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path: root/indra/newview/llmaniprotate.cpp
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Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/llmaniprotate.cpp233
1 files changed, 122 insertions, 111 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 826e8d560a..4cbdfde868 100644..100755
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -1376,74 +1376,28 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
projected_mouse -= snap_plane_center;
- S32 snap_plane = 0;
-
- F32 dot = cam_to_snap_plane * constraint_axis;
- if (llabs(dot) < 0.01f)
- {
- // looking at ring edge on, project onto view plane and check if mouse is past ring
- getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
- projected_mouse -= snap_plane_center;
- dot = projected_mouse * constraint_axis;
- if (projected_mouse * constraint_axis > 0)
- {
- snap_plane = 1;
- }
- projected_mouse -= dot * constraint_axis;
- }
- else if (dot > 0.f)
- {
- // look for mouse position outside and in front of snap circle
- if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
- {
- snap_plane = 1;
- }
- }
- else
- {
- // look for mouse position inside or in back of snap circle
- if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
- {
- snap_plane = 1;
- }
- }
-
- if (snap_plane == 0)
- {
- // try other plane
- snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f));
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
- cam_to_snap_plane.normVec();
- }
-
- hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
- projected_mouse -= snap_plane_center;
-
- dot = cam_to_snap_plane * constraint_axis;
+ if (gSavedSettings.getBOOL("SnapEnabled")) {
+ S32 snap_plane = 0;
+
+ F32 dot = cam_to_snap_plane * constraint_axis;
if (llabs(dot) < 0.01f)
{
// looking at ring edge on, project onto view plane and check if mouse is past ring
getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
projected_mouse -= snap_plane_center;
dot = projected_mouse * constraint_axis;
- if (projected_mouse * constraint_axis < 0)
+ if (projected_mouse * constraint_axis > 0)
{
- snap_plane = 2;
+ snap_plane = 1;
}
projected_mouse -= dot * constraint_axis;
}
- else if (dot < 0.f)
+ else if (dot > 0.f)
{
// look for mouse position outside and in front of snap circle
if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
{
- snap_plane = 2;
+ snap_plane = 1;
}
}
else
@@ -1451,78 +1405,136 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
// look for mouse position inside or in back of snap circle
if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
{
- snap_plane = 2;
+ snap_plane = 1;
}
}
- }
-
- if (snap_plane > 0)
- {
- LLVector3 cam_at_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_at_axis.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent();
- cam_at_axis.normVec();
- }
-
- // first, project mouse onto screen plane at point tangent to rotation radius.
- getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis);
- // project that point onto rotation plane
- projected_mouse -= snap_plane_center;
- projected_mouse -= projected_vec(projected_mouse, constraint_axis);
-
- F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec());
- F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
- if (llabs(mouse_lateral_dist) > 0.01f)
- {
- mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
- (mouse_lateral_dist * mouse_lateral_dist));
- }
- LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis);
- projected_mouse -= mouse_depth * projected_camera_at;
-
- if (!mInSnapRegime)
+
+ if (snap_plane == 0)
{
- mSmoothRotate = TRUE;
+ // try other plane
+ snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f));
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
+ cam_to_snap_plane.normVec();
+ }
+
+ hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
+ projected_mouse -= snap_plane_center;
+
+ dot = cam_to_snap_plane * constraint_axis;
+ if (llabs(dot) < 0.01f)
+ {
+ // looking at ring edge on, project onto view plane and check if mouse is past ring
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
+ projected_mouse -= snap_plane_center;
+ dot = projected_mouse * constraint_axis;
+ if (projected_mouse * constraint_axis < 0)
+ {
+ snap_plane = 2;
+ }
+ projected_mouse -= dot * constraint_axis;
+ }
+ else if (dot < 0.f)
+ {
+ // look for mouse position outside and in front of snap circle
+ if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
+ {
+ snap_plane = 2;
+ }
+ }
+ else
+ {
+ // look for mouse position inside or in back of snap circle
+ if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
+ {
+ snap_plane = 2;
+ }
+ }
}
- mInSnapRegime = TRUE;
- // 0 to 360 deg
- F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
- F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
- //fmodf(llround(mouse_angle * RAD_TO_DEG, 7.5f) + 360.f, 360.f);
-
- LLVector3 object_axis;
- getObjectAxisClosestToMouse(object_axis);
- object_axis = object_axis * first_object_node->mSavedRotation;
-
- // project onto constraint plane
- object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
- object_axis.normVec();
-
- if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ if (snap_plane > 0)
{
- F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
- angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ LLVector3 cam_at_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_at_axis.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent();
+ cam_at_axis.normVec();
+ }
+
+ // first, project mouse onto screen plane at point tangent to rotation radius.
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis);
+ // project that point onto rotation plane
+ projected_mouse -= snap_plane_center;
+ projected_mouse -= projected_vec(projected_mouse, constraint_axis);
+
+ F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec());
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ if (llabs(mouse_lateral_dist) > 0.01f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ (mouse_lateral_dist * mouse_lateral_dist));
+ }
+ LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis);
+ projected_mouse -= mouse_depth * projected_camera_at;
+
+ if (!mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = TRUE;
+ // 0 to 360 deg
+ F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
+
+ F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
+ //fmodf(llround(mouse_angle * RAD_TO_DEG, 7.5f) + 360.f, 360.f);
+
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+ object_axis = object_axis * first_object_node->mSavedRotation;
+
+ // project onto constraint plane
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+
+ if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ {
+ F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
+ angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ else
+ {
+ angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ return LLQuaternion( -angle, constraint_axis );
}
else
{
- angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
}
- return LLQuaternion( -angle, constraint_axis );
}
- else
- {
+ else {
if (mInSnapRegime)
{
mSmoothRotate = TRUE;
}
mInSnapRegime = FALSE;
-
+ }
+
+ if (!mInSnapRegime)
+ {
LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis;
up_from_axis.normVec();
LLVector3 cur_intersection;
@@ -1689,7 +1701,6 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y )
return;
}
- LLQuaternion object_rot = first_object->getRenderRotation();
LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter);
LLVector3 mouse_dir_x;
LLVector3 mouse_dir_y;