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-rw-r--r--indra/newview/lljoystickbutton.cpp184
1 files changed, 183 insertions, 1 deletions
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 59e14e6cc0..5b35d5c3a5 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -48,7 +48,7 @@ static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide
static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn");
static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate");
static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track");
-
+static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat");
const F32 NUDGE_TIME = 0.25f; // in seconds
@@ -646,3 +646,185 @@ void LLJoystickCameraTrack::onHeldDown()
gAgentCamera.setPanDownKey(getOrbitRate());
}
}
+
+//-------------------------------------------------------------------------------
+// LLJoystickQuaternion
+//-------------------------------------------------------------------------------
+
+LLJoystickQuaternion::Params::Params()
+{
+}
+
+LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p):
+ LLJoystick(p),
+ mInLeft(false),
+ mInTop(false),
+ mInRight(false),
+ mInBottom(false)
+{
+}
+
+void LLJoystickQuaternion::setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom)
+{
+ mInLeft = left;
+ mInTop = top;
+ mInRight = right;
+ mInBottom = bottom;
+}
+
+BOOL LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ updateSlop();
+
+ // Set initial offset based on initial click location
+ S32 horiz_center = getRect().getWidth() / 2;
+ S32 vert_center = getRect().getHeight() / 2;
+
+ S32 dx = x - horiz_center;
+ S32 dy = y - vert_center;
+
+ if (dy > dx && dy > -dx)
+ {
+ // top
+ mInitialOffset.mX = 0;
+ mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
+ mInitialQuadrant = JQ_UP;
+ }
+ else if (dy > dx && dy <= -dx)
+ {
+ // left
+ mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2;
+ mInitialOffset.mY = 0;
+ mInitialQuadrant = JQ_LEFT;
+ }
+ else if (dy <= dx && dy <= -dx)
+ {
+ // bottom
+ mInitialOffset.mX = 0;
+ mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2;
+ mInitialQuadrant = JQ_DOWN;
+ }
+ else
+ {
+ // right
+ mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
+ mInitialOffset.mY = 0;
+ mInitialQuadrant = JQ_RIGHT;
+ }
+
+ return LLJoystick::handleMouseDown(x, y, mask);
+}
+
+BOOL LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ return LLJoystick::handleMouseUp(x, y, mask);
+}
+
+void LLJoystickQuaternion::onHeldDown()
+{
+ updateSlop();
+
+ S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
+ S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
+
+ // left-right rotation
+ if (dx > mHorizSlopNear)
+ {
+ }
+ else if (dx < -mHorizSlopNear)
+ {
+ }
+
+ // over/under rotation
+ if (dy > mVertSlopNear)
+ {
+ }
+ else if (dy < -mVertSlopNear)
+ {
+ }
+}
+
+void LLJoystickQuaternion::draw()
+{
+ LLGLSUIDefault gls_ui;
+
+ getImageUnselected()->draw(0, 0);
+ LLPointer<LLUIImage> image = getImageSelected();
+
+ if (mInTop)
+ {
+ drawRotatedImage(getImageSelected(), 0);
+ }
+
+ if (mInRight)
+ {
+ drawRotatedImage(getImageSelected(), 1);
+ }
+
+ if (mInBottom)
+ {
+ drawRotatedImage(getImageSelected(), 2);
+ }
+
+ if (mInLeft)
+ {
+ drawRotatedImage(getImageSelected(), 3);
+ }
+}
+
+F32 LLJoystickQuaternion::getOrbitRate()
+{
+ return 1;
+}
+
+void LLJoystickQuaternion::updateSlop()
+{
+ // small fixed slop region
+ mVertSlopNear = 16;
+ mVertSlopFar = 32;
+
+ mHorizSlopNear = 16;
+ mHorizSlopFar = 32;
+}
+
+void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations)
+{
+ S32 width = image->getWidth();
+ S32 height = image->getHeight();
+ LLTexture* texture = image->getImage();
+
+ /*
+ * Scale texture coordinate system
+ * to handle the different between image size and size of texture.
+ */
+ F32 uv[][2] =
+ {
+ { (F32)width / texture->getWidth(), (F32)height / texture->getHeight() },
+ { 0.f, (F32)height / texture->getHeight() },
+ { 0.f, 0.f },
+ { (F32)width / texture->getWidth(), 0.f }
+ };
+
+ gGL.getTexUnit(0)->bind(texture);
+
+ gGL.color4fv(UI_VERTEX_COLOR.mV);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
+
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2fv(uv[(rotations + 3) % 4]);
+ gGL.vertex2i(width, 0);
+ }
+ gGL.end();
+}
+
+
+