diff options
Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r-- | indra/newview/llmaniprotate.cpp | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 7f37f98568..ba8270ff02 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -95,9 +95,9 @@ LLManipRotate::LLManipRotate( LLToolComposite* composite ) mCenterToCamMag(0.f), mCenterToProfilePlane(), mCenterToProfilePlaneMag(0.f), - mSendUpdateOnMouseUp( FALSE ), - mSmoothRotate( FALSE ), - mCamEdgeOn(FALSE), + mSendUpdateOnMouseUp( false ), + mSmoothRotate( false ), + mCamEdgeOn(false), mManipulatorScales(1.f, 1.f, 1.f, 1.f) { } @@ -120,7 +120,7 @@ void LLManipRotate::render() LLGLEnable gl_blend(GL_BLEND); // You can rotate if you can move - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); if( !first_object ) { return; @@ -202,7 +202,7 @@ void LLManipRotate::render() { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); - gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); + gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, true ); } gGL.flush(); @@ -362,11 +362,11 @@ void LLManipRotate::render() renderXYZ(euler_angles); } -BOOL LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) { - BOOL handled = FALSE; + bool handled = false; - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); if( first_object ) { if( mHighlightedPart != LL_NO_PART ) @@ -379,12 +379,12 @@ BOOL LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) } // Assumes that one of the parts of the manipulator was hit. -BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) +bool LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) { - BOOL can_rotate = canAffectSelection(); + bool can_rotate = canAffectSelection(); if (!can_rotate) { - return FALSE; + return false; } highlightManipulators(x, y); @@ -439,12 +439,12 @@ BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value // Route future Mouse messages here preemptively. (Release on mouse up.) - setMouseCapture( TRUE ); - LLSelectMgr::getInstance()->enableSilhouette(FALSE); + setMouseCapture( true ); + LLSelectMgr::getInstance()->enableSilhouette(false); mHelpTextTimer.reset(); sNumTimesHelpTextShown++; - return TRUE; + return true; } @@ -459,7 +459,7 @@ LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& return center + proj_onto_ring * mRadiusMeters; } -BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) { // first, perform normal processing in case this was a quick-click handleHover(x, y, mask); @@ -486,7 +486,7 @@ BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) // Might have missed last update due to timing. LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION ); - LLSelectMgr::getInstance()->enableSilhouette(TRUE); + LLSelectMgr::getInstance()->enableSilhouette(true); //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); LLSelectMgr::getInstance()->updateSelectionCenter(); @@ -497,14 +497,14 @@ BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) } -BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) { if( hasMouseCapture() ) { if( mObjectSelection->isEmpty() ) { // Somehow the object got deselected while we were dragging it. - setMouseCapture( FALSE ); + setMouseCapture( false ); } else { @@ -520,11 +520,11 @@ BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask) } gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE); - return TRUE; + return true; } -LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, BOOL* on_sphere ) +LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, bool* on_sphere ) { F32 z = 0.f; F32 dist_squared = x*x + y*y; @@ -554,8 +554,8 @@ void LLManipRotate::drag( S32 x, S32 y ) mRotation = dragConstrained(x, y); } - BOOL damped = mSmoothRotate; - mSmoothRotate = FALSE; + bool damped = mSmoothRotate; + mSmoothRotate = false; for (LLObjectSelection::iterator iter = mObjectSelection->begin(); iter != mObjectSelection->end(); iter++) @@ -745,13 +745,13 @@ void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& fro { LLGLEnable cull_face(GL_CULL_FACE); { - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, FALSE); - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, TRUE); + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, true); } { LLGLDepthTest gls_depth(GL_FALSE); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, FALSE); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, TRUE); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, true); } } @@ -786,7 +786,7 @@ void LLManipRotate::renderSnapGuides() LLVector3 world_snap_axis; LLVector3 test_axis = constraint_axis; - BOOL constrain_to_ref_object = FALSE; + bool constrain_to_ref_object = false; if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) { test_axis = test_axis * ~grid_rotation; @@ -794,7 +794,7 @@ void LLManipRotate::renderSnapGuides() else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) { test_axis = test_axis * ~grid_rotation; - constrain_to_ref_object = TRUE; + constrain_to_ref_object = true; } test_axis.abs(); @@ -873,17 +873,17 @@ void LLManipRotate::renderSnapGuides() F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal); //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal); F32 start_angle = end_angle - F_PI; - gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE, start_angle, end_angle); + gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false, start_angle, end_angle); } else { - gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE); + gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false); } gGL.popMatrix(); for (S32 i = 0; i < 64; i++) { - BOOL render_text = TRUE; + bool render_text = true; F32 deg = 5.625f * (F32)i; LLVector3 inner_point; LLVector3 outer_point; @@ -921,7 +921,7 @@ void LLManipRotate::renderSnapGuides() if (dot > 0.f) { outer_point = inner_point; - render_text = FALSE; + render_text = false; } else { @@ -1060,7 +1060,7 @@ void LLManipRotate::renderSnapGuides() getObjectAxisClosestToMouse(object_axis); // project onto constraint plane - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); object_axis = object_axis * first_node->getObject()->getRenderRotation(); object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); object_axis.normVec(); @@ -1152,8 +1152,8 @@ void LLManipRotate::renderSnapGuides() } } -// Returns TRUE if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) -BOOL LLManipRotate::updateVisiblity() +// Returns true if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) +bool LLManipRotate::updateVisiblity() { // Don't want to recalculate the center of the selection during a drag. // Due to packet delays, sometimes half the objects in the selection have their @@ -1166,7 +1166,7 @@ BOOL LLManipRotate::updateVisiblity() mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal(); } - BOOL visible = FALSE; + bool visible = false; //Assume that UI scale factor is equivalent for X and Y axis F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; @@ -1190,7 +1190,7 @@ BOOL LLManipRotate::updateVisiblity() // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); - visible = TRUE; + visible = true; } else { @@ -1211,7 +1211,7 @@ BOOL LLManipRotate::updateVisiblity() F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance"); if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance)) { - visible = FALSE; + visible = false; } } @@ -1227,16 +1227,16 @@ BOOL LLManipRotate::updateVisiblity() } else { - visible = FALSE; + visible = false; } } } - mCamEdgeOn = FALSE; + mCamEdgeOn = false; F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f; if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE ) { - mCamEdgeOn = TRUE; + mCamEdgeOn = true; } return visible; @@ -1329,7 +1329,7 @@ LLVector3 LLManipRotate::getConstraintAxis() LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); if (first_node) { // *FIX: get agent local attachment grid working @@ -1343,7 +1343,7 @@ LLVector3 LLManipRotate::getConstraintAxis() LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); LLVector3 constraint_axis = getConstraintAxis(); LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); @@ -1417,7 +1417,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) } LLVector3 projected_mouse; - BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); + bool hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); projected_mouse -= snap_plane_center; if (gSavedSettings.getBOOL("SnapEnabled")) { @@ -1532,9 +1532,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) if (!mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = TRUE; + mInSnapRegime = true; // 0 to 360 deg F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); @@ -1566,17 +1566,17 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } } else { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } if (!mInSnapRegime) @@ -1618,9 +1618,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (!mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = TRUE; + mInSnapRegime = true; // 0 to 360 deg F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); @@ -1649,9 +1649,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } LLVector3 cross_product = mMouseDown % mMouseCur; @@ -1738,7 +1738,7 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y ) mHighlightedPart = LL_NO_PART; //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); - LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); if (!first_object) { @@ -1873,7 +1873,7 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y ) S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) { - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); if (!first_object_node) { @@ -1928,9 +1928,9 @@ S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) } //virtual -BOOL LLManipRotate::canAffectSelection() +bool LLManipRotate::canAffectSelection() { - BOOL can_rotate = mObjectSelection->getObjectCount() != 0; + bool can_rotate = mObjectSelection->getObjectCount() != 0; if (can_rotate) { struct f : public LLSelectedObjectFunctor |