diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 56 |
1 files changed, 27 insertions, 29 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b63dabe93c..a0d591dc47 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -49,7 +49,7 @@ #include "llsdutil_math.h" #include "llsdserialize.h" #include "llthread.h" -#include "llvfile.h" +#include "llfilesystem.h" #include "llviewercontrol.h" #include "llviewerinventory.h" #include "llviewermenufile.h" @@ -294,8 +294,6 @@ // * Header parse failures come without much explanation. Elaborate. // * Work queue for uploads? Any need for this or is the current scheme good // enough? -// * Various temp buffers used in VFS I/O might be allocated once or even -// statically. Look for some wins here. // * Move data structures holding mesh data used by main thread into main- // thread-only access so that no locking is needed. May require duplication // of some data so that worker thread has a minimal data set to guide @@ -1336,8 +1334,8 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh skin info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh skin info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1370,7 +1368,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1432,8 +1430,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh skin info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh skin info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1467,7 +1465,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1529,8 +1527,8 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh physics shape info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh physics shape info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesRead += size; @@ -1563,7 +1561,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1634,8 +1632,8 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c ++LLMeshRepository::sMeshRequestCount; { - //look for mesh in asset in vfs - LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + //look for mesh in asset in cache + LLFileSystem file(mesh_params.getSculptID(), LLAssetType::AT_MESH); S32 size = file.getSize(); @@ -1649,7 +1647,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c file.read(buffer, bytes); if (headerReceived(mesh_params, buffer, bytes) == MESH_OK) { - // Found mesh in VFS cache + // Found mesh in cache return true; } } @@ -1713,8 +1711,8 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh asset - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh asset + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1749,7 +1747,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -3202,7 +3200,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b } else if (data && data_size > 0) { - // header was successfully retrieved from sim and parsed, cache in vfs + // header was successfully retrieved from sim and parsed and is in cache S32 header_bytes = 0; LLSD header; @@ -3239,10 +3237,10 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b // It's possible for the remote asset to have more data than is needed for the local cache - // only allocate as much space in the VFS as is needed for the local cache + // only allocate as much space in the cache as is needed for the local cache data_size = llmin(data_size, bytes); - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::WRITE); if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) { LLMeshRepository::sCacheBytesWritten += data_size; @@ -3313,8 +3311,8 @@ void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body EMeshProcessingResult result = gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size); if (result == MESH_OK) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3377,8 +3375,8 @@ void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3425,8 +3423,8 @@ void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3472,8 +3470,8 @@ void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S3 && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache for caching + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; |