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path: root/indra/newview/llmodelpreview.cpp
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Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index d61333c2cc..e04262715d 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3515,9 +3515,13 @@ bool LLModelPreview::render()
if (show_edges)
{
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
buffer->unmapBuffer();
@@ -3642,10 +3646,14 @@ bool LLModelPreview::render()
gGL.diffuseColor4fv(PREVIEW_PSYH_EDGE_COL.mV);
glLineWidth(PREVIEW_PSYH_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
buffer->unmapBuffer();
@@ -3659,7 +3667,9 @@ bool LLModelPreview::render()
if (mHasDegenerate)
{
glLineWidth(PREVIEW_DEG_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPointSize(PREVIEW_DEG_POINT_SIZE);
+#endif
gPipeline.enableLightsFullbright();
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -3729,7 +3739,9 @@ bool LLModelPreview::render()
gGL.popMatrix();
}
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
@@ -3851,9 +3863,13 @@ bool LLModelPreview::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
}