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-rw-r--r--[-rwxr-xr-x]indra/newview/llmeshrepository.cpp291
1 files changed, 279 insertions, 12 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index e20e918a2a..0a1eadf4d0 100755..100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -35,6 +35,7 @@
#include "llappviewer.h"
#include "llbufferstream.h"
#include "llcurl.h"
+#include "lldatapacker.h"
#include "llfasttimer.h"
#include "llfloatermodelpreview.h"
#include "llfloaterperms.h"
@@ -58,6 +59,8 @@
#include "llworld.h"
#include "material_codes.h"
#include "pipeline.h"
+#include "llinventorymodel.h"
+#include "llfoldertype.h"
#ifndef LL_WINDOWS
#include "netdb.h"
@@ -454,6 +457,48 @@ public:
};
+class LLModelObjectUploadResponder: public LLCurl::Responder
+{
+ LLSD mObjectAsset;
+ LLMeshUploadThread* mThread;
+
+public:
+ LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset):
+ mThread(thread),
+ mObjectAsset(object_asset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+ {
+ assert_main_thread();
+
+ llinfos << "completed" << llendl;
+ mThread->mPendingUploads--;
+ mThread->mFinished = true;
+ }
+};
+
+class LLWholeModelFeeResponder: public LLCurl::Responder
+{
+ LLMeshUploadThread* mThread;
+public:
+ LLWholeModelFeeResponder(LLMeshUploadThread* thread):
+ mThread(thread)
+ {
+ }
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+ {
+ assert_main_thread();
+ llinfos << "completed" << llendl;
+ mThread->mPendingUploads--;
+ }
+
+};
LLMeshRepoThread::LLMeshRepoThread()
: LLThread("mesh repo", NULL)
@@ -1216,6 +1261,7 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
+ mWholeModelUploadCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
mOrigin += gAgent.getAtAxis() * scale.magVec();
}
@@ -1307,17 +1353,46 @@ BOOL LLMeshUploadThread::isDiscarded()
void LLMeshUploadThread::run()
{
- if(isDiscarded())
+ if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
{
- mFinished = true;
- return ;
+ doWholeModelUpload();
}
+ else
+ {
+ doIterativeUpload();
+ }
+}
+
+#if 0
+void dumpLLSDToFile(LLSD& content, std::string& filename)
+{
+ std::ofstream of(filename);
+ LLSDSerialize::toPrettyXML(content,of);
+}
+#endif
+
+void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
+{
+ // TODO where do textures go?
- mCurlRequest = new LLCurlRequest();
+ LLSD result;
+
+ result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
+ result["asset_type"] = "mesh";
+ result["inventory_type"] = "object";
+ result["name"] = "your name here";
+ result["description"] = "your description here";
+ // TODO "optional" fields from the spec
+
+ LLSD res;
+ res["mesh_list"] = LLSD::emptyArray();
+ res["texture_list"] = LLSD::emptyArray();
+ S32 mesh_num = 0;
+ S32 texture_num = 0;
+
std::set<LLViewerTexture* > textures;
- //populate upload queue with relevant models
for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
{
LLMeshUploadData data;
@@ -1330,8 +1405,46 @@ void LLMeshUploadThread::run()
data.mModel[i] = instance.mLOD[i];
}
- uploadModel(data);
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
+
+ LLSD mesh_header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints);
+
+ data.mAssetData = ostr.str();
+
+ LLSD mesh_entry;
+
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation,pos,rot,scale);
+
+ mesh_entry["childpos"] = ll_sd_from_vector3(pos);
+ mesh_entry["childrot"] = ll_sd_from_quaternion(rot);
+ mesh_entry["scale"] = ll_sd_from_vector3(scale);
+
+ // TODO should be binary.
+ std::string str = ostr.str();
+ mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end());
+
+ res["mesh_list"][mesh_num] = mesh_entry;
+
+ // TODO how do textures in the list map to textures in the meshes?
if (mUploadTextures)
{
for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
@@ -1341,13 +1454,57 @@ void LLMeshUploadThread::run()
if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
{
textures.insert(material_iter->mDiffuseMap.get());
-
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- uploadTexture(data);
+
+ std::stringstream ostr;
+ if (include_textures) // otherwise data is blank.
+ {
+ LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
+ if (!data.mTexture->isRawImageValid())
+ {
+ data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
+ }
+
+ LLPointer<LLImageJ2C> upload_file =
+ LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+ ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
+ LLSD texture_entry;
+ texture_entry["texture_data"] = ostr.str();
+ res["texture_list"][texture_num] = texture_entry;
+ texture_num++;
}
}
}
+ mesh_num++;
+ }
+
+ result["asset_resources"] = res;
+#if 0
+ std::string name("whole_model.xml");
+ dumpLLSDToFile(result,name);
+#endif
+
+ dest = result;
+}
+
+void LLMeshUploadThread::doWholeModelUpload()
+{
+ mCurlRequest = new LLCurlRequest();
+
+ // Queue up models for hull generation (viewer-side)
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ LLModelInstance& instance = *(iter->second.begin());
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
//queue up models for hull generation
LLModel* physics = NULL;
@@ -1378,6 +1535,72 @@ void LLMeshUploadThread::run()
apr_sleep(100);
}
+ bool do_include_textures = false; // not needed for initial cost/validation check.
+ LLSD model_data;
+ wholeModelToLLSD(model_data, do_include_textures);
+
+ mPendingUploads++;
+ LLCurlRequest::headers_t headers;
+ mCurlRequest->post(mWholeModelUploadCapability, headers, model_data.asString(),
+ new LLWholeModelFeeResponder(this));
+
+ // Currently a no-op.
+ mFinished = true;
+}
+
+void LLMeshUploadThread::doIterativeUpload()
+{
+ if(isDiscarded())
+ {
+ mFinished = true;
+ return ;
+ }
+
+ mCurlRequest = new LLCurlRequest();
+
+ std::set<LLViewerTexture* > textures;
+
+ //populate upload queue with relevant models
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ LLModelInstance& instance = *(iter->second.begin());
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ uploadModel(data);
+
+ if (mUploadTextures)
+ {
+ for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
+ material_iter != instance.mMaterial.end(); ++material_iter)
+ {
+
+ if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
+ {
+ textures.insert(material_iter->mDiffuseMap.get());
+
+ LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
+ uploadTexture(data);
+ }
+ }
+ }
+
+ //queue up models for hull generation
+ DecompRequest* request = new DecompRequest(data.mModel[LLModel::LOD_HIGH], data.mBaseModel, this);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+
+ while (!mPhysicsComplete)
+ {
+ apr_sleep(100);
+ }
+
//upload textures
bool done = false;
do
@@ -1467,10 +1690,13 @@ void LLMeshUploadThread::run()
if(!isDiscarded())
{
- LLHTTPClient::post(url, object_asset, new LLHTTPClient::Responder());
+ mPendingUploads++;
+ LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
+ }
+ else
+ {
+ mFinished = true;
}
-
- mFinished = true;
}
void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
@@ -2761,6 +2987,47 @@ void LLMeshUploadThread::createObjects(LLMeshUploadData& data)
}
}
+void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
+ LLVector3& result_pos,
+ LLQuaternion& result_rot,
+ LLVector3& result_scale)
+{
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+ result_pos = position + mOrigin;
+ result_scale = scale;
+ result_rot = quat_rotation;
+}
+
+
LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
{
LLMatrix4 transformation = instance.mTransform;