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Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r--indra/newview/llmeshrepository.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 1f909b98dc..1e52c51b53 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1360,7 +1360,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
- LL_WARNS_ONCE(LOG_MESH) << "Failed to allocate memory for skin info, size: " << size << LL_ENDL;
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info, size: " << size << LL_ENDL;
return false;
}
LLMeshRepository::sCacheBytesRead += size;
@@ -1473,7 +1473,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
- LL_WARNS_ONCE(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL;
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL;
return false;
}
LLMeshRepository::sCacheBytesRead += size;
@@ -1575,7 +1575,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
- LL_WARNS_ONCE(LOG_MESH) << "Failed to allocate memory for physics shape, size: " << size << LL_ENDL;
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for physics shape, size: " << size << LL_ENDL;
return false;
}
file.read(buffer, size);
@@ -1770,7 +1770,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
- LL_WARNS_ONCE(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL;
+ LL_WARNS(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL;
// todo: for now it will result in indefinite constant retries, should result in timeout
// or in retry-count and disabling mesh. (but usually viewer is beyond saving at this point)
return false;