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path: root/indra/newview/llmaniprotate.cpp
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Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r--indra/newview/llmaniprotate.cpp251
1 files changed, 138 insertions, 113 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index c2f4200852..5bdf3f81b5 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -556,6 +556,7 @@ void LLManipRotate::drag( S32 x, S32 y )
bool damped = mSmoothRotate;
mSmoothRotate = false;
+ bool gltf_mode = false;
for (LLObjectSelection::iterator iter = mObjectSelection->begin();
iter != mObjectSelection->end(); iter++)
@@ -569,152 +570,175 @@ void LLManipRotate::drag( S32 x, S32 y )
((root_object == NULL) || !root_object->isPermanentEnforced()) &&
(object->isRootEdit() || selectNode->mIndividualSelection))
{
- if (!object->isRootEdit())
- {
- // child objects should not update if parent is selected
- LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
- if (editable_root->isSelected())
- {
- // we will be moved properly by our parent, so skip
- continue;
- }
- }
- LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
- std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions ;
- std::vector<LLQuaternion> child_rotations;
- if (object->isRootEdit() && selectNode->mIndividualSelection)
+ if (selectNode->mSelectedGLTFNode != -1)
{
- object->saveUnselectedChildrenRotation(child_rotations) ;
- object->saveUnselectedChildrenPosition(child_positions) ;
- }
+ LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
- if (object->getParent() && object->mDrawable.notNull())
- {
- LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
- invParentRotation.transQuat();
+ object->setGLTFNodeRotationAgent(selectNode->mSelectedGLTFNode, new_rot);
- object->setRotation(new_rot * invParentRotation, damped);
- rebuild(object);
+ gltf_mode = true;
}
- else
+ else if (!gltf_mode)
{
- object->setRotation(new_rot, damped);
- LLVOAvatar* avatar = object->asAvatar();
- if (avatar && avatar->isSelf()
- && LLSelectMgr::getInstance()->mAllowSelectAvatar
- && !object->getParent())
+ if (!object->isRootEdit())
{
- // Normal avatars use object's orienttion, but self uses
- // separate LLCoordFrame
- // See LVOAvatar::updateOrientation()
- if (gAgentCamera.getFocusOnAvatar())
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
{
- //Don't rotate camera with avatar
- gAgentCamera.setFocusOnAvatar(false, false, false);
+ // we will be moved properly by our parent, so skip
+ continue;
}
+ }
- LLVector3 at_axis = mAgentSelfAtAxis;
- at_axis *= mRotation;
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis);
+ LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
+ std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions;
+ std::vector<LLQuaternion> child_rotations;
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ object->saveUnselectedChildrenRotation(child_rotations);
+ object->saveUnselectedChildrenPosition(child_positions);
}
- rebuild(object);
- }
- // for individually selected roots, we need to counterrotate all the children
- if (object->isRootEdit() && selectNode->mIndividualSelection)
- {
- //RN: must do non-damped updates on these objects so relative rotation appears constant
- // instead of having two competing slerps making the child objects appear to "wobble"
- object->resetChildrenRotationAndPosition(child_rotations, child_positions) ;
+ if (object->getParent() && object->mDrawable.notNull())
+ {
+ LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ invParentRotation.transQuat();
+
+ object->setRotation(new_rot * invParentRotation, damped);
+ rebuild(object);
+ }
+ else
+ {
+ object->setRotation(new_rot, damped);
+ LLVOAvatar* avatar = object->asAvatar();
+ if (avatar && avatar->isSelf()
+ && LLSelectMgr::getInstance()->mAllowSelectAvatar
+ && !object->getParent())
+ {
+ // Normal avatars use object's orienttion, but self uses
+ // separate LLCoordFrame
+ // See LVOAvatar::updateOrientation()
+ if (gAgentCamera.getFocusOnAvatar())
+ {
+ //Don't rotate camera with avatar
+ gAgentCamera.setFocusOnAvatar(false, false, false);
+ }
+
+ LLVector3 at_axis = mAgentSelfAtAxis;
+ at_axis *= mRotation;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+ rebuild(object);
+ }
+
+ // for individually selected roots, we need to counterrotate all the children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ //RN: must do non-damped updates on these objects so relative rotation appears constant
+ // instead of having two competing slerps making the child objects appear to "wobble"
+ object->resetChildrenRotationAndPosition(child_rotations, child_positions);
+ }
}
}
}
// update positions
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
+ if (!gltf_mode)
{
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
-
- // to avoid cumulative position changes we calculate the objects new position using its saved position
- if (object && object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()))
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
{
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
- LLVector3 old_position;
- LLVector3 new_position;
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- // need to work in drawable space to handle selected items from multiple attachments
- // (which have no shared frame of reference other than their render positions)
- LLXform* parent_xform = object->mDrawable->getXform()->getParent();
- new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
- old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition();
- }
- else
+ // to avoid cumulative position changes we calculate the objects new position using its saved position
+ if (object && object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
{
- new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal );
- old_position = object->getPositionAgent();
- }
+ LLVector3 center = gAgent.getPosAgentFromGlobal(mRotationCenter);
- new_position = (new_position - center) * mRotation; // new relative rotated position
- new_position += center;
+ LLVector3 old_position;
+ LLVector3 new_position;
- if (object->isRootEdit() && !object->isAttachment())
- {
- LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position);
- new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
- new_position = gAgent.getPosAgentFromGlobal(new_pos_global);
- }
+ if (selectNode->mSelectedGLTFNode != -1)
+ {
- // for individually selected child objects
- if (!object->isRootEdit() && selectNode->mIndividualSelection)
- {
- LLViewerObject* parentp = (LLViewerObject*)object->getParent();
- if (!parentp->isSelected())
+ }
+ else
{
if (object->isAttachment() && object->mDrawable.notNull())
{
- // find position relative to render position of parent
- object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation());
- rebuild(object);
+ // need to work in drawable space to handle selected items from multiple attachments
+ // (which have no shared frame of reference other than their render positions)
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
+ old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition();
}
else
{
- object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion());
+ new_position = gAgent.getPosAgentFromGlobal(selectNode->mSavedPositionGlobal);
+ old_position = object->getPositionAgent();
+ }
+
+ new_position = (new_position - center) * mRotation; // new relative rotated position
+ new_position += center;
+
+ if (object->isRootEdit() && !object->isAttachment())
+ {
+ LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position);
+ new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
+ new_position = gAgent.getPosAgentFromGlobal(new_pos_global);
+ }
+
+ // for individually selected child objects
+ if (!object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ LLViewerObject* parentp = (LLViewerObject*)object->getParent();
+ if (!parentp->isSelected())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // find position relative to render position of parent
+ object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion());
+ rebuild(object);
+ }
+ }
+ }
+ else if (object->isRootEdit())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionAgent(new_position);
+ rebuild(object);
+ }
+ }
+
+ // for individually selected roots, we need to counter-translate all unselected children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ // only offset by parent's translation as we've already countered parent's rotation
rebuild(object);
+ object->resetChildrenPosition(old_position - new_position);
}
}
}
- else if (object->isRootEdit())
- {
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- LLXform* parent_xform = object->mDrawable->getXform()->getParent();
- object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation());
- rebuild(object);
- }
- else
- {
- object->setPositionAgent(new_position);
- rebuild(object);
- }
- }
-
- // for individually selected roots, we need to counter-translate all unselected children
- if (object->isRootEdit() && selectNode->mIndividualSelection)
- {
- // only offset by parent's translation as we've already countered parent's rotation
- rebuild(object);
- object->resetChildrenPosition(old_position - new_position) ;
- }
}
}
@@ -725,12 +749,13 @@ void LLManipRotate::drag( S32 x, S32 y )
LLSelectNode* selectNode = *iter;
LLViewerObject*cur = selectNode->getObject();
LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+
if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced()) &&
(!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar))
{
- selectNode->mLastRotation = cur->getRotation();
- selectNode->mLastPositionLocal = cur->getPosition();
+ selectNode->mLastRotation = cur->getRotation();
+ selectNode->mLastPositionLocal = cur->getPosition();
}
}