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+/**
+ * @file llmeshreduction.cpp
+ * @brief LLMeshReduction class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmeshreduction.h"
+#include "llgl.h"
+#include "llvertexbuffer.h"
+
+#include "glod/glod.h"
+
+
+#if 0 //not used ?
+
+void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+#if 0 //VECTORIZE THIS ?
+ vertex_buffers.clear();
+
+ for (S32 i = 0; i < model->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &vf = model->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || ! num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb =
+ new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
+
+ vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getNormalStrider(normal_strider);
+ vb->getTexCoord0Strider(tc_strider);
+
+ vb->getIndexStrider(index_strider);
+
+ // build vertices and normals
+ for (U32 i = 0; (S32)i < num_vertices; i++)
+ {
+ *(vertex_strider++) = vf.mVertices[i].mPosition;
+ *(tc_strider++) = vf.mVertices[i].mTexCoord;
+ LLVector3 normal = vf.mVertices[i].mNormal;
+ normal.normalize();
+ *(normal_strider++) = normal;
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+
+ vertex_buffers.push_back(vb);
+ }
+#endif
+}
+
+void create_glod_object_from_vertex_buffers(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ glodNewGroup(group);
+ stop_gloderror();
+ glodNewObject(object, group, GLOD_DISCRETE);
+ stop_gloderror();
+
+ for (U32 i = 0; i < vertex_buffers.size(); ++i)
+ {
+ vertex_buffers[i]->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ U32 num_indices = vertex_buffers[i]->getNumIndices();
+
+ if (num_indices > 2)
+ {
+ glodInsertElements(object, i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT,
+ vertex_buffers[i]->getIndicesPointer(), 0, 0.f);
+ }
+ stop_gloderror();
+ }
+
+ glodBuildObject(object);
+ stop_gloderror();
+}
+
+// extract the GLOD data into vertex buffers
+void create_vertex_buffers_from_glod_object(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ vertex_buffers.clear();
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(object, GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ GLint* sizes = new GLint[patch_count*2];
+ glodGetObjectParameteriv(object, GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(object, GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ for (S32 i = 0; i < patch_count; i++)
+ {
+ LLPointer<LLVertexBuffer> buff =
+ new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
+
+ if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+ {
+ buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ glodFillElements(object, names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ {
+ // this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ }
+
+ vertex_buffers.push_back(buff);
+ }
+
+ glodDeleteObject(object);
+ stop_gloderror();
+ glodDeleteGroup(group);
+ stop_gloderror();
+
+ delete [] sizes;
+ delete [] names;
+}
+
+
+LLPointer<LLModel> create_model_from_vertex_buffers(std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ // extract the newly reduced mesh
+
+ // create our output model
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLPointer<LLModel> out_model = new LLModel(volume_params, 0.f);
+
+ out_model->setNumVolumeFaces(vertex_buffers.size());
+
+ // build new faces from each vertex buffer
+ for (GLint i = 0; i < vertex_buffers.size(); ++i)
+ {
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ vertex_buffers[i]->getVertexStrider(pos);
+ vertex_buffers[i]->getNormalStrider(norm);
+ vertex_buffers[i]->getTexCoord0Strider(tc);
+ vertex_buffers[i]->getIndexStrider(index);
+
+ out_model->setVolumeFaceData(i, pos, norm, tc, index,
+ vertex_buffers[i]->getNumVerts(), vertex_buffers[i]->getNumIndices());
+ }
+
+ return out_model;
+}
+
+
+
+LLMeshReduction::LLMeshReduction()
+{
+ mCounter = 1;
+
+ glodInit();
+}
+
+LLMeshReduction::~LLMeshReduction()
+{
+ glodShutdown();
+}
+
+
+LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mode)
+{
+ LLVertexBuffer::unbind();
+
+ // create vertex buffers from model
+ std::vector<LLPointer<LLVertexBuffer> > in_vertex_buffers;
+ create_vertex_buffers_from_model(in_model, in_vertex_buffers);
+
+ // create glod object from vertex buffers
+ stop_gloderror();
+ S32 glod_group = mCounter++;
+ S32 glod_object = mCounter++;
+ create_glod_object_from_vertex_buffers(glod_object, glod_group, in_vertex_buffers);
+
+
+ // set reduction parameters
+ stop_gloderror();
+
+ if (mode == TRIANGLE_BUDGET)
+ {
+ // triangle budget mode
+ glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+ glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+ S32 triangle_count = (S32)limit;
+ glodGroupParameteri(glod_group, GLOD_MAX_TRIANGLES, triangle_count);
+ stop_gloderror();
+ }
+ else if (mode == ERROR_THRESHOLD)
+ {
+ // error threshold mode
+ glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_ERROR_THRESHOLD);
+ glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ F32 error_threshold = limit;
+ glodGroupParameterf(glod_group, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, error_threshold);
+ stop_gloderror();
+ }
+
+ else
+ {
+ // not a legal mode
+ return NULL;
+ }
+
+
+ // do the reduction
+ glodAdaptGroup(glod_group);
+ stop_gloderror();
+
+ // convert glod object into vertex buffers
+ std::vector<LLPointer<LLVertexBuffer> > out_vertex_buffers;
+ create_vertex_buffers_from_glod_object(glod_object, glod_group, out_vertex_buffers);
+
+ // convert vertex buffers into a model
+ LLPointer<LLModel> out_model = create_model_from_vertex_buffers(out_vertex_buffers);
+
+
+ return out_model;
+}
+
+#endif