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-rw-r--r--indra/newview/llmeshrepository.h90
1 files changed, 47 insertions, 43 deletions
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 802e3e1aba..35a7314cd5 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -36,6 +36,7 @@
#define LLCONVEXDECOMPINTER_STATIC 1
#include "llconvexdecomposition.h"
+#include "lluploadfloaterobservers.h"
class LLVOVolume;
class LLMeshResponder;
@@ -91,6 +92,7 @@ public:
LLPointer<LLViewerFetchedTexture> mDiffuseMap;
std::string mDiffuseMapFilename;
std::string mDiffuseMapLabel;
+ std::string mBinding;
LLColor4 mDiffuseColor;
bool mFullbright;
@@ -119,9 +121,9 @@ public:
S32 mLocalMeshID;
LLMatrix4 mTransform;
- std::vector<LLImportMaterial> mMaterial;
+ std::map<std::string, LLImportMaterial> mMaterial;
- LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::vector<LLImportMaterial>& materials)
+ LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::map<std::string, LLImportMaterial>& materials)
: mModel(model), mLabel(label), mTransform(transform), mMaterial(materials)
{
mLocalMeshID = -1;
@@ -152,7 +154,7 @@ public:
std::string mStatusMessage;
std::vector<LLModel::PhysicsMesh> mHullMesh;
LLModel::convex_hull_decomposition mHull;
-
+
//status message callback, called from decomposition thread
virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0;
@@ -160,6 +162,17 @@ public:
virtual void completed() = 0;
virtual void setStatusMessage(const std::string& msg);
+
+ bool isValid() const {return mPositions.size() > 2 && mIndices.size() > 2 ;}
+
+ protected:
+ //internal use
+ LLVector3 mBBox[2] ;
+ F32 mTriangleAreaThreshold ;
+
+ void assignData(LLModel* mdl) ;
+ void updateTriangleAreaThreshold() ;
+ bool isValidTriangle(U16 idx1, U16 idx2, U16 idx3) ;
};
LLCondition* mSignal;
@@ -178,7 +191,7 @@ public:
static S32 llcdCallback(const char*, S32, S32);
void cancel();
- void setMeshData(LLCDMeshData& mesh);
+ void setMeshData(LLCDMeshData& mesh, bool vertex_based);
void doDecomposition();
void doDecompositionSingleHull();
@@ -218,8 +231,7 @@ public:
mesh_header_map mMeshHeader;
std::map<LLUUID, U32> mMeshHeaderSize;
- std::map<LLUUID, U32> mMeshResourceCost;
-
+
class HeaderRequest
{
public:
@@ -322,8 +334,7 @@ public:
void notifyLoadedMeshes();
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
- U32 getResourceCost(const LLUUID& mesh_params);
-
+
void loadMeshSkinInfo(const LLUUID& mesh_id);
void loadMeshDecomposition(const LLUUID& mesh_id);
void loadMeshPhysicsShape(const LLUUID& mesh_id);
@@ -345,6 +356,9 @@ public:
class LLMeshUploadThread : public LLThread
{
+private:
+ S32 mMeshUploadTimeOut ; //maximum time in seconds to execute an uploading request.
+
public:
class DecompRequest : public LLPhysicsDecomp::Request
{
@@ -374,9 +388,7 @@ public:
LLMutex* mMutex;
LLCurlRequest* mCurlRequest;
- S32 mPendingConfirmations;
S32 mPendingUploads;
- S32 mPendingCost;
LLVector3 mOrigin;
bool mFinished;
bool mUploadTextures;
@@ -385,45 +397,24 @@ public:
BOOL mDiscarded ;
LLHost mHost;
- std::string mUploadObjectAssetCapability;
- std::string mNewInventoryCapability;
- std::string mWholeModelUploadCapability;
-
- std::queue<LLMeshUploadData> mUploadQ;
- std::queue<LLMeshUploadData> mConfirmedQ;
- std::queue<LLModelInstance> mInstanceQ;
-
- std::queue<LLTextureUploadData> mTextureQ;
- std::queue<LLTextureUploadData> mConfirmedTextureQ;
-
- std::map<LLViewerFetchedTexture*, LLTextureUploadData> mTextureMap;
+ std::string mWholeModelFeeCapability;
+ std::string mWholeModelUploadURL;
LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints);
+ bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true,
+ LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
~LLMeshUploadThread();
- void uploadTexture(LLTextureUploadData& data);
- void doUploadTexture(LLTextureUploadData& data);
- void sendCostRequest(LLTextureUploadData& data);
- void priceResult(LLTextureUploadData& data, const LLSD& content);
- void onTextureUploaded(LLTextureUploadData& data);
-
- void uploadModel(LLMeshUploadData& data);
- void sendCostRequest(LLMeshUploadData& data);
- void doUploadModel(LLMeshUploadData& data);
- void onModelUploaded(LLMeshUploadData& data);
- void createObjects(LLMeshUploadData& data);
- LLSD createObject(LLModelInstance& instance);
- void priceResult(LLMeshUploadData& data, const LLSD& content);
-
bool finished() { return mFinished; }
virtual void run();
void preStart();
void discard() ;
BOOL isDiscarded();
+ void generateHulls();
+
void doWholeModelUpload();
- void doIterativeUpload();
+ void requestWholeModelFee();
void wholeModelToLLSD(LLSD& dest, bool include_textures);
@@ -431,6 +422,15 @@ public:
LLVector3& result_pos,
LLQuaternion& result_rot,
LLVector3& result_scale);
+
+ void setFeeObserverHandle(LLHandle<LLWholeModelFeeObserver> observer_handle) { mFeeObserverHandle = observer_handle; }
+ void setUploadObserverHandle(LLHandle<LLWholeModelUploadObserver> observer_handle) { mUploadObserverHandle = observer_handle; }
+
+private:
+ LLHandle<LLWholeModelFeeObserver> mFeeObserverHandle;
+ LLHandle<LLWholeModelUploadObserver> mUploadObserverHandle;
+
+ bool mDoUpload; // if FALSE only model data will be requested, otherwise the model will be uploaded
};
class LLMeshRepository
@@ -464,20 +464,23 @@ public:
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
static S32 getActualMeshLOD(LLSD& header, S32 lod);
- U32 calcResourceCost(LLSD& header);
- U32 getResourceCost(const LLUUID& mesh_params);
- const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
void buildHull(const LLVolumeParams& params, S32 detail);
void buildPhysicsMesh(LLModel::Decomposition& decomp);
+
+ bool meshUploadEnabled();
+ bool meshRezEnabled();
+
LLSD& getMeshHeader(const LLUUID& mesh_id);
void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints);
+ bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true,
+ LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
S32 getMeshSize(const LLUUID& mesh_id, S32 lod);
@@ -495,7 +498,8 @@ public:
std::vector<LLMeshRepoThread::LODRequest> mPendingRequests;
//list of mesh ids awaiting skin info
- std::set<LLUUID> mLoadingSkins;
+ typedef std::map<LLUUID, std::set<LLUUID> > skin_load_map;
+ skin_load_map mLoadingSkins;
//list of mesh ids that need to send skin info fetch requests
std::queue<LLUUID> mPendingSkinRequests;