summaryrefslogtreecommitdiff
path: root/indra/newview/llinventorypanel.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llinventorypanel.h')
-rw-r--r--indra/newview/llinventorypanel.h233
1 files changed, 233 insertions, 0 deletions
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
new file mode 100644
index 0000000000..6545fc0d5e
--- /dev/null
+++ b/indra/newview/llinventorypanel.h
@@ -0,0 +1,233 @@
+/**
+ * @file llinventorypanel.h
+ * @brief LLInventoryPanel
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYPANEL_H
+#define LL_LLINVENTORYPANEL_H
+
+#include "llassetstorage.h"
+#include "lldarray.h"
+#include "llfloater.h"
+#include "llinventory.h"
+#include "llinventoryfilter.h"
+#include "llfolderview.h"
+#include "llinventorymodel.h"
+#include "lluictrlfactory.h"
+#include <set>
+
+class LLFolderViewItem;
+class LLInventoryFilter;
+class LLInventoryModel;
+class LLInvFVBridge;
+class LLInventoryFVBridgeBuilder;
+class LLMenuBarGL;
+class LLCheckBoxCtrl;
+class LLSpinCtrl;
+class LLScrollContainer;
+class LLTextBox;
+class LLIconCtrl;
+class LLSaveFolderState;
+class LLFilterEditor;
+class LLTabContainer;
+
+class LLInventoryPanel : public LLPanel
+{
+ //--------------------------------------------------------------------
+ // Data
+ //--------------------------------------------------------------------
+public:
+ struct Filter : public LLInitParam::Block<Filter>
+ {
+ Optional<U32> sort_order;
+ Optional<U32> types;
+ Optional<std::string> search_string;
+
+ Filter()
+ : sort_order("sort_order"),
+ types("types", 0xffffffff),
+ search_string("search_string")
+ {}
+ };
+
+ struct Params
+ : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Optional<std::string> sort_order_setting;
+ Optional<LLInventoryModel*> inventory;
+ Optional<bool> allow_multi_select;
+ Optional<bool> show_item_link_overlays;
+ Optional<Filter> filter;
+ Optional<std::string> start_folder;
+ Optional<bool> use_label_suffix;
+
+ Params()
+ : sort_order_setting("sort_order_setting"),
+ inventory("", &gInventory),
+ allow_multi_select("allow_multi_select", true),
+ show_item_link_overlays("show_item_link_overlays", false),
+ filter("filter"),
+ start_folder("start_folder"),
+ use_label_suffix("use_label_suffix", true)
+ {}
+ };
+
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
+protected:
+ LLInventoryPanel(const Params&);
+ void initFromParams(const Params&);
+ friend class LLUICtrlFactory;
+public:
+ virtual ~LLInventoryPanel();
+
+public:
+ LLInventoryModel* getModel() { return mInventory; }
+
+ // LLView methods
+ void draw();
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+ // LLUICtrl methods
+ /*virtual*/ void onFocusLost();
+ /*virtual*/ void onFocusReceived();
+
+ // Call this method to set the selection.
+ void openAllFolders();
+ void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
+ void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
+ void clearSelection();
+ LLInventoryFilter* getFilter();
+ void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
+ U32 getFilterObjectTypes() const { return mFolderRoot->getFilterObjectTypes(); }
+ void setFilterPermMask(PermissionMask filter_perm_mask);
+ U32 getFilterPermMask() const { return mFolderRoot->getFilterPermissions(); }
+ void setFilterWearableTypes(U64 filter);
+ void setFilterSubString(const std::string& string);
+ const std::string getFilterSubString() { return mFolderRoot->getFilterSubString(); }
+ void setSinceLogoff(BOOL sl);
+ void setHoursAgo(U32 hours);
+ BOOL getSinceLogoff();
+ void setFilterLinks(U64 filter_links);
+
+ void setShowFolderState(LLInventoryFilter::EFolderShow show);
+ LLInventoryFilter::EFolderShow getShowFolderState();
+ void setAllowMultiSelect(BOOL allow) { mFolderRoot->setAllowMultiSelect(allow); }
+ // This method is called when something has changed about the inventory.
+ void modelChanged(U32 mask);
+ LLFolderView* getRootFolder() { return mFolderRoot; }
+ LLScrollContainer* getScrollableContainer() { return mScroller; }
+
+ void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
+
+ // Callbacks
+ void doToSelected(const LLSD& userdata);
+ void doCreate(const LLSD& userdata);
+ bool beginIMSession();
+ bool attachObject(const LLSD& userdata);
+
+ // DEBUG ONLY:
+ static void dumpSelectionInformation(void* user_data);
+
+ void openSelected();
+ void unSelectAll() { mFolderRoot->setSelection(NULL, FALSE, FALSE); }
+
+ static void onIdle(void* user_data);
+
+ // Find whichever inventory panel is active / on top.
+ // "Auto_open" determines if we open an inventory panel if none are open.
+ static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
+
+protected:
+ void openStartFolderOrMyInventory(); // open the first level of inventory
+
+ LLInventoryModel* mInventory;
+ LLInventoryObserver* mInventoryObserver;
+ BOOL mAllowMultiSelect;
+ BOOL mShowItemLinkOverlays; // Shows link graphic over inventory item icons
+
+ LLFolderView* mFolderRoot;
+ LLScrollContainer* mScroller;
+
+ /**
+ * Pointer to LLInventoryFVBridgeBuilder.
+ *
+ * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
+ * another implementation.
+ * Take into account it will not be deleted by LLInventoryPanel itself.
+ */
+ const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
+
+
+ //--------------------------------------------------------------------
+ // Sorting
+ //--------------------------------------------------------------------
+public:
+ static const std::string DEFAULT_SORT_ORDER;
+ static const std::string RECENTITEMS_SORT_ORDER;
+ static const std::string INHERIT_SORT_ORDER;
+
+ void setSortOrder(U32 order);
+ U32 getSortOrder() const { return mFolderRoot->getSortOrder(); }
+private:
+ std::string mSortOrderSetting;
+
+ //--------------------------------------------------------------------
+ // Hidden folders
+ //--------------------------------------------------------------------
+public:
+ void addHideFolderType(LLFolderType::EType folder_type);
+protected:
+ BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
+private:
+ std::vector<LLFolderType::EType> mHiddenFolderTypes;
+
+ //--------------------------------------------------------------------
+ // Initialization routines for building up the UI ("views")
+ //--------------------------------------------------------------------
+public:
+ BOOL getIsViewsInitialized() const { return mViewsInitialized; }
+ const LLUUID& getStartFolderID() const { return mStartFolderID; }
+ const std::string& getStartFolderString() { return mStartFolderString; }
+protected:
+ // Builds the UI. Call this once the inventory is usable.
+ void initializeViews();
+ void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
+ virtual void buildNewViews(const LLUUID& id);
+private:
+ BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
+ BOOL mViewsInitialized; // Views have been generated
+ // UUID of category from which hierarchy should be built. Set with the
+ // "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
+ std::string mStartFolderString;
+ LLUUID mStartFolderID;
+};
+
+#endif // LL_LLINVENTORYPANEL_H