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-rw-r--r--indra/newview/llmeshrepository.cpp299
1 files changed, 186 insertions, 113 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index d6e6cd4578..761500da38 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -77,6 +77,8 @@
#include "llinventorypanel.h"
#include "lluploaddialog.h"
#include "llfloaterreg.h"
+#include "llvoavatarself.h"
+#include "llskinningutil.h"
#include "boost/iostreams/device/array.hpp"
#include "boost/iostreams/stream.hpp"
@@ -448,7 +450,7 @@ U32 get_volume_memory_size(const LLVolume* volume)
U32 indices = 0;
U32 vertices = 0;
- for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
indices += face.mNumIndices;
@@ -546,8 +548,8 @@ LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMate
return ppTex ? (*ppTex).get() : NULL;
}
-volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
-volatile S32 LLMeshRepoThread::sActiveLODRequests = 0;
+std::atomic<S32> LLMeshRepoThread::sActiveHeaderRequests = 0;
+std::atomic<S32> LLMeshRepoThread::sActiveLODRequests = 0;
U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
S32 LLMeshRepoThread::sRequestLowWater = REQUEST2_LOW_WATER_MIN;
S32 LLMeshRepoThread::sRequestHighWater = REQUEST2_HIGH_WATER_MIN;
@@ -761,7 +763,7 @@ void log_upload_error(
<< " (" << status.toTerseString() << ")" << LL_ENDL;
std::ostringstream details;
- typedef std::set<std::string> mav_errors_set_t;
+ typedef std::unordered_set<std::string> mav_errors_set_t;
mav_errors_set_t mav_errors;
if (content.has("error"))
@@ -846,7 +848,8 @@ LLMeshRepoThread::LLMeshRepoThread()
mHttpLargeOptions(),
mHttpHeaders(),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID)
+ mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mWorkQueue("MeshRepoThread", 1024*1024)
{
LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
@@ -879,7 +882,7 @@ LLMeshRepoThread::~LLMeshRepoThread()
while (!mSkinInfoQ.empty())
{
- delete mSkinInfoQ.front();
+ llassert(mSkinInfoQ.front()->getNumRefs() == 1);
mSkinInfoQ.pop_front();
}
@@ -929,12 +932,16 @@ void LLMeshRepoThread::run()
break;
}
+ // run mWorkQueue for up to 8ms
+ static std::chrono::nanoseconds WorkTimeNanoSec{std::chrono::nanoseconds::rep(8 * 1000000) };
+ mWorkQueue.runFor(WorkTimeNanoSec);
+
if (! mHttpRequestSet.empty())
{
// Dispatch all HttpHandler notifications
mHttpRequest->update(0L);
}
- sRequestWaterLevel = mHttpRequestSet.size(); // Stats data update
+ sRequestWaterLevel = static_cast<S32>(mHttpRequestSet.size()); // Stats data update
// NOTE: order of queue processing intentionally favors LOD requests over header requests
// Todo: we are processing mLODReqQ, mHeaderReqQ, mSkinRequests, mDecompositionRequests and mPhysicsShapeRequests
@@ -1340,7 +1347,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url,
bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
{
-
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1373,13 +1380,23 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
{
//check cache for mesh skin info
LLFileSystem file(mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
+ if (file.getSize() >= offset + size)
{
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info, size: " << size << LL_ENDL;
- return false;
+
+ // Not sure what size is reasonable for skin info,
+ // but if 20MB allocation failed, we definetely have issues
+ const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB
+ if (size < MAX_SIZE)
+ {
+ LLAppViewer::instance()->outOfMemorySoftQuit();
+ } // else ignore failures for anomalously large data
+ LLMutexLock locker(mMutex);
+ mSkinUnavailableQ.emplace_back(mesh_id);
+ return true;
}
LLMeshRepository::sCacheBytesRead += size;
++LLMeshRepository::sCacheReads;
@@ -1390,7 +1407,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
bool zero = true;
for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
{
- zero = buffer[i] > 0 ? false : true;
+ zero = buffer[i] == 0;
}
if (!zero)
@@ -1455,6 +1472,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1492,7 +1510,15 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (!buffer)
{
LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL;
- return false;
+
+ // Not sure what size is reasonable for decomposition
+ // but if 20MB allocation failed, we definetely have issues
+ const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB
+ if (size < MAX_SIZE)
+ {
+ LLAppViewer::instance()->outOfMemorySoftQuit();
+ } // else ignore failures for anomalously large decompositiions
+ return true;
}
LLMeshRepository::sCacheBytesRead += size;
++LLMeshRepository::sCacheReads;
@@ -1504,7 +1530,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
bool zero = true;
for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
{
- zero = buffer[i] > 0 ? false : true;
+ zero = buffer[i] == 0;
}
if (!zero)
@@ -1554,6 +1580,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1593,8 +1620,16 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
U8* buffer = new(std::nothrow) U8[size];
if (!buffer)
{
- LL_WARNS(LOG_MESH) << "Failed to allocate memory for physics shape, size: " << size << LL_ENDL;
- return false;
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL;
+
+ // Not sure what size is reasonable for physcis
+ // but if 20MB allocation failed, we definetely have issues
+ const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB
+ if (size < MAX_SIZE)
+ {
+ LLAppViewer::instance()->outOfMemorySoftQuit();
+ } // else ignore failures for anomalously large data
+ return true;
}
file.read(buffer, size);
@@ -1602,7 +1637,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
bool zero = true;
for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
{
- zero = buffer[i] > 0 ? false : true;
+ zero = buffer[i] == 0;
}
if (!zero)
@@ -1685,6 +1720,7 @@ void LLMeshRepoThread::decActiveHeaderRequests()
//return false if failed to get header
bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry)
{
+ LL_PROFILE_ZONE_SCOPED;
++LLMeshRepository::sMeshRequestCount;
{
@@ -1703,9 +1739,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
file.read(buffer, bytes);
if (headerReceived(mesh_params, buffer, bytes) == MESH_OK)
{
- std::string mid;
- mesh_params.getSculptID().toString(mid);
- LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the cache." << LL_ENDL;
+ LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mesh_params.getSculptID() << " - was retrieved from the cache." << LL_ENDL;
// Found mesh in cache
return true;
@@ -1721,9 +1755,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
if (!http_url.empty())
{
- std::string mid;
- mesh_params.getSculptID().toString(mid);
- LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the simulator." << LL_ENDL;
+ LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mesh_params.getSculptID() << " - was retrieved from the simulator." << LL_ENDL;
//grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
//within the first 4KB
@@ -1752,6 +1784,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
//return false if failed to get mesh lod.
bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1789,9 +1822,17 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
if (!buffer)
{
LL_WARNS(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL;
- // todo: for now it will result in indefinite constant retries, should result in timeout
- // or in retry-count and disabling mesh. (but usually viewer is beyond saving at this point)
- return false;
+
+ // Not sure what size is reasonable for a mesh,
+ // but if 20MB allocation failed, we definetely have issues
+ const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB
+ if (size < MAX_SIZE)
+ {
+ LLAppViewer::instance()->outOfMemorySoftQuit();
+ } // else ignore failures for anomalously large data
+ LLMutexLock lock(mMutex);
+ mUnavailableQ.push_back(LODRequest(mesh_params, lod));
+ return true;
}
LLMeshRepository::sCacheBytesRead += size;
++LLMeshRepository::sCacheReads;
@@ -1802,7 +1843,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
bool zero = true;
for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
{
- zero = buffer[i] > 0 ? false : true;
+ zero = buffer[i] == 0;
}
if (!zero)
@@ -1811,9 +1852,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
{
delete[] buffer;
- std::string mid;
- mesh_id.toString(mid);
- LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the cache." << LL_ENDL;
+ LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the cache." << LL_ENDL;
return true;
}
@@ -1828,9 +1867,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
if (!http_url.empty())
{
- std::string mid;
- mesh_id.toString(mid);
- LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the simulator." << LL_ENDL;
+ LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the simulator." << LL_ENDL;
LLMeshHandlerBase::ptr_t handler(new LLMeshLODHandler(mesh_params, lod, offset, size));
LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler);
@@ -1887,7 +1924,7 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
llssize dsize = data_size;
char* result_ptr = strip_deprecated_header((char*)data, dsize, &header_size);
- data_size = dsize;
+ data_size = (S32)dsize;
boost::iostreams::stream<boost::iostreams::array_source> stream(result_ptr, data_size);
@@ -1928,10 +1965,22 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
{
LLMutexLock lock(mHeaderMutex);
- mMeshHeader[mesh_id] = { header_size, header };
- LLMeshRepository::sCacheBytesHeaders += header_size;
+ mMeshHeader[mesh_id] = { (U32)header_size, header };
+ LLMeshRepository::sCacheBytesHeaders += (U32)header_size;
+ }
+
+ // immediately request SkinInfo since we'll need it before we can render any LoD if it is present
+ {
+ LLMutexLock lock(gMeshRepo.mMeshMutex);
+
+ if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end())
+ {
+ gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info
+ }
}
+ fetchMeshSkinInfo(mesh_id);
+
LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
//check for pending requests
@@ -1963,6 +2012,18 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p
{
if (volume->getNumFaces() > 0)
{
+ // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD
+ LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()];
+ if (skin_info && isAgentAvatarValid())
+ {
+ for (S32 i = 0; i < volume->getNumFaces(); ++i)
+ {
+ // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization
+ LLVolumeFace& face = volume->getVolumeFace(i);
+ LLSkinningUtil::updateRiggingInfo(skin_info, gAgentAvatarp, face);
+ }
+ }
+
LoadedMesh mesh(volume, mesh_params, lod);
{
LLMutexLock lock(mMutex);
@@ -2006,21 +2067,24 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
}
{
- LLMeshSkinInfo* info = nullptr;
- try
- {
- info = new LLMeshSkinInfo(mesh_id, skin);
- }
- catch (const std::bad_alloc& ex)
- {
- LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL;
- return false;
+ LLPointer<LLMeshSkinInfo> info = nullptr;
+ info = new LLMeshSkinInfo(mesh_id, skin);
+
+ if (isAgentAvatarValid())
+ { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes,
+ // generate a map of mesh joint numbers to LLVOAvatar joint numbers
+ LLSkinningUtil::initJointNums(info, gAgentAvatarp);
}
- // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL;
+ // copy the skin info for the background thread so we can use it
+ // to calculate per-joint bounding boxes when volumes are loaded
+ mSkinMap[mesh_id] = new LLMeshSkinInfo(*info);
+
{
+ // Move the LLPointer in to the skin info queue to avoid reference
+ // count modification after we leave the lock
LLMutexLock lock(mMutex);
- mSkinInfoQ.push_back(info);
+ mSkinInfoQ.emplace_back(std::move(info));
}
}
@@ -2245,8 +2309,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
LLSD res;
if (mDestinationFolderId.isNull())
{
- result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT);
- result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE);
+ result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT);
+ result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE);
}
else
{
@@ -2266,10 +2330,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
S32 mesh_num = 0;
S32 texture_num = 0;
- std::set<LLViewerTexture* > textures;
- std::map<LLViewerTexture*,S32> texture_index;
+ std::unordered_set<LLViewerTexture* > textures;
+ std::unordered_map<LLViewerTexture*,S32> texture_index;
- std::map<LLModel*,S32> mesh_index;
+ std::unordered_map<LLModel*,S32> mesh_index;
std::string model_name;
S32 instance_num = 0;
@@ -2320,8 +2384,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
mUploadSkin,
mUploadJoints,
mLockScaleIfJointPosition,
- FALSE,
- FALSE,
+ false,
+ false,
data.mBaseModel->mSubmodelID);
data.mAssetData = ostr.str();
@@ -2364,10 +2428,11 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
// We want to be able to allow more than 8 materials...
//
- S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ;
+ S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()) ;
for (S32 face_num = 0; face_num < end; face_num++)
{
+ // multiple faces can reuse the same material
LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
LLSD face_entry = LLSD::emptyMap();
@@ -2387,8 +2452,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
std::stringstream texture_str;
if (texture != NULL && include_textures && mUploadTextures)
{
- if(texture->hasSavedRawImage())
+ if (texture->hasSavedRawImage())
{
+ LLImageDataLock lock(texture->getSavedRawImage());
+
LLPointer<LLImageJ2C> upload_file =
LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
@@ -2405,7 +2472,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
{
texture_index[texture] = texture_num;
std::string str = texture_str.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(), str.end());
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
// store indexes for error handling;
texture_list_dest.push_back(material.mDiffuseMapFilename);
texture_num++;
@@ -2477,8 +2544,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
mUploadSkin,
mUploadJoints,
mLockScaleIfJointPosition,
- FALSE,
- FALSE,
+ false,
+ false,
data.mBaseModel->mSubmodelID);
data.mAssetData = ostr.str();
@@ -2543,17 +2610,19 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
std::stringstream texture_str;
if (texture != NULL && include_textures && mUploadTextures)
{
- if(texture->hasSavedRawImage())
+ if (texture->hasSavedRawImage())
{
+ LLImageDataLock lock(texture->getSavedRawImage());
+
LLPointer<LLImageJ2C> upload_file =
LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
if (!upload_file.isNull() && upload_file->getDataSize())
{
- texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
}
}
- }
if (texture != NULL &&
mUploadTextures &&
@@ -2957,7 +3026,7 @@ void LLMeshRepoThread::notifyLoadedMeshes()
{
if (mMutex->trylock())
{
- std::deque<LLMeshSkinInfo*> skin_info_q;
+ std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q;
std::deque<UUIDBasedRequest> skin_info_unavail_q;
std::list<LLModel::Decomposition*> decomp_q;
@@ -3080,6 +3149,7 @@ S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod)
// are cases far off the norm.
void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
+ LL_PROFILE_ZONE_SCOPED;
mProcessed = true;
unsigned int retries(0U);
@@ -3109,7 +3179,7 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo
LLCore::BufferArray * body(response->getBody());
S32 body_offset(0);
U8 * data(NULL);
- S32 data_size(body ? body->size() : 0);
+ auto data_size(body ? body->size() : 0);
if (data_size > 0)
{
@@ -3170,7 +3240,7 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo
if (data)
{
body->read(body_offset, (char *) data, data_size - body_offset);
- LLMeshRepository::sBytesReceived += data_size;
+ LLMeshRepository::sBytesReceived += static_cast<U32>(data_size);
}
else
{
@@ -3179,7 +3249,7 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo
}
}
- processData(body, body_offset, data, data_size - body_offset);
+ processData(body, body_offset, data, static_cast<S32>(data_size) - body_offset);
delete [] data;
}
@@ -3292,8 +3362,6 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
// only allocate as much space in the cache as is needed for the local cache
data_size = llmin(data_size, bytes);
- // <FS:Ansariel> Fix asset caching
- //LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::WRITE);
LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE);
if (file.getMaxSize() >= bytes)
{
@@ -3302,7 +3370,6 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
file.write(data, data_size);
- // <FS:Ansariel> Fix asset caching
S32 remaining = bytes - file.tell();
if (remaining > 0)
{
@@ -3314,7 +3381,6 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
delete[] block;
}
}
- // </FS:Ansariel>
}
}
else
@@ -3360,6 +3426,7 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status)
void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_LOD_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong
{
@@ -3367,8 +3434,6 @@ void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body
if (result == MESH_OK)
{
// good fetch from sim, write to cache
- // <FS:Ansariel> Fix asset caching
- //LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::WRITE);
LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::READ_WRITE);
S32 offset = mOffset;
@@ -3427,13 +3492,12 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status)
void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_SKIN_INFO_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
{
// good fetch from sim, write to cache
- // <FS:Ansariel> Fix asset caching
- //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE);
LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE);
S32 offset = mOffset;
@@ -3478,13 +3542,12 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status)
void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_DECOMP_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
{
// good fetch from sim, write to cache
- // <FS:Ansariel> Fix asset caching
- //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE);
LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE);
S32 offset = mOffset;
@@ -3527,13 +3590,12 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status)
void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_PHYS_SHAPE_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK)
{
// good fetch from sim, write to cache for caching
- // <FS:Ansariel> Fix asset caching
- //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE);
LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE);
S32 offset = mOffset;
@@ -3651,8 +3713,8 @@ S32 LLMeshRepository::update()
return 0 ;
}
- S32 size = mUploadWaitList.size() ;
- for (S32 i = 0; i < size; ++i)
+ auto size = mUploadWaitList.size() ;
+ for (size_t i = 0; i < size; ++i)
{
mUploads.push_back(mUploadWaitList[i]);
mUploadWaitList[i]->preStart() ;
@@ -3660,7 +3722,7 @@ S32 LLMeshRepository::update()
}
mUploadWaitList.clear() ;
- return size ;
+ return static_cast<S32>(size);
}
void LLMeshRepository::unregisterMesh(LLVOVolume* vobj)
@@ -3778,7 +3840,8 @@ void LLMeshRepository::notifyLoadedMeshes()
? (2 * LLAppCoreHttp::PIPELINING_DEPTH)
: 5);
- LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("Mesh2MaxConcurrentRequests");
+ static LLCachedControl<U32> mesh2_max_req(gSavedSettings, "Mesh2MaxConcurrentRequests");
+ LLMeshRepoThread::sMaxConcurrentRequests = mesh2_max_req;
LLMeshRepoThread::sRequestHighWater = llclamp(scale * S32(LLMeshRepoThread::sMaxConcurrentRequests),
REQUEST2_HIGH_WATER_MIN,
REQUEST2_HIGH_WATER_MAX);
@@ -3870,6 +3933,7 @@ void LLMeshRepository::notifyLoadedMeshes()
for (auto iter = mSkinMap.begin(), ender = mSkinMap.end(); iter != ender;)
{
auto copy_iter = iter++;
+ LLUUID id = copy_iter->first;
//skinbytes += U64Bytes(sizeof(LLMeshSkinInfo));
//skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(std::string));
@@ -3881,6 +3945,12 @@ void LLMeshRepository::notifyLoadedMeshes()
{
mSkinMap.erase(copy_iter);
}
+
+ // erase from background thread
+ mThread->mWorkQueue.post([=, this]()
+ {
+ mThread->mSkinMap.erase(id);
+ });
}
//LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL;
}
@@ -4217,7 +4287,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
+ std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
if (iter == mLoadingPhysicsShapes.end())
{ //no request pending for this skin info
// *FIXME: Nothing ever deletes entries, can't be right
@@ -4247,7 +4317,7 @@ LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
+ std::unordered_set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
if (iter == mLoadingDecompositions.end())
{ //no request pending for this skin info
mLoadingDecompositions.insert(mesh_id);
@@ -4298,6 +4368,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (mesh_id.isNull())
{
return false;
@@ -4409,7 +4481,7 @@ void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
LLVector3& result_scale)
{
// check for reflection
- BOOL reflected = (transformation.determinant() < 0);
+ bool reflected = (transformation.determinant() < 0);
// compute position
LLVector3 position = LLVector3(0, 0, 0) * transformation;
@@ -4634,7 +4706,8 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLMeshHeader& header, F32 radius, S
*unscaled_value = weighted_avg;
}
- return weighted_avg/gSavedSettings.getU32("MeshTriangleBudget")*15000.f;
+ static LLCachedControl<U32> mesh_triangle_budget(gSavedSettings, "MeshTriangleBudget");
+ return weighted_avg / mesh_triangle_budget * 15000.f;
}
LLMeshCostData::LLMeshCostData()
@@ -4785,12 +4858,13 @@ F32 LLMeshCostData::getEstTrisForStreamingCost()
F32 LLMeshCostData::getRadiusBasedStreamingCost(F32 radius)
{
- return getRadiusWeightedTris(radius)/gSavedSettings.getU32("MeshTriangleBudget")*15000.f;
+ static LLCachedControl<U32> mesh_triangle_budget(gSavedSettings, "MeshTriangleBudget");
+ return getRadiusWeightedTris(radius)/mesh_triangle_budget*15000.f;
}
F32 LLMeshCostData::getTriangleBasedStreamingCost()
{
- F32 result = ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * getEstTrisForStreamingCost();
+ F32 result = ANIMATED_OBJECT_COST_PER_KTRI * 0.001f * getEstTrisForStreamingCost();
return result;
}
@@ -4891,7 +4965,7 @@ void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based)
{
mesh.mVertexBase = mCurRequest->mPositions[0].mV;
mesh.mVertexStrideBytes = 12;
- mesh.mNumVertices = mCurRequest->mPositions.size();
+ mesh.mNumVertices = static_cast<int>(mCurRequest->mPositions.size());
if(!vertex_based)
{
@@ -4899,7 +4973,7 @@ void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based)
mesh.mIndexBase = &(mCurRequest->mIndices[0]);
mesh.mIndexStrideBytes = 6;
- mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
+ mesh.mNumTriangles = static_cast<int>(mCurRequest->mIndices.size())/3;
}
if ((vertex_based || mesh.mNumTriangles > 0) && mesh.mNumVertices > 2)
@@ -5230,16 +5304,16 @@ void LLPhysicsDecomp::Request::assignData(LLModel* mdl)
{
if (!mdl)
{
- return ;
+ return;
}
U16 index_offset = 0;
- U16 tri[3] ;
+ U16 tri[3]{};
mPositions.clear();
mIndices.clear();
- mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN) ;
- mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX) ;
+ mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN);
+ mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX);
//queue up vertex positions and indices
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
@@ -5250,36 +5324,34 @@ void LLPhysicsDecomp::Request::assignData(LLModel* mdl)
continue;
}
- for (U32 j = 0; j < face.mNumVertices; ++j)
+ for (S32 j = 0; j < face.mNumVertices; ++j)
{
mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- for(U32 k = 0 ; k < 3 ; k++)
+ for (U32 k = 0 ; k < 3 ; k++)
{
- mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]) ;
- mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]) ;
+ mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]);
+ mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]);
}
}
- updateTriangleAreaThreshold() ;
+ updateTriangleAreaThreshold();
- for (U32 j = 0; j+2 < face.mNumIndices; j += 3)
+ for (S32 j = 0; j+2 < face.mNumIndices; j += 3)
{
tri[0] = face.mIndices[j] + index_offset ;
- tri[1] = face.mIndices[j + 1] + index_offset ;
- tri[2] = face.mIndices[j + 2] + index_offset ;
+ tri[1] = face.mIndices[j + 1] + index_offset;
+ tri[2] = face.mIndices[j + 2] + index_offset;
- if(isValidTriangle(tri[0], tri[1], tri[2]))
+ if (isValidTriangle(tri[0], tri[1], tri[2]))
{
- mIndices.push_back(tri[0]);
- mIndices.push_back(tri[1]);
- mIndices.push_back(tri[2]);
+ mIndices.emplace_back(tri[0]);
+ mIndices.emplace_back(tri[1]);
+ mIndices.emplace_back(tri[2]);
}
}
index_offset += face.mNumVertices;
}
-
- return ;
}
void LLPhysicsDecomp::Request::updateTriangleAreaThreshold()
@@ -5310,10 +5382,10 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
{
decomp.mMesh.resize(decomp.mHull.size());
- for (U32 i = 0; i < decomp.mHull.size(); ++i)
+ for (size_t i = 0; i < decomp.mHull.size(); ++i)
{
LLCDHull hull;
- hull.mNumVertices = decomp.mHull[i].size();
+ hull.mNumVertices = static_cast<int>(decomp.mHull[i].size());
hull.mVertexBase = decomp.mHull[i][0].mV;
hull.mVertexStrideBytes = 12;
@@ -5332,7 +5404,7 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
{ //get mesh for base hull
LLCDHull hull;
- hull.mNumVertices = decomp.mBaseHull.size();
+ hull.mNumVertices = static_cast<int>(decomp.mBaseHull.size());
hull.mVertexBase = decomp.mBaseHull[0].mV;
hull.mVertexStrideBytes = 12;
@@ -5363,8 +5435,9 @@ bool LLMeshRepository::meshUploadEnabled()
bool LLMeshRepository::meshRezEnabled()
{
+ static LLCachedControl<bool> mesh_enabled(gSavedSettings, "MeshEnabled");
LLViewerRegion *region = gAgent.getRegion();
- if(gSavedSettings.getBOOL("MeshEnabled") &&
+ if(mesh_enabled &&
region)
{
return region->meshRezEnabled();
@@ -5502,7 +5575,7 @@ void on_new_single_inventory_upload_complete(
LL_INFOS() << "inventory_item_flags " << inventory_item_flags << LL_ENDL;
}
}
- S32 creation_date_now = time_corrected();
+ S32 creation_date_now = (S32)time_corrected();
LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(
server_response["new_inventory_item"].asUUID(),
item_folder_id,
@@ -5524,7 +5597,7 @@ void on_new_single_inventory_upload_complete(
// Show the preview panel for textures and sounds to let
// user know that the image (or snapshot) arrived intact.
- LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(FALSE);
+ LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(false);
if (panel)
{