diff options
Diffstat (limited to 'indra/newview/llmanipscale.cpp')
-rwxr-xr-x | indra/newview/llmanipscale.cpp | 66 |
1 files changed, 24 insertions, 42 deletions
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 2810941d83..52222c3727 100755 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -85,7 +85,6 @@ const LLManip::EManipPart MANIPULATOR_IDS[LLManipScale::NUM_MANIPULATORS] = LLManip::LL_FACE_NEGZ }; - F32 get_default_max_prim_scale(bool is_flora) { // a bit of a hack, but if it's foilage, we don't want to use the @@ -292,10 +291,6 @@ void LLManipScale::render() LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset( -2.f, -2.f); - // JC - Band-aid until edge stretch working similar to side stretch - // in non-uniform. - // renderEdges( bbox ); - renderCorners( bbox ); renderFaces( bbox ); @@ -352,6 +347,10 @@ BOOL LLManipScale::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) updateSnapGuides(bbox); + mFirstClickX = x; + mFirstClickY = y; + mIsFirstClick = true; + mDragStartPointGlobal = gAgent.getPosGlobalFromAgent(box_corner_agent); mDragStartCenterGlobal = gAgent.getPosGlobalFromAgent(box_center_agent); LLVector3 far_corner_agent = bbox.localToAgent( unitVectorToLocalBBoxExtent( -1.f * partToUnitVector( mManipPart ), bbox ) ); @@ -415,7 +414,15 @@ BOOL LLManipScale::handleHover(S32 x, S32 y, MASK mask) } else { - drag( x, y ); + if((mFirstClickX != x) || (mFirstClickY != y)) + { + mIsFirstClick = false; + } + + if(!mIsFirstClick) + { + drag( x, y ); + } } LL_DEBUGS("UserInput") << "hover handled by LLManipScale (active)" << LL_ENDL; } @@ -681,63 +688,38 @@ void LLManipScale::renderFaces( const LLBBox& bbox ) { case 0: conditionalHighlight( LL_FACE_POSZ, &z_highlight_color, &z_normal_color ); - renderAxisHandle( LL_FACE_POSZ, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], max.mV[VZ] ) ); + renderAxisHandle( 8, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], max.mV[VZ] ) ); break; case 1: conditionalHighlight( LL_FACE_POSX, &x_highlight_color, &x_normal_color ); - renderAxisHandle( LL_FACE_POSX, ctr, LLVector3( max.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) ); + renderAxisHandle( 9, ctr, LLVector3( max.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) ); break; case 2: conditionalHighlight( LL_FACE_POSY, &y_highlight_color, &y_normal_color ); - renderAxisHandle( LL_FACE_POSY, ctr, LLVector3( ctr.mV[VX], max.mV[VY], ctr.mV[VZ] ) ); + renderAxisHandle( 10, ctr, LLVector3( ctr.mV[VX], max.mV[VY], ctr.mV[VZ] ) ); break; case 3: conditionalHighlight( LL_FACE_NEGX, &x_highlight_color, &x_normal_color ); - renderAxisHandle( LL_FACE_NEGX, ctr, LLVector3( min.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) ); + renderAxisHandle( 11, ctr, LLVector3( min.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) ); break; case 4: conditionalHighlight( LL_FACE_NEGY, &y_highlight_color, &y_normal_color ); - renderAxisHandle( LL_FACE_NEGY, ctr, LLVector3( ctr.mV[VX], min.mV[VY], ctr.mV[VZ] ) ); + renderAxisHandle( 12, ctr, LLVector3( ctr.mV[VX], min.mV[VY], ctr.mV[VZ] ) ); break; case 5: conditionalHighlight( LL_FACE_NEGZ, &z_highlight_color, &z_normal_color ); - renderAxisHandle( LL_FACE_NEGZ, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], min.mV[VZ] ) ); + renderAxisHandle( 13, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], min.mV[VZ] ) ); break; } } } } -void LLManipScale::renderEdges( const LLBBox& bbox ) -{ - LLVector3 extent = bbox.getExtentLocal(); - - for( U32 part = LL_EDGE_MIN; part <= LL_EDGE_MAX; part++ ) - { - F32 edge_width = mBoxHandleSize[part] * .6f; - LLVector3 direction = edgeToUnitVector( part ); - LLVector3 center_to_edge = unitVectorToLocalBBoxExtent( direction, bbox ); - - gGL.pushMatrix(); - { - gGL.translatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] ); - conditionalHighlight( part ); - gGL.scalef( - direction.mV[0] ? edge_width : extent.mV[VX], - direction.mV[1] ? edge_width : extent.mV[VY], - direction.mV[2] ? edge_width : extent.mV[VZ] ); - gBox.render(); - } - gGL.popMatrix(); - } -} - - void LLManipScale::renderCorners( const LLBBox& bbox ) { U32 part = LL_CORNER_NNN; @@ -780,14 +762,14 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z ) } -void LLManipScale::renderAxisHandle( U32 part, const LLVector3& start, const LLVector3& end ) +void LLManipScale::renderAxisHandle( U32 handle_index, const LLVector3& start, const LLVector3& end ) { if( getShowAxes() ) { // Draws a single "jacks" style handle: a long, retangular box from start to end. LLVector3 offset_start = end - start; offset_start.normalize(); - offset_start = start + mBoxHandleSize[part] * offset_start; + offset_start = start + mBoxHandleSize[handle_index] * offset_start; LLVector3 delta = end - offset_start; LLVector3 pos = offset_start + 0.5f * delta; @@ -796,9 +778,9 @@ void LLManipScale::renderAxisHandle( U32 part, const LLVector3& start, const LLV { gGL.translatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] ); gGL.scalef( - mBoxHandleSize[part] + llabs(delta.mV[VX]), - mBoxHandleSize[part] + llabs(delta.mV[VY]), - mBoxHandleSize[part] + llabs(delta.mV[VZ])); + mBoxHandleSize[handle_index] + llabs(delta.mV[VX]), + mBoxHandleSize[handle_index] + llabs(delta.mV[VY]), + mBoxHandleSize[handle_index] + llabs(delta.mV[VZ])); gBox.render(); } gGL.popMatrix(); |