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Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r--indra/newview/llmeshrepository.cpp87
1 files changed, 67 insertions, 20 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 6e89763ba2..953c61f40a 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1224,7 +1224,12 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
LLMeshRepository::sCacheBytesRead += size;
++LLMeshRepository::sCacheReads;
file.seek(offset);
- U8* buffer = new U8[size];
+ U8* buffer = new(std::nothrow) U8[size];
+ if (!buffer)
+ {
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info" << LL_ENDL;
+ return false;
+ }
file.read(buffer, size);
//make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written)
@@ -1316,7 +1321,12 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
++LLMeshRepository::sCacheReads;
file.seek(offset);
- U8* buffer = new U8[size];
+ U8* buffer = new(std::nothrow) U8[size];
+ if (!buffer)
+ {
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition" << LL_ENDL;
+ return false;
+ }
file.read(buffer, size);
//make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written)
@@ -1407,7 +1417,12 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
LLMeshRepository::sCacheBytesRead += size;
++LLMeshRepository::sCacheReads;
file.seek(offset);
- U8* buffer = new U8[size];
+ U8* buffer = new(std::nothrow) U8[size];
+ if (!buffer)
+ {
+ LL_WARNS(LOG_MESH) << "Failed to allocate memory for physics shape" << LL_ENDL;
+ return false;
+ }
file.read(buffer, size);
//make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written)
@@ -1727,8 +1742,17 @@ bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U
}
LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
+ std::istringstream stream;
+ try
+ {
+ std::string mesh_string((char*)data, data_size);
+ stream.str(mesh_string);
+ }
+ catch (std::bad_alloc)
+ {
+ // out of memory, we won't be able to process this mesh
+ return false;
+ }
if (volume->unpackVolumeFaces(stream, data_size))
{
@@ -1756,9 +1780,11 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
std::istringstream stream(res_str);
- if (!unzip_llsd(skin, stream, data_size))
+ U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
{
LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result" << uzip_result
<< LL_ENDL;
return false;
}
@@ -1788,9 +1814,11 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
std::istringstream stream(res_str);
- if (!unzip_llsd(decomp, stream, data_size))
+ U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
{
LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result: " << uzip_result
<< LL_ENDL;
return false;
}
@@ -2918,9 +2946,12 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo
// handler, optional first that takes a body, fallback second
// that requires a temporary allocation and data copy.
body_offset = mOffset - offset;
- data = new U8[data_size - body_offset];
- body->read(body_offset, (char *) data, data_size - body_offset);
- LLMeshRepository::sBytesReceived += data_size;
+ data = new(std::nothrow) U8[data_size - body_offset];
+ if (data)
+ {
+ body->read(body_offset, (char *) data, data_size - body_offset);
+ LLMeshRepository::sBytesReceived += data_size;
+ }
}
processData(body, body_offset, data, data_size - body_offset);
@@ -2969,7 +3000,9 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
U8 * data, S32 data_size)
{
LLUUID mesh_id = mMeshParams.getSculptID();
- bool success = (! MESH_HEADER_PROCESS_FAILED) && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ bool success = (! MESH_HEADER_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
+ && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
llassert(success);
if (! success)
{
@@ -3093,7 +3126,9 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status)
void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
- if ((! MESH_LOD_PROCESS_FAILED) && gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
+ if ((!MESH_LOD_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
+ && gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
@@ -3141,7 +3176,9 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status)
void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
- if ((! MESH_SKIN_INFO_PROCESS_FAILED) && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
+ if ((!MESH_SKIN_INFO_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
+ && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
@@ -3187,7 +3224,9 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status)
void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
- if ((! MESH_DECOMP_PROCESS_FAILED) && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
+ if ((!MESH_DECOMP_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
+ && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
@@ -3232,7 +3271,9 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status)
void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
- if ((! MESH_PHYS_SHAPE_PROCESS_FAILED) && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+ if ((!MESH_PHYS_SHAPE_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
+ && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
@@ -4827,26 +4868,32 @@ void on_new_single_inventory_upload_complete(
gInventory.notifyObservers();
success = true;
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
+
// Show the preview panel for textures and sounds to let
// user know that the image (or snapshot) arrived intact.
- LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
+ LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(FALSE);
if (panel)
{
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
panel->setSelection(
server_response["new_inventory_item"].asUUID(),
TAKE_FOCUS_NO);
-
- // restore keyboard focus
- gFocusMgr.setKeyboardFocus(focus);
}
+ else
+ {
+ LLInventoryPanel::openInventoryPanelAndSetSelection(TRUE, server_response["new_inventory_item"].asUUID(), TRUE, TAKE_FOCUS_NO, TRUE);
+ }
+
+ // restore keyboard focus
+ gFocusMgr.setKeyboardFocus(focus);
}
else
{
LL_WARNS() << "Can't find a folder to put it in" << LL_ENDL;
}
+ // Todo: This is mesh repository code, is following code really needed?
// remove the "Uploading..." message
LLUploadDialog::modalUploadFinished();