diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r--[-rwxr-xr-x] | indra/newview/llmeshrepository.cpp | 7914 |
1 files changed, 3957 insertions, 3957 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 12e0b26fed..8f084b9bfc 100755..100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1,3957 +1,3957 @@ -/**
- * @file llmeshrepository.cpp
- * @brief Mesh repository implementation.
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "apr_pools.h"
-#include "apr_dso.h"
-#include "llhttpstatuscodes.h"
-#include "llmeshrepository.h"
-
-#include "llagent.h"
-#include "llappviewer.h"
-#include "llbufferstream.h"
-#include "llcurl.h"
-#include "lldatapacker.h"
-#include "llfasttimer.h"
-#include "llfloatermodelpreview.h"
-#include "llfloaterperms.h"
-#include "lleconomy.h"
-#include "llimagej2c.h"
-#include "llhost.h"
-#include "llnotificationsutil.h"
-#include "llsd.h"
-#include "llsdutil_math.h"
-#include "llsdserialize.h"
-#include "llthread.h"
-#include "llvfile.h"
-#include "llviewercontrol.h"
-#include "llviewermenufile.h"
-#include "llviewerobjectlist.h"
-#include "llviewerregion.h"
-#include "llviewertexturelist.h"
-#include "llvolume.h"
-#include "llvolumemgr.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "material_codes.h"
-#include "pipeline.h"
-#include "llinventorymodel.h"
-#include "llfoldertype.h"
-
-#ifndef LL_WINDOWS
-#include "netdb.h"
-#endif
-
-#include <queue>
-
-LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update");
-LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh");
-
-LLMeshRepository gMeshRepo;
-
-const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
-
-U32 LLMeshRepository::sBytesReceived = 0;
-U32 LLMeshRepository::sHTTPRequestCount = 0;
-U32 LLMeshRepository::sHTTPRetryCount = 0;
-U32 LLMeshRepository::sCacheBytesRead = 0;
-U32 LLMeshRepository::sCacheBytesWritten = 0;
-U32 LLMeshRepository::sPeakKbps = 0;
-
-
-const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
-
-void dumpLLSDToFile(const LLSD& content, std::string filename);
-
-std::string header_lod[] =
-{
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod"
-};
-
-
-//get the number of bytes resident in memory for given volume
-U32 get_volume_memory_size(const LLVolume* volume)
-{
- U32 indices = 0;
- U32 vertices = 0;
-
- for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- indices += face.mNumIndices;
- vertices += face.mNumVertices;
- }
-
-
- return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
-}
-
-void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f)
-{
- res.mPositions.clear();
- res.mNormals.clear();
-
- const F32* v = mesh.mVertexBase;
-
- if (mesh.mIndexType == LLCDMeshData::INT_16)
- {
- U16* idx = (U16*) mesh.mIndexBase;
- for (S32 j = 0; j < mesh.mNumTriangles; ++j)
- {
- F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
- F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
- F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
-
- idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes);
-
- LLVector3 v0(mp0);
- LLVector3 v1(mp1);
- LLVector3 v2(mp2);
-
- LLVector3 n = (v1-v0)%(v2-v0);
- n.normalize();
-
- res.mPositions.push_back(v0*scale);
- res.mPositions.push_back(v1*scale);
- res.mPositions.push_back(v2*scale);
-
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- }
- }
- else
- {
- U32* idx = (U32*) mesh.mIndexBase;
- for (S32 j = 0; j < mesh.mNumTriangles; ++j)
- {
- F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
- F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
- F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
-
- idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes);
-
- LLVector3 v0(mp0);
- LLVector3 v1(mp1);
- LLVector3 v2(mp2);
-
- LLVector3 n = (v1-v0)%(v2-v0);
- n.normalize();
-
- res.mPositions.push_back(v0*scale);
- res.mPositions.push_back(v1*scale);
- res.mPositions.push_back(v2*scale);
-
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- }
- }
-}
-
-S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
-S32 LLMeshRepoThread::sActiveLODRequests = 0;
-U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
-
-
-class LLTextureCostResponder : public LLCurl::Responder
-{
-public:
- LLTextureUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
-
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingConfirmations--;
- if (isGoodStatus(status))
- {
- mThread->priceResult(mData, content);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
-
- if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES)
- {
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 499 || status == 500)
- {
- mThread->uploadTexture(mData);
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- else
- {
- llwarns << "Giving up after " << mData.mRetries << " retries." << llendl;
- }
- }
- }
-};
-
-class LLTextureUploadResponder : public LLCurl::Responder
-{
-public:
- LLTextureUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingUploads--;
- if (isGoodStatus(status))
- {
- mData.mUUID = content["new_asset"].asUUID();
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
- mThread->onTextureUploaded(mData);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 404)
- {
- mThread->uploadTexture(mData);
- }
- else if (status == 499)
- {
- mThread->mConfirmedTextureQ.push(mData);
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-class LLMeshCostResponder : public LLCurl::Responder
-{
-public:
- LLMeshUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
-
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingConfirmations--;
-
- if (isGoodStatus(status))
- {
- mThread->priceResult(mData, content);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
-
- if (status == HTTP_INTERNAL_ERROR)
- {
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
- mThread->uploadModel(mData);
- }
- else if (status == HTTP_BAD_REQUEST)
- {
- llwarns << "Status 400 received from server, giving up." << llendl;
- }
- else if (status == HTTP_NOT_FOUND)
- {
- llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ;
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-class LLMeshUploadResponder : public LLCurl::Responder
-{
-public:
- LLMeshUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingUploads--;
- if (isGoodStatus(status))
- {
- mData.mUUID = content["new_asset"].asUUID();
- if (mData.mUUID.isNull())
- {
- LLSD args;
- std::string message = content["error"]["message"];
- std::string identifier = content["error"]["identifier"];
- std::string invalidity_identifier = content["error"]["invalidity_identifier"];
-
- args["MESSAGE"] = message;
- args["IDENTIFIER"] = identifier;
- args["INVALIDITY_IDENTIFIER"] = invalidity_identifier;
- args["LABEL"] = mData.mBaseModel->mLabel;
-
- gMeshRepo.uploadError(args);
- }
- else
- {
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
- mThread->onModelUploaded(mData);
- }
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 404)
- {
- mThread->uploadModel(mData);
- }
- else if (status == 499)
- {
- mThread->mConfirmedQ.push(mData);
- }
- else if (status != 500)
- { //drop internal server errors on the floor, otherwise grab
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-
-class LLMeshHeaderResponder : public LLCurl::Responder
-{
-public:
- LLVolumeParams mMeshParams;
-
- LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
- : mMeshParams(mesh_params)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshLODResponder : public LLCurl::Responder
-{
-public:
- LLVolumeParams mMeshParams;
- S32 mLOD;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
- : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshSkinInfoResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshDecompositionResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshPhysicsShapeResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLModelObjectUploadResponder: public LLCurl::Responder
-{
- LLSD mObjectAsset;
- LLMeshUploadThread* mThread;
-
-public:
- LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset):
- mThread(thread),
- mObjectAsset(object_asset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- assert_main_thread();
-
- llinfos << "completed" << llendl;
- mThread->mPendingUploads--;
- mThread->mFinished = true;
- }
-};
-
-class LLWholeModelFeeResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
-public:
- LLWholeModelFeeResponder(LLMeshUploadThread* thread):
- mThread(thread)
- {
- }
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
- {
- //assert_main_thread();
- llinfos << "completed" << llendl;
- mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_fee_response.xml");
- if (isGoodStatus(status))
- {
- mThread->mWholeModelUploadURL = content["uploader"].asString();
- }
- else
- {
- llinfos << "upload failed" << llendl;
- mThread->mWholeModelUploadURL = "";
- }
-
- }
-};
-
-class LLWholeModelUploadResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
- LLSD mPostData;
-
-public:
- LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& post_data):
- mThread(thread),
- mPostData(post_data)
- {
- }
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
- {
- //assert_main_thread();
- llinfos << "upload completed" << llendl;
- mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_upload_response.xml");
- // requested "mesh" asset type isn't actually the type
- // of the resultant object, fix it up here.
- mPostData["asset_type"] = "object";
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content));
- }
-};
-
-LLMeshRepoThread::LLMeshRepoThread()
-: LLThread("mesh repo", NULL)
-{
- mWaiting = false;
- mMutex = new LLMutex(NULL);
- mHeaderMutex = new LLMutex(NULL);
- mSignal = new LLCondition(NULL);
-}
-
-LLMeshRepoThread::~LLMeshRepoThread()
-{
- delete mMutex;
- mMutex = NULL;
- delete mHeaderMutex;
- mHeaderMutex = NULL;
- delete mSignal;
- mSignal = NULL;
-}
-
-void LLMeshRepoThread::run()
-{
- mCurlRequest = new LLCurlRequest();
- LLCDResult res = LLConvexDecomposition::initThread();
- if (res != LLCD_OK)
- {
- llwarns << "convex decomposition unable to be loaded" << llendl;
- }
-
- while (!LLApp::isQuitting())
- {
- mWaiting = true;
- mSignal->wait();
- mWaiting = false;
-
- if (!LLApp::isQuitting())
- {
- static U32 count = 0;
-
- static F32 last_hundred = gFrameTimeSeconds;
-
- if (gFrameTimeSeconds - last_hundred > 1.f)
- { //a second has gone by, clear count
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- // NOTE: throttling intentionally favors LOD requests over header requests
-
- while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests)
- {
- {
- mMutex->lock();
- LODRequest req = mLODReqQ.front();
- mLODReqQ.pop();
- mMutex->unlock();
- if (fetchMeshLOD(req.mMeshParams, req.mLOD))
- {
- count++;
- }
- }
- }
-
- while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests)
- {
- {
- mMutex->lock();
- HeaderRequest req = mHeaderReqQ.front();
- mHeaderReqQ.pop();
- mMutex->unlock();
- if (fetchMeshHeader(req.mMeshParams))
- {
- count++;
- }
- }
- }
-
- { //mSkinRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshSkinInfo(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mSkinRequests = incomplete;
- }
-
- { //mDecompositionRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshDecomposition(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mDecompositionRequests = incomplete;
- }
-
- { //mPhysicsShapeRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshPhysicsShape(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mPhysicsShapeRequests = incomplete;
- }
-
- mCurlRequest->process();
- }
- }
-
- if (mSignal->isLocked())
- { //make sure to let go of the mutex associated with the given signal before shutting down
- mSignal->unlock();
- }
-
- res = LLConvexDecomposition::quitThread();
- if (res != LLCD_OK)
- {
- llwarns << "convex decomposition unable to be quit" << llendl;
- }
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-}
-
-void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mSkinRequests.insert(mesh_id);
-}
-
-void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mDecompositionRequests.insert(mesh_id);
-}
-
-void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mPhysicsShapeRequests.insert(mesh_id);
-}
-
-
-void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //protected by mSignal, no locking needed here
-
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
- if (iter != mMeshHeader.end())
- { //if we have the header, request LOD byte range
- LODRequest req(mesh_params, lod);
- {
- LLMutexLock lock(mMutex);
- mLODReqQ.push(req);
- }
- }
- else
- {
- HeaderRequest req(mesh_params);
-
- pending_lod_map::iterator pending = mPendingLOD.find(mesh_params);
-
- if (pending != mPendingLOD.end())
- { //append this lod request to existing header request
- pending->second.push_back(lod);
- llassert(pending->second.size() <= LLModel::NUM_LODS)
- }
- else
- { //if no header request is pending, fetch header
- LLMutexLock lock(mMutex);
- mHeaderReqQ.push(req);
- mPendingLOD[mesh_params].push_back(lod);
- }
- }
-}
-
-//static
-std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id)
-{
- std::string http_url;
-
- if (gAgent.getRegion())
- {
- http_url = gMeshRepo.mGetMeshCapability;
- }
-
- if (!http_url.empty())
- {
- http_url += "/?mesh_id=";
- http_url += mesh_id.asString().c_str();
- }
- else
- {
- llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl;
- }
-
- return http_url;
-}
-
-bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh skin info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (skinInfoReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
- new LLMeshSkinInfoResponder(mesh_id, offset, size));
- }
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh skin info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (decompositionReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshDecompositionResponder(mesh_id, offset, size));
- }
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh physics shape info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (physicsShapeReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
- }
- }
- else
- { //no physics shape whatsoever, report back NULL
- physicsShapeReceived(mesh_id, NULL, 0);
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
-{
- bool retval = false;
-
- {
- //look for mesh in asset in vfs
- LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH);
-
- S32 size = file.getSize();
-
- if (size > 0)
- {
- U8 buffer[1024];
- S32 bytes = llmin(size, 1024);
- LLMeshRepository::sCacheBytesRead += bytes;
- file.read(buffer, bytes);
- if (headerReceived(mesh_params, buffer, bytes))
- { //did not do an HTTP request, return false
- return false;
- }
- }
- }
-
- //either cache entry doesn't exist or is corrupt, request header from simulator
-
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_params.getSculptID());
- if (!http_url.empty())
- {
- ++sActiveHeaderRequests;
- retval = true;
- //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
- //within the first 4KB
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params));
- }
-
- return retval;
-}
-
-bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- bool retval = false;
-
- LLUUID mesh_id = mesh_params.getSculptID();
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger();
- mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
- {
-
- //check VFS for mesh asset
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (lodReceived(mesh_params, lod, buffer, size))
- {
- delete[] buffer;
- return false;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- retval = true;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
- new LLMeshLODResponder(mesh_params, lod, offset, size));
- }
- else
- {
- mUnavailableQ.push(LODRequest(mesh_params, lod));
- }
- }
- else
- {
- mUnavailableQ.push(LODRequest(mesh_params, lod));
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- return retval;
-}
-
-bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
-{
- LLSD header;
-
- U32 header_size = 0;
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::string deprecated_header("<? LLSD/Binary ?>");
-
- if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
- {
- res_str = res_str.substr(deprecated_header.size()+1, data_size);
- header_size = deprecated_header.size()+1;
- }
- data_size = res_str.size();
-
- std::istringstream stream(res_str);
-
- if (!LLSDSerialize::fromBinary(header, stream, data_size))
- {
- llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
-
- header_size += stream.tellg();
- }
- else
- {
- llinfos
- << "Marking header as non-existent, will not retry." << llendl;
- header["404"] = 1;
- }
-
- {
- U32 cost = gMeshRepo.calcResourceCost(header);
-
- LLUUID mesh_id = mesh_params.getSculptID();
-
- mHeaderMutex->lock();
- mMeshHeaderSize[mesh_id] = header_size;
- mMeshHeader[mesh_id] = header;
- mMeshResourceCost[mesh_id] = cost;
- mHeaderMutex->unlock();
-
- //check for pending requests
- pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
- if (iter != mPendingLOD.end())
- {
- LLMutexLock lock(mMutex);
- for (U32 i = 0; i < iter->second.size(); ++i)
- {
- LODRequest req(mesh_params, iter->second[i]);
- mLODReqQ.push(req);
- }
- }
- mPendingLOD.erase(iter);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
-{
- LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
-
- if (volume->unpackVolumeFaces(stream, data_size))
- {
- LoadedMesh mesh(volume, mesh_params, lod);
- if (volume->getNumFaces() > 0)
- {
- LLMutexLock lock(mMutex);
- mLoadedQ.push(mesh);
- return true;
- }
- }
-
- return false;
-}
-
-bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD skin;
-
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
-
- if (!unzip_llsd(skin, stream, data_size))
- {
- llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
- }
-
- {
- LLMeshSkinInfo info(skin);
- info.mMeshID = mesh_id;
-
- //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl;
- mSkinInfoQ.push(info);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD decomp;
-
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
-
- if (!unzip_llsd(decomp, stream, data_size))
- {
- llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
- }
-
- {
- LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
- d->mMeshID = mesh_id;
- mDecompositionQ.push(d);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD physics_shape;
-
- LLModel::Decomposition* d = new LLModel::Decomposition();
- d->mMeshID = mesh_id;
-
- if (data == NULL)
- { //no data, no physics shape exists
- d->mPhysicsShapeMesh.clear();
- }
- else
- {
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
- LLPointer<LLVolume> volume = new LLVolume(volume_params,0);
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
-
- if (volume->unpackVolumeFaces(stream, data_size))
- {
- //load volume faces into decomposition buffer
- S32 vertex_count = 0;
- S32 index_count = 0;
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- vertex_count += face.mNumVertices;
- index_count += face.mNumIndices;
- }
-
- d->mPhysicsShapeMesh.clear();
-
- std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;
- std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals;
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
-
- for (S32 i = 0; i < face.mNumIndices; ++i)
- {
- U16 idx = face.mIndices[i];
-
- pos.push_back(LLVector3(face.mPositions[idx].getF32ptr()));
- norm.push_back(LLVector3(face.mNormals[idx].getF32ptr()));
- }
- }
- }
- }
-
- mDecompositionQ.push(d);
- return true;
-}
-
-LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints)
-: LLThread("mesh upload"),
- mDiscarded(FALSE)
-{
- mInstanceList = data;
- mUploadTextures = upload_textures;
- mUploadSkin = upload_skin;
- mUploadJoints = upload_joints;
- mMutex = new LLMutex(NULL);
- mCurlRequest = NULL;
- mPendingConfirmations = 0;
- mPendingUploads = 0;
- mPendingCost = 0;
- mFinished = false;
- mOrigin = gAgent.getPositionAgent();
- mHost = gAgent.getRegionHost();
-
- mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
- mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
- mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
-
- mOrigin += gAgent.getAtAxis() * scale.magVec();
-}
-
-LLMeshUploadThread::~LLMeshUploadThread()
-{
-
-}
-
-LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
-{
- mStage = "single_hull";
- mModel = mdl;
- mDecompID = &mdl->mDecompID;
- mBaseModel = base_model;
- mThread = thread;
-
- //copy out positions and indices
- if (mdl)
- {
- U16 index_offset = 0;
-
- mPositions.clear();
- mIndices.clear();
-
- //queue up vertex positions and indices
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = mdl->getVolumeFace(i);
- if (mPositions.size() + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- }
-
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- mIndices.push_back(face.mIndices[j]+index_offset);
- }
-
- index_offset += face.mNumVertices;
- }
- }
-
- mThread->mFinalDecomp = this;
- mThread->mPhysicsComplete = false;
-}
-
-void LLMeshUploadThread::DecompRequest::completed()
-{
- if (mThread->mFinalDecomp == this)
- {
- mThread->mPhysicsComplete = true;
- }
-
- llassert(mHull.size() == 1);
-
- mThread->mHullMap[mBaseModel] = mHull[0];
-}
-
-//called in the main thread.
-void LLMeshUploadThread::preStart()
-{
- //build map of LLModel refs to instances for callbacks
- for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
- {
- mInstance[iter->mModel].push_back(*iter);
- }
-}
-
-void LLMeshUploadThread::discard()
-{
- LLMutexLock lock(mMutex) ;
- mDiscarded = TRUE ;
-}
-
-BOOL LLMeshUploadThread::isDiscarded()
-{
- LLMutexLock lock(mMutex) ;
- return mDiscarded ;
-}
-
-void LLMeshUploadThread::run()
-{
- if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
- {
- doWholeModelUpload();
- }
- else
- {
- doIterativeUpload();
- }
-}
-
-void dumpLLSDToFile(const LLSD& content, std::string filename)
-{
-#if 1
- std::ofstream of(filename.c_str());
- LLSDSerialize::toPrettyXML(content,of);
-#endif
-}
-
-void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
-{
- LLSD result;
-
- LLSD res;
- result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- result["asset_type"] = "mesh";
- result["inventory_type"] = "object";
- result["name"] = "mesh model";
- result["description"] = "your description here";
-
- res["mesh_list"] = LLSD::emptyArray();
- res["texture_list"] = LLSD::emptyArray();
- res["instance_list"] = LLSD::emptyArray();
- S32 mesh_num = 0;
- S32 texture_num = 0;
-
- std::set<LLViewerTexture* > textures;
- std::map<LLViewerTexture*,S32> texture_index;
-
- std::map<LLModel*,S32> mesh_index;
-
- S32 instance_num = 0;
-
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
- LLModelInstance& instance = *(iter->second.begin());
- LLModel* model = instance.mModel;
- if (mesh_index.find(model) == mesh_index.end())
- {
- // Have not seen this model before - create a new mesh_list entry for it.
- std::string model_name = data.mBaseModel->getName();
- if (!model_name.empty())
- {
- result["name"] = model_name;
- }
-
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLSD mesh_header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints);
-
- data.mAssetData = ostr.str();
- std::string str = ostr.str();
-
- res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
- mesh_index[model] = mesh_num;
- mesh_num++;
- }
-
- LLSD instance_entry;
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
- instance_entry["position"] = ll_sd_from_vector3(pos);
- instance_entry["rotation"] = ll_sd_from_quaternion(rot);
- instance_entry["scale"] = ll_sd_from_vector3(scale);
-
- instance_entry["material"] = LL_MCODE_WOOD;
- LLPermissions perm;
- perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
- perm.setCreator(gAgent.getID());
-
- perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
- PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
- LLFloaterPerms::getEveryonePerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getNextOwnerPerms());
- instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
- instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
- instance_entry["mesh"] = mesh_index[model];
-
- if (mUploadTextures)
- {
- instance_entry["face_list"] = LLSD::emptyArray();
-
- for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++)
- {
- LLImportMaterial& material = instance.mMaterial[face_num];
- LLSD face_entry = LLSD::emptyMap();
- LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
-
- if (texture != NULL)
- {
- if (textures.find(texture) == textures.end())
- {
- textures.insert(texture);
- }
-
- std::stringstream ostr;
- if (include_textures) // otherwise data is blank.
- {
- LLTextureUploadData data(texture, material.mDiffuseMapLabel);
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
- LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
- }
-
- if (texture_index.find(texture) == texture_index.end())
- {
- texture_index[texture] = texture_num;
- std::string str = ostr.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
- texture_num++;
- }
- }
-
- // Subset of TextureEntry fields.
- if (texture)
- {
- face_entry["image"] = texture_index[texture];
- }
- face_entry["scales"] = 1.0;
- face_entry["scalet"] = 1.0;
- face_entry["offsets"] = 0.0;
- face_entry["offsett"] = 0.0;
- face_entry["imagerot"] = 0.0;
- face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor);
- face_entry["fullbright"] = material.mFullbright;
- instance_entry["face_list"][face_num] = face_entry;
- }
- }
-
- res["instance_list"][instance_num] = instance_entry;
- instance_num++;
- }
-
- result["asset_resources"] = res;
- dumpLLSDToFile(result,"whole_model.xml");
-
- dest = result;
-}
-
-void LLMeshUploadThread::doWholeModelUpload()
-{
- mCurlRequest = new LLCurlRequest();
-
- // Queue up models for hull generation (viewer-side)
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- //queue up models for hull generation
- LLModel* physics = NULL;
-
- if (data.mModel[LLModel::LOD_PHYSICS].notNull())
- {
- physics = data.mModel[LLModel::LOD_PHYSICS];
- }
- else if (data.mModel[LLModel::LOD_MEDIUM].notNull())
- {
- physics = data.mModel[LLModel::LOD_MEDIUM];
- }
- else
- {
- physics = data.mModel[LLModel::LOD_HIGH];
- }
-
- llassert(physics != NULL);
-
- DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
-
- while (!mPhysicsComplete)
- {
- apr_sleep(100);
- }
-
- LLSD model_data;
- wholeModelToLLSD(model_data,false);
- dumpLLSDToFile(model_data,"whole_model_fee_request.xml");
-
- mPendingUploads++;
- LLCurlRequest::headers_t headers;
- mCurlRequest->post(mWholeModelFeeCapability, headers, model_data,
- new LLWholeModelFeeResponder(this));
-
- do
- {
- mCurlRequest->process();
- } while (mCurlRequest->getQueued() > 0);
-
-
- if (mWholeModelUploadURL.empty())
- {
- llinfos << "unable to upload, fee request failed" << llendl;
- }
- else
- {
- LLSD full_model_data;
- wholeModelToLLSD(full_model_data, true);
- LLSD body = full_model_data["asset_resources"];
- dumpLLSDToFile(body,"whole_model_body.xml");
- mCurlRequest->post(mWholeModelUploadURL, headers, body,
- new LLWholeModelUploadResponder(this, model_data));
- do
- {
- mCurlRequest->process();
- } while (mCurlRequest->getQueued() > 0);
- }
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // Currently a no-op.
- mFinished = true;
-}
-
-void LLMeshUploadThread::doIterativeUpload()
-{
- if(isDiscarded())
- {
- mFinished = true;
- return ;
- }
-
- mCurlRequest = new LLCurlRequest();
-
- std::set<LLViewerTexture* > textures;
-
- //populate upload queue with relevant models
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- uploadModel(data);
-
- if (mUploadTextures)
- {
- for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
- material_iter != instance.mMaterial.end(); ++material_iter)
- {
-
- if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
- {
- textures.insert(material_iter->mDiffuseMap.get());
-
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- uploadTexture(data);
- }
- }
- }
-
- //queue up models for hull generation
- LLModel* physics = data.mModel[LLModel::LOD_PHYSICS];
- if (physics == NULL)
- { //no physics model available, use high lod
- physics = data.mModel[LLModel::LOD_HIGH];
- }
-
- DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
-
- while (!mPhysicsComplete)
- {
- apr_sleep(100);
- }
-
- //upload textures
- bool done = false;
- do
- {
- if (!mTextureQ.empty())
- {
- sendCostRequest(mTextureQ.front());
- mTextureQ.pop();
- }
-
- if (!mConfirmedTextureQ.empty())
- {
- doUploadTexture(mConfirmedTextureQ.front());
- mConfirmedTextureQ.pop();
- }
-
- mCurlRequest->process();
-
- done = mTextureQ.empty() && mConfirmedTextureQ.empty();
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- LLSD object_asset;
- object_asset["objects"] = LLSD::emptyArray();
-
- done = false;
- do
- {
- static S32 count = 0;
- static F32 last_hundred = gFrameTimeSeconds;
- if (gFrameTimeSeconds - last_hundred > 1.f)
- {
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- //how many requests to push before calling process
- const S32 PUSH_PER_PROCESS = 32;
-
- S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mUploadQ.empty() && count < tcount)
- { //send any pending upload requests
- mMutex->lock();
- LLMeshUploadData data = mUploadQ.front();
- mUploadQ.pop();
- mMutex->unlock();
- sendCostRequest(data);
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mConfirmedQ.empty() && count < tcount)
- { //process any meshes that have been confirmed for upload
- LLMeshUploadData& data = mConfirmedQ.front();
- doUploadModel(data);
- mConfirmedQ.pop();
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mInstanceQ.empty() && count < tcount && !isDiscarded())
- { //create any objects waiting for upload
- count++;
- object_asset["objects"].append(createObject(mInstanceQ.front()));
- mInstanceQ.pop();
- }
-
- mCurlRequest->process();
-
- done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty());
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // now upload the object asset
- std::string url = mUploadObjectAssetCapability;
-
- if (object_asset["objects"][0].has("permissions"))
- { //copy permissions from first available object to be used for coalesced object
- object_asset["permissions"] = object_asset["objects"][0]["permissions"];
- }
-
- if(!isDiscarded())
- {
- mPendingUploads++;
- LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
- }
- else
- {
- mFinished = true;
- }
-}
-
-void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
-{ //called from arbitrary thread
- {
- LLMutexLock lock(mMutex);
- mUploadQ.push(data);
- }
-}
-
-void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data)
-{ //called from mesh upload thread
- mTextureQ.push(data);
-}
-
-
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded");
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable");
-
-void LLMeshRepoThread::notifyLoadedMeshes()
-{
- while (!mLoadedQ.empty())
- {
- mMutex->lock();
- LoadedMesh mesh = mLoadedQ.front();
- mLoadedQ.pop();
- mMutex->unlock();
-
- if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0)
- {
- gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume);
- }
- else
- {
- gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams,
- LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail()));
- }
- }
-
- while (!mUnavailableQ.empty())
- {
- mMutex->lock();
- LODRequest req = mUnavailableQ.front();
- mUnavailableQ.pop();
- mMutex->unlock();
-
- gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD);
- }
-
- while (!mSkinInfoQ.empty())
- {
- gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front());
- mSkinInfoQ.pop();
- }
-
- while (!mDecompositionQ.empty())
- {
- gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front());
- mDecompositionQ.pop();
- }
-}
-
-S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //only ever called from main thread
- LLMutexLock lock(mHeaderMutex);
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
-
- if (iter != mMeshHeader.end())
- {
- LLSD& header = iter->second;
-
- return LLMeshRepository::getActualMeshLOD(header, lod);
- }
-
- return lod;
-}
-
-//static
-S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
-{
- lod = llclamp(lod, 0, 3);
-
- if (header.has("404"))
- {
- return -1;
- }
-
- if (header[header_lod[lod]]["size"].asInteger() > 0)
- {
- return lod;
- }
-
- //search down to find the next available lower lod
- for (S32 i = lod-1; i >= 0; --i)
- {
- if (header[header_lod[i]]["size"].asInteger() > 0)
- {
- return i;
- }
- }
-
- //search up to find then ext available higher lod
- for (S32 i = lod+1; i < 4; ++i)
- {
- if (header[header_lod[i]]["size"].asInteger() > 0)
- {
- return i;
- }
- }
-
- //header exists and no good lod found, treat as 404
- header["404"] = 1;
- return -1;
-}
-
-U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id)
-{
- LLMutexLock lock(mHeaderMutex);
-
- std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id);
- if (iter != mMeshResourceCost.end())
- {
- return iter->second;
- }
-
- return 0;
-}
-
-void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
-{
- mThread->mMeshHeader[data.mUUID] = header;
-
- // we cache the mesh for default parameters
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH);
-
- for (U32 i = 0; i < 4; i++)
- {
- if (data.mModel[i].notNull())
- {
- LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i));
- volume->copyVolumeFaces(data.mModel[i]);
- }
- }
-
-}
-
-void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
-
- LLMeshRepoThread::sActiveLODRequests--;
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- file.seek(offset);
- file.write(data, size);
- LLMeshRepository::sCacheBytesWritten += size;
- }
- }
-
- delete [] data;
-}
-
-void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshSkinInfo(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshDecomposition(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- LLMeshRepoThread::sActiveHeaderRequests--;
- if (status < 200 || status > 400)
- {
- //llwarns
- // << "Header responder failed with status: "
- // << status << ": " << reason << llendl;
-
- // 503 (service unavailable) or 499 (timeout)
- // can be due to server load and can be retried
-
- // TODO*: Add maximum retry logic, exponential backoff
- // and (somewhat more optional than the others) retries
- // again after some set period of time
- if (status == 503 || status == 499)
- { //retry
- LLMeshRepository::sHTTPRetryCount++;
- LLMeshRepoThread::HeaderRequest req(mMeshParams);
- LLMutexLock lock(gMeshRepo.mThread->mMutex);
- gMeshRepo.mThread->mHeaderReqQ.push(req);
-
- return;
- }
- }
-
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- LLMeshRepository::sBytesReceived += llmin(data_size, 4096);
-
- if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size))
- {
- llwarns
- << "Unable to parse mesh header: "
- << status << ": " << reason << llendl;
- }
- else if (data && data_size > 0)
- {
- //header was successfully retrieved from sim, cache in vfs
- LLUUID mesh_id = mMeshParams.getSculptID();
- LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
-
- std::stringstream str;
-
- S32 lod_bytes = 0;
-
- for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
- { //figure out how many bytes we'll need to reserve in the file
- std::string lod_name = header_lod[i];
- lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
- }
-
- //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
- lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
-
- S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
- S32 bytes = lod_bytes + header_bytes;
-
-
- //it's possible for the remote asset to have more data than is needed for the local cache
- //only allocate as much space in the VFS as is needed for the local cache
- data_size = llmin(data_size, bytes);
-
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
- if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
- {
- LLMeshRepository::sCacheBytesWritten += data_size;
-
- file.write((const U8*) data, data_size);
-
- //zero out the rest of the file
- U8 block[4096];
- memset(block, 0, 4096);
-
- while (bytes-file.tell() > 4096)
- {
- file.write(block, 4096);
- }
-
- S32 remaining = bytes-file.tell();
-
- if (remaining < 0 || remaining > 4096)
- {
- llerrs << "Bad padding of mesh asset cache entry." << llendl;
- }
-
- if (remaining > 0)
- {
- file.write(block, remaining);
- }
- }
- }
-
- delete [] data;
-}
-
-
-LLMeshRepository::LLMeshRepository()
-: mMeshMutex(NULL),
- mMeshThreadCount(0),
- mThread(NULL)
-{
-
-}
-
-void LLMeshRepository::init()
-{
- mMeshMutex = new LLMutex(NULL);
-
- LLConvexDecomposition::getInstance()->initSystem();
-
- mDecompThread = new LLPhysicsDecomp();
- mDecompThread->start();
-
- while (!mDecompThread->mInited)
- { //wait for physics decomp thread to init
- apr_sleep(100);
- }
-
-
-
- mThread = new LLMeshRepoThread();
- mThread->start();
-}
-
-void LLMeshRepository::shutdown()
-{
- llinfos << "Shutting down mesh repository." << llendl;
-
- for (U32 i = 0; i < mUploads.size(); ++i)
- {
- llinfos << "Discard the pending mesh uploads " << llendl;
- mUploads[i]->discard() ; //discard the uploading requests.
- }
-
- mThread->mSignal->signal();
-
- while (!mThread->isStopped())
- {
- apr_sleep(10);
- }
- delete mThread;
- mThread = NULL;
-
- for (U32 i = 0; i < mUploads.size(); ++i)
- {
- llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
- while (!mUploads[i]->isStopped())
- {
- apr_sleep(10);
- }
- delete mUploads[i];
- }
-
- mUploads.clear();
-
- delete mMeshMutex;
- mMeshMutex = NULL;
-
- llinfos << "Shutting down decomposition system." << llendl;
-
- if (mDecompThread)
- {
- mDecompThread->shutdown();
- delete mDecompThread;
- mDecompThread = NULL;
- }
-
- LLConvexDecomposition::quitSystem();
-}
-
-//called in the main thread.
-S32 LLMeshRepository::update()
-{
- if(mUploadWaitList.empty())
- {
- return 0 ;
- }
-
- S32 size = mUploadWaitList.size() ;
- for (S32 i = 0; i < size; ++i)
- {
- mUploads.push_back(mUploadWaitList[i]);
- mUploadWaitList[i]->preStart() ;
- mUploadWaitList[i]->start() ;
- }
- mUploadWaitList.clear() ;
-
- return size ;
-}
-
-S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
-{
- if (detail < 0 || detail > 4)
- {
- return detail;
- }
-
- LLFastTimer t(FTM_LOAD_MESH);
-
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params);
- if (iter != mLoadingMeshes[detail].end())
- { //request pending for this mesh, append volume id to list
- iter->second.insert(vobj->getID());
- }
- else
- {
- //first request for this mesh
- mLoadingMeshes[detail][mesh_params].insert(vobj->getID());
- mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail));
- }
- }
-
- //do a quick search to see if we can't display something while we wait for this mesh to load
- LLVolume* volume = vobj->getVolume();
-
- if (volume)
- {
- if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron())
- {
- volume->makeTetrahedron();
- }
-
- LLVolumeParams params = volume->getParams();
-
- LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params);
-
- if (group)
- {
- //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641)
- if (last_lod >= 0)
- {
- LLVolume* lod = group->refLOD(last_lod);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return last_lod;
- }
- group->derefLOD(lod);
- }
-
- //next, see what the next lowest LOD available might be
- for (S32 i = detail-1; i >= 0; --i)
- {
- LLVolume* lod = group->refLOD(i);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return i;
- }
-
- group->derefLOD(lod);
- }
-
- //no lower LOD is a available, is a higher lod available?
- for (S32 i = detail+1; i < 4; ++i)
- {
- LLVolume* lod = group->refLOD(i);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return i;
- }
-
- group->derefLOD(lod);
- }
- }
- }
-
- return detail;
-}
-
-static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread");
-static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2");
-
-void LLMeshRepository::notifyLoadedMeshes()
-{ //called from main thread
-
- LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
-
- //clean up completed upload threads
- for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
- {
- LLMeshUploadThread* thread = *iter;
-
- if (thread->isStopped() && thread->finished())
- {
- iter = mUploads.erase(iter);
- delete thread;
- }
- else
- {
- ++iter;
- }
- }
-
- //update inventory
- if (!mInventoryQ.empty())
- {
- LLMutexLock lock(mMeshMutex);
- while (!mInventoryQ.empty())
- {
- inventory_data& data = mInventoryQ.front();
-
- LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString());
- LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString());
-
- on_new_single_inventory_upload_complete(
- asset_type,
- inventory_type,
- data.mPostData["asset_type"].asString(),
- data.mPostData["folder_id"].asUUID(),
- data.mPostData["name"],
- data.mPostData["description"],
- data.mResponse,
- 0);
-
- mInventoryQ.pop();
- }
- }
-
- //call completed callbacks on finished decompositions
- mDecompThread->notifyCompleted();
-
- if (!mThread->mWaiting)
- { //curl thread is churning, wait for it to go idle
- return;
- }
-
- static std::string region_name("never name a region this");
-
- if (gAgent.getRegion())
- { //update capability url
- if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
- {
- region_name = gAgent.getRegion()->getName();
-
- mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
- }
- }
-
- LLFastTimer t(FTM_MESH_UPDATE);
-
- {
- LLFastTimer t(FTM_MESH_LOCK1);
- mMeshMutex->lock();
- }
-
- {
- LLFastTimer t(FTM_MESH_LOCK2);
- mThread->mMutex->lock();
- }
-
- //popup queued error messages from background threads
- while (!mUploadErrorQ.empty())
- {
- LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front());
- mUploadErrorQ.pop();
- }
-
- S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests);
-
- if (push_count > 0)
- {
- //calculate "score" for pending requests
-
- //create score map
- std::map<LLUUID, F32> score_map;
-
- for (U32 i = 0; i < 4; ++i)
- {
- for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
- {
- F32 max_score = 0.f;
- for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
- {
- LLViewerObject* object = gObjectList.findObject(*obj_iter);
-
- if (object)
- {
- LLDrawable* drawable = object->mDrawable;
- if (drawable)
- {
- F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
- max_score = llmax(max_score, cur_score);
- }
- }
- }
-
- score_map[iter->first.getSculptID()] = max_score;
- }
- }
-
- //set "score" for pending requests
- for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
- {
- iter->mScore = score_map[iter->mMeshParams.getSculptID()];
- }
-
- //sort by "score"
- std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
-
- while (!mPendingRequests.empty() && push_count > 0)
- {
- LLFastTimer t(FTM_LOAD_MESH_LOD);
- LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
- mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
- mPendingRequests.erase(mPendingRequests.begin());
- push_count--;
- }
- }
-
- //send skin info requests
- while (!mPendingSkinRequests.empty())
- {
- mThread->loadMeshSkinInfo(mPendingSkinRequests.front());
- mPendingSkinRequests.pop();
- }
-
- //send decomposition requests
- while (!mPendingDecompositionRequests.empty())
- {
- mThread->loadMeshDecomposition(mPendingDecompositionRequests.front());
- mPendingDecompositionRequests.pop();
- }
-
- //send physics shapes decomposition requests
- while (!mPendingPhysicsShapeRequests.empty())
- {
- mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front());
- mPendingPhysicsShapeRequests.pop();
- }
-
- mThread->notifyLoadedMeshes();
-
- mThread->mMutex->unlock();
- mMeshMutex->unlock();
-
- mThread->mSignal->signal();
-}
-
-void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
-{
- mSkinMap[info.mMeshID] = info;
-
- skin_load_map::iterator iter = mLoadingSkins.find(info.mMeshID);
- if (iter != mLoadingSkins.end())
- {
- for (std::set<LLUUID>::iterator obj_id = iter->second.begin(); obj_id != iter->second.end(); ++obj_id)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*obj_id);
- if (vobj)
- {
- vobj->notifyMeshLoaded();
- }
- }
- }
-
- mLoadingSkins.erase(info.mMeshID);
-}
-
-void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
-{
- decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
- if (iter == mDecompositionMap.end())
- { //just insert decomp into map
- mDecompositionMap[decomp->mMeshID] = decomp;
- }
- else
- { //merge decomp with existing entry
- iter->second->merge(decomp);
- delete decomp;
- }
-
- mLoadingDecompositions.erase(decomp->mMeshID);
-}
-
-void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume)
-{ //called from main thread
- S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail());
-
- //get list of objects waiting to be notified this mesh is loaded
- mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params);
-
- if (volume && obj_iter != mLoadingMeshes[detail].end())
- {
- //make sure target volume is still valid
- if (volume->getNumVolumeFaces() <= 0)
- {
- llwarns << "Mesh loading returned empty volume." << llendl;
- volume->makeTetrahedron();
- }
-
- { //update system volume
- LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail);
- if (sys_volume)
- {
- sys_volume->copyVolumeFaces(volume);
- LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
- }
- else
- {
- llwarns << "Couldn't find system volume for given mesh." << llendl;
- }
- }
-
- //notify waiting LLVOVolume instances that their requested mesh is available
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
- if (vobj)
- {
- vobj->notifyMeshLoaded();
- }
- }
-
- mLoadingMeshes[detail].erase(mesh_params);
- }
-}
-
-void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod)
-{ //called from main thread
- //get list of objects waiting to be notified this mesh is loaded
- mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params);
-
- F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod);
-
- if (obj_iter != mLoadingMeshes[lod].end())
- {
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
- if (vobj)
- {
- LLVolume* obj_volume = vobj->getVolume();
-
- if (obj_volume &&
- obj_volume->getDetail() == detail &&
- obj_volume->getParams() == mesh_params)
- { //should force volume to find most appropriate LOD
- vobj->setVolume(obj_volume->getParams(), lod);
- }
- }
- }
-
- mLoadingMeshes[lod].erase(mesh_params);
- }
-}
-
-S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{
- return mThread->getActualMeshLOD(mesh_params, lod);
-}
-
-U32 LLMeshRepository::calcResourceCost(LLSD& header)
-{
- U32 bytes = 0;
-
- for (U32 i = 0; i < 4; i++)
- {
- bytes += header[header_lod[i]]["size"].asInteger();
- }
-
- bytes += header["skin"]["size"].asInteger();
-
- return bytes/4096 + 1;
-}
-
-U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
-{
- return mThread->getResourceCost(mesh_id);
-}
-
-const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj)
-{
- if (mesh_id.notNull())
- {
- skin_map::iterator iter = mSkinMap.find(mesh_id);
- if (iter != mSkinMap.end())
- {
- return &(iter->second);
- }
-
- //no skin info known about given mesh, try to fetch it
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
- if (iter == mLoadingSkins.end())
- { //no request pending for this skin info
- mPendingSkinRequests.push(mesh_id);
- }
- mLoadingSkins[mesh_id].insert(requesting_obj->getID());
- }
- }
-
- return NULL;
-}
-
-void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
-{
- if (mesh_id.notNull())
- {
- LLModel::Decomposition* decomp = NULL;
- decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
- if (iter != mDecompositionMap.end())
- {
- decomp = iter->second;
- }
-
- //decomposition block hasn't been fetched yet
- if (!decomp || decomp->mPhysicsShapeMesh.empty())
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
- if (iter == mLoadingPhysicsShapes.end())
- { //no request pending for this skin info
- mLoadingPhysicsShapes.insert(mesh_id);
- mPendingPhysicsShapeRequests.push(mesh_id);
- }
- }
- }
-
-}
-
-LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
-{
- LLModel::Decomposition* ret = NULL;
-
- if (mesh_id.notNull())
- {
- decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
- if (iter != mDecompositionMap.end())
- {
- ret = iter->second;
- }
-
- //decomposition block hasn't been fetched yet
- if (!ret || ret->mBaseHullMesh.empty())
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
- if (iter == mLoadingDecompositions.end())
- { //no request pending for this skin info
- mLoadingDecompositions.insert(mesh_id);
- mPendingDecompositionRequests.push(mesh_id);
- }
- }
- }
-
- return ret;
-}
-
-void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
-{
- LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail);
-
- if (!volume->mHullPoints)
- {
- //all default params
- //execute first stage
- //set simplify mode to retain
- //set retain percentage to zero
- //run second stage
- }
-
- LLPrimitive::sVolumeManager->unrefVolume(volume);
-}
-
-bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
-{
- LLSD mesh = mThread->getMeshHeader(mesh_id);
- return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
-}
-
-LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
-{
- return mThread->getMeshHeader(mesh_id);
-}
-
-LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
-{
- static LLSD dummy_ret;
- if (mesh_id.notNull())
- {
- LLMutexLock lock(mHeaderMutex);
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
- if (iter != mMeshHeader.end())
- {
- return iter->second;
- }
- }
-
- return dummy_ret;
-}
-
-
-void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints)
-{
- LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints);
- mUploadWaitList.push_back(thread);
-}
-
-S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
-{
- if (mThread)
- {
- LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
- if (iter != mThread->mMeshHeader.end())
- {
- LLSD& header = iter->second;
-
- if (header.has("404"))
- {
- return -1;
- }
-
- S32 size = header[header_lod[lod]]["size"].asInteger();
- return size;
- }
-
- }
-
- return -1;
-
-}
-
-void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- //write model file to memory buffer
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- LLSD header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- true);
-
- std::string desc = data.mBaseModel->mLabel;
-
- // Grab the total vertex count of the model
- // along with other information for the "asset_resources" map
- // to send to the server.
- LLSD asset_resources = LLSD::emptyMap();
-
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_MESH,
- desc,
- desc,
- LLFolderType::FT_MESH,
- LLInventoryType::IT_MESH,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
-
- mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
- {
- LLSD asset_resources = LLSD::emptyMap();
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_TEXTURE,
- data.mLabel,
- data.mLabel,
- LLFolderType::FT_TEXTURE,
- LLInventoryType::IT_TEXTURE,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
- mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
- }
- }
-}
-
-
-void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (!data.mRSVP.empty())
- {
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints);
-
- data.mAssetData = ostr.str();
-
- LLCurlRequest::headers_t headers;
- mPendingUploads++;
-
- mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (!data.mRSVP.empty())
- {
- std::stringstream ostr;
-
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
- LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
-
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
-
- data.mAssetData = ostr.str();
-
- LLCurlRequest::headers_t headers;
- mPendingUploads++;
-
- mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this));
- }
-}
-
-
-void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data)
-{
- createObjects(data);
-}
-
-void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data)
-{
- mTextureMap[data.mTexture] = data;
-}
-
-
-void LLMeshUploadThread::createObjects(LLMeshUploadData& data)
-{
- instance_list& instances = mInstance[data.mBaseModel];
-
- for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter)
- { //create prims that reference given mesh
- LLModelInstance& instance = *iter;
- instance.mMeshID = data.mUUID;
- mInstanceQ.push(instance);
- }
-}
-
-void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
- LLVector3& result_pos,
- LLQuaternion& result_rot,
- LLVector3& result_scale)
-{
- // check for reflection
- BOOL reflected = (transformation.determinant() < 0);
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- // adjust for "reflected" geometry
- LLVector3 x_transformed_reflected = x_transformed;
- if (reflected)
- {
- x_transformed_reflected *= -1.0;
- }
-
- // compute rotation
- LLMatrix3 rotation_matrix;
- rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
- LLQuaternion quat_rotation = rotation_matrix.quaternion();
- quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
- LLVector3 euler_rotation;
- quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
-
- result_pos = position + mOrigin;
- result_scale = scale;
- result_rot = quat_rotation;
-}
-
-
-LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
-{
- LLMatrix4 transformation = instance.mTransform;
-
- llassert(instance.mMeshID.notNull());
-
- // check for reflection
- BOOL reflected = (transformation.determinant() < 0);
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- // adjust for "reflected" geometry
- LLVector3 x_transformed_reflected = x_transformed;
- if (reflected)
- {
- x_transformed_reflected *= -1.0;
- }
-
- // compute rotation
- LLMatrix3 rotation_matrix;
- rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
- LLQuaternion quat_rotation = rotation_matrix.quaternion();
- quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
- LLVector3 euler_rotation;
- quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
-
- //
- // build parameter block to construct this prim
- //
-
- LLSD object_params;
-
- // create prim
-
- // set volume params
- U8 sculpt_type = LL_SCULPT_TYPE_MESH;
- if (reflected)
- {
- sculpt_type |= LL_SCULPT_FLAG_MIRROR;
- }
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- volume_params.setSculptID(instance.mMeshID, sculpt_type);
- object_params["shape"] = volume_params.asLLSD();
-
- object_params["material"] = LL_MCODE_WOOD;
-
- object_params["group-id"] = gAgent.getGroupID();
- object_params["pos"] = ll_sd_from_vector3(position + mOrigin);
- object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
- object_params["scale"] = ll_sd_from_vector3(scale);
- object_params["name"] = instance.mLabel;
-
- // load material from dae file
- object_params["facelist"] = LLSD::emptyArray();
- for (S32 i = 0; i < instance.mMaterial.size(); i++)
- {
- LLTextureEntry te;
- LLImportMaterial& mat = instance.mMaterial[i];
-
- te.setColor(mat.mDiffuseColor);
-
- LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID;
-
- if (diffuse_id.notNull())
- {
- te.setID(diffuse_id);
- }
- else
- {
- te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
- }
-
- te.setFullbright(mat.mFullbright);
-
- object_params["facelist"][i] = te.asLLSD();
- }
-
- // set extra parameters
- LLSculptParams sculpt_params;
- sculpt_params.setSculptTexture(instance.mMeshID);
- sculpt_params.setSculptType(sculpt_type);
- U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
- LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
- sculpt_params.pack(dp);
- std::vector<U8> v(dp.getCurrentSize());
- memcpy(&v[0], buffer, dp.getCurrentSize());
- LLSD extra_parameter;
- extra_parameter["extra_parameter"] = sculpt_params.mType;
- extra_parameter["param_data"] = v;
- object_params["extra_parameters"].append(extra_parameter);
-
- LLPermissions perm;
- perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
- perm.setCreator(gAgent.getID());
-
- perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
- PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
- LLFloaterPerms::getEveryonePerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getNextOwnerPerms());
-
- object_params["permissions"] = ll_create_sd_from_permissions(perm);
-
- object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
-
- return object_params;
-}
-
-void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content)
-{
- mPendingCost += content["upload_price"].asInteger();
- data.mRSVP = content["rsvp"].asString();
-
- mConfirmedQ.push(data);
-}
-
-void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content)
-{
- mPendingCost += content["upload_price"].asInteger();
- data.mRSVP = content["rsvp"].asString();
-
- mConfirmedTextureQ.push(data);
-}
-
-
-bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
-{
- if (mDiffuseMap != rhs.mDiffuseMap)
- {
- return mDiffuseMap < rhs.mDiffuseMap;
- }
-
- if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
- {
- return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
- }
-
- if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
- {
- return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
- }
-
- if (mDiffuseColor != rhs.mDiffuseColor)
- {
- return mDiffuseColor < rhs.mDiffuseColor;
- }
-
- return mFullbright < rhs.mFullbright;
-}
-
-
-void LLMeshRepository::updateInventory(inventory_data data)
-{
- LLMutexLock lock(mMeshMutex);
- dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml");
- dumpLLSDToFile(data.mResponse,"update_inventory_response.xml");
- mInventoryQ.push(data);
-}
-
-void LLMeshRepository::uploadError(LLSD& args)
-{
- LLMutexLock lock(mMeshMutex);
- mUploadErrorQ.push(args);
-}
-
-//static
-F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod)
-{
- F32 dlowest = llmin(radius/0.03f, 256.f);
- F32 dlow = llmin(radius/0.06f, 256.f);
- F32 dmid = llmin(radius/0.24f, 256.f);
-
- F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f;
- F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f;
- F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f;
- F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f;
-
- if (bytes)
- {
- *bytes = 0;
- *bytes += header["lowest_lod"]["size"].asInteger();
- *bytes += header["low_lod"]["size"].asInteger();
- *bytes += header["medium_lod"]["size"].asInteger();
- *bytes += header["high_lod"]["size"].asInteger();
- }
-
-
- if (bytes_visible)
- {
- lod = LLMeshRepository::getActualMeshLOD(header, lod);
- if (lod >= 0 && lod <= 3)
- {
- *bytes_visible = header[header_lod[lod]]["size"].asInteger();
- }
- }
-
- if (bytes_high == 0.f)
- {
- return 0.f;
- }
-
- if (bytes_mid == 0.f)
- {
- bytes_mid = bytes_high;
- }
-
- if (bytes_low == 0.f)
- {
- bytes_low = bytes_mid;
- }
-
- if (bytes_lowest == 0.f)
- {
- bytes_lowest = bytes_low;
- }
-
- F32 max_area = 65536.f;
- F32 min_area = 1.f;
-
- F32 high_area = llmin(F_PI*dmid*dmid, max_area);
- F32 mid_area = llmin(F_PI*dlow*dlow, max_area);
- F32 low_area = llmin(F_PI*dlowest*dlowest, max_area);
- F32 lowest_area = max_area;
-
- lowest_area -= low_area;
- low_area -= mid_area;
- mid_area -= high_area;
-
- high_area = llclamp(high_area, min_area, max_area);
- mid_area = llclamp(mid_area, min_area, max_area);
- low_area = llclamp(low_area, min_area, max_area);
- lowest_area = llclamp(lowest_area, min_area, max_area);
-
- F32 total_area = high_area + mid_area + low_area + lowest_area;
- high_area /= total_area;
- mid_area /= total_area;
- low_area /= total_area;
- lowest_area /= total_area;
-
- F32 weighted_avg = bytes_high*high_area +
- bytes_mid*mid_area +
- bytes_low*low_area +
- bytes_lowest*lowest_area;
-
- return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler");
-}
-
-
-LLPhysicsDecomp::LLPhysicsDecomp()
-: LLThread("Physics Decomp")
-{
- mInited = false;
- mQuitting = false;
- mDone = false;
-
- mSignal = new LLCondition(NULL);
- mMutex = new LLMutex(NULL);
-}
-
-LLPhysicsDecomp::~LLPhysicsDecomp()
-{
- shutdown();
-
- delete mSignal;
- mSignal = NULL;
- delete mMutex;
- mMutex = NULL;
-}
-
-void LLPhysicsDecomp::shutdown()
-{
- if (mSignal)
- {
- mQuitting = true;
- mSignal->signal();
-
- while (!isStopped())
- {
- apr_sleep(10);
- }
- }
-}
-
-void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request)
-{
- LLMutexLock lock(mMutex);
- mRequestQ.push(request);
- mSignal->signal();
-}
-
-//static
-S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2)
-{
- if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull())
- {
- return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2);
- }
-
- return 1;
-}
-
-void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh)
-{
- mesh.mVertexBase = mCurRequest->mPositions[0].mV;
- mesh.mVertexStrideBytes = 12;
- mesh.mNumVertices = mCurRequest->mPositions.size();
-
- mesh.mIndexType = LLCDMeshData::INT_16;
- mesh.mIndexBase = &(mCurRequest->mIndices[0]);
- mesh.mIndexStrideBytes = 6;
-
- mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
-
- LLCDResult ret = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
- }
-
- if (ret)
- {
- llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
- }
-}
-
-void LLPhysicsDecomp::doDecomposition()
-{
- LLCDMeshData mesh;
- S32 stage = mStageID[mCurRequest->mStage];
-
- if (LLConvexDecomposition::getInstance() == NULL)
- {
- // stub library. do nothing.
- return;
- }
-
- //load data intoLLCD
- if (stage == 0)
- {
- setMeshData(mesh);
- }
-
- //build parameter map
- std::map<std::string, const LLCDParam*> param_map;
-
- static const LLCDParam* params = NULL;
- static S32 param_count = 0;
- if (!params)
- {
- param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms);
- }
-
- for (S32 i = 0; i < param_count; ++i)
- {
- param_map[params[i].mName] = params+i;
- }
-
- //set parameter values
- for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter)
- {
- const std::string& name = iter->first;
- const LLSD& value = iter->second;
-
- const LLCDParam* param = param_map[name];
-
- if (param == NULL)
- { //couldn't find valid parameter
- continue;
- }
-
- U32 ret = LLCD_OK;
-
- if (param->mType == LLCDParam::LLCD_FLOAT)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal());
- }
- else if (param->mType == LLCDParam::LLCD_INTEGER ||
- param->mType == LLCDParam::LLCD_ENUM)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger());
- }
- else if (param->mType == LLCDParam::LLCD_BOOLEAN)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean());
- }
- }
-
- mCurRequest->setStatusMessage("Executing.");
-
- LLCDResult ret = LLCD_OK;
-
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- ret = LLConvexDecomposition::getInstance()->executeStage(stage);
- }
-
- if (ret)
- {
- llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl;
- LLMutexLock lock(mMutex);
-
- mCurRequest->mHull.clear();
- mCurRequest->mHullMesh.clear();
-
- mCurRequest->setStatusMessage("FAIL");
-
- completeCurrent();
- }
- else
- {
- mCurRequest->setStatusMessage("Reading results");
-
- S32 num_hulls =0;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage);
- }
-
- mMutex->lock();
- mCurRequest->mHull.clear();
- mCurRequest->mHull.resize(num_hulls);
-
- mCurRequest->mHullMesh.clear();
- mCurRequest->mHullMesh.resize(num_hulls);
- mMutex->unlock();
-
- for (S32 i = 0; i < num_hulls; ++i)
- {
- std::vector<LLVector3> p;
- LLCDHull hull;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull);
-
- const F32* v = hull.mVertexBase;
-
- for (S32 j = 0; j < hull.mNumVertices; ++j)
- {
- LLVector3 vert(v[0], v[1], v[2]);
- p.push_back(vert);
- v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
- }
-
- LLCDMeshData mesh;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
-
- get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]);
-
- mMutex->lock();
- mCurRequest->mHull[i] = p;
- mMutex->unlock();
- }
-
- {
- LLMutexLock lock(mMutex);
-
- mCurRequest->setStatusMessage("FAIL");
- completeCurrent();
- }
- }
-}
-
-void LLPhysicsDecomp::completeCurrent()
-{
- LLMutexLock lock(mMutex);
- mCompletedQ.push(mCurRequest);
- mCurRequest = NULL;
-}
-
-void LLPhysicsDecomp::notifyCompleted()
-{
- if (!mCompletedQ.empty())
- {
- LLMutexLock lock(mMutex);
- while (!mCompletedQ.empty())
- {
- Request* req = mCompletedQ.front();
- req->completed();
- mCompletedQ.pop();
- }
- }
-}
-
-
-void make_box(LLPhysicsDecomp::Request * request)
-{
- LLVector3 min,max;
- min = request->mPositions[0];
- max = min;
-
- for (U32 i = 0; i < request->mPositions.size(); ++i)
- {
- update_min_max(min, max, request->mPositions[i]);
- }
-
- request->mHull.clear();
-
- LLModel::hull box;
- box.push_back(LLVector3(min[0],min[1],min[2]));
- box.push_back(LLVector3(max[0],min[1],min[2]));
- box.push_back(LLVector3(min[0],max[1],min[2]));
- box.push_back(LLVector3(max[0],max[1],min[2]));
- box.push_back(LLVector3(min[0],min[1],max[2]));
- box.push_back(LLVector3(max[0],min[1],max[2]));
- box.push_back(LLVector3(min[0],max[1],max[2]));
- box.push_back(LLVector3(max[0],max[1],max[2]));
-
- request->mHull.push_back(box);
-}
-
-
-void LLPhysicsDecomp::doDecompositionSingleHull()
-{
- LLCDMeshData mesh;
-
- setMeshData(mesh);
-
-
- //set all parameters to default
- std::map<std::string, const LLCDParam*> param_map;
-
- static const LLCDParam* params = NULL;
- static S32 param_count = 0;
-
- if (!params)
- {
- param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms);
- }
-
- LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
-
- if (decomp == NULL)
- {
- //stub. do nothing.
- return;
- }
-
- for (S32 i = 0; i < param_count; ++i)
- {
- decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue);
- }
-
- const S32 STAGE_DECOMPOSE = mStageID["Decompose"];
- const S32 STAGE_SIMPLIFY = mStageID["Simplify"];
- const S32 DECOMP_PREVIEW = 0;
- const S32 SIMPLIFY_RETAIN = 0;
-
- decomp->setParam("Decompose Quality", DECOMP_PREVIEW);
- decomp->setParam("Simplify Method", SIMPLIFY_RETAIN);
- decomp->setParam("Retain%", 0.f);
-
- LLCDResult ret = LLCD_OK;
- ret = decomp->executeStage(STAGE_DECOMPOSE);
-
- if (ret)
- {
- llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl;
- make_box(mCurRequest);
- }
- else
- {
- ret = decomp->executeStage(STAGE_SIMPLIFY);
-
- if (ret)
- {
- llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl;
- make_box(mCurRequest);
- }
- else
- {
- S32 num_hulls =0;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY);
- }
-
- mMutex->lock();
- mCurRequest->mHull.clear();
- mCurRequest->mHull.resize(num_hulls);
- mCurRequest->mHullMesh.clear();
- mMutex->unlock();
-
- for (S32 i = 0; i < num_hulls; ++i)
- {
- std::vector<LLVector3> p;
- LLCDHull hull;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull);
-
- const F32* v = hull.mVertexBase;
-
- for (S32 j = 0; j < hull.mNumVertices; ++j)
- {
- LLVector3 vert(v[0], v[1], v[2]);
- p.push_back(vert);
- v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
- }
-
- mMutex->lock();
- mCurRequest->mHull[i] = p;
- mMutex->unlock();
- }
- }
- }
-
-
- {
- completeCurrent();
-
- }
-}
-
-
-void LLPhysicsDecomp::run()
-{
- LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
- if (decomp == NULL)
- {
- // stub library. Set init to true so the main thread
- // doesn't wait for this to finish.
- mInited = true;
- return;
- }
-
- decomp->initThread();
- mInited = true;
-
- static const LLCDStageData* stages = NULL;
- static S32 num_stages = 0;
-
- if (!stages)
- {
- num_stages = decomp->getStages(&stages);
- }
-
- for (S32 i = 0; i < num_stages; i++)
- {
- mStageID[stages[i].mName] = i;
- }
-
- while (!mQuitting)
- {
- mSignal->wait();
- while (!mQuitting && !mRequestQ.empty())
- {
- {
- LLMutexLock lock(mMutex);
- mCurRequest = mRequestQ.front();
- mRequestQ.pop();
- }
-
- S32& id = *(mCurRequest->mDecompID);
- if (id == -1)
- {
- decomp->genDecomposition(id);
- }
- decomp->bindDecomposition(id);
-
- if (mCurRequest->mStage == "single_hull")
- {
- doDecompositionSingleHull();
- }
- else
- {
- doDecomposition();
- }
- }
- }
-
- decomp->quitThread();
-
- if (mSignal->isLocked())
- { //let go of mSignal's associated mutex
- mSignal->unlock();
- }
-
- mDone = true;
-}
-
-void LLPhysicsDecomp::Request::updateTriangleAreaThreshold()
-{
- F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ;
- range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ;
- range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ;
-
- mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ;
-}
-
-//check if the triangle area is large enough to qualify for a valid triangle
-bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3)
-{
- LLVector3 a = mPositions[idx2] - mPositions[idx1] ;
- LLVector3 b = mPositions[idx3] - mPositions[idx1] ;
- F32 c = a * b ;
-
- return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ;
-}
-
-void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
-{
- mStatusMessage = msg;
-}
-
-LLModelInstance::LLModelInstance(LLSD& data)
-{
- mLocalMeshID = data["mesh_id"].asInteger();
- mLabel = data["label"].asString();
- mTransform.setValue(data["transform"]);
-
- for (U32 i = 0; i < data["material"].size(); ++i)
- {
- mMaterial.push_back(LLImportMaterial(data["material"][i]));
- }
-}
-
-
-LLSD LLModelInstance::asLLSD()
-{
- LLSD ret;
-
- ret["mesh_id"] = mModel->mLocalID;
- ret["label"] = mLabel;
- ret["transform"] = mTransform.getValue();
-
- for (U32 i = 0; i < mMaterial.size(); ++i)
- {
- ret["material"][i] = mMaterial[i].asLLSD();
- }
-
- return ret;
-}
-
-LLImportMaterial::LLImportMaterial(LLSD& data)
-{
- mDiffuseMapFilename = data["diffuse"]["filename"].asString();
- mDiffuseMapLabel = data["diffuse"]["label"].asString();
- mDiffuseColor.setValue(data["diffuse"]["color"]);
- mFullbright = data["fullbright"].asBoolean();
-}
-
-
-LLSD LLImportMaterial::asLLSD()
-{
- LLSD ret;
-
- ret["diffuse"]["filename"] = mDiffuseMapFilename;
- ret["diffuse"]["label"] = mDiffuseMapLabel;
- ret["diffuse"]["color"] = mDiffuseColor.getValue();
- ret["fullbright"] = mFullbright;
-
- return ret;
-}
-
-void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
-{
- decomp.mMesh.resize(decomp.mHull.size());
-
- for (U32 i = 0; i < decomp.mHull.size(); ++i)
- {
- LLCDHull hull;
- hull.mNumVertices = decomp.mHull[i].size();
- hull.mVertexBase = decomp.mHull[i][0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res == LLCD_OK)
- {
- get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
- }
- }
-
- if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
- { //get mesh for base hull
- LLCDHull hull;
- hull.mNumVertices = decomp.mBaseHull.size();
- hull.mVertexBase = decomp.mBaseHull[0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res == LLCD_OK)
- {
- get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
- }
- }
-}
+/** + * @file llmeshrepository.cpp + * @brief Mesh repository implementation. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "apr_pools.h" +#include "apr_dso.h" +#include "llhttpstatuscodes.h" +#include "llmeshrepository.h" + +#include "llagent.h" +#include "llappviewer.h" +#include "llbufferstream.h" +#include "llcurl.h" +#include "lldatapacker.h" +#include "llfasttimer.h" +#include "llfloatermodelpreview.h" +#include "llfloaterperms.h" +#include "lleconomy.h" +#include "llimagej2c.h" +#include "llhost.h" +#include "llnotificationsutil.h" +#include "llsd.h" +#include "llsdutil_math.h" +#include "llsdserialize.h" +#include "llthread.h" +#include "llvfile.h" +#include "llviewercontrol.h" +#include "llviewermenufile.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llvolume.h" +#include "llvolumemgr.h" +#include "llvovolume.h" +#include "llworld.h" +#include "material_codes.h" +#include "pipeline.h" +#include "llinventorymodel.h" +#include "llfoldertype.h" + +#ifndef LL_WINDOWS +#include "netdb.h" +#endif + +#include <queue> + +LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); +LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); + +LLMeshRepository gMeshRepo; + +const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; + +U32 LLMeshRepository::sBytesReceived = 0; +U32 LLMeshRepository::sHTTPRequestCount = 0; +U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sCacheBytesRead = 0; +U32 LLMeshRepository::sCacheBytesWritten = 0; +U32 LLMeshRepository::sPeakKbps = 0; + + +const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5; + +void dumpLLSDToFile(const LLSD& content, std::string filename); + +std::string header_lod[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod" +}; + + +//get the number of bytes resident in memory for given volume +U32 get_volume_memory_size(const LLVolume* volume) +{ + U32 indices = 0; + U32 vertices = 0; + + for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + indices += face.mNumIndices; + vertices += face.mNumVertices; + } + + + return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); +} + +void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f) +{ + res.mPositions.clear(); + res.mNormals.clear(); + + const F32* v = mesh.mVertexBase; + + if (mesh.mIndexType == LLCDMeshData::INT_16) + { + U16* idx = (U16*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } + else + { + U32* idx = (U32*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } +} + +S32 LLMeshRepoThread::sActiveHeaderRequests = 0; +S32 LLMeshRepoThread::sActiveLODRequests = 0; +U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; + + +class LLTextureCostResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499 || status == 500) + { + mThread->uploadTexture(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + else + { + llwarns << "Giving up after " << mData.mRetries << " retries." << llendl; + } + } + } +}; + +class LLTextureUploadResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onTextureUploaded(mData); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadTexture(mData); + } + else if (status == 499) + { + mThread->mConfirmedTextureQ.push(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshCostResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (status == HTTP_INTERNAL_ERROR) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + mThread->uploadModel(mData); + } + else if (status == HTTP_BAD_REQUEST) + { + llwarns << "Status 400 received from server, giving up." << llendl; + } + else if (status == HTTP_NOT_FOUND) + { + llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ; + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshUploadResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + if (mData.mUUID.isNull()) + { + LLSD args; + std::string message = content["error"]["message"]; + std::string identifier = content["error"]["identifier"]; + std::string invalidity_identifier = content["error"]["invalidity_identifier"]; + + args["MESSAGE"] = message; + args["IDENTIFIER"] = identifier; + args["INVALIDITY_IDENTIFIER"] = invalidity_identifier; + args["LABEL"] = mData.mBaseModel->mLabel; + + gMeshRepo.uploadError(args); + } + else + { + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onModelUploaded(mData); + } + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadModel(mData); + } + else if (status == 499) + { + mThread->mConfirmedQ.push(mData); + } + else if (status != 500) + { //drop internal server errors on the floor, otherwise grab + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + + +class LLMeshHeaderResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + + LLMeshHeaderResponder(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshLODResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + S32 mLOD; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) + : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshSkinInfoResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshDecompositionResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshPhysicsShapeResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLModelObjectUploadResponder: public LLCurl::Responder +{ + LLSD mObjectAsset; + LLMeshUploadThread* mThread; + +public: + LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset): + mThread(thread), + mObjectAsset(object_asset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + assert_main_thread(); + + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + mThread->mFinished = true; + } +}; + +class LLWholeModelFeeResponder: public LLCurl::Responder +{ + LLMeshUploadThread* mThread; +public: + LLWholeModelFeeResponder(LLMeshUploadThread* thread): + mThread(thread) + { + } + virtual void completed(U32 status, + const std::string& reason, + const LLSD& content) + { + //assert_main_thread(); + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + dumpLLSDToFile(content,"whole_model_fee_response.xml"); + if (isGoodStatus(status)) + { + mThread->mWholeModelUploadURL = content["uploader"].asString(); + } + else + { + llinfos << "upload failed" << llendl; + mThread->mWholeModelUploadURL = ""; + } + + } +}; + +class LLWholeModelUploadResponder: public LLCurl::Responder +{ + LLMeshUploadThread* mThread; + LLSD mPostData; + +public: + LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& post_data): + mThread(thread), + mPostData(post_data) + { + } + virtual void completed(U32 status, + const std::string& reason, + const LLSD& content) + { + //assert_main_thread(); + llinfos << "upload completed" << llendl; + mThread->mPendingUploads--; + dumpLLSDToFile(content,"whole_model_upload_response.xml"); + // requested "mesh" asset type isn't actually the type + // of the resultant object, fix it up here. + mPostData["asset_type"] = "object"; + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content)); + } +}; + +LLMeshRepoThread::LLMeshRepoThread() +: LLThread("mesh repo", NULL) +{ + mWaiting = false; + mMutex = new LLMutex(NULL); + mHeaderMutex = new LLMutex(NULL); + mSignal = new LLCondition(NULL); +} + +LLMeshRepoThread::~LLMeshRepoThread() +{ + delete mMutex; + mMutex = NULL; + delete mHeaderMutex; + mHeaderMutex = NULL; + delete mSignal; + mSignal = NULL; +} + +void LLMeshRepoThread::run() +{ + mCurlRequest = new LLCurlRequest(); + LLCDResult res = LLConvexDecomposition::initThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be loaded" << llendl; + } + + while (!LLApp::isQuitting()) + { + mWaiting = true; + mSignal->wait(); + mWaiting = false; + + if (!LLApp::isQuitting()) + { + static U32 count = 0; + + static F32 last_hundred = gFrameTimeSeconds; + + if (gFrameTimeSeconds - last_hundred > 1.f) + { //a second has gone by, clear count + last_hundred = gFrameTimeSeconds; + count = 0; + } + + // NOTE: throttling intentionally favors LOD requests over header requests + + while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + mMutex->unlock(); + if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + { + count++; + } + } + } + + while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + mMutex->unlock(); + if (fetchMeshHeader(req.mMeshParams)) + { + count++; + } + } + } + + { //mSkinRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshSkinInfo(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mSkinRequests = incomplete; + } + + { //mDecompositionRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshDecomposition(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mDecompositionRequests = incomplete; + } + + { //mPhysicsShapeRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshPhysicsShape(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mPhysicsShapeRequests = incomplete; + } + + mCurlRequest->process(); + } + } + + if (mSignal->isLocked()) + { //make sure to let go of the mutex associated with the given signal before shutting down + mSignal->unlock(); + } + + res = LLConvexDecomposition::quitThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be quit" << llendl; + } + + delete mCurlRequest; + mCurlRequest = NULL; +} + +void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mSkinRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mDecompositionRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mPhysicsShapeRequests.insert(mesh_id); +} + + +void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mSignal, no locking needed here + + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + if (iter != mMeshHeader.end()) + { //if we have the header, request LOD byte range + LODRequest req(mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLODReqQ.push(req); + } + } + else + { + HeaderRequest req(mesh_params); + + pending_lod_map::iterator pending = mPendingLOD.find(mesh_params); + + if (pending != mPendingLOD.end()) + { //append this lod request to existing header request + pending->second.push_back(lod); + llassert(pending->second.size() <= LLModel::NUM_LODS) + } + else + { //if no header request is pending, fetch header + LLMutexLock lock(mMutex); + mHeaderReqQ.push(req); + mPendingLOD[mesh_params].push_back(lod); + } + } +} + +//static +std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) +{ + std::string http_url; + + if (gAgent.getRegion()) + { + http_url = gMeshRepo.mGetMeshCapability; + } + + if (!http_url.empty()) + { + http_url += "/?mesh_id="; + http_url += mesh_id.asString().c_str(); + } + else + { + llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl; + } + + return http_url; +} + +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (skinInfoReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (decompositionReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh physics shape info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (physicsShapeReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + } + } + else + { //no physics shape whatsoever, report back NULL + physicsShapeReceived(mesh_id, NULL, 0); + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +{ + bool retval = false; + + { + //look for mesh in asset in vfs + LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + + S32 size = file.getSize(); + + if (size > 0) + { + U8 buffer[1024]; + S32 bytes = llmin(size, 1024); + LLMeshRepository::sCacheBytesRead += bytes; + file.read(buffer, bytes); + if (headerReceived(mesh_params, buffer, bytes)) + { //did not do an HTTP request, return false + return false; + } + } + } + + //either cache entry doesn't exist or is corrupt, request header from simulator + + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_params.getSculptID()); + if (!http_url.empty()) + { + ++sActiveHeaderRequests; + retval = true; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits + //within the first 4KB + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + } + + return retval; +} + +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mMutex + mHeaderMutex->lock(); + + bool retval = false; + + LLUUID mesh_id = mesh_params.getSculptID(); + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger(); + mHeaderMutex->unlock(); + if (offset >= 0 && size > 0) + { + + //check VFS for mesh asset + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (lodReceived(mesh_params, lod, buffer, size)) + { + delete[] buffer; + return false; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + retval = true; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshLODResponder(mesh_params, lod, offset, size)); + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mHeaderMutex->unlock(); + } + + return retval; +} + +bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +{ + LLSD header; + + U32 header_size = 0; + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::string deprecated_header("<? LLSD/Binary ?>"); + + if (res_str.substr(0, deprecated_header.size()) == deprecated_header) + { + res_str = res_str.substr(deprecated_header.size()+1, data_size); + header_size = deprecated_header.size()+1; + } + data_size = res_str.size(); + + std::istringstream stream(res_str); + + if (!LLSDSerialize::fromBinary(header, stream, data_size)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + + header_size += stream.tellg(); + } + else + { + llinfos + << "Marking header as non-existent, will not retry." << llendl; + header["404"] = 1; + } + + { + U32 cost = gMeshRepo.calcResourceCost(header); + + LLUUID mesh_id = mesh_params.getSculptID(); + + mHeaderMutex->lock(); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + mMeshResourceCost[mesh_id] = cost; + mHeaderMutex->unlock(); + + //check for pending requests + pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); + if (iter != mPendingLOD.end()) + { + LLMutexLock lock(mMutex); + for (U32 i = 0; i < iter->second.size(); ++i) + { + LODRequest req(mesh_params, iter->second[i]); + mLODReqQ.push(req); + } + } + mPendingLOD.erase(iter); + } + + return true; +} + +bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) +{ + LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + LoadedMesh mesh(volume, mesh_params, lod); + if (volume->getNumFaces() > 0) + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + return true; + } + } + + return false; +} + +bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD skin; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(skin, stream, data_size)) + { + llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshSkinInfo info(skin); + info.mMeshID = mesh_id; + + //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl; + mSkinInfoQ.push(info); + } + + return true; +} + +bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD decomp; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(decomp, stream, data_size)) + { + llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLModel::Decomposition* d = new LLModel::Decomposition(decomp); + d->mMeshID = mesh_id; + mDecompositionQ.push(d); + } + + return true; +} + +bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD physics_shape; + + LLModel::Decomposition* d = new LLModel::Decomposition(); + d->mMeshID = mesh_id; + + if (data == NULL) + { //no data, no physics shape exists + d->mPhysicsShapeMesh.clear(); + } + else + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH); + LLPointer<LLVolume> volume = new LLVolume(volume_params,0); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + //load volume faces into decomposition buffer + S32 vertex_count = 0; + S32 index_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vertex_count += face.mNumVertices; + index_count += face.mNumIndices; + } + + d->mPhysicsShapeMesh.clear(); + + std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions; + std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + + for (S32 i = 0; i < face.mNumIndices; ++i) + { + U16 idx = face.mIndices[i]; + + pos.push_back(LLVector3(face.mPositions[idx].getF32ptr())); + norm.push_back(LLVector3(face.mNormals[idx].getF32ptr())); + } + } + } + } + + mDecompositionQ.push(d); + return true; +} + +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +: LLThread("mesh upload"), + mDiscarded(FALSE) +{ + mInstanceList = data; + mUploadTextures = upload_textures; + mUploadSkin = upload_skin; + mUploadJoints = upload_joints; + mMutex = new LLMutex(NULL); + mCurlRequest = NULL; + mPendingConfirmations = 0; + mPendingUploads = 0; + mPendingCost = 0; + mFinished = false; + mOrigin = gAgent.getPositionAgent(); + mHost = gAgent.getRegionHost(); + + mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); + mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); + mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory"); + + mOrigin += gAgent.getAtAxis() * scale.magVec(); +} + +LLMeshUploadThread::~LLMeshUploadThread() +{ + +} + +LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) +{ + mStage = "single_hull"; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mBaseModel = base_model; + mThread = thread; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } + + mThread->mFinalDecomp = this; + mThread->mPhysicsComplete = false; +} + +void LLMeshUploadThread::DecompRequest::completed() +{ + if (mThread->mFinalDecomp == this) + { + mThread->mPhysicsComplete = true; + } + + llassert(mHull.size() == 1); + + mThread->mHullMap[mBaseModel] = mHull[0]; +} + +//called in the main thread. +void LLMeshUploadThread::preStart() +{ + //build map of LLModel refs to instances for callbacks + for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + { + mInstance[iter->mModel].push_back(*iter); + } +} + +void LLMeshUploadThread::discard() +{ + LLMutexLock lock(mMutex) ; + mDiscarded = TRUE ; +} + +BOOL LLMeshUploadThread::isDiscarded() +{ + LLMutexLock lock(mMutex) ; + return mDiscarded ; +} + +void LLMeshUploadThread::run() +{ + if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) + { + doWholeModelUpload(); + } + else + { + doIterativeUpload(); + } +} + +void dumpLLSDToFile(const LLSD& content, std::string filename) +{ +#if 1 + std::ofstream of(filename.c_str()); + LLSDSerialize::toPrettyXML(content,of); +#endif +} + +void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) +{ + LLSD result; + + LLSD res; + result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["asset_type"] = "mesh"; + result["inventory_type"] = "object"; + result["name"] = "mesh model"; + result["description"] = "your description here"; + + res["mesh_list"] = LLSD::emptyArray(); + res["texture_list"] = LLSD::emptyArray(); + res["instance_list"] = LLSD::emptyArray(); + S32 mesh_num = 0; + S32 texture_num = 0; + + std::set<LLViewerTexture* > textures; + std::map<LLViewerTexture*,S32> texture_index; + + std::map<LLModel*,S32> mesh_index; + + S32 instance_num = 0; + + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + LLModelInstance& instance = *(iter->second.begin()); + LLModel* model = instance.mModel; + if (mesh_index.find(model) == mesh_index.end()) + { + // Have not seen this model before - create a new mesh_list entry for it. + std::string model_name = data.mBaseModel->getName(); + if (!model_name.empty()) + { + result["name"] = model_name; + } + + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + std::string str = ostr.str(); + + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); + mesh_index[model] = mesh_num; + mesh_num++; + } + + LLSD instance_entry; + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); + + instance_entry["material"] = LL_MCODE_WOOD; + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + instance_entry["permissions"] = ll_create_sd_from_permissions(perm); + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["mesh"] = mesh_index[model]; + + if (mUploadTextures) + { + instance_entry["face_list"] = LLSD::emptyArray(); + + for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) + { + LLImportMaterial& material = instance.mMaterial[face_num]; + LLSD face_entry = LLSD::emptyMap(); + LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + if (texture != NULL) + { + if (textures.find(texture) == textures.end()) + { + textures.insert(texture); + } + + std::stringstream ostr; + if (include_textures) // otherwise data is blank. + { + LLTextureUploadData data(texture, material.mDiffuseMapLabel); + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = + LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + + if (texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = ostr.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } + } + + // Subset of TextureEntry fields. + if (texture) + { + face_entry["image"] = texture_index[texture]; + } + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; + } + } + + res["instance_list"][instance_num] = instance_entry; + instance_num++; + } + + result["asset_resources"] = res; + dumpLLSDToFile(result,"whole_model.xml"); + + dest = result; +} + +void LLMeshUploadThread::doWholeModelUpload() +{ + mCurlRequest = new LLCurlRequest(); + + // Queue up models for hull generation (viewer-side) + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + //queue up models for hull generation + LLModel* physics = NULL; + + if (data.mModel[LLModel::LOD_PHYSICS].notNull()) + { + physics = data.mModel[LLModel::LOD_PHYSICS]; + } + else if (data.mModel[LLModel::LOD_MEDIUM].notNull()) + { + physics = data.mModel[LLModel::LOD_MEDIUM]; + } + else + { + physics = data.mModel[LLModel::LOD_HIGH]; + } + + llassert(physics != NULL); + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + LLSD model_data; + wholeModelToLLSD(model_data,false); + dumpLLSDToFile(model_data,"whole_model_fee_request.xml"); + + mPendingUploads++; + LLCurlRequest::headers_t headers; + mCurlRequest->post(mWholeModelFeeCapability, headers, model_data, + new LLWholeModelFeeResponder(this)); + + do + { + mCurlRequest->process(); + } while (mCurlRequest->getQueued() > 0); + + + if (mWholeModelUploadURL.empty()) + { + llinfos << "unable to upload, fee request failed" << llendl; + } + else + { + LLSD full_model_data; + wholeModelToLLSD(full_model_data, true); + LLSD body = full_model_data["asset_resources"]; + dumpLLSDToFile(body,"whole_model_body.xml"); + mCurlRequest->post(mWholeModelUploadURL, headers, body, + new LLWholeModelUploadResponder(this, model_data)); + do + { + mCurlRequest->process(); + } while (mCurlRequest->getQueued() > 0); + } + + delete mCurlRequest; + mCurlRequest = NULL; + + // Currently a no-op. + mFinished = true; +} + +void LLMeshUploadThread::doIterativeUpload() +{ + if(isDiscarded()) + { + mFinished = true; + return ; + } + + mCurlRequest = new LLCurlRequest(); + + std::set<LLViewerTexture* > textures; + + //populate upload queue with relevant models + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + uploadModel(data); + + if (mUploadTextures) + { + for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap.get()); + + LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + uploadTexture(data); + } + } + } + + //queue up models for hull generation + LLModel* physics = data.mModel[LLModel::LOD_PHYSICS]; + if (physics == NULL) + { //no physics model available, use high lod + physics = data.mModel[LLModel::LOD_HIGH]; + } + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + //upload textures + bool done = false; + do + { + if (!mTextureQ.empty()) + { + sendCostRequest(mTextureQ.front()); + mTextureQ.pop(); + } + + if (!mConfirmedTextureQ.empty()) + { + doUploadTexture(mConfirmedTextureQ.front()); + mConfirmedTextureQ.pop(); + } + + mCurlRequest->process(); + + done = mTextureQ.empty() && mConfirmedTextureQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + LLSD object_asset; + object_asset["objects"] = LLSD::emptyArray(); + + done = false; + do + { + static S32 count = 0; + static F32 last_hundred = gFrameTimeSeconds; + if (gFrameTimeSeconds - last_hundred > 1.f) + { + last_hundred = gFrameTimeSeconds; + count = 0; + } + + //how many requests to push before calling process + const S32 PUSH_PER_PROCESS = 32; + + S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mUploadQ.empty() && count < tcount) + { //send any pending upload requests + mMutex->lock(); + LLMeshUploadData data = mUploadQ.front(); + mUploadQ.pop(); + mMutex->unlock(); + sendCostRequest(data); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mConfirmedQ.empty() && count < tcount) + { //process any meshes that have been confirmed for upload + LLMeshUploadData& data = mConfirmedQ.front(); + doUploadModel(data); + mConfirmedQ.pop(); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mInstanceQ.empty() && count < tcount && !isDiscarded()) + { //create any objects waiting for upload + count++; + object_asset["objects"].append(createObject(mInstanceQ.front())); + mInstanceQ.pop(); + } + + mCurlRequest->process(); + + done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty()); + } + while (!done || mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // now upload the object asset + std::string url = mUploadObjectAssetCapability; + + if (object_asset["objects"][0].has("permissions")) + { //copy permissions from first available object to be used for coalesced object + object_asset["permissions"] = object_asset["objects"][0]["permissions"]; + } + + if(!isDiscarded()) + { + mPendingUploads++; + LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset)); + } + else + { + mFinished = true; + } +} + +void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) +{ //called from arbitrary thread + { + LLMutexLock lock(mMutex); + mUploadQ.push(data); + } +} + +void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data) +{ //called from mesh upload thread + mTextureQ.push(data); +} + + +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); + +void LLMeshRepoThread::notifyLoadedMeshes() +{ + while (!mLoadedQ.empty()) + { + mMutex->lock(); + LoadedMesh mesh = mLoadedQ.front(); + mLoadedQ.pop(); + mMutex->unlock(); + + if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0) + { + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + } + else + { + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, + LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + } + } + + while (!mUnavailableQ.empty()) + { + mMutex->lock(); + LODRequest req = mUnavailableQ.front(); + mUnavailableQ.pop(); + mMutex->unlock(); + + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + } + + while (!mSkinInfoQ.empty()) + { + gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front()); + mSkinInfoQ.pop(); + } + + while (!mDecompositionQ.empty()) + { + gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front()); + mDecompositionQ.pop(); + } +} + +S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //only ever called from main thread + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + + if (iter != mMeshHeader.end()) + { + LLSD& header = iter->second; + + return LLMeshRepository::getActualMeshLOD(header, lod); + } + + return lod; +} + +//static +S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod) +{ + lod = llclamp(lod, 0, 3); + + if (header.has("404")) + { + return -1; + } + + if (header[header_lod[lod]]["size"].asInteger() > 0) + { + return lod; + } + + //search down to find the next available lower lod + for (S32 i = lod-1; i >= 0; --i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //search up to find then ext available higher lod + for (S32 i = lod+1; i < 4; ++i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //header exists and no good lod found, treat as 404 + header["404"] = 1; + return -1; +} + +U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id) +{ + LLMutexLock lock(mHeaderMutex); + + std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id); + if (iter != mMeshResourceCost.end()) + { + return iter->second; + } + + return 0; +} + +void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) +{ + mThread->mMeshHeader[data.mUUID] = header; + + // we cache the mesh for default parameters + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH); + + for (U32 i = 0; i < 4; i++) + { + if (data.mModel[i].notNull()) + { + LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i)); + volume->copyVolumeFaces(data.mModel[i]); + } + } + +} + +void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + + LLMeshRepoThread::sActiveLODRequests--; + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + file.seek(offset); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + } + } + + delete [] data; +} + +void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + LLMeshRepoThread::sActiveHeaderRequests--; + if (status < 200 || status > 400) + { + //llwarns + // << "Header responder failed with status: " + // << status << ": " << reason << llendl; + + // 503 (service unavailable) or 499 (timeout) + // can be due to server load and can be retried + + // TODO*: Add maximum retry logic, exponential backoff + // and (somewhat more optional than the others) retries + // again after some set period of time + if (status == 503 || status == 499) + { //retry + LLMeshRepository::sHTTPRetryCount++; + LLMeshRepoThread::HeaderRequest req(mMeshParams); + LLMutexLock lock(gMeshRepo.mThread->mMutex); + gMeshRepo.mThread->mHeaderReqQ.push(req); + + return; + } + } + + S32 data_size = buffer->countAfter(channels.in(), NULL); + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + LLMeshRepository::sBytesReceived += llmin(data_size, 4096); + + if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size)) + { + llwarns + << "Unable to parse mesh header: " + << status << ": " << reason << llendl; + } + else if (data && data_size > 0) + { + //header was successfully retrieved from sim, cache in vfs + LLUUID mesh_id = mMeshParams.getSculptID(); + LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id]; + + std::stringstream str; + + S32 lod_bytes = 0; + + for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) + { //figure out how many bytes we'll need to reserve in the file + std::string lod_name = header_lod[i]; + lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger()); + } + + //just in case skin info or decomposition is at the end of the file (which it shouldn't be) + lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + + S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; + S32 bytes = lod_bytes + header_bytes; + + + //it's possible for the remote asset to have more data than is needed for the local cache + //only allocate as much space in the VFS as is needed for the local cache + data_size = llmin(data_size, bytes); + + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + { + LLMeshRepository::sCacheBytesWritten += data_size; + + file.write((const U8*) data, data_size); + + //zero out the rest of the file + U8 block[4096]; + memset(block, 0, 4096); + + while (bytes-file.tell() > 4096) + { + file.write(block, 4096); + } + + S32 remaining = bytes-file.tell(); + + if (remaining < 0 || remaining > 4096) + { + llerrs << "Bad padding of mesh asset cache entry." << llendl; + } + + if (remaining > 0) + { + file.write(block, remaining); + } + } + } + + delete [] data; +} + + +LLMeshRepository::LLMeshRepository() +: mMeshMutex(NULL), + mMeshThreadCount(0), + mThread(NULL) +{ + +} + +void LLMeshRepository::init() +{ + mMeshMutex = new LLMutex(NULL); + + LLConvexDecomposition::getInstance()->initSystem(); + + mDecompThread = new LLPhysicsDecomp(); + mDecompThread->start(); + + while (!mDecompThread->mInited) + { //wait for physics decomp thread to init + apr_sleep(100); + } + + + + mThread = new LLMeshRepoThread(); + mThread->start(); +} + +void LLMeshRepository::shutdown() +{ + llinfos << "Shutting down mesh repository." << llendl; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Discard the pending mesh uploads " << llendl; + mUploads[i]->discard() ; //discard the uploading requests. + } + + mThread->mSignal->signal(); + + while (!mThread->isStopped()) + { + apr_sleep(10); + } + delete mThread; + mThread = NULL; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl; + while (!mUploads[i]->isStopped()) + { + apr_sleep(10); + } + delete mUploads[i]; + } + + mUploads.clear(); + + delete mMeshMutex; + mMeshMutex = NULL; + + llinfos << "Shutting down decomposition system." << llendl; + + if (mDecompThread) + { + mDecompThread->shutdown(); + delete mDecompThread; + mDecompThread = NULL; + } + + LLConvexDecomposition::quitSystem(); +} + +//called in the main thread. +S32 LLMeshRepository::update() +{ + if(mUploadWaitList.empty()) + { + return 0 ; + } + + S32 size = mUploadWaitList.size() ; + for (S32 i = 0; i < size; ++i) + { + mUploads.push_back(mUploadWaitList[i]); + mUploadWaitList[i]->preStart() ; + mUploadWaitList[i]->start() ; + } + mUploadWaitList.clear() ; + + return size ; +} + +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) +{ + if (detail < 0 || detail > 4) + { + return detail; + } + + LLFastTimer t(FTM_LOAD_MESH); + + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params); + if (iter != mLoadingMeshes[detail].end()) + { //request pending for this mesh, append volume id to list + iter->second.insert(vobj->getID()); + } + else + { + //first request for this mesh + mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); + mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + } + } + + //do a quick search to see if we can't display something while we wait for this mesh to load + LLVolume* volume = vobj->getVolume(); + + if (volume) + { + if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron()) + { + volume->makeTetrahedron(); + } + + LLVolumeParams params = volume->getParams(); + + LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); + + if (group) + { + //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641) + if (last_lod >= 0) + { + LLVolume* lod = group->refLOD(last_lod); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return last_lod; + } + group->derefLOD(lod); + } + + //next, see what the next lowest LOD available might be + for (S32 i = detail-1; i >= 0; --i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + + //no lower LOD is a available, is a higher lod available? + for (S32 i = detail+1; i < 4; ++i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + } + } + + return detail; +} + +static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); +static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); + +void LLMeshRepository::notifyLoadedMeshes() +{ //called from main thread + + LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests"); + + //clean up completed upload threads + for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); ) + { + LLMeshUploadThread* thread = *iter; + + if (thread->isStopped() && thread->finished()) + { + iter = mUploads.erase(iter); + delete thread; + } + else + { + ++iter; + } + } + + //update inventory + if (!mInventoryQ.empty()) + { + LLMutexLock lock(mMeshMutex); + while (!mInventoryQ.empty()) + { + inventory_data& data = mInventoryQ.front(); + + LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); + LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + data.mPostData["asset_type"].asString(), + data.mPostData["folder_id"].asUUID(), + data.mPostData["name"], + data.mPostData["description"], + data.mResponse, + 0); + + mInventoryQ.pop(); + } + } + + //call completed callbacks on finished decompositions + mDecompThread->notifyCompleted(); + + if (!mThread->mWaiting) + { //curl thread is churning, wait for it to go idle + return; + } + + static std::string region_name("never name a region this"); + + if (gAgent.getRegion()) + { //update capability url + if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived()) + { + region_name = gAgent.getRegion()->getName(); + + mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh"); + } + } + + LLFastTimer t(FTM_MESH_UPDATE); + + { + LLFastTimer t(FTM_MESH_LOCK1); + mMeshMutex->lock(); + } + + { + LLFastTimer t(FTM_MESH_LOCK2); + mThread->mMutex->lock(); + } + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } + + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map<LLUUID, F32> score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + { + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } + } + } + + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLFastTimer t(FTM_LOAD_MESH_LOD); + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + push_count--; + } + } + + //send skin info requests + while (!mPendingSkinRequests.empty()) + { + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); + } + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) + { + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); + } + + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } + + mThread->notifyLoadedMeshes(); + + mThread->mMutex->unlock(); + mMeshMutex->unlock(); + + mThread->mSignal->signal(); +} + +void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) +{ + mSkinMap[info.mMeshID] = info; + + skin_load_map::iterator iter = mLoadingSkins.find(info.mMeshID); + if (iter != mLoadingSkins.end()) + { + for (std::set<LLUUID>::iterator obj_id = iter->second.begin(); obj_id != iter->second.end(); ++obj_id) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*obj_id); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + } + + mLoadingSkins.erase(info.mMeshID); +} + +void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) +{ + decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + if (iter == mDecompositionMap.end()) + { //just insert decomp into map + mDecompositionMap[decomp->mMeshID] = decomp; + } + else + { //merge decomp with existing entry + iter->second->merge(decomp); + delete decomp; + } + + mLoadingDecompositions.erase(decomp->mMeshID); +} + +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +{ //called from main thread + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); + + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params); + + if (volume && obj_iter != mLoadingMeshes[detail].end()) + { + //make sure target volume is still valid + if (volume->getNumVolumeFaces() <= 0) + { + llwarns << "Mesh loading returned empty volume." << llendl; + volume->makeTetrahedron(); + } + + { //update system volume + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); + if (sys_volume) + { + sys_volume->copyVolumeFaces(volume); + LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); + } + else + { + llwarns << "Couldn't find system volume for given mesh." << llendl; + } + } + + //notify waiting LLVOVolume instances that their requested mesh is available + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + + mLoadingMeshes[detail].erase(mesh_params); + } +} + +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +{ //called from main thread + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params); + + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + + if (obj_iter != mLoadingMeshes[lod].end()) + { + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + LLVolume* obj_volume = vobj->getVolume(); + + if (obj_volume && + obj_volume->getDetail() == detail && + obj_volume->getParams() == mesh_params) + { //should force volume to find most appropriate LOD + vobj->setVolume(obj_volume->getParams(), lod); + } + } + } + + mLoadingMeshes[lod].erase(mesh_params); + } +} + +S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ + return mThread->getActualMeshLOD(mesh_params, lod); +} + +U32 LLMeshRepository::calcResourceCost(LLSD& header) +{ + U32 bytes = 0; + + for (U32 i = 0; i < 4; i++) + { + bytes += header[header_lod[i]]["size"].asInteger(); + } + + bytes += header["skin"]["size"].asInteger(); + + return bytes/4096 + 1; +} + +U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) +{ + return mThread->getResourceCost(mesh_id); +} + +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj) +{ + if (mesh_id.notNull()) + { + skin_map::iterator iter = mSkinMap.find(mesh_id); + if (iter != mSkinMap.end()) + { + return &(iter->second); + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); + if (iter == mLoadingSkins.end()) + { //no request pending for this skin info + mPendingSkinRequests.push(mesh_id); + } + mLoadingSkins[mesh_id].insert(requesting_obj->getID()); + } + } + + return NULL; +} + +void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + LLModel::Decomposition* decomp = NULL; + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + decomp = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!decomp || decomp->mPhysicsShapeMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + if (iter == mLoadingPhysicsShapes.end()) + { //no request pending for this skin info + mLoadingPhysicsShapes.insert(mesh_id); + mPendingPhysicsShapeRequests.push(mesh_id); + } + } + } + +} + +LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) +{ + LLModel::Decomposition* ret = NULL; + + if (mesh_id.notNull()) + { + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + ret = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!ret || ret->mBaseHullMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + if (iter == mLoadingDecompositions.end()) + { //no request pending for this skin info + mLoadingDecompositions.insert(mesh_id); + mPendingDecompositionRequests.push(mesh_id); + } + } + } + + return ret; +} + +void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) +{ + LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail); + + if (!volume->mHullPoints) + { + //all default params + //execute first stage + //set simplify mode to retain + //set retain percentage to zero + //run second stage + } + + LLPrimitive::sVolumeManager->unrefVolume(volume); +} + +bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) +{ + LLSD mesh = mThread->getMeshHeader(mesh_id); + return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0); +} + +LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id) +{ + return mThread->getMeshHeader(mesh_id); +} + +LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id) +{ + static LLSD dummy_ret; + if (mesh_id.notNull()) + { + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end()) + { + return iter->second; + } + } + + return dummy_ret; +} + + +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +{ + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints); + mUploadWaitList.push_back(thread); +} + +S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) +{ + if (mThread) + { + LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); + if (iter != mThread->mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + S32 size = header[header_lod[lod]]["size"].asInteger(); + return size; + } + + } + + return -1; + +} + +void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + //write model file to memory buffer + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + LLSD header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + true); + + std::string desc = data.mBaseModel->mLabel; + + // Grab the total vertex count of the model + // along with other information for the "asset_resources" map + // to send to the server. + LLSD asset_resources = LLSD::emptyMap(); + + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_MESH, + desc, + desc, + LLFolderType::FT_MESH, + LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + + mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); + } +} + +void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (data.mTexture && data.mTexture->getDiscardLevel() >= 0) + { + LLSD asset_resources = LLSD::emptyMap(); + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_TEXTURE, + data.mLabel, + data.mLabel, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); + } + } +} + + +void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this)); + } +} + +void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this)); + } +} + + +void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data) +{ + createObjects(data); +} + +void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data) +{ + mTextureMap[data.mTexture] = data; +} + + +void LLMeshUploadThread::createObjects(LLMeshUploadData& data) +{ + instance_list& instances = mInstance[data.mBaseModel]; + + for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter) + { //create prims that reference given mesh + LLModelInstance& instance = *iter; + instance.mMeshID = data.mUUID; + mInstanceQ.push(instance); + } +} + +void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, + LLVector3& result_pos, + LLQuaternion& result_rot, + LLVector3& result_scale) +{ + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + result_pos = position + mOrigin; + result_scale = scale; + result_rot = quat_rotation; +} + + +LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) +{ + LLMatrix4 transformation = instance.mTransform; + + llassert(instance.mMeshID.notNull()); + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position + mOrigin); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = instance.mLabel; + + // load material from dae file + object_params["facelist"] = LLSD::emptyArray(); + for (S32 i = 0; i < instance.mMaterial.size(); i++) + { + LLTextureEntry te; + LLImportMaterial& mat = instance.mMaterial[i]; + + te.setColor(mat.mDiffuseColor); + + LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID; + + if (diffuse_id.notNull()) + { + te.setID(diffuse_id); + } + else + { + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + } + + te.setFullbright(mat.mFullbright); + + object_params["facelist"][i] = te.asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(instance.mMeshID); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + + object_params["permissions"] = ll_create_sd_from_permissions(perm); + + object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + + return object_params; +} + +void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedQ.push(data); +} + +void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedTextureQ.push(data); +} + + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + if (mDiffuseMap != rhs.mDiffuseMap) + { + return mDiffuseMap < rhs.mDiffuseMap; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + return mFullbright < rhs.mFullbright; +} + + +void LLMeshRepository::updateInventory(inventory_data data) +{ + LLMutexLock lock(mMeshMutex); + dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml"); + dumpLLSDToFile(data.mResponse,"update_inventory_response.xml"); + mInventoryQ.push(data); +} + +void LLMeshRepository::uploadError(LLSD& args) +{ + LLMutexLock lock(mMeshMutex); + mUploadErrorQ.push(args); +} + +//static +F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod) +{ + F32 dlowest = llmin(radius/0.03f, 256.f); + F32 dlow = llmin(radius/0.06f, 256.f); + F32 dmid = llmin(radius/0.24f, 256.f); + + F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f; + F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f; + F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f; + F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f; + + if (bytes) + { + *bytes = 0; + *bytes += header["lowest_lod"]["size"].asInteger(); + *bytes += header["low_lod"]["size"].asInteger(); + *bytes += header["medium_lod"]["size"].asInteger(); + *bytes += header["high_lod"]["size"].asInteger(); + } + + + if (bytes_visible) + { + lod = LLMeshRepository::getActualMeshLOD(header, lod); + if (lod >= 0 && lod <= 3) + { + *bytes_visible = header[header_lod[lod]]["size"].asInteger(); + } + } + + if (bytes_high == 0.f) + { + return 0.f; + } + + if (bytes_mid == 0.f) + { + bytes_mid = bytes_high; + } + + if (bytes_low == 0.f) + { + bytes_low = bytes_mid; + } + + if (bytes_lowest == 0.f) + { + bytes_lowest = bytes_low; + } + + F32 max_area = 65536.f; + F32 min_area = 1.f; + + F32 high_area = llmin(F_PI*dmid*dmid, max_area); + F32 mid_area = llmin(F_PI*dlow*dlow, max_area); + F32 low_area = llmin(F_PI*dlowest*dlowest, max_area); + F32 lowest_area = max_area; + + lowest_area -= low_area; + low_area -= mid_area; + mid_area -= high_area; + + high_area = llclamp(high_area, min_area, max_area); + mid_area = llclamp(mid_area, min_area, max_area); + low_area = llclamp(low_area, min_area, max_area); + lowest_area = llclamp(lowest_area, min_area, max_area); + + F32 total_area = high_area + mid_area + low_area + lowest_area; + high_area /= total_area; + mid_area /= total_area; + low_area /= total_area; + lowest_area /= total_area; + + F32 weighted_avg = bytes_high*high_area + + bytes_mid*mid_area + + bytes_low*low_area + + bytes_lowest*lowest_area; + + return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler"); +} + + +LLPhysicsDecomp::LLPhysicsDecomp() +: LLThread("Physics Decomp") +{ + mInited = false; + mQuitting = false; + mDone = false; + + mSignal = new LLCondition(NULL); + mMutex = new LLMutex(NULL); +} + +LLPhysicsDecomp::~LLPhysicsDecomp() +{ + shutdown(); + + delete mSignal; + mSignal = NULL; + delete mMutex; + mMutex = NULL; +} + +void LLPhysicsDecomp::shutdown() +{ + if (mSignal) + { + mQuitting = true; + mSignal->signal(); + + while (!isStopped()) + { + apr_sleep(10); + } + } +} + +void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request) +{ + LLMutexLock lock(mMutex); + mRequestQ.push(request); + mSignal->signal(); +} + +//static +S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) +{ + if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull()) + { + return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2); + } + + return 1; +} + +void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh) +{ + mesh.mVertexBase = mCurRequest->mPositions[0].mV; + mesh.mVertexStrideBytes = 12; + mesh.mNumVertices = mCurRequest->mPositions.size(); + + mesh.mIndexType = LLCDMeshData::INT_16; + mesh.mIndexBase = &(mCurRequest->mIndices[0]); + mesh.mIndexStrideBytes = 6; + + mesh.mNumTriangles = mCurRequest->mIndices.size()/3; + + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh); + } + + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; + } +} + +void LLPhysicsDecomp::doDecomposition() +{ + LLCDMeshData mesh; + S32 stage = mStageID[mCurRequest->mStage]; + + if (LLConvexDecomposition::getInstance() == NULL) + { + // stub library. do nothing. + return; + } + + //load data intoLLCD + if (stage == 0) + { + setMeshData(mesh); + } + + //build parameter map + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + for (S32 i = 0; i < param_count; ++i) + { + param_map[params[i].mName] = params+i; + } + + //set parameter values + for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter) + { + const std::string& name = iter->first; + const LLSD& value = iter->second; + + const LLCDParam* param = param_map[name]; + + if (param == NULL) + { //couldn't find valid parameter + continue; + } + + U32 ret = LLCD_OK; + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); + } + } + + mCurRequest->setStatusMessage("Executing."); + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->executeStage(stage); + } + + if (ret) + { + llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl; + LLMutexLock lock(mMutex); + + mCurRequest->mHull.clear(); + mCurRequest->mHullMesh.clear(); + + mCurRequest->setStatusMessage("FAIL"); + + completeCurrent(); + } + else + { + mCurRequest->setStatusMessage("Reading results"); + + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + LLCDMeshData mesh; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh); + + get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + + { + LLMutexLock lock(mMutex); + + mCurRequest->setStatusMessage("FAIL"); + completeCurrent(); + } + } +} + +void LLPhysicsDecomp::completeCurrent() +{ + LLMutexLock lock(mMutex); + mCompletedQ.push(mCurRequest); + mCurRequest = NULL; +} + +void LLPhysicsDecomp::notifyCompleted() +{ + if (!mCompletedQ.empty()) + { + LLMutexLock lock(mMutex); + while (!mCompletedQ.empty()) + { + Request* req = mCompletedQ.front(); + req->completed(); + mCompletedQ.pop(); + } + } +} + + +void make_box(LLPhysicsDecomp::Request * request) +{ + LLVector3 min,max; + min = request->mPositions[0]; + max = min; + + for (U32 i = 0; i < request->mPositions.size(); ++i) + { + update_min_max(min, max, request->mPositions[i]); + } + + request->mHull.clear(); + + LLModel::hull box; + box.push_back(LLVector3(min[0],min[1],min[2])); + box.push_back(LLVector3(max[0],min[1],min[2])); + box.push_back(LLVector3(min[0],max[1],min[2])); + box.push_back(LLVector3(max[0],max[1],min[2])); + box.push_back(LLVector3(min[0],min[1],max[2])); + box.push_back(LLVector3(max[0],min[1],max[2])); + box.push_back(LLVector3(min[0],max[1],max[2])); + box.push_back(LLVector3(max[0],max[1],max[2])); + + request->mHull.push_back(box); +} + + +void LLPhysicsDecomp::doDecompositionSingleHull() +{ + LLCDMeshData mesh; + + setMeshData(mesh); + + + //set all parameters to default + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + + if (decomp == NULL) + { + //stub. do nothing. + return; + } + + for (S32 i = 0; i < param_count; ++i) + { + decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); + } + + const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; + const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; + const S32 DECOMP_PREVIEW = 0; + const S32 SIMPLIFY_RETAIN = 0; + + decomp->setParam("Decompose Quality", DECOMP_PREVIEW); + decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); + decomp->setParam("Retain%", 0.f); + + LLCDResult ret = LLCD_OK; + ret = decomp->executeStage(STAGE_DECOMPOSE); + + if (ret) + { + llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + ret = decomp->executeStage(STAGE_SIMPLIFY); + + if (ret) + { + llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + mCurRequest->mHullMesh.clear(); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + } + } + + + { + completeCurrent(); + + } +} + + +void LLPhysicsDecomp::run() +{ + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + if (decomp == NULL) + { + // stub library. Set init to true so the main thread + // doesn't wait for this to finish. + mInited = true; + return; + } + + decomp->initThread(); + mInited = true; + + static const LLCDStageData* stages = NULL; + static S32 num_stages = 0; + + if (!stages) + { + num_stages = decomp->getStages(&stages); + } + + for (S32 i = 0; i < num_stages; i++) + { + mStageID[stages[i].mName] = i; + } + + while (!mQuitting) + { + mSignal->wait(); + while (!mQuitting && !mRequestQ.empty()) + { + { + LLMutexLock lock(mMutex); + mCurRequest = mRequestQ.front(); + mRequestQ.pop(); + } + + S32& id = *(mCurRequest->mDecompID); + if (id == -1) + { + decomp->genDecomposition(id); + } + decomp->bindDecomposition(id); + + if (mCurRequest->mStage == "single_hull") + { + doDecompositionSingleHull(); + } + else + { + doDecomposition(); + } + } + } + + decomp->quitThread(); + + if (mSignal->isLocked()) + { //let go of mSignal's associated mutex + mSignal->unlock(); + } + + mDone = true; +} + +void LLPhysicsDecomp::Request::updateTriangleAreaThreshold() +{ + F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ; + range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ; + range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ; + + mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ; +} + +//check if the triangle area is large enough to qualify for a valid triangle +bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3) +{ + LLVector3 a = mPositions[idx2] - mPositions[idx1] ; + LLVector3 b = mPositions[idx3] - mPositions[idx1] ; + F32 c = a * b ; + + return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ; +} + +void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) +{ + mStatusMessage = msg; +} + +LLModelInstance::LLModelInstance(LLSD& data) +{ + mLocalMeshID = data["mesh_id"].asInteger(); + mLabel = data["label"].asString(); + mTransform.setValue(data["transform"]); + + for (U32 i = 0; i < data["material"].size(); ++i) + { + mMaterial.push_back(LLImportMaterial(data["material"][i])); + } +} + + +LLSD LLModelInstance::asLLSD() +{ + LLSD ret; + + ret["mesh_id"] = mModel->mLocalID; + ret["label"] = mLabel; + ret["transform"] = mTransform.getValue(); + + for (U32 i = 0; i < mMaterial.size(); ++i) + { + ret["material"][i] = mMaterial[i].asLLSD(); + } + + return ret; +} + +LLImportMaterial::LLImportMaterial(LLSD& data) +{ + mDiffuseMapFilename = data["diffuse"]["filename"].asString(); + mDiffuseMapLabel = data["diffuse"]["label"].asString(); + mDiffuseColor.setValue(data["diffuse"]["color"]); + mFullbright = data["fullbright"].asBoolean(); +} + + +LLSD LLImportMaterial::asLLSD() +{ + LLSD ret; + + ret["diffuse"]["filename"] = mDiffuseMapFilename; + ret["diffuse"]["label"] = mDiffuseMapLabel; + ret["diffuse"]["color"] = mDiffuseColor.getValue(); + ret["fullbright"] = mFullbright; + + return ret; +} + +void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) +{ + decomp.mMesh.resize(decomp.mHull.size()); + + for (U32 i = 0; i < decomp.mHull.size(); ++i) + { + LLCDHull hull; + hull.mNumVertices = decomp.mHull[i].size(); + hull.mVertexBase = decomp.mHull[i][0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]); + } + } + + if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty()) + { //get mesh for base hull + LLCDHull hull; + hull.mNumVertices = decomp.mBaseHull.size(); + hull.mVertexBase = decomp.mBaseHull[0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh); + } + } +} |