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+/**
+ * @file lllocationinputctrl.cpp
+ * @brief Combobox-like location input control
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+// file includes
+#include "lllocationinputctrl.h"
+
+// common includes
+#include "llbutton.h"
+#include "llfloaterreg.h"
+#include "llfocusmgr.h"
+#include "llkeyboard.h"
+#include "llstring.h"
+#include "lluictrlfactory.h"
+#include "v2math.h"
+
+// newview includes
+#include "llagent.h"
+#include "llfloaterland.h"
+#include "llinventorymodel.h"
+#include "lllandmarklist.h"
+#include "lllocationhistory.h"
+#include "llpanelplaces.h"
+#include "llsidetray.h"
+#include "llviewerinventory.h"
+#include "llviewerparcelmgr.h"
+
+//============================================================================
+/*
+ * "ADD LANDMARK" BUTTON UPDATING LOGIC
+ *
+ * If the current parcel has been landmarked, we should draw
+ * a special image on the button.
+ *
+ * To avoid determining the appropriate image on every draw() we do that
+ * only in the following cases:
+ * 1) Navbar is shown for the first time after login.
+ * 2) Agent moves to another parcel.
+ * 3) A landmark is created or removed.
+ *
+ * The first case is handled by the handleLoginComplete() method.
+ *
+ * The second case is handled by setting the "agent parcel changed" callback
+ * on LLViewerParcelMgr.
+ *
+ * The third case is the most complex one. We have two inventory observers for that:
+ * one is designated to handle adding landmarks, the other handles removal.
+ * Let's see how the former works.
+ *
+ * When we get notified about landmark addition, the landmark position is unknown yet. What we can
+ * do at that point is initiate loading the landmark data by LLLandmarkList and set the
+ * "loading finished" callback on it. Finally, when the callback is triggered,
+ * we can determine whether the landmark refers to a point within the current parcel
+ * and choose the appropriate image for the "Add landmark" button.
+ */
+
+// Returns true if the given inventory item is a landmark pointing to the current parcel.
+// Used to filter inventory items.
+class LLIsAgentParcelLandmark : public LLInventoryCollectFunctor
+{
+public:
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ LLVector3d landmark_global_pos;
+ if (!landmark->getGlobalPos(landmark_global_pos))
+ return false;
+
+ return LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
+ }
+};
+
+/**
+ * Initiates loading the landmarks that have been just added.
+ *
+ * Once the loading is complete we'll be notified
+ * with the callback we set for LLLandmarkList.
+ */
+class LLAddLandmarkObserver : public LLInventoryAddedObserver
+{
+public:
+ LLAddLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
+
+private:
+ /*virtual*/ void done()
+ {
+ std::vector<LLUUID>::const_iterator it = mAdded.begin(), end = mAdded.end();
+ for(; it != end; ++it)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ continue;
+
+ // Start loading the landmark.
+ LLLandmark* lm = gLandmarkList.getAsset(
+ item->getAssetUUID(),
+ boost::bind(&LLLocationInputCtrl::onLandmarkLoaded, mInput, _1));
+ if (lm)
+ {
+ // Already loaded? Great, handle it immediately (the callback won't be called).
+ mInput->onLandmarkLoaded(lm);
+ }
+ }
+
+ mAdded.clear();
+ }
+
+ LLLocationInputCtrl* mInput;
+};
+
+/**
+ * Updates the "Add landmark" button once a landmark gets removed.
+ */
+class LLRemoveLandmarkObserver : public LLInventoryObserver
+{
+public:
+ LLRemoveLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
+
+private:
+ /*virtual*/ void changed(U32 mask)
+ {
+ if (mask & (~(LLInventoryObserver::LABEL|LLInventoryObserver::INTERNAL|LLInventoryObserver::ADD)))
+ {
+ mInput->updateAddLandmarkButton();
+ }
+ }
+
+ LLLocationInputCtrl* mInput;
+};
+
+//============================================================================
+
+
+static LLDefaultWidgetRegistry::Register<LLLocationInputCtrl> r("location_input");
+
+LLLocationInputCtrl::Params::Params()
+: add_landmark_image_enabled("add_landmark_image_enabled"),
+ add_landmark_image_disabled("add_landmark_image_disabled"),
+ add_landmark_button("add_landmark_button"),
+ add_landmark_hpad("add_landmark_hpad", 0),
+ info_button("info_button"),
+ background("background")
+{
+}
+
+LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
+: LLComboBox(p),
+ mAddLandmarkHPad(p.add_landmark_hpad),
+ mInfoBtn(NULL),
+ mAddLandmarkBtn(NULL)
+{
+ // Background image.
+ LLButton::Params bg_params = p.background;
+ mBackground = LLUICtrlFactory::create<LLButton>(bg_params);
+ addChildInBack(mBackground);
+
+ // "Place information" button.
+ LLButton::Params info_params = p.info_button;
+ mInfoBtn = LLUICtrlFactory::create<LLButton>(info_params);
+ mInfoBtn->setClickedCallback(boost::bind(&LLLocationInputCtrl::onInfoButtonClicked, this));
+ addChild(mInfoBtn);
+
+ // "Add landmark" button.
+ LLButton::Params al_params = p.add_landmark_button;
+ if (p.add_landmark_image_enabled())
+ {
+ al_params.image_unselected = p.add_landmark_image_enabled;
+ al_params.image_selected = p.add_landmark_image_enabled;
+ }
+ if (p.add_landmark_image_disabled())
+ {
+ al_params.image_disabled = p.add_landmark_image_disabled;
+ al_params.image_disabled_selected = p.add_landmark_image_disabled;
+ }
+ al_params.click_callback.function(boost::bind(&LLLocationInputCtrl::onAddLandmarkButtonClicked, this));
+ mAddLandmarkBtn = LLUICtrlFactory::create<LLButton>(al_params);
+ enableAddLandmarkButton(true);
+ addChild(mAddLandmarkBtn);
+
+ setFocusReceivedCallback(boost::bind(&LLLocationInputCtrl::onFocusReceived, this));
+ setFocusLostCallback(boost::bind(&LLLocationInputCtrl::onFocusLost, this));
+ setPrearrangeCallback(boost::bind(&LLLocationInputCtrl::onLocationPrearrange, this, _2));
+
+ updateWidgetlayout();
+
+ // - Make the "Add landmark" button updated when either current parcel gets changed
+ // or a landmark gets created or removed from the inventory.
+ // - Update the location string on parcel change.
+ LLViewerParcelMgr::getInstance()->setAgentParcelChangedCallback(
+ boost::bind(&LLLocationInputCtrl::onAgentParcelChange, this));
+
+ LLLocationHistory::getInstance()->setLoadedCallback(
+ boost::bind(&LLLocationInputCtrl::onLocationHistoryLoaded, this));
+
+ mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
+ mAddLandmarkObserver = new LLAddLandmarkObserver(this);
+ gInventory.addObserver(mRemoveLandmarkObserver);
+ gInventory.addObserver(mAddLandmarkObserver);
+}
+
+LLLocationInputCtrl::~LLLocationInputCtrl()
+{
+ gInventory.removeObserver(mRemoveLandmarkObserver);
+ gInventory.removeObserver(mAddLandmarkObserver);
+ delete mRemoveLandmarkObserver;
+ delete mAddLandmarkObserver;
+}
+
+void LLLocationInputCtrl::setEnabled(BOOL enabled)
+{
+ LLComboBox::setEnabled(enabled);
+ mAddLandmarkBtn->setEnabled(enabled);
+}
+
+void LLLocationInputCtrl::hideList()
+{
+ LLComboBox::hideList();
+ if (mTextEntry && hasFocus())
+ focusTextEntry();
+}
+
+BOOL LLLocationInputCtrl::handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen)
+{
+ // Let the buttons show their tooltips.
+ if (LLUICtrl::handleToolTip(x, y, msg, sticky_rect_screen) && !msg.empty())
+ {
+ return TRUE;
+ }
+
+ // Cursor is above the text entry.
+ msg = LLUI::sShowXUINames ? getShowNamesToolTip() : gAgent.getSLURL();
+ if (mTextEntry && sticky_rect_screen)
+ {
+ *sticky_rect_screen = mTextEntry->calcScreenRect();
+ }
+
+ return TRUE;
+}
+
+BOOL LLLocationInputCtrl::handleKeyHere(KEY key, MASK mask)
+{
+ BOOL result = LLComboBox::handleKeyHere(key, mask);
+
+ if (key == KEY_DOWN && hasFocus() && mList->getItemCount() != 0)
+ {
+ showList();
+ }
+
+ return result;
+}
+
+void LLLocationInputCtrl::onTextEntry(LLLineEditor* line_editor)
+{
+ KEY key = gKeyboard->currentKey();
+
+ if (line_editor->getText().empty())
+ {
+ prearrangeList(); // resets filter
+ hideList();
+ }
+ // Typing? (moving cursor should not affect showing the list)
+ else if (key != KEY_LEFT && key != KEY_RIGHT && key != KEY_HOME && key != KEY_END)
+ {
+ prearrangeList(line_editor->getText());
+ if (mList->getItemCount() != 0)
+ {
+ showList();
+ focusTextEntry();
+ }
+ else
+ {
+ // Hide the list if it's empty.
+ hideList();
+ }
+ }
+
+ LLComboBox::onTextEntry(line_editor);
+}
+
+/**
+ * Useful if we want to just set the text entry value, no matter what the list contains.
+ *
+ * This is faster than setTextEntry().
+ */
+void LLLocationInputCtrl::setText(const LLStringExplicit& text)
+{
+ if (mTextEntry)
+ {
+ mTextEntry->setText(text);
+ mHasAutocompletedText = FALSE;
+ }
+}
+
+void LLLocationInputCtrl::setFocus(BOOL b)
+{
+ LLComboBox::setFocus(b);
+
+ if (mTextEntry && b && !mList->getVisible())
+ mTextEntry->setFocus(TRUE);
+}
+
+void LLLocationInputCtrl::handleLoginComplete()
+{
+ // An agent parcel update hasn't occurred yet, so we have to
+ // manually set location and the appropriate "Add landmark" icon.
+ refresh();
+}
+
+//== private methods =========================================================
+
+void LLLocationInputCtrl::onFocusReceived()
+{
+ prearrangeList();
+ setText(gAgent.getSLURL());
+ if (mTextEntry)
+ mTextEntry->endSelection(); // we don't want handleMouseUp() to "finish" the selection
+}
+
+void LLLocationInputCtrl::onFocusLost()
+{
+ refreshLocation();
+}
+
+void LLLocationInputCtrl::onInfoButtonClicked()
+{
+ LLSD key;
+ key["type"] = LLPanelPlaces::AGENT;
+
+ LLSideTray::getInstance()->showPanel("panel_places", key);
+}
+
+void LLLocationInputCtrl::onAddLandmarkButtonClicked()
+{
+ LLFloaterReg::showInstance("add_landmark");
+}
+
+void LLLocationInputCtrl::onAgentParcelChange()
+{
+ refresh();
+}
+
+void LLLocationInputCtrl::onLandmarkLoaded(LLLandmark* lm)
+{
+ (void) lm;
+ updateAddLandmarkButton();
+}
+
+void LLLocationInputCtrl::onLocationHistoryLoaded()
+{
+ rebuildLocationHistory();
+}
+
+void LLLocationInputCtrl::onLocationPrearrange(const LLSD& data)
+{
+ std::string filter = data.asString();
+ rebuildLocationHistory(filter);
+ mList->mouseOverHighlightNthItem(-1); // Clear highlight on the last selected item.
+}
+
+void LLLocationInputCtrl::refresh()
+{
+ refreshLocation(); // update location string
+ updateAddLandmarkButton(); // indicate whether current parcel has been landmarked
+}
+
+void LLLocationInputCtrl::refreshLocation()
+{
+ // Is one of our children focused?
+ if (LLUICtrl::hasFocus() || mButton->hasFocus() || mList->hasFocus() ||
+ (mTextEntry && mTextEntry->hasFocus()) || (mAddLandmarkBtn->hasFocus()))
+
+ {
+ llwarns << "Location input should not be refreshed when having focus" << llendl;
+ return;
+ }
+
+ // Update location field.
+ std::string location_name;
+
+ if (!gAgent.buildLocationString(location_name, LLAgent::LOCATION_FORMAT_NORMAL))
+ location_name = "Unknown";
+
+ setText(location_name);
+}
+
+void LLLocationInputCtrl::rebuildLocationHistory(std::string filter)
+{
+ LLLocationHistory::location_list_t filtered_items;
+ const LLLocationHistory::location_list_t* itemsp = NULL;
+ LLLocationHistory* lh = LLLocationHistory::getInstance();
+
+ if (filter.empty())
+ {
+ itemsp = &lh->getItems();
+ }
+ else
+ {
+ lh->getMatchingItems(filter, filtered_items);
+ itemsp = &filtered_items;
+ }
+
+ removeall();
+ for (LLLocationHistory::location_list_t::const_reverse_iterator it = itemsp->rbegin(); it != itemsp->rend(); it++)
+ {
+ add(*it);
+ }
+}
+
+void LLLocationInputCtrl::focusTextEntry()
+{
+ // We can't use "mTextEntry->setFocus(TRUE)" instead because
+ // if the "select_on_focus" parameter is true it places the cursor
+ // at the beginning (after selecting text), thus screwing up updateSelection().
+ if (mTextEntry)
+ gFocusMgr.setKeyboardFocus(mTextEntry);
+}
+
+void LLLocationInputCtrl::enableAddLandmarkButton(bool val)
+{
+ // Enable/disable the button.
+ mAddLandmarkBtn->setEnabled(val);
+}
+
+// Change the "Add landmark" button image
+// depending on whether current parcel has been landmarked.
+void LLLocationInputCtrl::updateAddLandmarkButton()
+{
+ bool cur_parcel_landmarked = false;
+
+ // Determine whether there are landmarks pointing to the current parcel.
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLIsAgentParcelLandmark is_current_parcel_landmark;
+ gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_current_parcel_landmark);
+ cur_parcel_landmarked = !items.empty();
+
+ enableAddLandmarkButton(!cur_parcel_landmarked);
+}
+
+void LLLocationInputCtrl::updateWidgetlayout()
+{
+ const LLRect& rect = getLocalRect();
+ const LLRect& hist_btn_rect = mButton->getRect();
+ LLRect info_btn_rect = mButton->getRect();
+
+ // info button
+ info_btn_rect.setOriginAndSize(
+ 0, (rect.getHeight() - info_btn_rect.getHeight()) / 2,
+ info_btn_rect.getWidth(), info_btn_rect.getHeight());
+ mInfoBtn->setRect(info_btn_rect);
+
+ // background
+ mBackground->setRect(LLRect(info_btn_rect.getWidth(), rect.mTop,
+ rect.mRight - hist_btn_rect.getWidth(), rect.mBottom));
+
+ // history button
+ mButton->setRightHPad(0);
+
+ // "Add Landmark" button
+ {
+ LLRect al_btn_rect = mAddLandmarkBtn->getRect();
+ al_btn_rect.translate(
+ hist_btn_rect.mLeft - mAddLandmarkHPad - al_btn_rect.getWidth(),
+ (rect.getHeight() - al_btn_rect.getHeight()) / 2);
+ mAddLandmarkBtn->setRect(al_btn_rect);
+ }
+
+ // text entry
+ if (mTextEntry)
+ {
+ LLRect text_entry_rect(rect);
+ text_entry_rect.mLeft = info_btn_rect.getWidth();
+ text_entry_rect.mRight = mAddLandmarkBtn->getRect().mLeft;
+ text_entry_rect.stretch(0, -1); // make space for border
+ mTextEntry->setRect(text_entry_rect);
+ }
+}