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+/*
+ * @file llinventorypanel.cpp
+ * @brief Implementation of the inventory panel and associated stuff.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llinventorypanel.h"
+
+#include <utility> // for std::pair<>
+
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llfloaterinventory.h"
+#include "llfloaterreg.h"
+#include "llimfloater.h"
+#include "llimview.h"
+#include "llinventorybridge.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodelbackgroundfetch.h"
+#include "llsidepanelinventory.h"
+#include "llsidetray.h"
+#include "llscrollcontainer.h"
+#include "llviewerfoldertype.h"
+#include "llvoavatarself.h"
+
+static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
+
+const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
+const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
+const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
+static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryPanelObserver
+//
+// Bridge to support knowing when the inventory has changed.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLInventoryPanelObserver : public LLInventoryObserver
+{
+public:
+ LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
+ virtual ~LLInventoryPanelObserver() {}
+ virtual void changed(U32 mask)
+ {
+ mIP->modelChanged(mask);
+ }
+protected:
+ LLInventoryPanel* mIP;
+};
+
+LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
+ LLPanel(p),
+ mInventoryObserver(NULL),
+ mFolders(NULL),
+ mScroller(NULL),
+ mSortOrderSetting(p.sort_order_setting),
+ mInventory(p.inventory),
+ mAllowMultiSelect(p.allow_multi_select),
+ mViewsInitialized(false),
+ mStartFolderString(p.start_folder),
+ mBuildDefaultHierarchy(true),
+ mInvFVBridgeBuilder(NULL)
+{
+ mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
+
+ // contex menu callbacks
+ mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
+ mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
+ mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
+
+ if (mStartFolderString != "")
+ {
+ mBuildDefaultHierarchy = false;
+ }
+}
+
+BOOL LLInventoryPanel::postBuild()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
+
+ mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
+
+ // Create root folder
+ {
+ LLRect folder_rect(0,
+ 0,
+ getRect().getWidth(),
+ 0);
+ LLFolderView::Params p;
+ p.name = getName();
+ p.title = getLabel();
+ p.rect = folder_rect;
+ p.parent_panel = this;
+ p.tool_tip = p.name;
+ mFolders = LLUICtrlFactory::create<LLFolderView>(p);
+ mFolders->setAllowMultiSelect(mAllowMultiSelect);
+ }
+
+ mCommitCallbackRegistrar.popScope();
+
+ mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
+
+ // Scroller
+ {
+ LLRect scroller_view_rect = getRect();
+ scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
+ LLScrollContainer::Params p;
+ p.name("Inventory Scroller");
+ p.rect(scroller_view_rect);
+ p.follows.flags(FOLLOWS_ALL);
+ p.reserve_scroll_corner(true);
+ p.tab_stop(true);
+ mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
+ addChild(mScroller);
+ mScroller->addChild(mFolders);
+ mFolders->setScrollContainer(mScroller);
+ mFolders->addChild(mFolders->mStatusTextBox);
+ }
+
+ // Set up the callbacks from the inventory we're viewing, and then build everything.
+ mInventoryObserver = new LLInventoryPanelObserver(this);
+ mInventory->addObserver(mInventoryObserver);
+
+ // Build view of inventory if we need default full hierarchy and inventory ready,
+ // otherwise wait for idle callback.
+ if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mViewsInitialized)
+ {
+ initializeViews();
+ }
+ gIdleCallbacks.addFunction(onIdle, (void*)this);
+
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
+ }
+ else
+ {
+ setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
+ }
+ mFolders->setSortOrder(getFilter()->getSortOrder());
+
+ return TRUE;
+}
+
+LLInventoryPanel::~LLInventoryPanel()
+{
+ if (mFolders)
+ {
+ U32 sort_order = mFolders->getSortOrder();
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ gSavedSettings.setU32(mSortOrderSetting, sort_order);
+ }
+ }
+
+ // LLView destructor will take care of the sub-views.
+ mInventory->removeObserver(mInventoryObserver);
+ delete mInventoryObserver;
+ mScroller = NULL;
+}
+
+void LLInventoryPanel::draw()
+{
+ // Select the desired item (in case it wasn't loaded when the selection was requested)
+ mFolders->updateSelection();
+ LLPanel::draw();
+}
+
+LLInventoryFilter* LLInventoryPanel::getFilter()
+{
+ if (mFolders)
+ {
+ return mFolders->getFilter();
+ }
+ return NULL;
+}
+
+void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType filter_type)
+{
+ if (filter_type == LLInventoryFilter::FILTERTYPE_OBJECT)
+ getFilter()->setFilterObjectTypes(types);
+ if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
+ getFilter()->setFilterCategoryTypes(types);
+}
+
+void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
+{
+ getFilter()->setFilterPermissions(filter_perm_mask);
+}
+
+void LLInventoryPanel::setFilterSubString(const std::string& string)
+{
+ getFilter()->setFilterSubString(string);
+}
+
+void LLInventoryPanel::setSortOrder(U32 order)
+{
+ getFilter()->setSortOrder(order);
+ if (getFilter()->isModified())
+ {
+ mFolders->setSortOrder(order);
+ // try to keep selection onscreen, even if it wasn't to start with
+ mFolders->scrollToShowSelection();
+ }
+}
+
+void LLInventoryPanel::setSinceLogoff(BOOL sl)
+{
+ getFilter()->setDateRangeLastLogoff(sl);
+}
+
+void LLInventoryPanel::setHoursAgo(U32 hours)
+{
+ getFilter()->setHoursAgo(hours);
+}
+
+void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
+{
+ getFilter()->setShowFolderState(show);
+}
+
+LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
+{
+ return getFilter()->getShowFolderState();
+}
+
+void LLInventoryPanel::modelChanged(U32 mask)
+{
+ static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
+ LLFastTimer t2(FTM_REFRESH);
+
+ bool handled = false;
+
+ if (!mViewsInitialized) return;
+
+ const LLInventoryModel* model = getModel();
+ if (!model) return;
+
+ const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
+ if (changed_items.empty()) return;
+
+ for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
+ items_iter != changed_items.end();
+ ++items_iter)
+ {
+ const LLUUID& item_id = (*items_iter);
+ const LLInventoryObject* model_item = model->getObject(item_id);
+ LLFolderViewItem* view_item = mFolders->getItemByID(item_id);
+ LLFolderViewFolder* view_folder = mFolders->getFolderByID(item_id);
+
+ //////////////////////////////
+ // LABEL Operation
+ // Empty out the display name for relabel.
+ if (mask & LLInventoryObserver::LABEL)
+ {
+ handled = true;
+ if (view_item)
+ {
+ // Request refresh on this item (also flags for filtering)
+ LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
+ if(bridge)
+ { // Clear the display name first, so it gets properly re-built during refresh()
+ bridge->clearDisplayName();
+
+ view_item->refresh();
+ }
+ }
+ }
+
+ //////////////////////////////
+ // REBUILD Operation
+ // Destroy and regenerate the UI.
+ if (mask & LLInventoryObserver::REBUILD)
+ {
+ handled = true;
+ if (model_item && view_item)
+ {
+ view_item->destroyView();
+ }
+ buildNewViews(item_id);
+ }
+
+ //////////////////////////////
+ // INTERNAL Operation
+ // This could be anything. For now, just refresh the item.
+ if (mask & LLInventoryObserver::INTERNAL)
+ {
+ if (view_item)
+ {
+ view_item->refresh();
+ }
+ }
+
+ //////////////////////////////
+ // SORT Operation
+ // Sort the folder.
+ if (mask & LLInventoryObserver::SORT)
+ {
+ if (view_folder)
+ {
+ view_folder->requestSort();
+ }
+ }
+
+ // We don't typically care which of these masks the item is actually flagged with, since the masks
+ // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
+ // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
+ // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
+ // resynchronized.
+ if (mask & (LLInventoryObserver::STRUCTURE |
+ LLInventoryObserver::ADD |
+ LLInventoryObserver::REMOVE))
+ {
+ handled = true;
+
+ //////////////////////////////
+ // ADD Operation
+ // Item exists in memory but a UI element hasn't been created for it.
+ if (model_item && !view_item)
+ {
+ // Add the UI element for this item.
+ buildNewViews(item_id);
+ // Select any newly created object that has the auto rename at top of folder root set.
+ if(mFolders->getRoot()->needsAutoRename())
+ {
+ setSelection(item_id, FALSE);
+ }
+ }
+
+ //////////////////////////////
+ // STRUCTURE Operation
+ // This item already exists in both memory and UI. It was probably reparented.
+ if (model_item && view_item)
+ {
+ // Don't process the item if it's hanging from the root, since its
+ // model_item's parent will be NULL.
+ if (view_item->getRoot() != view_item->getParent())
+ {
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+ // Item has been moved.
+ if (view_item->getParentFolder() != new_parent)
+ {
+ if (new_parent != NULL)
+ {
+ // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
+ view_item->getParentFolder()->extractItem(view_item);
+ view_item->addToFolder(new_parent, mFolders);
+ }
+ else
+ {
+ // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
+ // doesn't include trash). Just remove the item's UI.
+ view_item->destroyView();
+ }
+ }
+ }
+ }
+
+ //////////////////////////////
+ // REMOVE Operation
+ // This item has been removed from memory, but its associated UI element still exists.
+ if (!model_item && view_item)
+ {
+ // Remove the item's UI.
+ view_item->destroyView();
+ }
+ }
+ }
+}
+
+// static
+void LLInventoryPanel::onIdle(void *userdata)
+{
+ if (!gInventory.isInventoryUsable())
+ return;
+
+ LLInventoryPanel *self = (LLInventoryPanel*)userdata;
+ // Inventory just initialized, do complete build
+ if (!self->mViewsInitialized)
+ {
+ self->initializeViews();
+ }
+ if (self->mViewsInitialized)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, (void*)self);
+ }
+}
+
+void LLInventoryPanel::initializeViews()
+{
+ if (!gInventory.isInventoryUsable()) return;
+
+ // Determine the root folder in case specified, and
+ // build the views starting with that folder.
+ const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
+
+ if ("LIBRARY" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getLibraryRootFolderID();
+ }
+ else
+ {
+ mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
+ }
+ rebuildViewsFor(mStartFolderID);
+
+ mViewsInitialized = true;
+
+ openStartFolderOrMyInventory();
+
+ // Special case for new user login
+ if (gAgent.isFirstLogin())
+ {
+ // Auto open the user's library
+ LLFolderViewFolder* lib_folder = mFolders->getFolderByID(gInventory.getLibraryRootFolderID());
+ if (lib_folder)
+ {
+ lib_folder->setOpen(TRUE);
+ }
+
+ // Auto close the user's my inventory folder
+ LLFolderViewFolder* my_inv_folder = mFolders->getFolderByID(gInventory.getRootFolderID());
+ if (my_inv_folder)
+ {
+ my_inv_folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
+ }
+ }
+}
+
+void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
+{
+ // Destroy the old view for this ID so we can rebuild it.
+ LLFolderViewItem* old_view = mFolders->getItemByID(id);
+ if (old_view && id.notNull())
+ {
+ old_view->destroyView();
+ }
+
+ buildNewViews(id);
+}
+
+void LLInventoryPanel::buildNewViews(const LLUUID& id)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
+ LLFolderViewItem* itemp = NULL;
+ LLInventoryObject* objectp = gInventory.getObject(id);
+ if (objectp)
+ {
+ const LLUUID &parent_id = objectp->getParentUUID();
+ LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(parent_id);
+ if (id == mStartFolderID)
+ {
+ parent_folder = mFolders;
+ }
+ else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID)))
+ {
+ // This item exists outside the inventory's hierarchy, so don't add it.
+ return;
+ }
+
+ if (objectp->getType() <= LLAssetType::AT_NONE ||
+ objectp->getType() >= LLAssetType::AT_COUNT)
+ {
+ llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
+ << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
+ << llendl;
+ return;
+ }
+
+ if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
+ (objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
+ {
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
+ objectp->getType(),
+ LLInventoryType::IT_CATEGORY,
+ this,
+ objectp->getUUID());
+
+ if (new_listener)
+ {
+ LLFolderViewFolder::Params params;
+ params.name = new_listener->getDisplayName();
+ params.icon = new_listener->getIcon();
+ params.icon_open = new_listener->getOpenIcon();
+ params.root = mFolders;
+ params.listener = new_listener;
+ params.tool_tip = params.name;
+ LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(params);
+ folderp->setItemSortOrder(mFolders->getSortOrder());
+ itemp = folderp;
+
+ // Hide the root folder, so we can show the contents of a folder flat
+ // but still have the parent folder present for listener-related operations.
+ if (id == mStartFolderID)
+ {
+ folderp->setHidden(TRUE);
+ }
+ const LLViewerInventoryCategory *cat = dynamic_cast<LLViewerInventoryCategory *>(objectp);
+ if (cat && getIsHiddenFolderType(cat->getPreferredType()))
+ {
+ folderp->setHidden(TRUE);
+ }
+ }
+ }
+ else
+ {
+ // Build new view for item.
+ LLInventoryItem* item = (LLInventoryItem*)objectp;
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
+ item->getActualType(),
+ item->getInventoryType(),
+ this,
+ item->getUUID(),
+ item->getFlags());
+
+ if (new_listener)
+ {
+ LLFolderViewItem::Params params;
+ params.name = new_listener->getDisplayName();
+ params.icon = new_listener->getIcon();
+ params.icon_open = new_listener->getOpenIcon();
+ params.creation_date = new_listener->getCreationDate();
+ params.root = mFolders;
+ params.listener = new_listener;
+ params.rect = LLRect (0, 0, 0, 0);
+ params.tool_tip = params.name;
+ itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ }
+ }
+
+ if (itemp)
+ {
+ itemp->addToFolder(parent_folder, mFolders);
+
+ // Don't add children of hidden folders unless this is the panel's root folder.
+ if (itemp->getHidden() && (id != mStartFolderID))
+ {
+ return;
+ }
+ }
+ }
+
+ // If this is a folder, add the children of the folder and recursively add any
+ // child folders.
+ if ((id == mStartFolderID) ||
+ (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
+ {
+ LLViewerInventoryCategory::cat_array_t* categories;
+ LLViewerInventoryItem::item_array_t* items;
+ mInventory->lockDirectDescendentArrays(id, categories, items);
+
+ if(categories)
+ {
+ for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
+ cat_iter != categories->end();
+ ++cat_iter)
+ {
+ const LLViewerInventoryCategory* cat = (*cat_iter);
+ buildNewViews(cat->getUUID());
+ }
+ }
+
+ if(items)
+ {
+ for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
+ item_iter != items->end();
+ ++item_iter)
+ {
+ const LLViewerInventoryItem* item = (*item_iter);
+ buildNewViews(item->getUUID());
+ }
+ }
+ mInventory->unlockDirectDescendentArrays(id);
+ }
+}
+
+// bit of a hack to make sure the inventory is open.
+void LLInventoryPanel::openStartFolderOrMyInventory()
+{
+ if (mStartFolderString != "")
+ {
+ mFolders->openFolder(mStartFolderString);
+ }
+ else
+ {
+ // Find My Inventory folder and open it up by name
+ for (LLView *child = mFolders->getFirstChild(); child; child = mFolders->findNextSibling(child))
+ {
+ LLFolderViewFolder *fchild = dynamic_cast<LLFolderViewFolder*>(child);
+ if (fchild && fchild->getListener() &&
+ (fchild->getListener()->getUUID() == gInventory.getRootFolderID()))
+ {
+ const std::string& child_name = child->getName();
+ mFolders->openFolder(child_name);
+ break;
+ }
+ }
+ }
+}
+
+void LLInventoryPanel::openSelected()
+{
+ LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
+ if(!folder_item) return;
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
+ if(!bridge) return;
+ bridge->openItem();
+}
+
+BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = LLView::handleHover(x, y, mask);
+ if(handled)
+ {
+ ECursorType cursor = getWindow()->getCursor();
+ if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
+ {
+ // replace arrow cursor with arrow and hourglass cursor
+ getWindow()->setCursor(UI_CURSOR_WORKING);
+ }
+ }
+ else
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ }
+ return TRUE;
+}
+
+BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg)
+{
+ BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+
+ // If folder view is empty the (x, y) point won't be in its rect
+ // so the handler must be called explicitly.
+ if (!mFolders->hasVisibleChildren())
+ {
+ handled = mFolders->handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+ }
+
+ if (handled)
+ {
+ mFolders->setDragAndDropThisFrame();
+ }
+
+ return handled;
+}
+
+// virtual
+void LLInventoryPanel::onMouseEnter(S32 x, S32 y, MASK mask)
+{
+ LLPanel::onMouseEnter(x, y, mask);
+ // don't auto-scroll a list when cursor is over Inventory. See EXT-3981.
+ mFolders->setEnableScroll(false);
+}
+
+// virtual
+void LLInventoryPanel::onMouseLeave(S32 x, S32 y, MASK mask)
+{
+ LLPanel::onMouseLeave(x, y, mask);
+ mFolders->setEnableScroll(true);
+}
+
+void LLInventoryPanel::onFocusLost()
+{
+ // inventory no longer handles cut/copy/paste/delete
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
+ LLPanel::onFocusLost();
+}
+
+void LLInventoryPanel::onFocusReceived()
+{
+ // inventory now handles cut/copy/paste/delete
+ LLEditMenuHandler::gEditMenuHandler = mFolders;
+
+ LLPanel::onFocusReceived();
+}
+
+void LLInventoryPanel::openAllFolders()
+{
+ mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
+ mFolders->arrangeAll();
+}
+
+void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
+{
+ // Don't select objects in COF (e.g. to prevent refocus when items are worn).
+ const LLInventoryObject *obj = gInventory.getObject(obj_id);
+ if (obj && obj->getParentUUID() == LLAppearanceMgr::instance().getCOF())
+ {
+ return;
+ }
+ mFolders->setSelectionByID(obj_id, take_keyboard_focus);
+}
+
+void LLInventoryPanel::setSelectCallback(const LLFolderView::signal_t::slot_type& cb)
+{
+ if (mFolders)
+ {
+ mFolders->setSelectCallback(cb);
+ }
+}
+
+void LLInventoryPanel::clearSelection()
+{
+ mFolders->clearSelection();
+}
+
+void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
+{
+ LLFolderView* fv = getRootFolder();
+ if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
+ {
+ fv->setNeedsAutoRename(FALSE);
+ if (items.size()) // new asset is visible and selected
+ {
+ fv->startRenamingSelectedItem();
+ }
+ }
+ // Seraph - Put determineFolderType in here for ensemble typing?
+}
+
+void LLInventoryPanel::doToSelected(const LLSD& userdata)
+{
+ mFolders->doToSelected(&gInventory, userdata);
+}
+
+void LLInventoryPanel::doCreate(const LLSD& userdata)
+{
+ menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
+}
+
+bool LLInventoryPanel::beginIMSession()
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string name;
+ static int session_num = 1;
+
+ LLDynamicArray<LLUUID> members;
+ EInstantMessage type = IM_SESSION_CONFERENCE_START;
+
+ std::set<LLUUID>::const_iterator iter;
+ for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
+ {
+
+ LLUUID item = *iter;
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+
+ if(folder_item)
+ {
+ LLFolderViewEventListener* fve_listener = folder_item->getListener();
+ if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
+ {
+
+ LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
+ if(!bridge) return true;
+ LLViewerInventoryCategory* cat = bridge->getCategory();
+ if(!cat) return true;
+ name = cat->getName();
+ LLUniqueBuddyCollector is_buddy;
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendentsIf(bridge->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_buddy);
+ S32 count = item_array.count();
+ if(count > 0)
+ {
+ //*TODO by what to replace that?
+ //LLFloaterReg::showInstance("communicate");
+
+ // create the session
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id;
+ for(S32 i = 0; i < count; ++i)
+ {
+ id = item_array.get(i)->getCreatorUUID();
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ }
+ }
+ else
+ {
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+ if(!folder_item) return true;
+ LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
+
+ if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
+ {
+ LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
+
+ if (inv_item)
+ {
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id = inv_item->getCreatorUUID();
+
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ } //if IT_CALLINGCARD
+ } //if !IT_CATEGORY
+ }
+ } //for selected_items
+
+ // the session_id is randomly generated UUID which will be replaced later
+ // with a server side generated number
+
+ if (name.empty())
+ {
+ name = llformat("Session %d", session_num++);
+ }
+
+ LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
+ if (session_id != LLUUID::null)
+ {
+ LLIMFloater::show(session_id);
+ }
+
+ return true;
+}
+
+bool LLInventoryPanel::attachObject(const LLSD& userdata)
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string joint_name = userdata.asString();
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return true;
+ }
+
+ for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
+ set_iter != selected_items.end();
+ ++set_iter)
+ {
+ const LLUUID &id = *set_iter;
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isComplete())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ }
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ return true;
+}
+
+BOOL LLInventoryPanel::getSinceLogoff()
+{
+ return getFilter()->isSinceLogoff();
+}
+
+// DEBUG ONLY
+// static
+void LLInventoryPanel::dumpSelectionInformation(void* user_data)
+{
+ LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
+ iv->mFolders->dumpSelectionInformation();
+}
+
+BOOL is_inventorysp_active()
+{
+ if (!LLSideTray::getInstance()->isPanelActive("sidepanel_inventory")) return FALSE;
+ LLSidepanelInventory *inventorySP = dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
+ if (!inventorySP) return FALSE;
+ return inventorySP->isMainInventoryPanelActive();
+}
+
+// static
+LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open)
+{
+ // A. If the inventory side panel is open, use that preferably.
+ if (is_inventorysp_active())
+ {
+ LLSidepanelInventory *inventorySP = dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
+ if (inventorySP)
+ {
+ return inventorySP->getActivePanel();
+ }
+ }
+
+ // B. Iterate through the inventory floaters and return whichever is on top.
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ S32 z_min = S32_MAX;
+ LLInventoryPanel* res = NULL;
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
+ if (iv && iv->getVisible())
+ {
+ S32 z_order = gFloaterView->getZOrder(iv);
+ if (z_order < z_min)
+ {
+ res = iv->getPanel();
+ z_min = z_order;
+ }
+ }
+ }
+ if (res) return res;
+
+ // C. If no panels are open and we don't want to force open a panel, then just abort out.
+ if (!auto_open) return NULL;
+
+ // D. Open the inventory side panel and use that.
+ LLSD key;
+ LLSidepanelInventory *sidepanel_inventory =
+ dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->showPanel("sidepanel_inventory", key));
+ if (sidepanel_inventory)
+ {
+ return sidepanel_inventory->getActivePanel();
+ }
+
+ return NULL;
+}
+
+void LLInventoryPanel::addHideFolderType(LLFolderType::EType folder_type)
+{
+ if (!getIsHiddenFolderType(folder_type))
+ {
+ mHiddenFolderTypes.push_back(folder_type);
+ }
+}
+
+BOOL LLInventoryPanel::getIsHiddenFolderType(LLFolderType::EType folder_type) const
+{
+ return (std::find(mHiddenFolderTypes.begin(), mHiddenFolderTypes.end(), folder_type) != mHiddenFolderTypes.end());
+}