diff options
Diffstat (limited to 'indra/newview/llmaterialeditor.cpp')
-rw-r--r-- | indra/newview/llmaterialeditor.cpp | 1907 |
1 files changed, 1907 insertions, 0 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp new file mode 100644 index 0000000000..2052f252b3 --- /dev/null +++ b/indra/newview/llmaterialeditor.cpp @@ -0,0 +1,1907 @@ +/** + * @file llmaterialeditor.cpp + * @brief Implementation of the notecard editor + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaterialeditor.h" + +#include "llagent.h" +#include "llagentbenefits.h" +#include "llappviewer.h" +#include "llcombobox.h" +#include "llinventorymodel.h" +#include "llnotificationsutil.h" +#include "lltexturectrl.h" +#include "lltrans.h" +#include "llviewermenufile.h" +#include "llviewertexture.h" +#include "llsdutil.h" +#include "llselectmgr.h" +#include "llstatusbar.h" // can_afford_transaction() +#include "llviewerinventory.h" +#include "llinventory.h" +#include "llviewerregion.h" +#include "llvovolume.h" +#include "roles_constants.h" +#include "llviewerobjectlist.h" +#include "llfloaterreg.h" +#include "llfilesystem.h" +#include "llsdserialize.h" +#include "llimagej2c.h" +#include "llviewertexturelist.h" +#include "llfloaterperms.h" + +#include "tinygltf/tiny_gltf.h" +#include "lltinygltfhelper.h" +#include <strstream> + + +const std::string MATERIAL_ALBEDO_DEFAULT_NAME = "Albedo"; +const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; +const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness"; +const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive"; + + +class LLMaterialEditorCopiedCallback : public LLInventoryCallback +{ +public: + LLMaterialEditorCopiedCallback(const std::string &buffer, const LLUUID &old_item_id) : mBuffer(buffer), mOldItemId(old_item_id) {} + + virtual void fire(const LLUUID& inv_item_id) + { + LLMaterialEditor::finishSaveAs(mOldItemId, inv_item_id, mBuffer); + } + +private: + std::string mBuffer; + LLUUID mOldItemId; +}; + +///---------------------------------------------------------------------------- +/// Class LLMaterialEditor +///---------------------------------------------------------------------------- + +// Default constructor +LLMaterialEditor::LLMaterialEditor(const LLSD& key) + : LLPreview(key) + , mHasUnsavedChanges(false) + , mExpectedUploadCost(0) + , mUploadingTexturesCount(0) +{ + const LLInventoryItem* item = getItem(); + if (item) + { + mAssetID = item->getAssetUUID(); + } +} + +BOOL LLMaterialEditor::postBuild() +{ + mAlbedoTextureCtrl = getChild<LLTextureCtrl>("albedo_texture"); + mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture"); + mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture"); + mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture"); + + mAlbedoTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitAlbedoTexture, this, _1, _2)); + mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitMetallicTexture, this, _1, _2)); + mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitEmissiveTexture, this, _1, _2)); + mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitNormalTexture, this, _1, _2)); + + childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this)); + childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this)); + childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this)); + + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("albedo_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + + boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void*) + { + setHasUnsavedChanges(true); + // Apply changes to object live + applyToSelection(); + }; + + childSetCommitCallback("double sided", changes_callback, NULL); + + // Albedo + childSetCommitCallback("albedo color", changes_callback, NULL); + childSetCommitCallback("transparency", changes_callback, NULL); + childSetCommitCallback("alpha mode", changes_callback, NULL); + childSetCommitCallback("alpha cutoff", changes_callback, NULL); + + // Metallic-Roughness + childSetCommitCallback("metalness factor", changes_callback, NULL); + childSetCommitCallback("roughness factor", changes_callback, NULL); + + // Metallic-Roughness + childSetCommitCallback("metalness factor", changes_callback, NULL); + childSetCommitCallback("roughness factor", changes_callback, NULL); + + // Emissive + childSetCommitCallback("emissive color", changes_callback, NULL); + + childSetVisible("unsaved_changes", mHasUnsavedChanges); + + // Todo: + // Disable/enable setCanApplyImmediately() based on + // working from inventory, upload or editing inworld + + return LLPreview::postBuild(); +} + +void LLMaterialEditor::onClickCloseBtn(bool app_quitting) +{ + if (app_quitting) + { + closeFloater(app_quitting); + } + else + { + onClickCancel(); + } +} + +void LLMaterialEditor::onClose(bool app_quitting) +{ + // todo: will only revert whatever was recently selected, + // Later should work based of tools floater + LLSelectMgr::getInstance()->selectionRevertGLTFMaterials(); + + LLPreview::onClose(app_quitting); +} + +LLUUID LLMaterialEditor::getAlbedoId() +{ + return mAlbedoTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setAlbedoId(const LLUUID& id) +{ + mAlbedoTextureCtrl->setValue(id); + mAlbedoTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setAlbedoUploadId(const LLUUID& id) +{ + // Might be better to use local textures and + // assign a fee in case of a local texture + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("albedo_upload_fee", getString("upload_fee_string")); + // Only set if we will need to upload this texture + mAlbedoTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +LLColor4 LLMaterialEditor::getAlbedoColor() +{ + LLColor4 ret = LLColor4(childGetValue("albedo color")); + ret.mV[3] = getTransparency(); + return ret; +} + +void LLMaterialEditor::setAlbedoColor(const LLColor4& color) +{ + childSetValue("albedo color", color.getValue()); + setTransparency(color.mV[3]); +} + +F32 LLMaterialEditor::getTransparency() +{ + return childGetValue("transparency").asReal(); +} + +void LLMaterialEditor::setTransparency(F32 transparency) +{ + childSetValue("transparency", transparency); +} + +std::string LLMaterialEditor::getAlphaMode() +{ + return childGetValue("alpha mode").asString(); +} + +void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode) +{ + childSetValue("alpha mode", alpha_mode); +} + +F32 LLMaterialEditor::getAlphaCutoff() +{ + return childGetValue("alpha cutoff").asReal(); +} + +void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff) +{ + childSetValue("alpha cutoff", alpha_cutoff); +} + +void LLMaterialEditor::setMaterialName(const std::string &name) +{ + setTitle(name); + mMaterialName = name; +} + +LLUUID LLMaterialEditor::getMetallicRoughnessId() +{ + return mMetallicTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id) +{ + mMetallicTextureCtrl->setValue(id); + mMetallicTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("metallic_upload_fee", getString("upload_fee_string")); + mMetallicTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +F32 LLMaterialEditor::getMetalnessFactor() +{ + return childGetValue("metalness factor").asReal(); +} + +void LLMaterialEditor::setMetalnessFactor(F32 factor) +{ + childSetValue("metalness factor", factor); +} + +F32 LLMaterialEditor::getRoughnessFactor() +{ + return childGetValue("roughness factor").asReal(); +} + +void LLMaterialEditor::setRoughnessFactor(F32 factor) +{ + childSetValue("roughness factor", factor); +} + +LLUUID LLMaterialEditor::getEmissiveId() +{ + return mEmissiveTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setEmissiveId(const LLUUID& id) +{ + mEmissiveTextureCtrl->setValue(id); + mEmissiveTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("emissive_upload_fee", getString("upload_fee_string")); + mEmissiveTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +LLColor4 LLMaterialEditor::getEmissiveColor() +{ + return LLColor4(childGetValue("emissive color")); +} + +void LLMaterialEditor::setEmissiveColor(const LLColor4& color) +{ + childSetValue("emissive color", color.getValue()); +} + +LLUUID LLMaterialEditor::getNormalId() +{ + return mNormalTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setNormalId(const LLUUID& id) +{ + mNormalTextureCtrl->setValue(id); + mNormalTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setNormalUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("normal_upload_fee", getString("upload_fee_string")); + mNormalTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +bool LLMaterialEditor::getDoubleSided() +{ + return childGetValue("double sided").asBoolean(); +} + +void LLMaterialEditor::setDoubleSided(bool double_sided) +{ + childSetValue("double sided", double_sided); +} + +void LLMaterialEditor::setHasUnsavedChanges(bool value) +{ + if (value != mHasUnsavedChanges) + { + mHasUnsavedChanges = value; + childSetVisible("unsaved_changes", value); + } + + S32 upload_texture_count = 0; + if (mAlbedoTextureUploadId.notNull() && mAlbedoTextureUploadId == getAlbedoId()) + { + upload_texture_count++; + } + if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId()) + { + upload_texture_count++; + } + if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId()) + { + upload_texture_count++; + } + if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId()) + { + upload_texture_count++; + } + + mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); +} + +void LLMaterialEditor::setCanSaveAs(BOOL value) +{ + childSetEnabled("save_as", value); +} + +void LLMaterialEditor::setCanSave(BOOL value) +{ + childSetEnabled("save", value); +} + +void LLMaterialEditor::onCommitAlbedoTexture(LLUICtrl * ctrl, const LLSD & data) +{ + // might be better to use arrays, to have a single callback + // and not to repeat the same thing for each tecture control + LLUUID new_val = mAlbedoTextureCtrl->getValue().asUUID(); + if (new_val == mAlbedoTextureUploadId && mAlbedoTextureUploadId.notNull()) + { + childSetValue("albedo_upload_fee", getString("upload_fee_string")); + } + else + { + // Texture picker has 'apply now' with 'cancel' support. + // Keep mAlbedoJ2C and mAlbedoFetched, it's our storage in + // case user decides to cancel changes. + // Without mAlbedoFetched, viewer will eventually cleanup + // the texture that is not in use + childSetValue("albedo_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitMetallicTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mMetallicTextureCtrl->getValue().asUUID(); + if (new_val == mMetallicTextureUploadId && mMetallicTextureUploadId.notNull()) + { + childSetValue("metallic_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("metallic_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitEmissiveTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mEmissiveTextureCtrl->getValue().asUUID(); + if (new_val == mEmissiveTextureUploadId && mEmissiveTextureUploadId.notNull()) + { + childSetValue("emissive_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("emissive_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitNormalTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mNormalTextureCtrl->getValue().asUUID(); + if (new_val == mNormalTextureUploadId && mNormalTextureUploadId.notNull()) + { + childSetValue("normal_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("normal_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + + +static void write_color(const LLColor4& color, std::vector<double>& c) +{ + for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component + { + c[i] = color.mV[i]; + } +} + +static U32 write_texture(const LLUUID& id, tinygltf::Model& model) +{ + tinygltf::Image image; + image.uri = id.asString(); + model.images.push_back(image); + U32 image_idx = model.images.size() - 1; + + tinygltf::Texture texture; + texture.source = image_idx; + model.textures.push_back(texture); + U32 texture_idx = model.textures.size() - 1; + + return texture_idx; +} + + +void LLMaterialEditor::onClickSave() +{ + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + applyToSelection(); + saveIfNeeded(); +} + + +std::string LLMaterialEditor::getGLTFJson(bool prettyprint) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, prettyprint, false); + + std::string dump = str.str(); + + return dump; +} + +void LLMaterialEditor::getGLBData(std::vector<U8>& data) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, false, true); + + std::string dump = str.str(); + + data.resize(dump.length()); + + memcpy(&data[0], dump.c_str(), dump.length()); +} + +void LLMaterialEditor::getGLTFModel(tinygltf::Model& model) +{ + model.materials.resize(1); + tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness; + + // write albedo + LLColor4 albedo_color = getAlbedoColor(); + albedo_color.mV[3] = getTransparency(); + write_color(albedo_color, pbrMaterial.baseColorFactor); + + model.materials[0].alphaCutoff = getAlphaCutoff(); + model.materials[0].alphaMode = getAlphaMode(); + + LLUUID albedo_id = getAlbedoId(); + + if (albedo_id.notNull()) + { + U32 texture_idx = write_texture(albedo_id, model); + + pbrMaterial.baseColorTexture.index = texture_idx; + } + + // write metallic/roughness + F32 metalness = getMetalnessFactor(); + F32 roughness = getRoughnessFactor(); + + pbrMaterial.metallicFactor = metalness; + pbrMaterial.roughnessFactor = roughness; + + LLUUID mr_id = getMetallicRoughnessId(); + if (mr_id.notNull()) + { + U32 texture_idx = write_texture(mr_id, model); + pbrMaterial.metallicRoughnessTexture.index = texture_idx; + } + + //write emissive + LLColor4 emissive_color = getEmissiveColor(); + model.materials[0].emissiveFactor.resize(3); + write_color(emissive_color, model.materials[0].emissiveFactor); + + LLUUID emissive_id = getEmissiveId(); + if (emissive_id.notNull()) + { + U32 idx = write_texture(emissive_id, model); + model.materials[0].emissiveTexture.index = idx; + } + + //write normal + LLUUID normal_id = getNormalId(); + if (normal_id.notNull()) + { + U32 idx = write_texture(normal_id, model); + model.materials[0].normalTexture.index = idx; + } + + //write doublesided + model.materials[0].doubleSided = getDoubleSided(); + + model.asset.version = "2.0"; +} + +std::string LLMaterialEditor::getEncodedAsset() +{ + LLSD asset; + asset["version"] = "1.0"; + asset["type"] = "GLTF 2.0"; + asset["data"] = getGLTFJson(false); + + std::ostringstream str; + LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); + + return str.str(); +} + +bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer) +{ + LLSD asset; + + std::istrstream str(&buffer[0], buffer.size()); + if (LLSDSerialize::deserialize(asset, str, buffer.size())) + { + if (asset.has("version") && asset["version"] == "1.0") + { + if (asset.has("type") && asset["type"] == "GLTF 2.0") + { + if (asset.has("data") && asset["data"].isString()) + { + std::string data = asset["data"]; + + tinygltf::TinyGLTF gltf; + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) + { + return setFromGltfModel(model_in, true); + } + else + { + LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; + LL_WARNS() << warn_msg << LL_ENDL; + LL_WARNS() << error_msg << LL_ENDL; + } + } + } + } + } + else + { + LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; + } + + return false; +} + +/** + * Build a description of the material we just imported. + * Currently this means a list of the textures present but we + * may eventually want to make it more complete - will be guided + * by what the content creators say they need. + */ +const std::string LLMaterialEditor::buildMaterialDescription() +{ + std::ostringstream desc; + desc << LLTrans::getString("Material Texture Name Header"); + + // add the texture names for each just so long as the material + // we loaded has an entry for it (i think testing the texture + // control UUI for NULL is a valid metric for if it was loaded + // or not but I suspect this code will change a lot so may need + // to revisit + if (!mAlbedoTextureCtrl->getValue().asUUID().isNull()) + { + desc << mAlbedoName; + desc << ", "; + } + if (!mMetallicTextureCtrl->getValue().asUUID().isNull()) + { + desc << mMetallicRoughnessName; + desc << ", "; + } + if (!mEmissiveTextureCtrl->getValue().asUUID().isNull()) + { + desc << mEmissiveName; + desc << ", "; + } + if (!mNormalTextureCtrl->getValue().asUUID().isNull()) + { + desc << mNormalName; + } + + // trim last char if it's a ',' in case there is no normal texture + // present and the code above inserts one + // (no need to check for string length - always has initial string) + std::string::iterator iter = desc.str().end() - 1; + if (*iter == ',') + { + desc.str().erase(iter); + } + + // sanitize the material description so that it's compatible with the inventory + // note: split this up because clang doesn't like operating directly on the + // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a + // temporary of type 'basic_string<...>' + std::string inv_desc = desc.str(); + LLInventoryObject::correctInventoryName(inv_desc); + + return inv_desc; +} + +bool LLMaterialEditor::saveIfNeeded() +{ + if (mUploadingTexturesCount > 0) + { + // upload already in progress + // wait until textures upload + // will retry saving on callback + return true; + } + + if (saveTextures() > 0) + { + // started texture upload + setEnabled(false); + return true; + } + + std::string buffer = getEncodedAsset(); + + const LLInventoryItem* item = getItem(); + // save it out to database + if (item) + { + if (!saveToInventoryItem(buffer, mItemUUID, mObjectUUID)) + { + return false; + } + + if (mCloseAfterSave) + { + closeFloater(); + } + else + { + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + } + else + { //make a new inventory item +#if 1 + // gen a new uuid for this asset + LLTransactionID tid; + tid.generate(); // timestamp-based randomization + uniquification + LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + std::string res_desc = buildMaterialDescription(); + U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner(); + LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? + + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc, + LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, + new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) { + // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() + LLResourceUploadInfo::ptr_t uploadInfo = + std::make_shared<LLBufferedAssetUploadInfo>( + inv_item_id, + LLAssetType::AT_MATERIAL, + output, + [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { + LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + LLSD params = llsd::map("ASSET_ID", new_asset_id); + LLNotificationsUtil::add("MaterialCreated", params); + }); + + // todo: apply permissions from textures here if server doesn't + // if any texture is 'no transfer', material should be 'no transfer' as well + const LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string agent_url(region->getCapability("UpdateMaterialAgentInventory")); + if (agent_url.empty()) + { + LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL; + } + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); + } + }) + ); + + // We do not update floater with uploaded asset yet, so just close it. + closeFloater(); +#endif + } + + return true; +} + +// static +bool LLMaterialEditor::saveToInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id) +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS() << "Not connected to a region, cannot save material." << LL_ENDL; + return false; + } + std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); + std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); + + if (!agent_url.empty() && !task_url.empty()) + { + std::string url; + LLResourceUploadInfo::ptr_t uploadInfo; + + if (task_id.isNull() && !agent_url.empty()) + { + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(item_id, LLAssetType::AT_MATERIAL, buffer, + [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) { + LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId); + }); + url = agent_url; + } + else if (!task_id.isNull() && !task_url.empty()) + { + LLUUID object_uuid(task_id); + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(task_id, item_id, LLAssetType::AT_MATERIAL, buffer, + [object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) { + LLMaterialEditor::finishTaskUpload(itemId, newAssetId, object_uuid); + }); + url = task_url; + } + + if (!url.empty() && uploadInfo) + { + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + else + { + return false; + } + + } + else // !gAssetStorage + { + LL_WARNS() << "Not connected to an materials capable region." << LL_ENDL; + return false; + } + + // todo: apply permissions from textures here if server doesn't + // if any texture is 'no transfer', material should be 'no transfer' as well + + return true; +} + +void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId) +{ + // Update the UI with the new asset. + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId)); + if (me) + { + if (newItemId.isNull()) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + } + else if (newItemId.notNull()) + { + // Not supposed to happen? + me->refreshFromInventory(newItemId); + } + else + { + me->refreshFromInventory(itemId); + } + } +} + +void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId) +{ + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId)); + if (me) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + } +} + +void LLMaterialEditor::finishSaveAs(const LLUUID &oldItemId, const LLUUID &newItemId, const std::string &buffer) +{ + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(oldItemId)); + LLViewerInventoryItem* item = gInventory.getItem(newItemId); + if (item) + { + if (me) + { + me->mItemUUID = newItemId; + me->setKey(LLSD(newItemId)); // for findTypedInstance + me->setMaterialName(item->getName()); + if (!saveToInventoryItem(buffer, newItemId, LLUUID::null)) + { + me->setEnabled(true); + } + } + else + { + saveToInventoryItem(buffer, newItemId, LLUUID::null); + } + } + else if (me) + { + me->setEnabled(true); + LL_WARNS() << "Item does not exist" << LL_ENDL; + } +} + +void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id) +{ + if (new_item_id.notNull()) + { + mItemUUID = new_item_id; + setKey(LLSD(new_item_id)); + } + LL_DEBUGS() << "LLPreviewNotecard::refreshFromInventory()" << LL_ENDL; + loadAsset(); +} + + +void LLMaterialEditor::onClickSaveAs() +{ + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + LLSD args; + args["DESC"] = mMaterialName; + + LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); +} + +void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + std::string new_name = response["message"].asString(); + LLInventoryObject::correctInventoryName(new_name); + if (!new_name.empty()) + { + const LLInventoryItem* item = getItem(); + if (item) + { + const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); + LLUUID parent_id = item->getParentUUID(); + if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID())) + { + parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + } + + // A two step process, first copy an existing item, then create new asset + std::string buffer = getEncodedAsset(); + LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(buffer, item->getUUID()); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + parent_id, + new_name, + cb); + + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + else + { + setMaterialName(new_name); + onClickSave(); + } + } + else + { + LLNotificationsUtil::add("InvalidMaterialName"); + } + } +} + +void LLMaterialEditor::onClickCancel() +{ + if (mHasUnsavedChanges) + { + LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2)); + } + else + { + closeFloater(); + } +} + +void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + closeFloater(); + } +} + +class LLMaterialFilePicker : public LLFilePickerThread +{ +public: + LLMaterialFilePicker(); + virtual void notify(const std::vector<std::string>& filenames); + static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata); + +}; + +LLMaterialFilePicker::LLMaterialFilePicker() + : LLFilePickerThread(LLFilePicker::FFLOAD_MATERIAL) +{ +} + +void LLMaterialFilePicker::notify(const std::vector<std::string>& filenames) +{ + if (LLAppViewer::instance()->quitRequested()) + { + return; + } + + + if (filenames.size() > 0) + { + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + if (me) + { + me->loadMaterialFromFile(filenames[0]); + } + } +} + +static void pack_textures( + LLPointer<LLImageRaw>& albedo_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLImageJ2C>& albedo_j2c, + LLPointer<LLImageJ2C>& normal_j2c, + LLPointer<LLImageJ2C>& mr_j2c, + LLPointer<LLImageJ2C>& emissive_j2c) +{ + if (albedo_img) + { + albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img); + } + + if (normal_img) + { + normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img); + } + + if (mr_img) + { + mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img); + } + + if (emissive_img) + { + emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img); + } +} + +void LLMaterialFilePicker::textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata) +{ +} + + +void LLMaterialEditor::loadMaterialFromFile(const std::string& filename) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + bool loaded = false; + tinygltf::Model model_in; + + std::string filename_lc = filename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); + } + + if (!loaded) + { + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + if (model_in.materials.empty()) + { + // materials are missing + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + std::string folder = gDirUtilp->getDirName(filename); + + + tinygltf::Material material_in = model_in.materials[0]; + + tinygltf::Model model_out; + model_out.asset.version = "2.0"; + model_out.materials.resize(1); + + // get albedo texture + LLPointer<LLImageRaw> albedo_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mAlbedoName); + // get normal map + LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName); + // get metallic-roughness texture + LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName); + // get emissive texture + LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName); + // get occlusion map if needed + LLPointer<LLImageRaw> occlusion_img; + if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) + { + std::string tmp; + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp); + } + + LLTinyGLTFHelper::initFetchedTextures(material_in, albedo_img, normal_img, mr_img, emissive_img, occlusion_img, + mAlbedoFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched); + pack_textures(albedo_img, normal_img, mr_img, emissive_img, occlusion_img, + mAlbedoJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C); + + LLUUID albedo_id; + if (mAlbedoFetched.notNull()) + { + mAlbedoFetched->forceToSaveRawImage(0, F32_MAX); + albedo_id = mAlbedoFetched->getID(); + + if (mAlbedoName.empty()) + { + mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; + } + } + + LLUUID normal_id; + if (mNormalFetched.notNull()) + { + mNormalFetched->forceToSaveRawImage(0, F32_MAX); + normal_id = mNormalFetched->getID(); + + if (mNormalName.empty()) + { + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + } + } + + LLUUID mr_id; + if (mMetallicRoughnessFetched.notNull()) + { + mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX); + mr_id = mMetallicRoughnessFetched->getID(); + + if (mMetallicRoughnessName.empty()) + { + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + } + } + + LLUUID emissive_id; + if (mEmissiveFetched.notNull()) + { + mEmissiveFetched->forceToSaveRawImage(0, F32_MAX); + emissive_id = mEmissiveFetched->getID(); + + if (mEmissiveName.empty()) + { + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + } + } + + setAlbedoId(albedo_id); + setAlbedoUploadId(albedo_id); + setMetallicRoughnessId(mr_id); + setMetallicRoughnessUploadId(mr_id); + setEmissiveId(emissive_id); + setEmissiveUploadId(emissive_id); + setNormalId(normal_id); + setNormalUploadId(normal_id); + + setFromGltfModel(model_in); + + setFromGltfMetaData(filename_lc, model_in); + + setHasUnsavedChanges(true); + openFloater(); + + applyToSelection(); +} + +bool LLMaterialEditor::setFromGltfModel(tinygltf::Model& model, bool set_textures) +{ + if (model.materials.size() > 0) + { + tinygltf::Material& material_in = model.materials[0]; + + if (set_textures) + { + S32 index; + LLUUID id; + + // get albedo texture + index = material_in.pbrMetallicRoughness.baseColorTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setAlbedoId(id); + } + else + { + setAlbedoId(LLUUID::null); + } + + // get normal map + index = material_in.normalTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setNormalId(id); + } + else + { + setNormalId(LLUUID::null); + } + + // get metallic-roughness texture + index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setMetallicRoughnessId(id); + } + else + { + setMetallicRoughnessId(LLUUID::null); + } + + // get emissive texture + index = material_in.emissiveTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setEmissiveId(id); + } + else + { + setEmissiveId(LLUUID::null); + } + } + + setAlphaMode(material_in.alphaMode); + setAlphaCutoff(material_in.alphaCutoff); + + setAlbedoColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor)); + setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor)); + + setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor); + setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor); + + setDoubleSided(material_in.doubleSided); + } + + return true; +} + +/** + * Build a texture name from the contents of the (in tinyGLFT parlance) + * Image URI. This often is filepath to the original image on the users' + * local file system. + */ +const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) +{ + // getBaseFileName() works differently on each platform and file patchs + // can contain both types of delimiter so unify them then extract the + // base name (no path or extension) + std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); + std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); + const bool strip_extension = true; + std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); + + // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) + const int max_texture_name_length = 64; + if (stripped_uri.length() > max_texture_name_length) + { + stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); + } + + // We intend to append the type of texture (albedo, emissive etc.) to the + // name of the texture but sometimes the creator already did that. To try + // to avoid repeats (not perfect), we look for the texture type in the name + // and if we find it, do not append the type, later on. One way this fails + // (and it's fine for now) is I see some texture/image uris have a name like + // "metallic roughness" and of course, that doesn't match our predefined + // name "metallicroughness" - consider fix later.. + bool name_includes_type = false; + std::string stripped_uri_lower = stripped_uri; + LLStringUtil::toLower(stripped_uri_lower); + stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end()); + std::string texture_type_lower = texture_type; + LLStringUtil::toLower(texture_type_lower); + texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end()); + if (stripped_uri_lower.find(texture_type_lower) != std::string::npos) + { + name_includes_type = true; + } + + // uri doesn't include the type at all + if (name_includes_type == false) + { + // uri doesn't include the type and the uri is not empty + // so we can include everything + if (stripped_uri.length() > 0) + { + // example "DamagedHelmet: base layer (Albedo)" + return STRINGIZE( + mMaterialNameShort << + ": " << + stripped_uri << + " (" << + texture_type << + ")" + ); + } + else + // uri doesn't include the type (because the uri is empty) + // so we must reorganize the string a bit to include the name + // and an explicit name type + { + // example "DamagedHelmet: (Emissive)" + return STRINGIZE( + mMaterialNameShort << + " (" << + texture_type << + ")" + ); + } + } + else + // uri includes the type so just use it directly with the + // name of the material + { + return STRINGIZE( + // example: AlienBust: normal_layer + mMaterialNameShort << + ": " << + stripped_uri + ); + } +} + +/** + * Update the metadata for the material based on what we find in the loaded + * file (along with some assumptions and interpretations...). Fields include + * the name of the material, a material description and the names of the + * composite textures. + */ +void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf::Model& model) +{ + // Use the name (without any path/extension) of the file that was + // uploaded as the base of the material name. Then if the name of the + // scene is present and not blank, append that and use the result as + // the name of the material. This is a first pass at creating a + // naming scheme that is useful to real content creators and hopefully + // avoid 500 materials in your inventory called "scene" or "Default" + const bool strip_extension = true; + std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension); + + // Extract the name of the scene. Note it is often blank or some very + // generic name like "Scene" or "Default" so using this in the name + // is less useful than you might imagine. + std::string scene_name; + if (model.scenes.size() > 0) + { + tinygltf::Scene& scene_in = model.scenes[0]; + if (scene_in.name.length()) + { + scene_name = scene_in.name; + } + else + { + // scene name is empty so no point using it + } + } + else + { + // scene name isn't present so no point using it + } + + // If we have a valid scene name, use it to build the short and + // long versions of the material name. The long version is used + // as you might expect, for the material name. The short version is + // used as part of the image/texture name - the theory is that will + // allow content creators to track the material and the corresponding + // textures + if (scene_name.length()) + { + mMaterialNameShort = base_filename; + + mMaterialName = STRINGIZE( + base_filename << + " " << + "(" << + scene_name << + ")" + ); + } + else + // otherwise, just use the trimmed filename as is + { + mMaterialNameShort = base_filename; + mMaterialName = base_filename; + } + + // sanitize the material name so that it's compatible with the inventory + LLInventoryObject::correctInventoryName(mMaterialName); + LLInventoryObject::correctInventoryName(mMaterialNameShort); + + // We also set the title of the floater to match the + // name of the material + setTitle(mMaterialName); + + /** + * Extract / derive the names of each composite texture. For each, the + * index in the first material (we only support 1 material currently) is + * used to to determine which of the "Images" is used. If the index is -1 + * then that texture type is not present in the material (Seems to be + * quite common that a material is missing 1 or more types of texture) + */ + if (model.materials.size() > 0) + { + const tinygltf::Material& first_material = model.materials[0]; + + mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; + // note: unlike the other textures, albedo doesn't have its own entry + // in the tinyGLTF Material struct. Rather, it is taken from a + // sub-texture in the pbrMetallicRoughness member + int index = first_material.pbrMetallicRoughness.baseColorTexture.index; + if (index > -1 && index < model.images.size()) + { + // sanitize the name we decide to use for each texture + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_ALBEDO_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mAlbedoName = texture_name; + } + + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + index = first_material.emissiveTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mEmissiveName = texture_name; + } + + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mMetallicRoughnessName = texture_name; + } + + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + index = first_material.normalTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mNormalName = texture_name; + } + } +} + +void LLMaterialEditor::importMaterial() +{ + (new LLMaterialFilePicker())->getFile(); +} + +class LLRemderMaterialFunctor : public LLSelectedTEFunctor +{ +public: + LLRemderMaterialFunctor(LLGLTFMaterial *mat, const LLUUID &id) + : mMat(mat), mMatId(id) + { + } + + virtual bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && objectp->permModify() && objectp->getVolume()) + { + LLVOVolume* vobjp = (LLVOVolume*)objectp; + vobjp->setRenderMaterialID(te, mMatId); + vobjp->getTE(te)->setGLTFMaterial(mMat); + vobjp->updateTEMaterialTextures(te); + } + return true; + } +private: + LLPointer<LLGLTFMaterial> mMat; + LLUUID mMatId; +}; + +void LLMaterialEditor::applyToSelection() +{ + LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(); + getGLTFMaterial(mat); + const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98"); + LLUUID asset_id = mAssetID.notNull() ? mAssetID : placeholder; + LLRemderMaterialFunctor mat_func(mat, asset_id); + LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); + selected_objects->applyToTEs(&mat_func); +} + +void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat) +{ + mat->mAlbedoColor = getAlbedoColor(); + mat->mAlbedoColor.mV[3] = getTransparency(); + mat->mAlbedoId = getAlbedoId(); + + mat->mNormalId = getNormalId(); + + mat->mMetallicRoughnessId = getMetallicRoughnessId(); + mat->mMetallicFactor = getMetalnessFactor(); + mat->mRoughnessFactor = getRoughnessFactor(); + + mat->mEmissiveColor = getEmissiveColor(); + mat->mEmissiveId = getEmissiveId(); + + mat->mDoubleSided = getDoubleSided(); + mat->setAlphaMode(getAlphaMode()); +} + +void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat) +{ + setAlbedoColor(mat->mAlbedoColor); + setAlbedoId(mat->mAlbedoId); + setNormalId(mat->mNormalId); + + setMetallicRoughnessId(mat->mMetallicRoughnessId); + setMetalnessFactor(mat->mMetallicFactor); + setRoughnessFactor(mat->mRoughnessFactor); + + setEmissiveColor(mat->mEmissiveColor); + setEmissiveId(mat->mEmissiveId); + + setDoubleSided(mat->mDoubleSided); + setAlphaMode(mat->getAlphaMode()); +} + +void LLMaterialEditor::loadAsset() +{ + // derived from LLPreviewNotecard::loadAsset + + // TODO: see commented out "editor" references and make them do something appropriate to the UI + + // request the asset. + const LLInventoryItem* item = getItem(); + + bool fail = false; + + if (item) + { + LLPermissions perm(item->getPermissions()); + BOOL allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); + BOOL allow_modify = canModify(mObjectUUID, item); + BOOL source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); + + setCanSaveAs(allow_copy); + setCanSave(allow_modify && !source_library); + setMaterialName(item->getName()); + + { + mAssetID = item->getAssetUUID(); + if (mAssetID.isNull()) + { + mAssetStatus = PREVIEW_ASSET_LOADED; + setHasUnsavedChanges(false); + } + else + { + LLHost source_sim = LLHost(); + LLSD* user_data = new LLSD(); + + if (mObjectUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && objectp->getRegion()) + { + source_sim = objectp->getRegion()->getHost(); + } + else + { + // The object that we're trying to look at disappeared, bail. + LL_WARNS() << "Can't find object " << mObjectUUID << " associated with notecard." << LL_ENDL; + mAssetID.setNull(); + mAssetStatus = PREVIEW_ASSET_LOADED; + setHasUnsavedChanges(false); + return; + } + user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID); + } + else + { + user_data = new LLSD(mItemUUID); + } + + gAssetStorage->getInvItemAsset(source_sim, + gAgent.getID(), + gAgent.getSessionID(), + item->getPermissions().getOwner(), + mObjectUUID, + item->getUUID(), + item->getAssetUUID(), + item->getType(), + &onLoadComplete, + (void*)user_data, + TRUE); + mAssetStatus = PREVIEW_ASSET_LOADING; + } + } + } + else if (mObjectUUID.notNull() && mItemUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) + { + // It's a material in object's inventory and we failed to get it because inventory is not up to date. + // Subscribe for callback and retry at inventoryChanged() + registerVOInventoryListener(objectp, NULL); //removes previous listener + + if (objectp->isInventoryDirty()) + { + objectp->requestInventory(); + } + } + else + { + fail = true; + } + } + else + { + fail = true; + } + + if (fail) + { + /*editor->setText(LLStringUtil::null); + editor->makePristine(); + editor->setEnabled(TRUE);*/ + // Don't set asset status here; we may not have set the item id yet + // (e.g. when this gets called initially) + //mAssetStatus = PREVIEW_ASSET_LOADED; + } +} + +// static +void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LL_INFOS() << "LLMaterialEditor::onLoadComplete()" << LL_ENDL; + LLSD* floater_key = (LLSD*)user_data; + LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key); + if (editor) + { + if (0 == status) + { + LLFileSystem file(asset_uuid, type, LLFileSystem::READ); + + S32 file_length = file.getSize(); + + std::vector<char> buffer(file_length + 1); + file.read((U8*)&buffer[0], file_length); + + editor->decodeAsset(buffer); + + BOOL modifiable = editor->canModify(editor->mObjectID, editor->getItem()); + editor->setEnabled(modifiable); + editor->setHasUnsavedChanges(false); + editor->mAssetStatus = PREVIEW_ASSET_LOADED; + } + else + { + if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || + LL_ERR_FILE_EMPTY == status) + { + LLNotificationsUtil::add("MaterialMissing"); + } + else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) + { + LLNotificationsUtil::add("MaterialNoPermissions"); + } + else + { + LLNotificationsUtil::add("UnableToLoadMaterial"); + } + + LL_WARNS() << "Problem loading material: " << status << LL_ENDL; + editor->mAssetStatus = PREVIEW_ASSET_ERROR; + } + } + delete floater_key; +} + +void LLMaterialEditor::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data) +{ + removeVOInventoryListener(); + loadAsset(); +} + + +void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb) +{ + if (asset_id.isNull() + || img == nullptr + || img->getDataSize() == 0) + { + return; + } + + // copy image bytes into string + std::string buffer; + buffer.assign((const char*) img->getData(), img->getDataSize()); + + U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + + + LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>( + buffer, + asset_id, + name, + name, + 0, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLAssetType::AT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms("Uploads"), + LLFloaterPerms::getGroupPerms("Uploads"), + LLFloaterPerms::getEveryonePerms("Uploads"), + expected_upload_cost, + false, + cb)); + + upload_new_resource(uploadInfo); +} + +S32 LLMaterialEditor::saveTextures() +{ + S32 work_count = 0; + LLSD key = getKey(); // must be locally declared for lambda's capture to work + if (mAlbedoTextureUploadId == getAlbedoId() && mAlbedoTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mAlbedoJ2C, mAlbedoName, mAlbedoTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setAlbedoId(newAssetId); + } + else + { + // To make sure that we won't retry (some failures can cb immediately) + me->setAlbedoId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setNormalId(newAssetId); + } + else + { + me->setNormalId(LLUUID::null); + } + me->setNormalId(newAssetId); + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setMetallicRoughnessId(newAssetId); + } + else + { + me->setMetallicRoughnessId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + + if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key)); + if (me) + { + if (response["success"].asBoolean()) + { + me->setEmissiveId(newAssetId); + } + else + { + me->setEmissiveId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + + // discard upload buffers once textures have been saved + mAlbedoJ2C = nullptr; + mNormalJ2C = nullptr; + mEmissiveJ2C = nullptr; + mMetallicRoughnessJ2C = nullptr; + + mAlbedoFetched = nullptr; + mNormalFetched = nullptr; + mMetallicRoughnessFetched = nullptr; + mEmissiveFetched = nullptr; + + mAlbedoTextureUploadId.setNull(); + mNormalTextureUploadId.setNull(); + mMetallicTextureUploadId.setNull(); + mEmissiveTextureUploadId.setNull(); + + // asset storage can callback immediately, causing a decrease + // of mUploadingTexturesCount, report amount of work scheduled + // not amount of work remaining + return work_count; +} + |