
+
+ const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+ llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this
+
+ LLVector4 w(0, 0, 0, 0);
+
+ for (U32 i = 0; i < weight_list.size(); ++i)
+ {
+ F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f);
+ F32 joint = (F32)weight_list[i].mJointIdx;
+ w.mV[i] = joint + wght;
+ llassert(w.mV[i] - (S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values
+ //should not cause floating point precision issues.
+ }
+
+ *(weights_strider++) = w;
+ }
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer[lod][mdl].push_back(vb);
+
+ vertex_count += num_vertices;
+ tri_count += num_indices / 3;
+ ++mesh_count;
+
+ }
+ }
+}
+
+void LLModelPreview::update()
+{
+ if (mGenLOD)
+ {
+ bool subscribe_for_generation = mLodsQuery.empty();
+ mGenLOD = false;
+ mDirty = true;
+ mLodsQuery.clear();
+
+ for (S32 lod = LLModel::LOD_HIGH; lod >= 0; --lod)
+ {
+ // adding all lods into query for generation
+ mLodsQuery.push_back(lod);
+ }
+
+ if (subscribe_for_generation)
+ {
+ doOnIdleRepeating(lodQueryCallback);
+ }
+ }
+
+ if (mDirty && mLodsQuery.empty())
+ {
+ mDirty = false;
+ mResourceCost = calcResourceCost();
+ refresh();
+ updateStatusMessages();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// createPreviewAvatar
+//-----------------------------------------------------------------------------
+void LLModelPreview::createPreviewAvatar(void)
+{
+ mPreviewAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
+ if (mPreviewAvatar)
+ {
+ mPreviewAvatar->createDrawable(&gPipeline);
+ mPreviewAvatar->mSpecialRenderMode = 1;
+ mPreviewAvatar->startMotion(ANIM_AGENT_STAND);
+ mPreviewAvatar->hideSkirt();
+ }
+ else
+ {
+ LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL;
+ }
+}
+
+//static
+U32 LLModelPreview::countRootModels(LLModelLoader::model_list models)
+{
+ U32 root_models = 0;
+ model_list::iterator model_iter = models.begin();
+ while (model_iter != models.end())
+ {
+ LLModel* mdl = *model_iter;
+ if (mdl && mdl->mSubmodelID == 0)
+ {
+ root_models++;
+ }
+ model_iter++;
+ }
+ return root_models;
+}
+
+void LLModelPreview::loadedCallback(
+ LLModelLoader::scene& scene,
+ LLModelLoader::model_list& model_list,
+ S32 lod,
+ void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview && !LLModelPreview::sIgnoreLoadedCallback)
+ {
+ // Load loader's warnings into floater's log tab
+ const LLSD out = pPreview->mModelLoader->logOut();
+ LLSD::array_const_iterator iter_out = out.beginArray();
+ LLSD::array_const_iterator end_out = out.endArray();
+ for (; iter_out != end_out; ++iter_out)
+ {
+ if (iter_out->has("Message"))
+ {
+ LLFloaterModelPreview::addStringToLog(iter_out->get("Message"), *iter_out, true, pPreview->mModelLoader->mLod);
+ }
+ }
+ pPreview->mModelLoader->clearLog();
+ pPreview->loadModelCallback(lod); // removes mModelLoader in some cases
+ }
+
+}
+
+void LLModelPreview::stateChangedCallback(U32 state, void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview)
+ {
+ pPreview->setLoadState(state);
+ }
+}
+
+LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview)
+ {
+ return pPreview->getPreviewAvatar()->getJoint(str);
+ }
+ return NULL;
+}
+
+U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque)
+{
+ (void)opaque;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >;
+ LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData));
+
+ tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
+ tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE);
+ tex->forceToSaveRawImage(0, F32_MAX);
+ material.setDiffuseMap(tex->getID()); // record tex ID
+ return 1;
+ }
+
+ material.mOpaqueData = NULL;
+ return 0;
+}
+
+void LLModelPreview::addEmptyFace(LLModel* pTarget)
+{
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+ buff->allocateBuffer(1, 3, true);
+ memset((U8*)buff->getMappedData(), 0, buff->getSize());
+ memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
+
+ buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ buff->getVertexStrider(pos);
+
+ if (type_mask & LLVertexBuffer::MAP_NORMAL)
+ {
+ buff->getNormalStrider(norm);
+ }
+ if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ buff->getTexCoord0Strider(tc);
+ }
+
+ buff->getIndexStrider(index);
+
+ //resize face array
+ int faceCnt = pTarget->getNumVolumeFaces();
+ pTarget->setNumVolumeFaces(faceCnt + 1);
+ pTarget->setVolumeFaceData(faceCnt + 1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+// Todo: we shouldn't be setting all those UI elements on render.
+// Note: Render happens each frame with skinned avatars
+BOOL LLModelPreview::render()
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+ mNeedsUpdate = FALSE;
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ bool edges = mViewOption["show_edges"];
+ bool joint_overrides = mViewOption["show_joint_overrides"];
+ bool joint_positions = mViewOption["show_joint_positions"];
+ bool skin_weight = mViewOption["show_skin_weight"];
+ bool textures = mViewOption["show_textures"];
+ bool physics = mViewOption["show_physics"];
+
+ // Extra configurability, to be exposed later as controls?
+ static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
+ static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
+ static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
+ static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor");
+ static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth");
+ static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor");
+ static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor");
+ static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth");
+ static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor");
+ static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
+ static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
+ static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
+
+ S32 width = getWidth();
+ S32 height = getHeight();
+
+ LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
+ LLGLDisable fog(GL_FOG);
+
+ {
+ if (use_shaders)
+ {
+ gUIProgram.bind();
+ }
+ //clear background to grey
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
+ gl_rect_2d_simple(width, height);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ if (use_shaders)
+ {
+ gUIProgram.unbind();
+ }
+ }
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+
+ bool has_skin_weights = false;
+ bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+
+ if (upload_joints != mLastJointUpdate)
+ {
+ mLastJointUpdate = upload_joints;
+ }
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+ model->mPelvisOffset = mPelvisZOffset;
+ if (!model->mSkinWeights.empty())
+ {
+ has_skin_weights = true;
+ }
+ }
+ }
+
+ if (has_skin_weights && lodsReady())
+ { //model has skin weights, enable view options for skin weights and joint positions
+ U32 flags = getLegacyRigFlags();
+ if (fmp)
+ {
+ if (flags == LEGACY_RIG_OK)
+ {
+ fmp->enableViewOption("show_skin_weight");
+ fmp->setViewOptionEnabled("show_joint_overrides", skin_weight);
+ fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
+ mFMP->childEnable("upload_skin");
+ mFMP->childSetValue("show_skin_weight", skin_weight);
+ }
+ else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0)
+ {
+ mFMP->childSetVisible("skin_too_many_joints", true);
+ }
+ else if ((flags & LEGACY_RIG_FLAG_UNKNOWN_JOINT) > 0)
+ {
+ mFMP->childSetVisible("skin_unknown_joint", true);
+ }
+ }
+ }
+ else
+ {
+ mFMP->childDisable("upload_skin");
+ if (fmp)
+ {
+ mViewOption["show_skin_weight"] = false;
+ fmp->disableViewOption("show_skin_weight");
+ fmp->disableViewOption("show_joint_overrides");
+ fmp->disableViewOption("show_joint_positions");
+
+ skin_weight = false;
+ mFMP->childSetValue("show_skin_weight", false);
+ fmp->setViewOptionEnabled("show_skin_weight", skin_weight);
+ }
+ }
+
+ if (upload_skin && !has_skin_weights)
+ { //can't upload skin weights if model has no skin weights
+ mFMP->childSetValue("upload_skin", false);
+ upload_skin = false;
+ }
+
+ if (!upload_skin && upload_joints)
+ { //can't upload joints if not uploading skin weights
+ mFMP->childSetValue("upload_joints", false);
+ upload_joints = false;
+ }
+
+ if (upload_skin && upload_joints)
+ {
+ mFMP->childEnable("lock_scale_if_joint_position");
+ if (fmp)
+ {
+ fmp->updateAvatarTab();
+ }
+ }
+ else
+ {
+ mFMP->childDisable("lock_scale_if_joint_position");
+ mFMP->childSetValue("lock_scale_if_joint_position", false);
+ if (fmp)
+ {
+ fmp->clearAvatarTab();
+ }
+ }
+
+ //Only enable joint offsets if it passed the earlier critiquing
+ if (isRigValidForJointPositionUpload())
+ {
+ mFMP->childSetEnabled("upload_joints", upload_skin);
+ }
+
+ F32 explode = mFMP->childGetValue("physics_explode").asReal();
+
+ LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
+
+ LLRect preview_rect;
+
+ preview_rect = mFMP->getChildView("preview_panel")->getRect();
+
+ F32 aspect = (F32)preview_rect.getWidth() / preview_rect.getHeight();
+
+ LLViewerCamera::getInstance()->setAspect(aspect);
+
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+
+ LLVector3 offset = mCameraOffset;
+ LLVector3 target_pos = mPreviewTarget + offset;
+
+ F32 z_near = 0.001f;
+ F32 z_far = mCameraDistance*10.0f + mPreviewScale.magVec() + mCameraOffset.magVec();
+
+ if (skin_weight)
+ {
+ target_pos = getPreviewAvatar()->getPositionAgent() + offset;
+ z_near = 0.01f;
+ z_far = 1024.f;
+
+ //render avatar previews every frame
+ refresh();
+ }
+
+ if (use_shaders)
+ {
+ gObjectPreviewProgram.bind();
+ }
+
+ gGL.loadIdentity();
+ gPipeline.enableLightsPreview();
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+
+ z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f);
+
+ LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+ gGL.color4fv(edge_col().mV);
+
+ const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ LLGLEnable normalize(GL_NORMALIZE);
+
+ if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+ {
+ genBuffers(-1, skin_weight);
+ //genBuffers(3);
+ //genLODs();
+ }
+
+ if (!mModel[mPreviewLOD].empty())
+ {
+ mFMP->childEnable("reset_btn");
+
+ bool regen = mVertexBuffer[mPreviewLOD].empty();
+ if (!regen)
+ {
+ const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
+ if (!vb_vec.empty())
+ {
+ const LLVertexBuffer* buff = vb_vec[0];
+ regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
+ }
+ else
+ {
+ LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL;
+ regen = TRUE;
+ }
+ }
+
+ if (regen)
+ {
+ genBuffers(mPreviewLOD, skin_weight);
+ }
+
+ if (!skin_weight)
+ {
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[mPreviewLOD];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
+
+
+ U32 num_models = mVertexBuffer[mPreviewLOD][model].size();
+ for (U32 i = 0; i < num_models; ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+
+ if (textures)
+ {
+ int materialCnt = instance.mModel->mMaterialList.size();
+ if (i < materialCnt)
+ {
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
+
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
+
+ // Find the tex for this material, bind it, and add it to our set
+ //
+ LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
+ if (tex)
+ {
+ mTextureSet.insert(tex);
+ }
+ }
+ }
+ else
+ {
+ gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
+ }
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
+ if (edges)
+ {
+ glLineWidth(edge_width);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ gGL.popMatrix();
+ }
+
+ if (physics)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ for (U32 pass = 0; pass < 2; pass++)
+ {
+ if (pass == 0)
+ { //depth only pass
+ gGL.setColorMask(false, false);
+ }
+ else
+ {
+ gGL.setColorMask(true, true);
+ }
+
+ //enable alpha blending on second pass but not first pass
+ LLGLState blend(GL_BLEND, pass);
+
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
+
+
+ bool render_mesh = true;
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (!physics.mHull.empty())
+ {
+ render_mesh = false;
+
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
+
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ {
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
+
+ LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
+ offset *= explode;
+
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
+
+ static std::vector<LLColor4U> hull_colors;
+
+ if (i + 1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128));
+ }
+
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
+ }
+ }
+ }
+ }
+
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+
+ U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ if (pass > 0){
+ for (U32 i = 0; i < num_models; ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor4fv(phys_fill_col().mV);
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+
+ gGL.diffuseColor4fv(phys_edge_col().mV);
+ glLineWidth(phys_edge_width);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+ gGL.popMatrix();
+ }
+
+ // only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
+ if (pass > 0 && mHasDegenerate)
+ {
+ glLineWidth(deg_edge_width);
+ glPointSize(deg_point_size);
+ gPipeline.enableLightsFullbright();
+ //show degenerate triangles
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ LLGLDisable cull(GL_CULL_FACE);
+ gGL.diffuseColor4f(1.f, 0.f, 0.f, 1.f);
+ const LLVector4a scale(0.5f);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
+
+
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (physics.mHull.empty())
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+
+ U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ for (U32 v = 0; v < num_models; ++v)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
+ if (buffer->getNumVerts() < 3)continue;
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+
+ LLStrider<LLVector3> pos_strider;
+ buffer->getVertexStrider(pos_strider, 0);
+ LLVector4a* pos = (LLVector4a*)pos_strider.get();
+
+ LLStrider<U16> idx;
+ buffer->getIndexStrider(idx, 0);
+
+ LLVector4a v1, v2, v3;
+ for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
+ {
+ v1.setMul(pos[*idx++], scale);
+ v2.setMul(pos[*idx++], scale);
+ v3.setMul(pos[*idx++], scale);
+
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor3fv(deg_edge_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.diffuseColor3fv(deg_fill_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ }
+ }
+ }
+ }
+ }
+
+ gGL.popMatrix();
+ }
+ glLineWidth(1.f);
+ glPointSize(1.f);
+ gPipeline.enableLightsPreview();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+ }
+ }
+ }
+ else
+ {
+ target_pos = getPreviewAvatar()->getPositionAgent();
+ getPreviewAvatar()->clearAttachmentOverrides(); // removes pelvis fixup
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id);
+ bool pelvis_recalc = false;
+
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+
+ if (!model->mSkinWeights.empty())
+ {
+ const LLMeshSkinInfo *skin = &model->mSkinInfo;
+ LLSkinningUtil::initJointNums(&model->mSkinInfo, getPreviewAvatar());// inits skin->mJointNums if nessesary
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+
+ if (joint_overrides && skin->mAlternateBindMatrix.size() > 0)
+ {
+ // mesh_id is used to determine which mesh gets to
+ // set the joint offset, in the event of a conflict. Since
+ // we don't know the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same priority as
+ // in the uploaded model. If the file contains multiple
+ // meshes with conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ for (U32 j = 0; j < count; ++j)
+ {
+ LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]);
+ if (joint)
+ {
+ const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation();
+ if (joint->aboveJointPosThreshold(jointPos))
+ {
+ bool override_changed;
+ joint->addAttachmentPosOverride(jointPos, fake_mesh_id, "model", override_changed);
+
+ if (override_changed)
+ {
+ //If joint is a pelvis then handle old/new pelvis to foot values
+ if (joint->getName() == "mPelvis")// or skin->mJointNames[j]
+ {
+ pelvis_recalc = true;
+ }
+ }
+ if (skin->mLockScaleIfJointPosition)
+ {
+ // Note that unlike positions, there's no threshold check here,
+ // just a lock at the default value.
+ joint->addAttachmentScaleOverride(joint->getDefaultScale(), fake_mesh_id, "model");
+ }
+ }
+ }
+ }
+ }
+
+ for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ const LLVolumeFace& face = model->getVolumeFace(i);
+
+ LLStrider<LLVector3> position;
+ buffer->getVertexStrider(position);
+
+ LLStrider<LLVector4> weight;
+ buffer->getWeight4Strider(weight);
+
+ //quick 'n dirty software vertex skinning
+
+ //build matrix palette
+
+ LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
+ LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count,
+ skin, getPreviewAvatar());
+
+ LLMatrix4a bind_shape_matrix;
+ bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ U32 max_joints = LLSkinningUtil::getMaxJointCount();
+ for (U32 j = 0; j < buffer->getNumVerts(); ++j)
+ {
+ LLMatrix4a final_mat;
+ F32 *wptr = weight[j].mV;
+ LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
+
+ //VECTORIZE THIS
+ LLVector4a& v = face.mPositions[j];
+
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+
+ position[j][0] = dst[0];
+ position[j][1] = dst[1];
+ position[j][2] = dst[2];
+ }
+
+ llassert(model->mMaterialList.size() > i);
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Find the tex for this material, bind it, and add it to our set
+ //
+ LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
+ if (tex)
+ {
+ mTextureSet.insert(tex);
+ }
+
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+
+ if (edges)
+ {
+ gGL.diffuseColor4fv(edge_col().mV);
+ glLineWidth(edge_width);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+ }
+ }
+
+ if (joint_positions)
+ {
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ gDebugProgram.bind();
+ }
+ getPreviewAvatar()->renderCollisionVolumes();
+ if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mAvatarTabIndex)
+ {
+ getPreviewAvatar()->renderBones(fmp->mSelectedJointName);
+ }
+ else
+ {
+ getPreviewAvatar()->renderBones();
+ }
+ if (shader)
+ {
+ shader->bind();
+ }
+ }
+
+ if (pelvis_recalc)
+ {
+ // size/scale recalculation
+ getPreviewAvatar()->postPelvisSetRecalc();
+ }
+ }
+ }
+
+ if (use_shaders)
+ {
+ gObjectPreviewProgram.unbind();
+ }
+
+ gGL.popMatrix();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLModelPreview::refresh()
+{
+ mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLModelPreview::zoom(F32 zoom_amt)
+{
+ F32 new_zoom = mCameraZoom + zoom_amt;
+ // TODO: stop clamping in render
+ static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
+ mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
+}
+
+void LLModelPreview::pan(F32 right, F32 up)
+{
+ bool skin_weight = mViewOption["show_skin_weight"];
+ F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance;
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * camera_distance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * camera_distance / mCameraZoom, -1.f, 1.f);
+}
+
+void LLModelPreview::setPreviewLOD(S32 lod)
+{
+ lod = llclamp(lod, 0, (S32)LLModel::LOD_HIGH);
+
+ if (lod != mPreviewLOD)
+ {
+ mPreviewLOD = lod;
+
+ LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
+ combo_box->setCurrentByIndex((NUM_LOD - 1) - mPreviewLOD); // combo box list of lods is in reverse order
+ mFMP->childSetValue("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]);
+
+ LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
+ LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
+
+ for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
+ {
+ const LLColor4& color = (i == lod) ? highlight_color : normal_color;
+
+ mFMP->childSetColor(lod_status_name[i], color);
+ mFMP->childSetColor(lod_label_name[i], color);
+ mFMP->childSetColor(lod_triangles_name[i], color);
+ mFMP->childSetColor(lod_vertices_name[i], color);
+ }
+
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP;
+ if (fmp)
+ {
+ // make preview repopulate tab
+ fmp->clearAvatarTab();
+ }
+ }
+ refresh();
+ updateStatusMessages();
+}
+
+//static
+void LLModelPreview::textureLoadedCallback(
+ BOOL success,
+ LLViewerFetchedTexture *src_vi,
+ LLImageRaw* src,
+ LLImageRaw* src_aux,
+ S32 discard_level,
+ BOOL final,
+ void* userdata)
+{
+ LLModelPreview* preview = (LLModelPreview*)userdata;
+ preview->refresh();
+
+ if (final && preview->mModelLoader)
+ {
+ if (preview->mModelLoader->mNumOfFetchingTextures > 0)
+ {
+ preview->mModelLoader->mNumOfFetchingTextures--;
+ }
+ }
+}
+
+// static
+bool LLModelPreview::lodQueryCallback()
+{
+ // not the best solution, but model preview belongs to floater
+ // so it is an easy way to check that preview still exists.
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (fmp && fmp->mModelPreview)
+ {
+ LLModelPreview* preview = fmp->mModelPreview;
+ if (preview->mLodsQuery.size() > 0)
+ {
+ S32 lod = preview->mLodsQuery.back();
+ preview->mLodsQuery.pop_back();
+ preview->genLODs(lod);
+
+ // return false to continue cycle
+ return false;
+ }
+ }
+ // nothing to process
+ return true;
+}
+
+void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
+{
+ if (!mLODFrozen)
+ {
+ genLODs(lod, 3, enforce_tri_limit);
+ refresh();
+ }
+}
+