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+/**
+ * @file llluamanager.cpp
+ * @brief classes and functions for interfacing with LUA.
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ *
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llluamanager.h"
+
+#include "fsyspath.h"
+#include "llcoros.h"
+#include "llerror.h"
+#include "lleventcoro.h"
+#include "llviewercontrol.h"
+#include "lua_function.h"
+#include "lualistener.h"
+#include "stringize.h"
+
+#include <boost/algorithm/string/replace.hpp>
+
+#include "luau/luacode.h"
+#include "luau/lua.h"
+#include "luau/luaconf.h"
+#include "luau/lualib.h"
+
+#include <sstream>
+#include <string_view>
+#include <vector>
+
+std::map<std::string, std::string> LLLUAmanager::sScriptNames;
+
+lua_function(sleep, "sleep(seconds): pause the running coroutine")
+{
+ F32 seconds = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ llcoro::suspendUntilTimeout(seconds);
+ lluau::set_interrupts_counter(L, 0);
+ return 0;
+};
+
+// This function consumes ALL Lua stack arguments and returns concatenated
+// message string
+std::string lua_print_msg(lua_State* L, const std::string_view& level)
+{
+ // On top of existing Lua arguments, we're going to push tostring() and
+ // duplicate each existing stack entry so we can stringize each one.
+ luaL_checkstack(L, 2, nullptr);
+ luaL_where(L, 1);
+ // start with the 'where' info at the top of the stack
+ std::ostringstream out;
+ out << lua_tostring(L, -1);
+ lua_pop(L, 1);
+ const char* sep = ""; // 'where' info ends with ": "
+ // now iterate over arbitrary args, calling Lua tostring() on each and
+ // concatenating with separators
+ for (int p = 1, top = lua_gettop(L); p <= top; ++p)
+ {
+ out << sep;
+ sep = " ";
+ // push Lua tostring() function -- note, semantically different from
+ // lua_tostring()!
+ lua_getglobal(L, "tostring");
+ // Now the stack is arguments 1 .. N, plus tostring().
+ // Push a copy of the argument at index p.
+ lua_pushvalue(L, p);
+ // pop tostring() and arg-p, pushing tostring(arg-p)
+ // (ignore potential error code from lua_pcall() because, if there was
+ // an error, we expect the stack top to be an error message -- which
+ // we'll print)
+ lua_pcall(L, 1, 1, 0);
+ out << lua_tostring(L, -1);
+ lua_pop(L, 1);
+ }
+ // pop everything
+ lua_settop(L, 0);
+ // capture message string
+ std::string msg{ out.str() };
+ // put message out there for any interested party (*koff* LLFloaterLUADebug *koff*)
+ LLEventPumps::instance().obtain("lua output").post(stringize(level, ": ", msg));
+
+ llcoro::suspend();
+ return msg;
+}
+
+lua_function(print_debug, "print_debug(args...): DEBUG level logging")
+{
+ LL_DEBUGS("Lua") << lua_print_msg(L, "DEBUG") << LL_ENDL;
+ return 0;
+}
+
+// also used for print(); see LuaState constructor
+lua_function(print_info, "print_info(args...): INFO level logging")
+{
+ LL_INFOS("Lua") << lua_print_msg(L, "INFO") << LL_ENDL;
+ return 0;
+}
+
+lua_function(print_warning, "print_warning(args...): WARNING level logging")
+{
+ LL_WARNS("Lua") << lua_print_msg(L, "WARN") << LL_ENDL;
+ return 0;
+}
+
+lua_function(post_on, "post_on(pumpname, data): post specified data to specified LLEventPump")
+{
+ std::string pumpname{ lua_tostdstring(L, 1) };
+ LLSD data{ lua_tollsd(L, 2) };
+ lua_pop(L, 2);
+ LL_DEBUGS("Lua") << "post_on('" << pumpname << "', " << data << ")" << LL_ENDL;
+ LLEventPumps::instance().obtain(pumpname).post(data);
+ return 0;
+}
+
+lua_function(get_event_pumps,
+ "get_event_pumps():\n"
+ "Returns replypump, commandpump: names of LLEventPumps specific to this chunk.\n"
+ "Events posted to replypump are queued for get_event_next().\n"
+ "post_on(commandpump, ...) to engage LLEventAPI operations (see helpleap()).")
+{
+ luaL_checkstack(L, 2, nullptr);
+ auto listener{ LuaState::obtainListener(L) };
+ // return the reply pump name and the command pump name on caller's lua_State
+ lua_pushstdstring(L, listener->getReplyName());
+ lua_pushstdstring(L, listener->getCommandName());
+ return 2;
+}
+
+lua_function(get_event_next,
+ "get_event_next():\n"
+ "Returns the next (pumpname, data) pair from the replypump whose name\n"
+ "is returned by get_event_pumps(). Blocks the calling chunk until an\n"
+ "event becomes available.")
+{
+ luaL_checkstack(L, 2, nullptr);
+ auto listener{ LuaState::obtainListener(L) };
+ const auto& [pump, data]{ listener->getNext() };
+ lua_pushstdstring(L, pump);
+ lua_pushllsd(L, data);
+ lluau::set_interrupts_counter(L, 0);
+ return 2;
+}
+
+LLCoros::Future<std::pair<int, LLSD>>
+LLLUAmanager::startScriptFile(const std::string& filename)
+{
+ // Despite returning from startScriptFile(), we need this Promise to
+ // remain alive until the callback has fired.
+ auto promise{ std::make_shared<LLCoros::Promise<std::pair<int, LLSD>>>() };
+ runScriptFile(filename,
+ [promise](int count, LLSD result)
+ { promise->set_value({ count, result }); });
+ return LLCoros::getFuture(*promise);
+}
+
+std::pair<int, LLSD> LLLUAmanager::waitScriptFile(const std::string& filename)
+{
+ return startScriptFile(filename).get();
+}
+
+void LLLUAmanager::runScriptFile(const std::string &filename, script_result_fn result_cb, script_finished_fn finished_cb)
+{
+ // A script_result_fn will be called when LuaState::expr() completes.
+ LLCoros::instance().launch(filename, [filename, result_cb, finished_cb]()
+ {
+ ScriptObserver observer(LLCoros::getName(), filename);
+ llifstream in_file;
+ in_file.open(filename.c_str());
+
+ if (in_file.is_open())
+ {
+ // A script_finished_fn is used to initialize the LuaState.
+ // It will be called when the LuaState is destroyed.
+ LuaState L(finished_cb);
+ std::string text{std::istreambuf_iterator<char>(in_file), {}};
+ auto [count, result] = L.expr(filename, text);
+ if (result_cb)
+ {
+ result_cb(count, result);
+ }
+ }
+ else
+ {
+ auto msg{ stringize("unable to open script file '", filename, "'") };
+ LL_WARNS("Lua") << msg << LL_ENDL;
+ if (result_cb)
+ {
+ result_cb(-1, msg);
+ }
+ }
+ });
+}
+
+void LLLUAmanager::runScriptLine(const std::string& chunk, script_finished_fn cb)
+{
+ // A script_finished_fn is used to initialize the LuaState.
+ // It will be called when the LuaState is destroyed.
+ LuaState L(cb);
+ runScriptLine(L, chunk);
+}
+
+void LLLUAmanager::runScriptLine(const std::string& chunk, script_result_fn cb)
+{
+ LuaState L;
+ // A script_result_fn will be called when LuaState::expr() completes.
+ runScriptLine(L, chunk, cb);
+}
+
+LLCoros::Future<std::pair<int, LLSD>>
+LLLUAmanager::startScriptLine(LuaState& L, const std::string& chunk)
+{
+ // Despite returning from startScriptLine(), we need this Promise to
+ // remain alive until the callback has fired.
+ auto promise{ std::make_shared<LLCoros::Promise<std::pair<int, LLSD>>>() };
+ runScriptLine(L, chunk,
+ [promise](int count, LLSD result)
+ { promise->set_value({ count, result }); });
+ return LLCoros::getFuture(*promise);
+}
+
+std::pair<int, LLSD> LLLUAmanager::waitScriptLine(LuaState& L, const std::string& chunk)
+{
+ return startScriptLine(L, chunk).get();
+}
+
+void LLLUAmanager::runScriptLine(LuaState& L, const std::string& chunk, script_result_fn cb)
+{
+ // find a suitable abbreviation for the chunk string
+ std::string shortchunk{ chunk };
+ const size_t shortlen = 40;
+ std::string::size_type eol = shortchunk.find_first_of("\r\n");
+ if (eol != std::string::npos)
+ shortchunk = shortchunk.substr(0, eol);
+ if (shortchunk.length() > shortlen)
+ shortchunk = stringize(shortchunk.substr(0, shortlen), "...");
+
+ std::string desc{ stringize("lua: ", shortchunk) };
+ LLCoros::instance().launch(desc, [&L, desc, chunk, cb]()
+ {
+ auto [count, result] = L.expr(desc, chunk);
+ if (cb)
+ {
+ cb(count, result);
+ }
+ });
+}
+
+void LLLUAmanager::runScriptOnLogin()
+{
+#ifndef LL_TEST
+ std::string filename = gSavedSettings.getString("AutorunLuaScriptName");
+ if (filename.empty())
+ {
+ LL_INFOS() << "Script name wasn't set." << LL_ENDL;
+ return;
+ }
+
+ filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename);
+ if (!gDirUtilp->fileExists(filename))
+ {
+ LL_INFOS() << filename << " was not found." << LL_ENDL;
+ return;
+ }
+
+ runScriptFile(filename);
+#endif // ! LL_TEST
+}
+
+std::string read_file(const std::string &name)
+{
+ llifstream in_file;
+ in_file.open(name.c_str());
+
+ if (in_file.is_open())
+ {
+ return std::string{std::istreambuf_iterator<char>(in_file), {}};
+ }
+
+ return {};
+}
+
+lua_function(require, "require(module_name) : load module_name.lua from known places")
+{
+ std::string name = lua_tostdstring(L, 1);
+ lua_pop(L, 1);
+
+ // resolveRequire() does not return in case of error.
+ LLRequireResolver::resolveRequire(L, name);
+
+ // resolveRequire() returned the newly-loaded module on the stack top.
+ // Return it.
+ return 1;
+}
+
+// push loaded module or throw Lua error
+void LLRequireResolver::resolveRequire(lua_State *L, std::string path)
+{
+ LLRequireResolver resolver(L, std::move(path));
+ // findModule() pushes the loaded module or throws a Lua error.
+ resolver.findModule();
+}
+
+LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) :
+ mPathToResolve(fsyspath(path).lexically_normal()),
+ L(L)
+{
+ mSourceDir = lluau::source_path(L).parent_path();
+
+ if (mPathToResolve.is_absolute())
+ luaL_argerrorL(L, 1, "cannot require a full path");
+}
+
+/**
+ * Remove a particular stack index on exit from enclosing scope.
+ * If you pass a negative index (meaning relative to the current stack top),
+ * converts to an absolute index. The point of LuaRemover is to remove the
+ * entry at the specified index regardless of subsequent pushes to the stack.
+ */
+class LuaRemover
+{
+public:
+ LuaRemover(lua_State* L, int index):
+ mState(L),
+ mIndex(lua_absindex(L, index))
+ {}
+ LuaRemover(const LuaRemover&) = delete;
+ LuaRemover& operator=(const LuaRemover&) = delete;
+ ~LuaRemover()
+ {
+ lua_remove(mState, mIndex);
+ }
+
+private:
+ lua_State* mState;
+ int mIndex;
+};
+
+// push the loaded module or throw a Lua error
+void LLRequireResolver::findModule()
+{
+ // If mPathToResolve is absolute, this replaces mSourceDir.
+ auto absolutePath = (mSourceDir / mPathToResolve).u8string();
+
+ // Push _MODULES table on stack for checking and saving to the cache
+ luaL_findtable(L, LUA_REGISTRYINDEX, "_MODULES", 1);
+ // Remove that stack entry no matter how we exit
+ LuaRemover rm_MODULES(L, -1);
+
+ // Check if the module is already in _MODULES table, read from file
+ // otherwise.
+ // findModuleImpl() pushes module if found, nothing if not, may throw Lua
+ // error.
+ if (findModuleImpl(absolutePath))
+ return;
+
+ // not already cached - prep error message just in case
+ auto fail{
+ [L=L, path=mPathToResolve.u8string()]()
+ { luaL_error(L, "could not find require('%s')", path.data()); }};
+
+ if (mPathToResolve.is_absolute())
+ {
+ // no point searching known directories for an absolute path
+ fail();
+ }
+
+ std::vector<fsyspath> lib_paths
+ {
+ gDirUtilp->getExpandedFilename(LL_PATH_SCRIPTS, "lua"),
+#ifdef LL_TEST
+ // Build-time tests don't have the app bundle - use source tree.
+ fsyspath(__FILE__).parent_path() / "scripts" / "lua",
+#endif
+ };
+
+ for (const auto& path : lib_paths)
+ {
+ std::string absolutePathOpt = (path / mPathToResolve).u8string();
+
+ if (absolutePathOpt.empty())
+ luaL_error(L, "error requiring module '%s'", mPathToResolve.u8string().data());
+
+ if (findModuleImpl(absolutePathOpt))
+ return;
+ }
+
+ // not found
+ fail();
+}
+
+// expects _MODULES table on stack top (and leaves it there)
+// - if found, pushes loaded module and returns true
+// - not found, pushes nothing and returns false
+// - may throw Lua error
+bool LLRequireResolver::findModuleImpl(const std::string& absolutePath)
+{
+ std::string possibleSuffixedPaths[] = {absolutePath + ".luau", absolutePath + ".lua"};
+
+ for (const auto& suffixedPath : possibleSuffixedPaths)
+ {
+ // Check _MODULES cache for module
+ lua_getfield(L, -1, suffixedPath.data());
+ if (!lua_isnil(L, -1))
+ {
+ return true;
+ }
+ lua_pop(L, 1);
+
+ // Try to read the matching file
+ std::string source = read_file(suffixedPath);
+ if (!source.empty())
+ {
+ // Try to run the loaded source. This will leave either a string
+ // error message or the module contents on the stack top.
+ runModule(suffixedPath, source);
+
+ // If the stack top is an error message string, raise it.
+ if (lua_isstring(L, -1))
+ lua_error(L);
+
+ // duplicate the new module: _MODULES newmodule newmodule
+ lua_pushvalue(L, -1);
+ // store _MODULES[found path] = newmodule
+ lua_setfield(L, -3, suffixedPath.data());
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// push string error message or new module
+void LLRequireResolver::runModule(const std::string& desc, const std::string& code)
+{
+ // Here we just loaded a new module 'code', need to run it and get its result.
+ // Module needs to run in a new thread, isolated from the rest.
+ // Note: we create ML on main thread so that it doesn't inherit environment of L.
+ lua_State *GL = lua_mainthread(L);
+// lua_State *ML = lua_newthread(GL);
+ // Try loading modules on Lua's main thread instead.
+ lua_State *ML = GL;
+ // lua_newthread() pushed the new thread object on GL's stack. Move to L's.
+// lua_xmove(GL, L, 1);
+
+ // new thread needs to have the globals sandboxed
+// luaL_sandboxthread(ML);
+
+ {
+ // If loadstring() returns (! LUA_OK) then there's an error message on
+ // the stack. If it returns LUA_OK then the newly-loaded module code
+ // is on the stack.
+ if (lluau::loadstring(ML, desc, code) == LUA_OK)
+ {
+ // luau uses Lua 5.3's version of lua_resume():
+ // run the coroutine on ML, "from" L, passing no arguments.
+// int status = lua_resume(ML, L, 0);
+ // we expect one return value
+ int status = lua_pcall(ML, 0, 1, 0);
+
+ if (status == LUA_OK)
+ {
+ if (lua_gettop(ML) == 0)
+ lua_pushfstring(ML, "module %s must return a value", desc.data());
+ else if (!lua_istable(ML, -1) && !lua_isfunction(ML, -1))
+ lua_pushfstring(ML, "module %s must return a table or function, not %s",
+ desc.data(), lua_typename(ML, lua_type(ML, -1)));
+ }
+ else if (status == LUA_YIELD)
+ {
+ lua_pushfstring(ML, "module %s can not yield", desc.data());
+ }
+ else if (!lua_isstring(ML, -1))
+ {
+ lua_pushfstring(ML, "unknown error while running module %s", desc.data());
+ }
+ }
+ }
+ // There's now a return value (string error message or module) on top of ML.
+ // Move return value to L's stack.
+ if (ML != L)
+ {
+ lua_xmove(ML, L, 1);
+ }
+ // remove ML from L's stack
+// lua_remove(L, -2);
+// // DON'T call lua_close(ML)! Since ML is only a thread of L, corrupts L too!
+// lua_close(ML);
+}