diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 87 |
1 files changed, 67 insertions, 20 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 6e89763ba2..953c61f40a 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1224,7 +1224,12 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); - U8* buffer = new U8[size]; + U8* buffer = new(std::nothrow) U8[size]; + if (!buffer) + { + LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info" << LL_ENDL; + return false; + } file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1316,7 +1321,12 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) ++LLMeshRepository::sCacheReads; file.seek(offset); - U8* buffer = new U8[size]; + U8* buffer = new(std::nothrow) U8[size]; + if (!buffer) + { + LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition" << LL_ENDL; + return false; + } file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1407,7 +1417,12 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); - U8* buffer = new U8[size]; + U8* buffer = new(std::nothrow) U8[size]; + if (!buffer) + { + LL_WARNS(LOG_MESH) << "Failed to allocate memory for physics shape" << LL_ENDL; + return false; + } file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1727,8 +1742,17 @@ bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U } LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); - std::string mesh_string((char*) data, data_size); - std::istringstream stream(mesh_string); + std::istringstream stream; + try + { + std::string mesh_string((char*)data, data_size); + stream.str(mesh_string); + } + catch (std::bad_alloc) + { + // out of memory, we won't be able to process this mesh + return false; + } if (volume->unpackVolumeFaces(stream, data_size)) { @@ -1756,9 +1780,11 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat std::istringstream stream(res_str); - if (!unzip_llsd(skin, stream, data_size)) + U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size); + if (uzip_result != LLUZipHelper::ZR_OK) { LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id + << " uzip result" << uzip_result << LL_ENDL; return false; } @@ -1788,9 +1814,11 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3 std::istringstream stream(res_str); - if (!unzip_llsd(decomp, stream, data_size)) + U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size); + if (uzip_result != LLUZipHelper::ZR_OK) { LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id + << " uzip result: " << uzip_result << LL_ENDL; return false; } @@ -2918,9 +2946,12 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo // handler, optional first that takes a body, fallback second // that requires a temporary allocation and data copy. body_offset = mOffset - offset; - data = new U8[data_size - body_offset]; - body->read(body_offset, (char *) data, data_size - body_offset); - LLMeshRepository::sBytesReceived += data_size; + data = new(std::nothrow) U8[data_size - body_offset]; + if (data) + { + body->read(body_offset, (char *) data, data_size - body_offset); + LLMeshRepository::sBytesReceived += data_size; + } } processData(body, body_offset, data, data_size - body_offset); @@ -2969,7 +3000,9 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b U8 * data, S32 data_size) { LLUUID mesh_id = mMeshParams.getSculptID(); - bool success = (! MESH_HEADER_PROCESS_FAILED) && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size); + bool success = (! MESH_HEADER_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong + && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size); llassert(success); if (! success) { @@ -3093,7 +3126,9 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { - if ((! MESH_LOD_PROCESS_FAILED) && gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + if ((!MESH_LOD_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong + && gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) { // good fetch from sim, write to VFS for caching LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); @@ -3141,7 +3176,9 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { - if ((! MESH_SKIN_INFO_PROCESS_FAILED) && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + if ((!MESH_SKIN_INFO_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong + && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) { // good fetch from sim, write to VFS for caching LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); @@ -3187,7 +3224,9 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status) void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { - if ((! MESH_DECOMP_PROCESS_FAILED) && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + if ((!MESH_DECOMP_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong + && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) { // good fetch from sim, write to VFS for caching LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); @@ -3232,7 +3271,9 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status) void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { - if ((! MESH_PHYS_SHAPE_PROCESS_FAILED) && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) + if ((!MESH_PHYS_SHAPE_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong + && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) { // good fetch from sim, write to VFS for caching LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); @@ -4827,26 +4868,32 @@ void on_new_single_inventory_upload_complete( gInventory.notifyObservers(); success = true; + LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); + // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. - LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(); + LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); if (panel) { - LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); panel->setSelection( server_response["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); - - // restore keyboard focus - gFocusMgr.setKeyboardFocus(focus); } + else + { + LLInventoryPanel::openInventoryPanelAndSetSelection(TRUE, server_response["new_inventory_item"].asUUID(), TRUE, TAKE_FOCUS_NO, TRUE); + } + + // restore keyboard focus + gFocusMgr.setKeyboardFocus(focus); } else { LL_WARNS() << "Can't find a folder to put it in" << LL_ENDL; } + // Todo: This is mesh repository code, is following code really needed? // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); |