summaryrefslogtreecommitdiff
path: root/indra/newview/llmeshrepository.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/llmeshrepository.cpp858
1 files changed, 429 insertions, 429 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 55145c6ad7..6e0722bcf9 100644..100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -61,6 +61,9 @@
#include "pipeline.h"
#include "llinventorymodel.h"
#include "llfoldertype.h"
+#include "llviewerparcelmgr.h"
+
+#include "boost/lexical_cast.hpp"
#ifndef LL_WINDOWS
#include "netdb.h"
@@ -85,7 +88,14 @@ U32 LLMeshRepository::sPeakKbps = 0;
const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
-void dumpLLSDToFile(const LLSD& content, std::string filename);
+static S32 dump_num = 0;
+std::string make_dump_name(std::string prefix, S32 num)
+{
+ return prefix + boost::lexical_cast<std::string>(num) + std::string(".xml");
+
+}
+void dump_llsd_to_file(const LLSD& content, std::string filename);
+LLSD llsd_from_file(std::string filename);
std::string header_lod[] =
{
@@ -459,6 +469,55 @@ public:
};
+void log_upload_error(S32 status, const LLSD& content, std::string stage, std::string model_name)
+{
+ // Add notification popup.
+ LLSD args;
+ std::string message = content["error"]["message"];
+ std::string identifier = content["error"]["identifier"];
+ args["MESSAGE"] = message;
+ args["IDENTIFIER"] = identifier;
+ args["LABEL"] = model_name;
+ gMeshRepo.uploadError(args);
+
+ // Log details.
+ llwarns << "stage: " << stage << " http status: " << status << llendl;
+ if (content.has("error"))
+ {
+ const LLSD& err = content["error"];
+ llwarns << "err: " << err << llendl;
+ llwarns << "mesh upload failed, stage '" << stage
+ << "' error '" << err["error"].asString()
+ << "', message '" << err["message"].asString()
+ << "', id '" << err["identifier"].asString()
+ << "'" << llendl;
+ if (err.has("errors"))
+ {
+ S32 error_num = 0;
+ const LLSD& err_list = err["errors"];
+ for (LLSD::array_const_iterator it = err_list.beginArray();
+ it != err_list.endArray();
+ ++it)
+ {
+ const LLSD& err_entry = *it;
+ llwarns << "error[" << error_num << "]:" << llendl;
+ for (LLSD::map_const_iterator map_it = err_entry.beginMap();
+ map_it != err_entry.endMap();
+ ++map_it)
+ {
+ llwarns << "\t" << map_it->first << ": "
+ << map_it->second << llendl;
+ }
+ error_num++;
+ }
+ }
+ }
+ else
+ {
+ llwarns << "bad mesh, no error information available" << llendl;
+ }
+}
+
class LLModelObjectUploadResponder: public LLCurl::Responder
{
LLSD mObjectAsset;
@@ -486,40 +545,82 @@ public:
class LLWholeModelFeeResponder: public LLCurl::Responder
{
LLMeshUploadThread* mThread;
+ LLSD mModelData;
public:
- LLWholeModelFeeResponder(LLMeshUploadThread* thread):
- mThread(thread)
+ LLWholeModelFeeResponder(LLMeshUploadThread* thread, LLSD& model_data):
+ mThread(thread),
+ mModelData(model_data)
{
}
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
{
- //assert_main_thread();
+ LLSD cc = content;
+ if (gSavedSettings.getS32("MeshUploadFakeErrors")&1)
+ {
+ cc = llsd_from_file("fake_upload_error.xml");
+ }
+
llinfos << "completed" << llendl;
mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_response.xml");
-
- mThread->mWholeModelUploadURL = content["uploader"].asString();
+ dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num));
+ if (isGoodStatus(status) &&
+ cc["state"].asString() == "upload")
+ {
+ llinfos << "fee request succeeded" << llendl;
+ mThread->mWholeModelUploadURL = cc["uploader"].asString();
+ }
+ else
+ {
+ llwarns << "fee request failed" << llendl;
+ log_upload_error(status,cc,"fee",mModelData["name"]);
+ mThread->mWholeModelUploadURL = "";
+ }
}
+
};
class LLWholeModelUploadResponder: public LLCurl::Responder
{
LLMeshUploadThread* mThread;
+ LLSD mModelData;
+
public:
- LLWholeModelUploadResponder(LLMeshUploadThread* thread):
- mThread(thread)
+ LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& model_data):
+ mThread(thread),
+ mModelData(model_data)
{
}
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
{
+ LLSD cc = content;
+ if (gSavedSettings.getS32("MeshUploadFakeErrors")&2)
+ {
+ cc = llsd_from_file("fake_upload_error.xml");
+ }
+
//assert_main_thread();
- llinfos << "upload completed" << llendl;
mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_upload_response.xml");
+ dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num));
+ llinfos << "LLWholeModelUploadResponder content: " << cc << llendl;
+ // requested "mesh" asset type isn't actually the type
+ // of the resultant object, fix it up here.
+ if (isGoodStatus(status) &&
+ cc["state"].asString() == "complete")
+ {
+ llinfos << "upload succeeded" << llendl;
+ mModelData["asset_type"] = "object";
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mModelData,cc));
+ }
+ else
+ {
+ llwarns << "upload failed" << llendl;
+ std::string model_name = mModelData["name"].asString();
+ log_upload_error(status,cc,"upload",model_name);
+ }
}
};
@@ -694,10 +795,7 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
if (pending != mPendingLOD.end())
{ //append this lod request to existing header request
pending->second.push_back(lod);
- if (pending->second.size() > 4)
- {
- llerrs << "WTF?" << llendl;
- }
+ llassert(pending->second.size() <= LLModel::NUM_LODS)
}
else
{ //if no header request is pending, fetch header
@@ -817,8 +915,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (header_size > 0)
{
- S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_convex"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_convex"]["size"].asInteger();
mHeaderMutex->unlock();
@@ -889,8 +987,8 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (header_size > 0)
{
- S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_mesh"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_mesh"]["size"].asInteger();
mHeaderMutex->unlock();
@@ -1282,8 +1380,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mOrigin = gAgent.getPositionAgent();
mHost = gAgent.getRegionHost();
- mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
- mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
mOrigin += gAgent.getAtAxis() * scale.magVec();
@@ -1303,35 +1399,7 @@ LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_mod
mThread = thread;
//copy out positions and indices
- if (mdl)
- {
- U16 index_offset = 0;
-
- mPositions.clear();
- mIndices.clear();
-
- //queue up vertex positions and indices
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = mdl->getVolumeFace(i);
- if (mPositions.size() + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- }
-
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- mIndices.push_back(face.mIndices[j]+index_offset);
- }
-
- index_offset += face.mNumVertices;
- }
- }
+ assignData(mdl) ;
mThread->mFinalDecomp = this;
mThread->mPhysicsComplete = false;
@@ -1344,11 +1412,8 @@ void LLMeshUploadThread::DecompRequest::completed()
mThread->mPhysicsComplete = true;
}
- if (mHull.size() != 1)
- {
- llerrs << "WTF?" << llendl;
- }
-
+ llassert(mHull.size() == 1);
+
mThread->mHullMap[mBaseModel] = mHull[0];
}
@@ -1376,148 +1441,199 @@ BOOL LLMeshUploadThread::isDiscarded()
void LLMeshUploadThread::run()
{
- if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
- {
- doWholeModelUpload();
- }
- else
+ doWholeModelUpload();
+}
+
+void dump_llsd_to_file(const LLSD& content, std::string filename)
+{
+ if (gSavedSettings.getBOOL("MeshUploadLogXML"))
{
- doIterativeUpload();
+ std::ofstream of(filename.c_str());
+ LLSDSerialize::toPrettyXML(content,of);
}
}
-#if 1
-void dumpLLSDToFile(const LLSD& content, std::string filename)
+LLSD llsd_from_file(std::string filename)
{
- std::ofstream of(filename.c_str());
- LLSDSerialize::toPrettyXML(content,of);
+ std::ifstream ifs(filename.c_str());
+ LLSD result;
+ LLSDSerialize::fromXML(result,ifs);
+ return result;
}
-#endif
void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
{
- // TODO where do textures go?
-
LLSD result;
LLSD res;
result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
result["asset_type"] = "mesh";
result["inventory_type"] = "object";
- result["name"] = "your name here";
+ result["name"] = "mesh model";
result["description"] = "your description here";
- // TODO "optional" fields from the spec
-
res["mesh_list"] = LLSD::emptyArray();
-// TODO Textures
- //res["texture_list"] = LLSD::emptyArray();
+ res["texture_list"] = LLSD::emptyArray();
+ res["instance_list"] = LLSD::emptyArray();
S32 mesh_num = 0;
S32 texture_num = 0;
std::set<LLViewerTexture* > textures;
+ std::map<LLViewerTexture*,S32> texture_index;
+
+ std::map<LLModel*,S32> mesh_index;
+ S32 instance_num = 0;
+
for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
{
LLMeshUploadData data;
data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
+ LLModelInstance& first_instance = *(iter->second.begin());
for (S32 i = 0; i < 5; i++)
{
- data.mModel[i] = instance.mLOD[i];
+ data.mModel[i] = first_instance.mLOD[i];
}
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLSD mesh_header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints);
-
- data.mAssetData = ostr.str();
+ if (mesh_index.find(data.mBaseModel) == mesh_index.end())
+ {
+ // Have not seen this model before - create a new mesh_list entry for it.
+ std::string model_name = data.mBaseModel->getName();
+ if (!model_name.empty())
+ {
+ result["name"] = model_name;
+ }
- LLSD mesh_entry;
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
-#if 0
- mesh_entry["childpos"] = ll_sd_from_vector3(pos);
- mesh_entry["childrot"] = ll_sd_from_quaternion(rot);
- mesh_entry["scale"] = ll_sd_from_vector3(scale);
-#endif
- mesh_entry["position"] = ll_sd_from_vector3(LLVector3());
- mesh_entry["rotation"] = ll_sd_from_quaternion(rot);
- mesh_entry["scale"] = ll_sd_from_vector3(scale);
+ LLSD mesh_header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints);
- // TODO should be binary.
- std::string str = ostr.str();
- mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end());
+ data.mAssetData = ostr.str();
+ std::string str = ostr.str();
- res["mesh_list"][mesh_num] = mesh_entry;
+ res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
+ mesh_index[data.mBaseModel] = mesh_num;
+ mesh_num++;
+ }
- // TODO how do textures in the list map to textures in the meshes?
- if (mUploadTextures)
+ // For all instances that use this model
+ for (instance_list::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
{
- for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
- material_iter != instance.mMaterial.end(); ++material_iter)
- {
- if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
+ LLModelInstance& instance = *instance_iter;
+
+ LLSD instance_entry;
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation,pos,rot,scale);
+ instance_entry["position"] = ll_sd_from_vector3(pos);
+ instance_entry["rotation"] = ll_sd_from_quaternion(rot);
+ instance_entry["scale"] = ll_sd_from_vector3(scale);
+
+ instance_entry["material"] = LL_MCODE_WOOD;
+ LLPermissions perm;
+ perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
+ perm.setCreator(gAgent.getID());
+
+ perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
+ PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
+ LLFloaterPerms::getEveryonePerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getNextOwnerPerms());
+ instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
+ instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+ instance_entry["mesh"] = mesh_index[data.mBaseModel];
+
+ instance_entry["face_list"] = LLSD::emptyArray();
+
+ for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++)
+ {
+ LLImportMaterial& material = instance.mMaterial[face_num];
+ LLSD face_entry = LLSD::emptyMap();
+ LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
+
+ if ((texture != NULL) &&
+ (textures.find(texture) == textures.end()))
{
- textures.insert(material_iter->mDiffuseMap.get());
+ textures.insert(texture);
+ }
- std::stringstream ostr;
- if (include_textures) // otherwise data is blank.
- {
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
+ std::stringstream texture_str;
+ if (texture != NULL && include_textures && mUploadTextures)
+ {
+ if(texture->hasSavedRawImage())
+ {
LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
+ texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
}
- LLSD texture_entry;
- texture_entry["texture_data"] = ostr.str();
- res["texture_list"][texture_num] = texture_entry;
+ }
+
+ if (texture != NULL &&
+ mUploadTextures &&
+ texture_index.find(texture) == texture_index.end())
+ {
+ texture_index[texture] = texture_num;
+ std::string str = texture_str.str();
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
texture_num++;
}
- }
- }
- mesh_num++;
+ // Subset of TextureEntry fields.
+ if (texture != NULL && mUploadTextures)
+ {
+ face_entry["image"] = texture_index[texture];
+ face_entry["scales"] = 1.0;
+ face_entry["scalet"] = 1.0;
+ face_entry["offsets"] = 0.0;
+ face_entry["offsett"] = 0.0;
+ face_entry["imagerot"] = 0.0;
+ }
+ face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor);
+ face_entry["fullbright"] = material.mFullbright;
+ instance_entry["face_list"][face_num] = face_entry;
+ }
+
+ res["instance_list"][instance_num] = instance_entry;
+ instance_num++;
+ }
}
result["asset_resources"] = res;
-#if 1
- dumpLLSDToFile(result,"whole_model.xml");
-#endif
+ dump_llsd_to_file(result,make_dump_name("whole_model_",dump_num));
dest = result;
}
void LLMeshUploadThread::doWholeModelUpload()
{
+ dump_num++;
+
mCurlRequest = new LLCurlRequest();
// Queue up models for hull generation (viewer-side)
@@ -1549,13 +1665,13 @@ void LLMeshUploadThread::doWholeModelUpload()
physics = data.mModel[LLModel::LOD_HIGH];
}
- if (!physics)
- {
- llerrs << "WTF?" << llendl;
- }
-
+ llassert(physics != NULL);
+
DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
+ if(request->isValid())
+ {
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
}
while (!mPhysicsComplete)
@@ -1563,183 +1679,44 @@ void LLMeshUploadThread::doWholeModelUpload()
apr_sleep(100);
}
- bool do_include_textures = false; // not needed for initial cost/validation check.
LLSD model_data;
- wholeModelToLLSD(model_data, do_include_textures);
+ wholeModelToLLSD(model_data,false);
+ dump_llsd_to_file(model_data,make_dump_name("whole_model_fee_request_",dump_num));
mPendingUploads++;
LLCurlRequest::headers_t headers;
mCurlRequest->post(mWholeModelFeeCapability, headers, model_data,
- new LLWholeModelFeeResponder(this));
+ new LLWholeModelFeeResponder(this,model_data));
do
{
mCurlRequest->process();
} while (mCurlRequest->getQueued() > 0);
- mCurlRequest->post(mWholeModelUploadURL, headers, model_data["asset_resources"], new LLWholeModelUploadResponder(this));
-
- do
- {
- mCurlRequest->process();
- } while (mCurlRequest->getQueued() > 0);
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // Currently a no-op.
- mFinished = true;
-}
-
-void LLMeshUploadThread::doIterativeUpload()
-{
- if(isDiscarded())
- {
- mFinished = true;
- return ;
- }
-
- mCurlRequest = new LLCurlRequest();
-
- std::set<LLViewerTexture* > textures;
-
- //populate upload queue with relevant models
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- uploadModel(data);
-
- if (mUploadTextures)
- {
- for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
- material_iter != instance.mMaterial.end(); ++material_iter)
- {
-
- if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
- {
- textures.insert(material_iter->mDiffuseMap.get());
-
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- uploadTexture(data);
- }
- }
- }
-
- //queue up models for hull generation
- DecompRequest* request = new DecompRequest(data.mModel[LLModel::LOD_HIGH], data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
- while (!mPhysicsComplete)
+ if (mWholeModelUploadURL.empty())
{
- apr_sleep(100);
- }
-
- //upload textures
- bool done = false;
- do
- {
- if (!mTextureQ.empty())
- {
- sendCostRequest(mTextureQ.front());
- mTextureQ.pop();
- }
-
- if (!mConfirmedTextureQ.empty())
- {
- doUploadTexture(mConfirmedTextureQ.front());
- mConfirmedTextureQ.pop();
- }
-
- mCurlRequest->process();
-
- done = mTextureQ.empty() && mConfirmedTextureQ.empty();
+ llinfos << "unable to upload, fee request failed" << llendl;
}
- while (!done || mCurlRequest->getQueued() > 0);
-
- LLSD object_asset;
- object_asset["objects"] = LLSD::emptyArray();
-
- done = false;
- do
+ else
{
- static S32 count = 0;
- static F32 last_hundred = gFrameTimeSeconds;
- if (gFrameTimeSeconds - last_hundred > 1.f)
+ LLSD full_model_data;
+ wholeModelToLLSD(full_model_data, true);
+ LLSD body = full_model_data["asset_resources"];
+ dump_llsd_to_file(body,make_dump_name("whole_model_body_",dump_num));
+ mCurlRequest->post(mWholeModelUploadURL, headers, body,
+ new LLWholeModelUploadResponder(this, model_data));
+ do
{
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- //how many requests to push before calling process
- const S32 PUSH_PER_PROCESS = 32;
-
- S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mUploadQ.empty() && count < tcount)
- { //send any pending upload requests
- mMutex->lock();
- LLMeshUploadData data = mUploadQ.front();
- mUploadQ.pop();
- mMutex->unlock();
- sendCostRequest(data);
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mConfirmedQ.empty() && count < tcount)
- { //process any meshes that have been confirmed for upload
- LLMeshUploadData& data = mConfirmedQ.front();
- doUploadModel(data);
- mConfirmedQ.pop();
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mInstanceQ.empty() && count < tcount && !isDiscarded())
- { //create any objects waiting for upload
- count++;
- object_asset["objects"].append(createObject(mInstanceQ.front()));
- mInstanceQ.pop();
- }
-
- mCurlRequest->process();
-
- done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty());
+ mCurlRequest->process();
+ } while (mCurlRequest->getQueued() > 0);
}
- while (!done || mCurlRequest->getQueued() > 0);
delete mCurlRequest;
mCurlRequest = NULL;
- // now upload the object asset
- std::string url = mUploadObjectAssetCapability;
-
- if (object_asset["objects"][0].has("permissions"))
- { //copy permissions from first available object to be used for coalesced object
- object_asset["permissions"] = object_asset["objects"][0]["permissions"];
- }
-
- if(!isDiscarded())
- {
- mPendingUploads++;
- LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
- }
- else
- {
- mFinished = true;
- }
+ // Currently a no-op.
+ mFinished = true;
}
void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
@@ -2170,7 +2147,7 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
//just in case skin info or decomposition is at the end of the file (which it shouldn't be)
lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
S32 bytes = lod_bytes + header_bytes;
@@ -2387,10 +2364,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
group->derefLOD(lod);
}
}
- else
- {
- llerrs << "WTF?" << llendl;
- }
}
return detail;
@@ -2462,7 +2435,6 @@ void LLMeshRepository::notifyLoadedMeshes()
if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
{
region_name = gAgent.getRegion()->getName();
-
mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
}
}
@@ -2570,6 +2542,20 @@ void LLMeshRepository::notifyLoadedMeshes()
void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
{
mSkinMap[info.mMeshID] = info;
+
+ skin_load_map::iterator iter = mLoadingSkins.find(info.mMeshID);
+ if (iter != mLoadingSkins.end())
+ {
+ for (std::set<LLUUID>::iterator obj_id = iter->second.begin(); obj_id != iter->second.end(); ++obj_id)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*obj_id);
+ if (vobj)
+ {
+ vobj->notifyMeshLoaded();
+ }
+ }
+ }
+
mLoadingSkins.erase(info.mMeshID);
}
@@ -2685,7 +2671,7 @@ U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
return mThread->getResourceCost(mesh_id);
}
-const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
+const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj)
{
if (mesh_id.notNull())
{
@@ -2699,12 +2685,12 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id);
+ skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
if (iter == mLoadingSkins.end())
{ //no request pending for this skin info
- mLoadingSkins.insert(mesh_id);
mPendingSkinRequests.push(mesh_id);
}
+ mLoadingSkins[mesh_id].insert(requesting_obj->getID());
}
}
@@ -2786,7 +2772,18 @@ void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
{
LLSD mesh = mThread->getMeshHeader(mesh_id);
- return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
+ if (mesh.has("physics_mesh") && mesh["physics_mesh"].has("size") && (mesh["physics_mesh"]["size"].asInteger() > 0))
+ {
+ return true;
+ }
+
+ LLModel::Decomposition* decomp = getDecomposition(mesh_id);
+ if (decomp && !decomp->mHull.empty())
+ {
+ return true;
+ }
+
+ return false;
}
LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
@@ -2842,102 +2839,6 @@ S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
}
-void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- //write model file to memory buffer
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- LLSD header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- true);
-
- std::string desc = data.mBaseModel->mLabel;
-
- // Grab the total vertex count of the model
- // along with other information for the "asset_resources" map
- // to send to the server.
- LLSD asset_resources = LLSD::emptyMap();
-
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_MESH,
- desc,
- desc,
- LLFolderType::FT_MESH,
- LLInventoryType::IT_MESH,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
-
- mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
- {
- LLSD asset_resources = LLSD::emptyMap();
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_TEXTURE,
- data.mLabel,
- data.mLabel,
- LLFolderType::FT_TEXTURE,
- LLInventoryType::IT_TEXTURE,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
- mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
- }
- }
-}
-
void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
{
@@ -2993,9 +2894,12 @@ void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data)
data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
}
- LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+ if(data.mTexture->hasSavedRawImage())
+ {
+ LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getSavedRawImage());
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
data.mAssetData = ostr.str();
@@ -3075,11 +2979,8 @@ LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
{
LLMatrix4 transformation = instance.mTransform;
- if (instance.mMeshID.isNull())
- {
- llerrs << "WTF?" << llendl;
- }
-
+ llassert(instance.mMeshID.notNull());
+
// check for reflection
BOOL reflected = (transformation.determinant() < 0);
@@ -3243,6 +3144,8 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
void LLMeshRepository::updateInventory(inventory_data data)
{
LLMutexLock lock(mMeshMutex);
+ dump_llsd_to_file(data.mPostData,make_dump_name("update_inventory_post_data_",dump_num));
+ dump_llsd_to_file(data.mResponse,make_dump_name("update_inventory_response_",dump_num));
mInventoryQ.push(data);
}
@@ -3400,15 +3303,18 @@ void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh)
mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
- LLCDResult ret = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
+ if (mesh.mNumTriangles > 0 && mesh.mNumVertices > 2)
{
- ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
- }
+ LLCDResult ret = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
+ }
- if (ret)
- {
- llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
+ if (ret)
+ {
+ llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
+ }
}
}
@@ -3472,11 +3378,6 @@ void LLPhysicsDecomp::doDecomposition()
{
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean());
}
-
- if (ret)
- {
- llerrs << "WTF?" << llendl;
- }
}
mCurRequest->setStatusMessage("Executing.");
@@ -3771,6 +3672,81 @@ void LLPhysicsDecomp::run()
mDone = true;
}
+void LLPhysicsDecomp::Request::assignData(LLModel* mdl)
+{
+ if (!mdl)
+ {
+ return ;
+ }
+
+ U16 index_offset = 0;
+ U16 tri[3] ;
+
+ mPositions.clear();
+ mIndices.clear();
+ mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN) ;
+ mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX) ;
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ for(U32 k = 0 ; k < 3 ; k++)
+ {
+ mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]) ;
+ mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]) ;
+ }
+ }
+
+ updateTriangleAreaThreshold() ;
+
+ for (U32 j = 0; j+2 < face.mNumIndices; j += 3)
+ {
+ tri[0] = face.mIndices[j] + index_offset ;
+ tri[1] = face.mIndices[j + 1] + index_offset ;
+ tri[2] = face.mIndices[j + 2] + index_offset ;
+
+ if(isValidTriangle(tri[0], tri[1], tri[2]))
+ {
+ mIndices.push_back(tri[0]);
+ mIndices.push_back(tri[1]);
+ mIndices.push_back(tri[2]);
+ }
+ }
+
+ index_offset += face.mNumVertices;
+ }
+
+ return ;
+}
+
+void LLPhysicsDecomp::Request::updateTriangleAreaThreshold()
+{
+ F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ;
+ range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ;
+ range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ;
+
+ mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ;
+}
+
+//check if the triangle area is large enough to qualify for a valid triangle
+bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3)
+{
+ LLVector3 a = mPositions[idx2] - mPositions[idx1] ;
+ LLVector3 b = mPositions[idx3] - mPositions[idx1] ;
+ F32 c = a * b ;
+
+ return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ;
+}
+
void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
{
mStatusMessage = msg;
@@ -3868,3 +3844,27 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
}
}
}
+
+
+bool LLMeshRepository::meshUploadEnabled()
+{
+ LLViewerRegion *region = gAgent.getRegion();
+ if(gSavedSettings.getBOOL("MeshEnabled") &&
+ LLViewerParcelMgr::getInstance()->allowAgentBuild() &&
+ region)
+ {
+ return region->meshUploadEnabled();
+ }
+ return false;
+}
+
+bool LLMeshRepository::meshRezEnabled()
+{
+ LLViewerRegion *region = gAgent.getRegion();
+ if(gSavedSettings.getBOOL("MeshEnabled") &&
+ region)
+ {
+ return region->meshRezEnabled();
+ }
+ return false;
+}