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-rw-r--r--indra/newview/llinventorypanel.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index fd23b375fa..cbbd433c1d 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -126,8 +126,8 @@ public:
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
void clearSelection();
LLInventoryFilter* getFilter();
- void setFilterTypes(U64 filter, BOOL filter_for_categories = FALSE); // if filter_for_categories is true, operate on folder preferred asset type
- U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
+ void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
+ U32 getFilterObjectTypes() const { return mFolders->getFilterObjectTypes(); }
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
void setFilterSubString(const std::string& string);
@@ -162,11 +162,10 @@ public:
static void onIdle(void* user_data);
-private:
+ // Find whichever inventory panel is active / on top.
+ // "Auto_open" determines if we open an inventory panel if none are open.
+ static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
- // Given the id and the parent, build all of the folder views.
- void rebuildViewsFor(const LLUUID& id);
- virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
protected:
void defaultOpenInventory(); // open the first level of inventory
@@ -192,12 +191,15 @@ protected:
//--------------------------------------------------------------------
public:
BOOL getIsViewsInitialized() const { return mViewsInitialized; }
-private:
+ const LLUUID& getStartFolderID() const { return mStartFolderID; }
+protected:
// Builds the UI. Call this once the inventory is usable.
void initializeViews();
+ void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
+ virtual void buildNewViews(const LLUUID& id);
+private:
BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
BOOL mViewsInitialized; // Views have been generated
-
// UUID of category from which hierarchy should be built. Set with the
// "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
std::string mStartFolderString;