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-rw-r--r--indra/newview/llmaterialeditor.cpp200
1 files changed, 122 insertions, 78 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 5be1aa08ab..8f016b9125 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -38,6 +38,7 @@
#include "llgltfmateriallist.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
+#include "llinventoryfunctions.h"
#include "lllocalgltfmaterials.h"
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
@@ -1312,16 +1313,22 @@ public:
return;
}
+ // Name may or may not have already been applied
+ const bool changed_name = item->getName() != mNewName;
// create_inventory_item/copy_inventory_item don't allow presetting some permissions, fix it now
- item->setPermissions(mPermissions);
- item->updateServer(FALSE);
- gInventory.updateItem(item);
- gInventory.notifyObservers();
-
- if (item->getName() != mNewName)
+ const bool changed_permissions = item->getPermissions() != mPermissions;
+ const bool changed = changed_name || changed_permissions;
+ LLSD updates;
+ if (changed)
{
- LLSD updates;
- updates["name"] = mNewName;
+ if (changed_name)
+ {
+ updates["name"] = mNewName;
+ }
+ if (changed_permissions)
+ {
+ updates["permissions"] = ll_create_sd_from_permissions(mPermissions);
+ }
update_inventory_item(inv_item_id, updates, NULL);
}
@@ -1331,10 +1338,16 @@ public:
inv_item_id,
LLAssetType::AT_MATERIAL,
mAssetData,
- [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response)
+ [changed, updates](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response)
{
// done callback
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
+
+ // *HACK: Sometimes permissions do not stick in the UI. They are correct on the server-side, though.
+ if (changed)
+ {
+ update_inventory_item(new_item_id, updates, NULL);
+ }
},
nullptr // failure callback, floater already closed
);
@@ -1796,8 +1809,49 @@ void LLMaterialEditor::loadLive()
}
}
+namespace
+{
+ // Which inventory to consult for item permissions
+ enum class ItemSource
+ {
+ // Consult the permissions of the item in the object's inventory. If
+ // the item is not present, then usage of the asset is allowed.
+ OBJECT,
+ // Consult the permissions of the item in the agent's inventory. If
+ // the item is not present, then usage of the asset is not allowed.
+ AGENT
+ };
+
+ class LLAssetIDMatchesWithPerms : public LLInventoryCollectFunctor
+ {
+ public:
+ LLAssetIDMatchesWithPerms(const LLUUID& asset_id, const std::vector<PermissionBit>& ops) : mAssetID(asset_id), mOps(ops) {}
+ virtual ~LLAssetIDMatchesWithPerms() {}
+ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getAssetUUID() != mAssetID)
+ {
+ return false;
+ }
+ LLPermissions item_permissions = item->getPermissions();
+ for (PermissionBit op : mOps)
+ {
+ if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ protected:
+ LLUUID mAssetID;
+ std::vector<PermissionBit> mOps;
+ };
+};
+
// *NOTE: permissions_out includes user preferences for new item creation (LLFloaterPerms)
-bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out)
+bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, const ItemSource item_source, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out)
{
if (!LLMaterialEditor::capabilitiesAvailable())
{
@@ -1810,6 +1864,10 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<Pe
llassert(func.mIsOverride);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
+ if (item_source == ItemSource::AGENT)
+ {
+ func.mObjectId = LLUUID::null;
+ }
LLViewerObject* selected_object = func.mObject;
if (!selected_object)
{
@@ -1830,19 +1888,47 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<Pe
}
}
- item_out = selected_object->getInventoryItemByAsset(func.mMaterialId);
-
- LLPermissions item_permissions;
- if (item_out)
+ // Look for the item to base permissions off of
+ item_out = nullptr;
+ const bool blank_material = func.mMaterialId == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ if (!blank_material)
{
- item_permissions.set(item_out->getPermissions());
- for (PermissionBit op : ops)
+ LLAssetIDMatchesWithPerms item_has_perms(func.mMaterialId, ops);
+ if (item_source == ItemSource::OBJECT)
{
- if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE))
+ LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
+ if (item && !item_has_perms(nullptr, item))
{
return false;
}
+ item_out = item;
}
+ else
+ {
+ llassert(item_source == ItemSource::AGENT);
+
+ LLViewerInventoryCategory::cat_array_t cats;
+ LLViewerInventoryItem::item_array_t items;
+ gInventory.collectDescendentsIf(LLUUID::null,
+ cats,
+ items,
+ // *NOTE: PBRPickerAgentListener will need
+ // to be changed if checking the trash is
+ // disabled
+ LLInventoryModel::INCLUDE_TRASH,
+ item_has_perms);
+ if (items.empty())
+ {
+ return false;
+ }
+ item_out = items[0];
+ }
+ }
+
+ LLPermissions item_permissions;
+ if (item_out)
+ {
+ item_permissions = item_out->getPermissions();
// Update flags for new owner
if (!item_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true))
{
@@ -1895,13 +1981,24 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<Pe
// creation history when there's no material item present. In that case,
// the agent who saved the material will be considered the creator.
// -Cosmic,2023-08-07
- if (item_out)
+ if (item_source == ItemSource::AGENT)
{
+ llassert(blank_material || item_out); // See comment at ItemSource::AGENT definition
+
permissions_out.set(item_permissions);
}
else
{
- permissions_out.set(object_permissions);
+ llassert(item_source == ItemSource::OBJECT);
+
+ if (item_out)
+ {
+ permissions_out.set(item_permissions);
+ }
+ else
+ {
+ permissions_out.set(object_permissions);
+ }
}
permissions_out.accumulate(floater_perm);
@@ -1913,7 +2010,7 @@ bool LLMaterialEditor::canModifyObjectsMaterial()
LLSelectedTEGetMatData func(true);
LLPermissions permissions;
LLViewerInventoryItem* item_out;
- return can_use_objects_material(func, std::vector({PERM_MODIFY}), permissions, item_out);
+ return can_use_objects_material(func, std::vector({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out);
}
bool LLMaterialEditor::canSaveObjectsMaterial()
@@ -1921,7 +2018,7 @@ bool LLMaterialEditor::canSaveObjectsMaterial()
LLSelectedTEGetMatData func(true);
LLPermissions permissions;
LLViewerInventoryItem* item_out;
- return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item_out);
+ return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out);
}
bool LLMaterialEditor::canClipboardObjectsMaterial()
@@ -1947,7 +2044,7 @@ bool LLMaterialEditor::canClipboardObjectsMaterial()
LLSelectedTEGetMatData func(true);
LLPermissions permissions;
LLViewerInventoryItem* item_out;
- return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), permissions, item_out);
+ return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out);
}
void LLMaterialEditor::saveObjectsMaterialAs()
@@ -1955,7 +2052,7 @@ void LLMaterialEditor::saveObjectsMaterialAs()
LLSelectedTEGetMatData func(true);
LLPermissions permissions;
LLViewerInventoryItem* item = nullptr;
- bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item);
+ bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item);
if (!allowed)
{
LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL;
@@ -2050,62 +2147,9 @@ void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_materi
}
else
{
- if (item_id.notNull())
- {
- // Copy existing item from object inventory, and create new composite asset on top of it
- LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback, _1, _2, permissions, object_id, item_id));
- }
- else
- {
- LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions));
- }
- }
-}
-
-// static
-void LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 != option)
- {
- return;
- }
-
- LLSD asset;
- asset["version"] = LLGLTFMaterial::ASSET_VERSION;
- asset["type"] = LLGLTFMaterial::ASSET_TYPE;
- // This is the string serialized from LLGLTFMaterial::asJSON
- asset["data"] = notification["payload"]["data"];
-
- std::ostringstream str;
- LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
-
- LLViewerObject* object = gObjectList.findObject(object_id);
- if (!object)
- {
- return;
+ llassert(object_id.isNull()); // Case for copying item from object inventory is no longer implemented
+ LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions));
}
- const LLInventoryItem* item = object->getInventoryItem(item_id);
- if (!item)
- {
- return;
- }
-
- std::string new_name = response["message"].asString();
- LLInventoryObject::correctInventoryName(new_name);
- if (new_name.empty())
- {
- return;
- }
-
- const LLUUID destination_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
-
- LLPointer<LLInventoryCallback> cb = new LLObjectsMaterialItemCallback(permissions, str.str(), new_name);
- // NOTE: This should be an item copy. Saving a material to an inventory should be disabled when the associated material is no-copy.
- move_or_copy_inventory_from_object(destination_id,
- object_id,
- item_id,
- cb);
}
// static