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path: root/indra/newview/lljoystickbutton.cpp
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Diffstat (limited to 'indra/newview/lljoystickbutton.cpp')
-rw-r--r--indra/newview/lljoystickbutton.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 30106443c0..9e0fa26f25 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -72,18 +72,18 @@ LLJoystick::LLJoystick(
mHeldDown(FALSE),
mHeldDownTimer()
{
- mHeldDownCallback = &LLJoystick::onHeldDown;
- mCallbackUserData = this;
+ setHeldDownCallback(&LLJoystick::onHeldDown);
+ setCallbackUserData(this);
}
void LLJoystick::updateSlop()
{
- mVertSlopNear = mRect.getHeight();
- mVertSlopFar = mRect.getHeight() * 2;
+ mVertSlopNear = getRect().getHeight();
+ mVertSlopFar = getRect().getHeight() * 2;
- mHorizSlopNear = mRect.getWidth();
- mHorizSlopFar = mRect.getWidth() * 2;
+ mHorizSlopNear = getRect().getWidth();
+ mHorizSlopFar = getRect().getWidth() * 2;
// Compute initial mouse offset based on initial quadrant.
// Place the mouse evenly between the near and far zones.
@@ -163,7 +163,7 @@ F32 LLJoystick::getElapsedHeldDownTime()
{
if( mHeldDown )
{
- return mMouseDownTimer.getElapsedTimeF32();
+ return getHeldDownTime();
}
else
{
@@ -244,13 +244,13 @@ LLXMLNodePtr LLJoystick::getXML(bool save_children) const
{
LLXMLNodePtr node = LLUICtrl::getXML();
- node->createChild("halign", TRUE)->setStringValue(LLFontGL::nameFromHAlign(mHAlign));
+ node->createChild("halign", TRUE)->setStringValue(LLFontGL::nameFromHAlign(getHAlign()));
node->createChild("quadrant", TRUE)->setStringValue(nameFromQuadrant(mInitialQuadrant));
- addImageAttributeToXML(node,mImageUnselectedName,mImageUnselectedID,"image_unselected");
- addImageAttributeToXML(node,mImageSelectedName,mImageSelectedID,"image_selected");
+ addImageAttributeToXML(node,getImageUnselectedName(),getImageUnselectedID(),"image_unselected");
+ addImageAttributeToXML(node,getImageSelectedName(),getImageSelectedID(),"image_selected");
- node->createChild("scale_image", TRUE)->setBoolValue(mScaleImage);
+ node->createChild("scale_image", TRUE)->setBoolValue(getScaleImage());
return node;
}
@@ -504,8 +504,8 @@ BOOL LLJoystickCameraRotate::handleMouseDown(S32 x, S32 y, MASK mask)
updateSlop();
// Set initial offset based on initial click location
- S32 horiz_center = mRect.getWidth() / 2;
- S32 vert_center = mRect.getHeight() / 2;
+ S32 horiz_center = getRect().getWidth() / 2;
+ S32 vert_center = getRect().getHeight() / 2;
S32 dx = x - horiz_center;
S32 dy = y - vert_center;
@@ -607,26 +607,26 @@ void LLJoystickCameraRotate::draw()
{
LLGLSUIDefault gls_ui;
- mImageUnselected->draw( 0, 0 );
+ getImageUnselected()->draw( 0, 0 );
if( mInTop )
{
- drawRotatedImage( mImageSelected->getImage(), 0 );
+ drawRotatedImage( getImageSelected()->getImage(), 0 );
}
if( mInRight )
{
- drawRotatedImage( mImageSelected->getImage(), 1 );
+ drawRotatedImage( getImageSelected()->getImage(), 1 );
}
if( mInBottom )
{
- drawRotatedImage( mImageSelected->getImage(), 2 );
+ drawRotatedImage( getImageSelected()->getImage(), 2 );
}
if( mInLeft )
{
- drawRotatedImage( mImageSelected->getImage(), 3 );
+ drawRotatedImage( getImageSelected()->getImage(), 3 );
}
if (sDebugRects)
@@ -637,7 +637,7 @@ void LLJoystickCameraRotate::draw()
}
// Draws image rotated by multiples of 90 degrees
-void LLJoystickCameraRotate::drawRotatedImage( LLImageGL* image, S32 rotations )
+void LLJoystickCameraRotate::drawRotatedImage( const LLImageGL* image, S32 rotations )
{
S32 width = image->getWidth();
S32 height = image->getHeight();
@@ -732,7 +732,7 @@ BOOL LLJoystickCameraZoom::handleMouseDown(S32 x, S32 y, MASK mask)
if( handled )
{
- if (mFirstMouse.mY > mRect.getHeight() / 2)
+ if (mFirstMouse.mY > getRect().getHeight() / 2)
{
mInitialQuadrant = JQ_UP;
}
@@ -801,7 +801,7 @@ void LLJoystickCameraZoom::draw()
}
else
{
- mImageUnselected->draw( 0, 0 );
+ getImageUnselected()->draw( 0, 0 );
}
if (sDebugRects)
@@ -813,11 +813,11 @@ void LLJoystickCameraZoom::draw()
void LLJoystickCameraZoom::updateSlop()
{
- mVertSlopNear = mRect.getHeight() / 4;
- mVertSlopFar = mRect.getHeight() / 2;
+ mVertSlopNear = getRect().getHeight() / 4;
+ mVertSlopFar = getRect().getHeight() / 2;
- mHorizSlopNear = mRect.getWidth() / 4;
- mHorizSlopFar = mRect.getWidth() / 2;
+ mHorizSlopNear = getRect().getWidth() / 4;
+ mHorizSlopFar = getRect().getWidth() / 2;
// Compute initial mouse offset based on initial quadrant.
// Place the mouse evenly between the near and far zones.