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+/**
+ * @file llinventorypanel.h
+ * @brief LLInventoryPanel
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYPANEL_H
+#define LL_LLINVENTORYPANEL_H
+
+#include "llassetstorage.h"
+#include "lldarray.h"
+#include "llfloater.h"
+#include "llinventory.h"
+#include "llinventoryfilter.h"
+#include "llfolderview.h"
+#include "llinventorymodel.h"
+#include "lluictrlfactory.h"
+#include <set>
+
+class LLFolderViewItem;
+class LLInventoryFilter;
+class LLInventoryModel;
+class LLInvFVBridge;
+class LLInventoryFVBridgeBuilder;
+class LLMenuBarGL;
+class LLCheckBoxCtrl;
+class LLSpinCtrl;
+class LLScrollContainer;
+class LLTextBox;
+class LLIconCtrl;
+class LLSaveFolderState;
+class LLFilterEditor;
+class LLTabContainer;
+
+class LLInventoryPanel : public LLPanel
+{
+ //--------------------------------------------------------------------
+ // Data
+ //--------------------------------------------------------------------
+public:
+ struct Filter : public LLInitParam::Block<Filter>
+ {
+ Optional<U32> sort_order;
+ Optional<U32> types;
+ Optional<std::string> search_string;
+
+ Filter()
+ : sort_order("sort_order"),
+ types("types", 0xffffffff),
+ search_string("search_string")
+ {}
+ };
+
+ struct Params
+ : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Optional<std::string> sort_order_setting;
+ Optional<LLInventoryModel*> inventory;
+ Optional<bool> allow_multi_select;
+ Optional<Filter> filter;
+ Optional<std::string> start_folder;
+
+ Params()
+ : sort_order_setting("sort_order_setting"),
+ inventory("", &gInventory),
+ allow_multi_select("allow_multi_select", true),
+ filter("filter"),
+ start_folder("start_folder")
+ {}
+ };
+
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
+protected:
+ LLInventoryPanel(const Params&);
+ friend class LLUICtrlFactory;
+public:
+ virtual ~LLInventoryPanel();
+
+public:
+ LLInventoryModel* getModel() { return mInventory; }
+
+ BOOL postBuild();
+
+ // LLView methods
+ void draw();
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+
+ void onMouseEnter(S32 x, S32 y, MASK mask);
+ void onMouseLeave(S32 x, S32 y, MASK mask);
+
+ // LLUICtrl methods
+ /*virtual*/ void onFocusLost();
+ /*virtual*/ void onFocusReceived();
+
+ // Call this method to set the selection.
+ void openAllFolders();
+ void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
+ void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
+ void clearSelection();
+ LLInventoryFilter* getFilter();
+ void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
+ U32 getFilterObjectTypes() const { return mFolders->getFilterObjectTypes(); }
+ void setFilterPermMask(PermissionMask filter_perm_mask);
+ U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
+ void setFilterSubString(const std::string& string);
+ const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
+ void setSinceLogoff(BOOL sl);
+ void setHoursAgo(U32 hours);
+ BOOL getSinceLogoff();
+
+ void setShowFolderState(LLInventoryFilter::EFolderShow show);
+ LLInventoryFilter::EFolderShow getShowFolderState();
+ void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
+ // This method is called when something has changed about the inventory.
+ void modelChanged(U32 mask);
+ LLFolderView* getRootFolder() { return mFolders; }
+ LLScrollContainer* getScrollableContainer() { return mScroller; }
+
+ void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
+
+ // Callbacks
+ void doToSelected(const LLSD& userdata);
+ void doCreate(const LLSD& userdata);
+ bool beginIMSession();
+ bool attachObject(const LLSD& userdata);
+
+ // DEBUG ONLY:
+ static void dumpSelectionInformation(void* user_data);
+
+ void openSelected();
+ void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); }
+
+ static void onIdle(void* user_data);
+
+ // Find whichever inventory panel is active / on top.
+ // "Auto_open" determines if we open an inventory panel if none are open.
+ static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
+
+protected:
+ void openStartFolderOrMyInventory(); // open the first level of inventory
+
+ LLInventoryModel* mInventory;
+ LLInventoryObserver* mInventoryObserver;
+ BOOL mAllowMultiSelect;
+
+ LLFolderView* mFolders;
+ LLScrollContainer* mScroller;
+
+ /**
+ * Pointer to LLInventoryFVBridgeBuilder.
+ *
+ * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
+ * another implementation.
+ * Take into account it will not be deleted by LLInventoryPanel itself.
+ */
+ const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
+
+
+ //--------------------------------------------------------------------
+ // Sorting
+ //--------------------------------------------------------------------
+public:
+ static const std::string DEFAULT_SORT_ORDER;
+ static const std::string RECENTITEMS_SORT_ORDER;
+ static const std::string INHERIT_SORT_ORDER;
+
+ void setSortOrder(U32 order);
+ U32 getSortOrder() const { return mFolders->getSortOrder(); }
+private:
+ std::string mSortOrderSetting;
+
+ //--------------------------------------------------------------------
+ // Hidden folders
+ //--------------------------------------------------------------------
+public:
+ void addHideFolderType(LLFolderType::EType folder_type);
+protected:
+ BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
+private:
+ std::vector<LLFolderType::EType> mHiddenFolderTypes;
+
+ //--------------------------------------------------------------------
+ // Initialization routines for building up the UI ("views")
+ //--------------------------------------------------------------------
+public:
+ BOOL getIsViewsInitialized() const { return mViewsInitialized; }
+ const LLUUID& getStartFolderID() const { return mStartFolderID; }
+ const std::string& getStartFolderString() { return mStartFolderString; }
+protected:
+ // Builds the UI. Call this once the inventory is usable.
+ void initializeViews();
+ void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
+ virtual void buildNewViews(const LLUUID& id);
+private:
+ BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
+ BOOL mViewsInitialized; // Views have been generated
+ // UUID of category from which hierarchy should be built. Set with the
+ // "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
+ std::string mStartFolderString;
+ LLUUID mStartFolderID;
+};
+
+#endif // LL_LLINVENTORYPANEL_H