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-rwxr-xr-xindra/newview/lllocalbitmaps.cpp69
1 files changed, 54 insertions, 15 deletions
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 1f2b9904eb..724c7cca0f 100755
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -58,6 +58,8 @@
#include "lltexlayerparams.h"
#include "llvovolume.h"
#include "llnotificationsutil.h"
+#include "pipeline.h"
+#include "llmaterialmgr.h"
/*=======================================*/
/* Formal declarations, constants, etc. */
@@ -339,7 +341,12 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
return;
}
- updateUserPrims(old_id, new_id);
+ // processing updates per channel; makes the process scalable.
+ // the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc.
+ updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP);
+ updateUserPrims(old_id, new_id, LLRender::NORMAL_MAP);
+ updateUserPrims(old_id, new_id, LLRender::SPECULAR_MAP);
+
updateUserSculpts(old_id, new_id); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something?
// default safeguard image for layers
@@ -367,17 +374,15 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects
// in order to prevent multiple sendTEUpdate calls per object during updateUserPrims
-std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id)
+std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id, U32 channel)
{
std::vector<LLViewerObject*> obj_list;
LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id);
-
- U32 ch = LLRender::DIFFUSE_MAP;
-
- for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(ch); face_iterator++)
+
+ for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(channel); face_iterator++)
{
// getting an object from a face
- LLFace* face_to_object = (*old_texture->getFaceList(ch))[face_iterator];
+ LLFace* face_to_object = (*old_texture->getFaceList(channel))[face_iterator];
if(face_to_object)
{
@@ -418,9 +423,9 @@ std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id)
return obj_list;
}
-void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id)
+void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel)
{
- std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id);
+ std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id, channel);
for(std::vector<LLViewerObject*>::iterator object_iterator = objectlist.begin();
object_iterator != objectlist.end(); object_iterator++)
@@ -429,7 +434,8 @@ void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id)
if(object)
{
- bool update_obj = false;
+ bool update_tex = false;
+ bool update_mat = false;
S32 num_faces = object->getNumFaces();
for (U8 face_iter = 0; face_iter < num_faces; face_iter++)
@@ -437,20 +443,53 @@ void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id)
if (object->mDrawable)
{
LLFace* face = object->mDrawable->getFace(face_iter);
- if (face && face->getTexture() && face->getTexture()->getID() == old_id)
+ if (face && face->getTexture(channel) && face->getTexture(channel)->getID() == old_id)
{
- object->setTEImage(face_iter, LLViewerTextureManager::getFetchedTexture(
- new_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
+ // these things differ per channel, unless there already is a universal
+ // texture setting function to setTE that takes channel as a param?
+ // p.s.: switch for now, might become if - if an extra test is needed to verify before touching normalmap/specmap
+ switch(channel)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ object->setTETexture(face_iter, new_id);
+ update_tex = true;
+ break;
+ }
+
+ case LLRender::NORMAL_MAP:
+ {
+ object->setTENormalMap(face_iter, new_id);
+ update_mat = true;
+ update_tex = true;
+ break;
+ }
+
+ case LLRender::SPECULAR_MAP:
+ {
+ object->setTESpecularMap(face_iter, new_id);
+ update_mat = true;
+ update_tex = true;
+ break;
+ }
+ }
+ // end switch
- update_obj = true;
}
}
}
- if (update_obj)
+ if (update_tex)
{
object->sendTEUpdate();
}
+
+ if (update_mat)
+ { // i had to make LLLocalBitmap friend of LLVOVolume for this,
+ // i realize it might seem somewhat hacky, but it's also simple.
+ // will gladly accept a better solution though.
+ object->mDrawable->getVOVolume()->mFaceMappingChanged = TRUE;
+ }
}
}