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-rw-r--r--indra/newview/llluamanager.cpp152
1 files changed, 120 insertions, 32 deletions
diff --git a/indra/newview/llluamanager.cpp b/indra/newview/llluamanager.cpp
index a9658e77e5..fc53117599 100644
--- a/indra/newview/llluamanager.cpp
+++ b/indra/newview/llluamanager.cpp
@@ -31,6 +31,7 @@
#include "llagent.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
+#include "llevents.h"
#include "llfloaterreg.h"
#include "llfloaterimnearbychat.h"
#include "llfloatersidepanelcontainer.h"
@@ -54,6 +55,7 @@ extern "C"
#include <cstring> // std::memcpy()
#include <map>
+#include <set>
#include <string_view>
#if LL_WINDOWS
@@ -67,6 +69,35 @@ void lua_pushllsd(lua_State* L, const LLSD& data);
extern LLUIListener sUIListener;
/**
+ * LuaPopper is an RAII struct whose role is to pop some number of entries
+ * from the Lua stack if the calling function exits early.
+ */
+struct LuaPopper
+{
+ LuaPopper(lua_State* L, int count):
+ mState(L),
+ mCount(count)
+ {}
+
+ LuaPopper(const LuaPopper&) = delete;
+ LuaPopper& operator=(const LuaPopper&) = delete;
+
+ ~LuaPopper()
+ {
+ if (mCount)
+ {
+ lua_pop(mState, mCount);
+ }
+ }
+
+ void disarm() { set(0); }
+ void set(int count) { mCount = count; }
+
+ lua_State* mState;
+ int mCount;
+};
+
+/**
* LuaFunction is a base class containing a static registry of its static
* subclass call() methods. call() is NOT virtual: instead, each subclass
* constructor passes a pointer to its distinct call() method to the base-
@@ -78,8 +109,7 @@ extern LLUIListener sUIListener;
class LuaFunction
{
public:
- typedef int (*funcptr)(lua_State* L);
- LuaFunction(const std::string_view& name, funcptr function)
+ LuaFunction(const std::string_view& name, lua_CFunction function)
{
getRegistry().emplace(name, function);
}
@@ -93,7 +123,7 @@ public:
}
private:
- using Registry = std::map<std::string, funcptr>;
+ using Registry = std::map<std::string, lua_CFunction>;
static Registry& getRegistry()
{
// use a function-local static to ensure it's initialized
@@ -438,6 +468,15 @@ lua_function(run_ui_command)
return 1;
}
+lua_function(post_on_pump)
+{
+ std::string pumpname{ lua_tostring(L, -2) };
+ LLSD data{ lua_tollsd(L, -1) };
+ lua_pop(L, 2);
+ LLEventPumps::instance().obtain(pumpname).post(data);
+ return 1;
+}
+
void initLUA(lua_State *L)
{
LuaFunction::init(L);
@@ -537,6 +576,7 @@ LLSD lua_tollsd(lua_State* L, int index)
switch (lua_type(L, index))
{
case LUA_TNONE:
+ // Should LUA_TNONE be an error instead of returning isUndefined()?
case LUA_TNIL:
return {};
@@ -546,15 +586,15 @@ LLSD lua_tollsd(lua_State* L, int index)
case LUA_TNUMBER:
{
// check if integer truncation leaves the number intact
- lua_Integer intval{ lua_tointeger(L, index) };
- lua_Number numval{ lua_tonumber(L, index) };
- if (lua_Number(intval) == numval)
+ int isint;
+ lua_Integer intval{ lua_tointegerx(L, index, &isint) };
+ if (isint)
{
- return intval;
+ return LLSD::Integer(intval);
}
else
{
- return numval;
+ return lua_tonumber(L, index);
}
}
@@ -574,11 +614,17 @@ LLSD lua_tollsd(lua_State* L, int index)
// either consecutive integer keys starting at 1, which we represent
// as an LLSD array (with Lua index 1 at C++ index 0), or will have
// all string keys.
+ //
+ // In the belief that Lua table traversal skips "holes," that is, it
+ // doesn't report any key/value pair whose value is nil, we allow a
+ // table with integer keys >= 1 but with "holes." This produces an
+ // LLSD array with isUndefined() entries at unspecified keys. There
+ // would be no other way for a Lua caller to construct an
+ // isUndefined() LLSD array entry. However, to guard against crazy int
+ // keys, we forbid gaps larger than a certain size: crazy int keys
+ // could result in a crazy large contiguous LLSD array.
+ //
// Possible looseness could include:
- // - All integer keys >= 1, but with "holes," could produce an LLSD
- // array with isUndefined() entries at unspecified keys. We could
- // specify a maximum size of allowable gap, and throw an error if a
- // gap exceeds that size.
// - A mix of integer and string keys could produce an LLSD map in
// which the integer keys are converted to string. (Key conversion
// must be performed in C++, not Lua, to avoid confusing
@@ -609,17 +655,24 @@ LLSD lua_tollsd(lua_State* L, int index)
// key is at index -2, value at index -1
// from here until lua_next() returns 0, have to lua_pop(2) if we
// return early
+ LuaPopper popper(L, 2);
// Remember the type of the first key
auto firstkeytype{ lua_type(L, -2) };
switch (firstkeytype)
{
case LUA_TNUMBER:
{
- LLSD result{ LLSD::emptyArray() };
- // right away expand the result array to the size we'll need
- result[lua_rawlen(L, index) - 1] = LLSD();
- // track the consecutive indexes we require
- LLSD::Integer expected_index{ 0 };
+ // First Lua key is a number: try to convert table to LLSD array.
+ // This is tricky because we don't know in advance the size of the
+ // array. The Lua reference manual says that lua_rawlen() is the
+ // same as the length operator '#'; but the length operator states
+ // that it might stop at any "hole" in the subject table.
+ // Moreover, the Lua next() function (and presumably lua_next())
+ // traverses a table in unspecified order, even for numeric
+ // indices (emphasized in the doc).
+ // Make a preliminary pass over the whole table to validate and to
+ // collect indexes.
+ std::set<LLSD::Integer> indexes;
do
{
auto arraykeytype{ lua_type(L, -2) };
@@ -627,28 +680,30 @@ LLSD lua_tollsd(lua_State* L, int index)
{
case LUA_TNUMBER:
{
- lua_Number actual_index{ lua_tonumber(L, -2) };
- if (actual_index != lua_Number(++expected_index))
+ int isnum;
+ lua_Integer indexint{ lua_tointegerx(L, -2, &isnum) };
+ if (! isnum)
+ {
+ // key isn't an integer - this doesn't fit our LLSD
+ // array constraints
+ return luaL_error(L, "Expected integer array key, got %f instead",
+ lua_tonumber(L, -2));
+ }
+ if (indexint < 1)
{
- // key isn't consecutive starting at 1 (may not even be an
- // integer) - this doesn't fit our LLSD array constraints
- lua_pop(L, 2);
- return luaL_error(L, "Expected array key %d, got %f instead",
- int(expected_index), actual_index);
+ return luaL_error(L, "array key %d out of bounds", int(indexint));
}
- result.append(lua_tollsd(L, -1));
+ indexes.insert(LLSD::Integer(indexint));
break;
}
case LUA_TSTRING:
// break out strings specially to report the value
- lua_pop(L, 2);
return luaL_error(L, "Cannot convert string array key '%s' to LLSD",
lua_tostring(L, -2));
default:
- lua_pop(L, 2);
return luaL_error(L, "Cannot convert %s array key to LLSD",
lua_typename(L, arraykeytype));
}
@@ -656,18 +711,50 @@ LLSD lua_tollsd(lua_State* L, int index)
// remove value, keep key for next iteration
lua_pop(L, 1);
} while (lua_next(L, index) != 0);
+ popper.disarm();
+ // Table keys are all integers: are they reasonable integers?
+ // Arbitrary max: may bite us, but more likely to protect us
+ size_t array_max{ 10000 };
+ if (indexes.size() > array_max)
+ {
+ return luaL_error(L, "Conversion from Lua to LLSD array limited to %d entries",
+ int(array_max));
+ }
+ // We know the smallest index is >= 1. Check the largest. We also
+ // know the set is NOT empty, else we wouldn't have gotten here.
+ LLSD::Integer highindex = *indexes.rbegin();
+ if ((highindex - LLSD::Integer(indexes.size())) > 100)
+ {
+ // Looks like we've gone beyond intentional array gaps into
+ // crazy index territory.
+ return luaL_error(L, "Gaps in Lua table too large for conversion to LLSD array");
+ }
+ // right away expand the result array to the size we'll need
+ LLSD result{ LLSD::emptyArray() };
+ result[highindex - 1] = LLSD();
+ // Traverse the table again, and this time populate result array.
+ lua_pushnil(L); // first key
+ while (lua_next(L, index))
+ {
+ // key at index -2, value at index -1
+ // We've already validated lua_tointegerx() for each key.
+ // Don't forget to subtract 1 from Lua key for LLSD subscript!
+ result[LLSD::Integer(lua_tointeger(L, -2)) - 1] = lua_tollsd(L, -1);
+ // remove value, keep key for next iteration
+ lua_pop(L, 1);
+ }
return result;
}
case LUA_TSTRING:
{
+ // First Lua key is a string: try to convert table to LLSD map
LLSD result{ LLSD::emptyMap() };
do
{
auto mapkeytype{ lua_type(L, -2) };
if (mapkeytype != LUA_TSTRING)
{
- lua_pop(L, 2);
return luaL_error(L, "Cannot convert %s map key to LLSD",
lua_typename(L, mapkeytype));
}
@@ -676,11 +763,12 @@ LLSD lua_tollsd(lua_State* L, int index)
// remove value, keep key for next iteration
lua_pop(L, 1);
} while (lua_next(L, index) != 0);
+ popper.disarm();
return result;
}
default:
- lua_pop(L, 2);
+ // First Lua key isn't number or string: sorry
return luaL_error(L, "Cannot convert %s table key to LLSD",
lua_typename(L, firstkeytype));
}
@@ -690,8 +778,7 @@ LLSD lua_tollsd(lua_State* L, int index)
// Other Lua entities (e.g. function, C function, light userdata,
// thread, userdata) are not convertible to LLSD, indicating a coding
// error in the caller.
- return luaL_error(L, "Cannot convert type %s to LLSD",
- lua_typename(L, lua_type(L, index)));
+ return luaL_error(L, "Cannot convert type %s to LLSD", luaL_typename(L, index));
}
}
@@ -720,7 +807,8 @@ void lua_pushllsd(lua_State* L, const LLSD& data)
case LLSD::TypeBinary:
{
auto binary{ data.asBinary() };
- std::memcpy(lua_newuserdata(L, binary.size()), binary.data(), binary.size());
+ std::memcpy(lua_newuserdata(L, binary.size()),
+ binary.data(), binary.size());
break;
}