diff options
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index c55f9f806a..1659cc71ce 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1253,7 +1253,7 @@ void LLManipTranslate::renderSnapGuides() { LLColor4 line_color = setupSnapGuideRenderPass(pass); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); { LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); @@ -1329,7 +1329,7 @@ void LLManipTranslate::renderSnapGuides() LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); { gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); @@ -1339,7 +1339,7 @@ void LLManipTranslate::renderSnapGuides() gGL.end(); // draw snap guide arrow - gGL.begin(GL_TRIANGLES); + gGL.begin(LLVertexBuffer::TRIANGLES); { gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); @@ -1594,7 +1594,7 @@ void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F for (F32 xx = -size-d; xx < size+d; xx += d) { - gGL.begin(GL_TRIANGLE_STRIP); + gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); for (F32 yy = -size-d; yy < size+d; yy += d) { float dx, dy, da; @@ -1640,7 +1640,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, GLuint stencil_mask = 0xFFFFFFFF; //stencil in volumes - gGL.stop(); + gGL.flush(); { glStencilMask(stencil_mask); glClearStencil(1); @@ -1702,7 +1702,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); } - gGL.start(); + gGL.color4f(1,1,1,1); gGL.pushMatrix(); @@ -1907,7 +1907,7 @@ void LLManipTranslate::renderTranslationHandles() color1.setVec(0.f, 1.f, 0.f, 0.6f); color2.setVec(0.f, 0.f, 1.f, 0.6f); } - gGL.begin(GL_TRIANGLES); + gGL.begin(LLVertexBuffer::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); @@ -1922,7 +1922,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); @@ -1962,7 +1962,7 @@ void LLManipTranslate::renderTranslationHandles() color2.setVec(1.f, 0.f, 0.f, 0.6f); } - gGL.begin(GL_TRIANGLES); + gGL.begin(LLVertexBuffer::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); @@ -1977,7 +1977,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); @@ -2041,7 +2041,7 @@ void LLManipTranslate::renderTranslationHandles() color2.setVec(0.f, 0.8f, 0.f, 0.6f); } - gGL.begin(GL_TRIANGLES); + gGL.begin(LLVertexBuffer::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3fv(v0.mV); @@ -2056,7 +2056,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); LLVector3 v12 = (v1 + v2) * .5f; @@ -2190,7 +2190,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ { LLUI::setLineWidth(2.0f); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); vec.mV[index] = box_size; gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); |