diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 109 |
1 files changed, 67 insertions, 42 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index c5a3ff44b3..61418ba547 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -49,7 +49,7 @@ #include "llsdutil_math.h" #include "llsdserialize.h" #include "llthread.h" -#include "llvfile.h" +#include "llfilesystem.h" #include "llviewercontrol.h" #include "llviewerinventory.h" #include "llviewermenufile.h" @@ -294,8 +294,6 @@ // * Header parse failures come without much explanation. Elaborate. // * Work queue for uploads? Any need for this or is the current scheme good // enough? -// * Various temp buffers used in VFS I/O might be allocated once or even -// statically. Look for some wins here. // * Move data structures holding mesh data used by main thread into main- // thread-only access so that no locking is needed. May require duplication // of some data so that worker thread has a minimal data set to guide @@ -1336,8 +1334,8 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh skin info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh skin info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1370,7 +1368,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1432,8 +1430,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh skin info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh skin info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1467,7 +1465,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1529,8 +1527,8 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh physics shape info - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh physics shape info + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesRead += size; @@ -1563,7 +1561,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); @@ -1634,8 +1632,8 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c ++LLMeshRepository::sMeshRequestCount; { - //look for mesh in asset in vfs - LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + //look for mesh in asset in cache + LLFileSystem file(mesh_params.getSculptID(), LLAssetType::AT_MESH); S32 size = file.getSize(); @@ -1649,7 +1647,11 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c file.read(buffer, bytes); if (headerReceived(mesh_params, buffer, bytes) == MESH_OK) { - // Found mesh in VFS cache + std::string mid; + mesh_params.getSculptID().toString(mid); + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the cache." << LL_ENDL; + + // Found mesh in cache return true; } } @@ -1660,8 +1662,13 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c std::string http_url; constructUrl(mesh_params.getSculptID(), &http_url); + if (!http_url.empty()) { + std::string mid; + mesh_params.getSculptID().toString(mid); + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the simulator." << LL_ENDL; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits //within the first 4KB //NOTE -- this will break of headers ever exceed 4KB @@ -1713,8 +1720,8 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check VFS for mesh asset - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + //check cache for mesh asset + LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; @@ -1742,6 +1749,11 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, if (lodReceived(mesh_params, lod, buffer, size) == MESH_OK) { delete[] buffer; + + std::string mid; + mesh_id.toString(mid); + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the cache." << LL_ENDL; + return true; } } @@ -1749,12 +1761,16 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, delete[] buffer; } - //reading from VFS failed for whatever reason, fetch from sim + //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); - + if (!http_url.empty()) { + std::string mid; + mesh_id.toString(mid); + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the simulator." << LL_ENDL; + LLMeshHandlerBase::ptr_t handler(new LLMeshLODHandler(mesh_params, lod, offset, size)); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) @@ -3208,7 +3224,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b } else if (data && data_size > 0) { - // header was successfully retrieved from sim and parsed, cache in vfs + // header was successfully retrieved from sim and parsed and is in cache S32 header_bytes = 0; LLSD header; @@ -3247,31 +3263,32 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b // It's possible for the remote asset to have more data than is needed for the local cache - // only allocate as much space in the VFS as is needed for the local cache + // only allocate as much space in the cache as is needed for the local cache data_size = llmin(data_size, bytes); - LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); - if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + // <FS:Ansariel> Fix asset caching + //LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::WRITE); + LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); + if (file.getMaxSize() >= bytes) { LLMeshRepository::sCacheBytesWritten += data_size; ++LLMeshRepository::sCacheWrites; file.write(data, data_size); - - // zero out the rest of the file - U8 block[MESH_HEADER_SIZE]; - memset(block, 0, sizeof(block)); - while (bytes-file.tell() > sizeof(block)) - { - file.write(block, sizeof(block)); - } - - S32 remaining = bytes-file.tell(); + // <FS:Ansariel> Fix asset caching + S32 remaining = bytes - file.tell(); if (remaining > 0) { - file.write(block, remaining); + U8* block = new(std::nothrow) U8[remaining]; + if (block) + { + memset(block, 0, remaining); + file.write(block, remaining); + delete[] block; + } } + // </FS:Ansariel> } } else @@ -3323,8 +3340,10 @@ void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body EMeshProcessingResult result = gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size); if (result == MESH_OK) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + // <FS:Ansariel> Fix asset caching + //LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::WRITE); + LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3387,8 +3406,10 @@ void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + // <FS:Ansariel> Fix asset caching + //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3435,8 +3456,10 @@ void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache + // <FS:Ansariel> Fix asset caching + //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; @@ -3482,8 +3505,10 @@ void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S3 && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) { - // good fetch from sim, write to VFS for caching - LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + // good fetch from sim, write to cache for caching + // <FS:Ansariel> Fix asset caching + //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); + LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; |