diff options
Diffstat (limited to 'indra/newview/llinventorypanel.cpp')
-rw-r--r-- | indra/newview/llinventorypanel.cpp | 1776 |
1 files changed, 888 insertions, 888 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index c17a035503..d1ca0efed3 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -1,888 +1,888 @@ -/**
- * @file llfloaterinventory.cpp
- * @brief Implementation of the inventory view and associated stuff.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include <utility> // for std::pair<>
-
-#include "llinventorypanel.h"
-
-// Seraph TODO: Remove unnecessary headers
-
-// library includes
-#include "llagent.h"
-#include "llagentwearables.h"
-#include "llcallingcard.h"
-#include "llfloaterreg.h"
-#include "llsdserialize.h"
-#include "llfiltereditor.h"
-#include "llspinctrl.h"
-#include "llui.h"
-#include "message.h"
-
-// newview includes
-#include "llappearancemgr.h"
-#include "llappviewer.h"
-#include "llfirstuse.h"
-#include "llfloaterchat.h"
-#include "llfloatercustomize.h"
-#include "llfocusmgr.h"
-#include "llfolderview.h"
-#include "llgesturemgr.h"
-#include "lliconctrl.h"
-#include "llimview.h"
-#include "llinventorybridge.h"
-#include "llinventoryclipboard.h"
-#include "llinventorymodel.h"
-#include "lllineeditor.h"
-#include "llmenugl.h"
-#include "llpreviewanim.h"
-#include "llpreviewgesture.h"
-#include "llpreviewnotecard.h"
-#include "llpreviewscript.h"
-#include "llpreviewsound.h"
-#include "llpreviewtexture.h"
-#include "llresmgr.h"
-#include "llscrollbar.h"
-#include "llscrollcontainer.h"
-#include "llselectmgr.h"
-#include "lltabcontainer.h"
-#include "lltooldraganddrop.h"
-#include "lluictrlfactory.h"
-#include "llviewerinventory.h"
-#include "llviewermessage.h"
-#include "llviewerobjectlist.h"
-#include "llviewerregion.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llwearablelist.h"
-
-static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
-
-const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
-const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
-const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
-static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
-
-LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
- LLPanel(p),
- mInventoryObserver(NULL),
- mFolders(NULL),
- mScroller(NULL),
- mSortOrderSetting(p.sort_order_setting),
- mInventory(p.inventory),
- mAllowMultiSelect(p.allow_multi_select),
- mHasInventoryConnection(false),
- mStartFolderString(p.start_folder),
- mBuildDefaultHierarchy(true),
- mInvFVBridgeBuilder(NULL)
-{
- mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
-
- // contex menu callbacks
- mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
- mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH));
- mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND));
- mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
- mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
- mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
-
- setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
- setBackgroundVisible(TRUE);
- setBackgroundOpaque(TRUE);
-}
-
-BOOL LLInventoryPanel::postBuild()
-{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
-
- mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
-
- // create root folder
- {
- LLRect folder_rect(0,
- 0,
- getRect().getWidth(),
- 0);
- LLFolderView::Params p;
- p.name = getName();
- p.rect = folder_rect;
- p.parent_panel = this;
- mFolders = LLUICtrlFactory::create<LLFolderView>(p);
- mFolders->setAllowMultiSelect(mAllowMultiSelect);
- }
-
- mCommitCallbackRegistrar.popScope();
-
- mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
-
- // scroller
- {
- LLRect scroller_view_rect = getRect();
- scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
- LLScrollContainer::Params p;
- p.name("Inventory Scroller");
- p.rect(scroller_view_rect);
- p.follows.flags(FOLLOWS_ALL);
- p.reserve_scroll_corner(true);
- p.tab_stop(true);
- mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
- }
- addChild(mScroller);
- mScroller->addChild(mFolders);
-
- mFolders->setScrollContainer(mScroller);
-
- // set up the callbacks from the inventory we're viewing, and then
- // build everything.
- mInventoryObserver = new LLInventoryPanelObserver(this);
- mInventory->addObserver(mInventoryObserver);
-
- // determine the root folder, if any, so inventory contents show just the children
- // of that folder (i.e. not including the folder itself).
- const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString);
-
- if ("inventory" == mStartFolderString)
- {
- mStartFolderID = gInventory.getRootFolderID();
- }
- else if ("library" == mStartFolderString)
- {
- mStartFolderID = gInventory.getLibraryRootFolderID();
- }
- else
- {
- mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
- }
-
- // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
- if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
- {
- rebuildViewsFor(mStartFolderID);
- mHasInventoryConnection = true;
- }
-
- // bit of a hack to make sure the inventory is open.
- mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory");
-
- if (mSortOrderSetting != INHERIT_SORT_ORDER)
- {
- setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
- }
- else
- {
- setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
- }
- mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
-
- return TRUE;
-}
-
-LLInventoryPanel::~LLInventoryPanel()
-{
- // should this be a global setting?
- if (mFolders)
- {
- U32 sort_order = mFolders->getSortOrder();
- if (mSortOrderSetting != INHERIT_SORT_ORDER)
- {
- gSavedSettings.setU32(mSortOrderSetting, sort_order);
- }
- }
-
- // LLView destructor will take care of the sub-views.
- mInventory->removeObserver(mInventoryObserver);
- delete mInventoryObserver;
- mScroller = NULL;
-}
-
-LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
-void LLInventoryPanel::draw()
-{
- // select the desired item (in case it wasn't loaded when the selection was requested)
- mFolders->updateSelection();
- LLPanel::draw();
-}
-
-LLInventoryFilter* LLInventoryPanel::getFilter()
-{
- if (mFolders) return mFolders->getFilter();
- return NULL;
-}
-
-void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
-{
- mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
-}
-
-void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
-{
- mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
-}
-
-void LLInventoryPanel::setFilterSubString(const std::string& string)
-{
- mFolders->getFilter()->setFilterSubString(string);
-}
-
-void LLInventoryPanel::setSortOrder(U32 order)
-{
- mFolders->getFilter()->setSortOrder(order);
- if (mFolders->getFilter()->isModified())
- {
- mFolders->setSortOrder(order);
- // try to keep selection onscreen, even if it wasn't to start with
- mFolders->scrollToShowSelection();
- }
-}
-
-void LLInventoryPanel::setSinceLogoff(BOOL sl)
-{
- mFolders->getFilter()->setDateRangeLastLogoff(sl);
-}
-
-void LLInventoryPanel::setHoursAgo(U32 hours)
-{
- mFolders->getFilter()->setHoursAgo(hours);
-}
-
-void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
-{
- mFolders->getFilter()->setShowFolderState(show);
-}
-
-LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
-{
- return mFolders->getFilter()->getShowFolderState();
-}
-
-static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
-
-void LLInventoryPanel::modelChanged(U32 mask)
-{
- LLFastTimer t2(FTM_REFRESH);
-
- bool handled = false;
-
- // inventory just initialized, do complete build
- if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
- {
- rebuildViewsFor(mStartFolderID);
- mHasInventoryConnection = true;
- return;
- }
-
- if(mask & LLInventoryObserver::LABEL)
- {
- handled = true;
- // label change - empty out the display name for each object
- // in this change set.
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- LLFolderViewItem* view = NULL;
- LLInvFVBridge* bridge = NULL;
- for (;id_it != id_end; ++id_it)
- {
- view = mFolders->getItemByID(*id_it);
- if(view)
- {
- // request refresh on this item (also flags for filtering)
- bridge = (LLInvFVBridge*)view->getListener();
- if(bridge)
- { // Clear the display name first, so it gets properly re-built during refresh()
- bridge->clearDisplayName();
- }
- view->refresh();
- }
- }
- }
- if((mask & (LLInventoryObserver::STRUCTURE
- | LLInventoryObserver::ADD
- | LLInventoryObserver::REMOVE)) != 0)
- {
- handled = true;
- // Record which folders are open by uuid.
- LLInventoryModel* model = getModel();
- if (model)
- {
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
-
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
- {
- // sync view with model
- LLInventoryObject* model_item = model->getObject(*id_it);
- LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
-
- if (model_item)
- {
- if (!view_item)
- {
- // this object was just created, need to build a view for it
- if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
- {
- llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
- }
- buildNewViews(*id_it);
-
- // select any newly created object
- // that has the auto rename at top of folder
- // root set
- if(mFolders->getRoot()->needsAutoRename())
- {
- setSelection(*id_it, FALSE);
- }
- }
- else
- {
- // this object was probably moved, check its parent
- if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
- {
- llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
- }
-
- LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
-
- // added check against NULL for cases when Inventory panel contains startFolder.
- // in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself.
- // this check is a fix for bug EXT-1859.
- if (NULL != new_parent && view_item->getParentFolder() != new_parent)
- {
- view_item->getParentFolder()->extractItem(view_item);
- view_item->addToFolder(new_parent, mFolders);
- }
- }
- }
- else
- {
- if (view_item)
- {
- if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
- {
- llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
- }
- // item in view but not model, need to delete view
- view_item->destroyView();
- }
- else
- {
- llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
- }
- }
- }
- }
- }
-
- if (!handled)
- {
- // it's a small change that only requires a refresh.
- // *TODO: figure out a more efficient way to do the refresh
- // since it is expensive on large inventories
- mFolders->refresh();
- }
-}
-
-
-void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
-{
- LLFolderViewItem* old_view = NULL;
-
- // get old LLFolderViewItem
- old_view = mFolders->getItemByID(id);
- if (old_view && id.notNull())
- {
- old_view->destroyView();
- }
-
- buildNewViews(id);
-}
-
-void LLInventoryPanel::buildNewViews(const LLUUID& id)
-{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
- LLFolderViewItem* itemp = NULL;
- LLInventoryObject* objectp = NULL;
-
- // Don't add the start folder (the inventory panel will show contents
- // beginning with the children of the starting folder, excluding the starting folder itself).
- if (id != mStartFolderID)
- {
- objectp = gInventory.getObject(id);
- if (objectp)
- {
- const LLUUID &parent_id = objectp->getParentUUID();
- // If this item's parent is the starting folder, then just add it to the top level (recall that
- // the starting folder isn't actually represented in the view, parent_folder would be NULL in
- // this case otherwise).
- LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ?
- mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id));
-
- // This item exists outside the inventory's hierarchy, so don't add it.
- if (!parent_folder)
- {
- return;
- }
-
- if (objectp->getType() <= LLAssetType::AT_NONE ||
- objectp->getType() >= LLAssetType::AT_COUNT)
- {
- llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
- ((S32) objectp->getType()) << llendl;
- return;
- }
-
- if (objectp->getType() == LLAssetType::AT_CATEGORY &&
- objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
- {
- LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
- objectp->getType(),
- LLInventoryType::IT_CATEGORY,
- this,
- objectp->getUUID());
-
- if (new_listener)
- {
- LLFolderViewFolder::Params p;
- p.name = new_listener->getDisplayName();
- p.icon = new_listener->getIcon();
- p.root = mFolders;
- p.listener = new_listener;
- LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
-
- folderp->setItemSortOrder(mFolders->getSortOrder());
- itemp = folderp;
- }
- }
- else
- {
- // Build new view for item
- LLInventoryItem* item = (LLInventoryItem*)objectp;
- LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
- item->getActualType(),
- item->getInventoryType(),
- this,
- item->getUUID(),
- item->getFlags());
-
- if (new_listener)
- {
- LLFolderViewItem::Params params;
- params.name(new_listener->getDisplayName());
- params.icon(new_listener->getIcon());
- params.creation_date(new_listener->getCreationDate());
- params.root(mFolders);
- params.listener(new_listener);
- params.rect(LLRect (0, 0, 0, 0));
- itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
- }
- }
-
- if (itemp)
- {
- itemp->addToFolder(parent_folder, mFolders);
- }
- }
- }
-
- // If this is a folder, add the children of the folder and recursively add any
- // child folders.
- if ((id == mStartFolderID) ||
- (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
- {
- LLViewerInventoryCategory::cat_array_t* categories;
- LLViewerInventoryItem::item_array_t* items;
-
- mInventory->lockDirectDescendentArrays(id, categories, items);
- if(categories)
- {
- S32 count = categories->count();
- for(S32 i = 0; i < count; ++i)
- {
- LLInventoryCategory* cat = categories->get(i);
- buildNewViews(cat->getUUID());
- }
- }
- if(items)
- {
- S32 count = items->count();
- for(S32 i = 0; i < count; ++i)
- {
- LLInventoryItem* item = items->get(i);
- buildNewViews(item->getUUID());
- }
- }
- mInventory->unlockDirectDescendentArrays(id);
- }
-}
-
-struct LLConfirmPurgeData
-{
- LLUUID mID;
- LLInventoryModel* mModel;
-};
-
-class LLIsNotWorn : public LLInventoryCollectFunctor
-{
-public:
- LLIsNotWorn() {}
- virtual ~LLIsNotWorn() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
- {
- return !gAgentWearables.isWearingItem(item->getUUID());
- }
-};
-
-class LLOpenFolderByID : public LLFolderViewFunctor
-{
-public:
- LLOpenFolderByID(const LLUUID& id) : mID(id) {}
- virtual ~LLOpenFolderByID() {}
- virtual void doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- virtual void doItem(LLFolderViewItem* item) {}
-protected:
- const LLUUID& mID;
-};
-
-
-void LLInventoryPanel::openSelected()
-{
- LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
- if(!folder_item) return;
- LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
- if(!bridge) return;
- bridge->openItem();
-}
-
-BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
-{
- BOOL handled = LLView::handleHover(x, y, mask);
- if(handled)
- {
- ECursorType cursor = getWindow()->getCursor();
- if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
- {
- // replace arrow cursor with arrow and hourglass cursor
- getWindow()->setCursor(UI_CURSOR_WORKING);
- }
- }
- else
- {
- getWindow()->setCursor(UI_CURSOR_ARROW);
- }
- return TRUE;
-}
-
-BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg)
-{
-
- BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
-
- if (handled)
- {
- mFolders->setDragAndDropThisFrame();
- }
-
- return handled;
-}
-
-void LLInventoryPanel::onFocusLost()
-{
- // inventory no longer handles cut/copy/paste/delete
- if (LLEditMenuHandler::gEditMenuHandler == mFolders)
- {
- LLEditMenuHandler::gEditMenuHandler = NULL;
- }
-
- LLPanel::onFocusLost();
-}
-
-void LLInventoryPanel::onFocusReceived()
-{
- // inventory now handles cut/copy/paste/delete
- LLEditMenuHandler::gEditMenuHandler = mFolders;
-
- LLPanel::onFocusReceived();
-}
-
-
-void LLInventoryPanel::openAllFolders()
-{
- mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
- mFolders->arrangeAll();
-}
-
-void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
-{
- LLUUID category_id = mInventory->findCategoryUUIDForType(type);
- LLOpenFolderByID opener(category_id);
- mFolders->applyFunctorRecursively(opener);
-}
-
-void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
-{
- // Don't select objects in COF (e.g. to prevent refocus when items are worn).
- const LLInventoryObject *obj = gInventory.getObject(obj_id);
- if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF())
- {
- return;
- }
- mFolders->setSelectionByID(obj_id, take_keyboard_focus);
-}
-
-void LLInventoryPanel::clearSelection()
-{
- mFolders->clearSelection();
-}
-
-void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
-{
- LLFolderView* fv = getRootFolder();
- if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
- {
- fv->setNeedsAutoRename(FALSE);
- if (items.size()) // new asset is visible and selected
- {
- fv->startRenamingSelectedItem();
- }
- }
- // Seraph - Put determineFolderType in here for ensemble typing?
-}
-
-//----------------------------------------------------------------------------
-
-void LLInventoryPanel::doToSelected(const LLSD& userdata)
-{
- mFolders->doToSelected(&gInventory, userdata);
-}
-
-void LLInventoryPanel::doCreate(const LLSD& userdata)
-{
- menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
-}
-
-bool LLInventoryPanel::beginIMSession()
-{
- std::set<LLUUID> selected_items;
- mFolders->getSelectionList(selected_items);
-
- std::string name;
- static int session_num = 1;
-
- LLDynamicArray<LLUUID> members;
- EInstantMessage type = IM_SESSION_CONFERENCE_START;
-
- std::set<LLUUID>::const_iterator iter;
- for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
- {
-
- LLUUID item = *iter;
- LLFolderViewItem* folder_item = mFolders->getItemByID(item);
-
- if(folder_item)
- {
- LLFolderViewEventListener* fve_listener = folder_item->getListener();
- if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
- {
-
- LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
- if(!bridge) return true;
- LLViewerInventoryCategory* cat = bridge->getCategory();
- if(!cat) return true;
- name = cat->getName();
- LLUniqueBuddyCollector is_buddy;
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- gInventory.collectDescendentsIf(bridge->getUUID(),
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_buddy);
- S32 count = item_array.count();
- if(count > 0)
- {
- LLFloaterReg::showInstance("communicate");
- // create the session
- LLAvatarTracker& at = LLAvatarTracker::instance();
- LLUUID id;
- for(S32 i = 0; i < count; ++i)
- {
- id = item_array.get(i)->getCreatorUUID();
- if(at.isBuddyOnline(id))
- {
- members.put(id);
- }
- }
- }
- }
- else
- {
- LLFolderViewItem* folder_item = mFolders->getItemByID(item);
- if(!folder_item) return true;
- LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
-
- if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
- {
- LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
-
- if (inv_item)
- {
- LLAvatarTracker& at = LLAvatarTracker::instance();
- LLUUID id = inv_item->getCreatorUUID();
-
- if(at.isBuddyOnline(id))
- {
- members.put(id);
- }
- }
- } //if IT_CALLINGCARD
- } //if !IT_CATEGORY
- }
- } //for selected_items
-
- // the session_id is randomly generated UUID which will be replaced later
- // with a server side generated number
-
- if (name.empty())
- {
- name = llformat("Session %d", session_num++);
- }
-
- gIMMgr->addSession(name, type, members[0], members);
-
- return true;
-}
-
-bool LLInventoryPanel::attachObject(const LLSD& userdata)
-{
- std::set<LLUUID> selected_items;
- mFolders->getSelectionList(selected_items);
-
- std::string joint_name = userdata.asString();
- LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
- LLViewerJointAttachment* attachmentp = NULL;
- for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
- iter != avatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getName() == joint_name)
- {
- attachmentp = attachment;
- break;
- }
- }
- if (attachmentp == NULL)
- {
- return true;
- }
-
- for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
- set_iter != selected_items.end();
- ++set_iter)
- {
- const LLUUID &id = *set_iter;
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
- if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
- {
- rez_attachment(item, attachmentp);
- }
- else if(item && item->isComplete())
- {
- // must be in library. copy it to our inventory and put it on.
- LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
- copy_inventory_item(gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- }
- gFocusMgr.setKeyboardFocus(NULL);
-
- return true;
-}
-
-
-//----------------------------------------------------------------------------
-
-// static DEBUG ONLY:
-void LLInventoryPanel::dumpSelectionInformation(void* user_data)
-{
- LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
- iv->mFolders->dumpSelectionInformation();
-}
-
-BOOL LLInventoryPanel::getSinceLogoff()
-{
- return mFolders->getFilter()->isSinceLogoff();
-}
-
-void example_param_block_usage()
-{
- LLInventoryPanel::Params param_block;
- param_block.name(std::string("inventory"));
-
- param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
- param_block.allow_multi_select(true);
- param_block.filter(LLInventoryPanel::Filter()
- .sort_order(1)
- .types(0xffff0000));
- param_block.inventory(&gInventory);
- param_block.has_border(true);
-
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
-
- param_block = LLInventoryPanel::Params();
- param_block.name(std::string("inventory"));
-
- //LLSD param_block_sd;
- //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
- //param_block_sd["allow_multi_select"] = true;
- //param_block_sd["filter"]["sort_order"] = 1;
- //param_block_sd["filter"]["types"] = (S32)0xffff0000;
- //param_block_sd["has_border"] = true;
-
- //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
-
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
-}
+/** + * @file llfloaterinventory.cpp + * @brief Implementation of the inventory view and associated stuff. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include <utility> // for std::pair<> + +#include "llinventorypanel.h" + +// Seraph TODO: Remove unnecessary headers + +// library includes +#include "llagent.h" +#include "llagentwearables.h" +#include "llcallingcard.h" +#include "llfloaterreg.h" +#include "llsdserialize.h" +#include "llfiltereditor.h" +#include "llspinctrl.h" +#include "llui.h" +#include "message.h" + +// newview includes +#include "llappearancemgr.h" +#include "llappviewer.h" +#include "llfirstuse.h" +#include "llfloaterchat.h" +#include "llfloatercustomize.h" +#include "llfocusmgr.h" +#include "llfolderview.h" +#include "llgesturemgr.h" +#include "lliconctrl.h" +#include "llimview.h" +#include "llinventorybridge.h" +#include "llinventoryclipboard.h" +#include "llinventorymodel.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llpreviewanim.h" +#include "llpreviewgesture.h" +#include "llpreviewnotecard.h" +#include "llpreviewscript.h" +#include "llpreviewsound.h" +#include "llpreviewtexture.h" +#include "llresmgr.h" +#include "llscrollbar.h" +#include "llscrollcontainer.h" +#include "llselectmgr.h" +#include "lltabcontainer.h" +#include "lltooldraganddrop.h" +#include "lluictrlfactory.h" +#include "llviewerinventory.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llwearablelist.h" + +static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel"); + +const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); +const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); +const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); +static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; + +LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : + LLPanel(p), + mInventoryObserver(NULL), + mFolders(NULL), + mScroller(NULL), + mSortOrderSetting(p.sort_order_setting), + mInventory(p.inventory), + mAllowMultiSelect(p.allow_multi_select), + mHasInventoryConnection(false), + mStartFolderString(p.start_folder), + mBuildDefaultHierarchy(true), + mInvFVBridgeBuilder(NULL) +{ + mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; + + // contex menu callbacks + mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); + mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); + mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); + mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); + mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); + mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); + + setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); + setBackgroundVisible(TRUE); + setBackgroundOpaque(TRUE); +} + +BOOL LLInventoryPanel::postBuild() +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); + + mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves + + // create root folder + { + LLRect folder_rect(0, + 0, + getRect().getWidth(), + 0); + LLFolderView::Params p; + p.name = getName(); + p.rect = folder_rect; + p.parent_panel = this; + mFolders = LLUICtrlFactory::create<LLFolderView>(p); + mFolders->setAllowMultiSelect(mAllowMultiSelect); + } + + mCommitCallbackRegistrar.popScope(); + + mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); + + // scroller + { + LLRect scroller_view_rect = getRect(); + scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); + LLScrollContainer::Params p; + p.name("Inventory Scroller"); + p.rect(scroller_view_rect); + p.follows.flags(FOLLOWS_ALL); + p.reserve_scroll_corner(true); + p.tab_stop(true); + mScroller = LLUICtrlFactory::create<LLScrollContainer>(p); + } + addChild(mScroller); + mScroller->addChild(mFolders); + + mFolders->setScrollContainer(mScroller); + + // set up the callbacks from the inventory we're viewing, and then + // build everything. + mInventoryObserver = new LLInventoryPanelObserver(this); + mInventory->addObserver(mInventoryObserver); + + // determine the root folder, if any, so inventory contents show just the children + // of that folder (i.e. not including the folder itself). + const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString); + + if ("inventory" == mStartFolderString) + { + mStartFolderID = gInventory.getRootFolderID(); + } + else if ("library" == mStartFolderString) + { + mStartFolderID = gInventory.getLibraryRootFolderID(); + } + else + { + mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null); + } + + // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback + if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection) + { + rebuildViewsFor(mStartFolderID); + mHasInventoryConnection = true; + } + + // bit of a hack to make sure the inventory is open. + mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory"); + + if (mSortOrderSetting != INHERIT_SORT_ORDER) + { + setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); + } + else + { + setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); + } + mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); + + return TRUE; +} + +LLInventoryPanel::~LLInventoryPanel() +{ + // should this be a global setting? + if (mFolders) + { + U32 sort_order = mFolders->getSortOrder(); + if (mSortOrderSetting != INHERIT_SORT_ORDER) + { + gSavedSettings.setU32(mSortOrderSetting, sort_order); + } + } + + // LLView destructor will take care of the sub-views. + mInventory->removeObserver(mInventoryObserver); + delete mInventoryObserver; + mScroller = NULL; +} + +LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed? +void LLInventoryPanel::draw() +{ + // select the desired item (in case it wasn't loaded when the selection was requested) + mFolders->updateSelection(); + LLPanel::draw(); +} + +LLInventoryFilter* LLInventoryPanel::getFilter() +{ + if (mFolders) return mFolders->getFilter(); + return NULL; +} + +void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories) +{ + mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories); +} + +void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) +{ + mFolders->getFilter()->setFilterPermissions(filter_perm_mask); +} + +void LLInventoryPanel::setFilterSubString(const std::string& string) +{ + mFolders->getFilter()->setFilterSubString(string); +} + +void LLInventoryPanel::setSortOrder(U32 order) +{ + mFolders->getFilter()->setSortOrder(order); + if (mFolders->getFilter()->isModified()) + { + mFolders->setSortOrder(order); + // try to keep selection onscreen, even if it wasn't to start with + mFolders->scrollToShowSelection(); + } +} + +void LLInventoryPanel::setSinceLogoff(BOOL sl) +{ + mFolders->getFilter()->setDateRangeLastLogoff(sl); +} + +void LLInventoryPanel::setHoursAgo(U32 hours) +{ + mFolders->getFilter()->setHoursAgo(hours); +} + +void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) +{ + mFolders->getFilter()->setShowFolderState(show); +} + +LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() +{ + return mFolders->getFilter()->getShowFolderState(); +} + +static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); + +void LLInventoryPanel::modelChanged(U32 mask) +{ + LLFastTimer t2(FTM_REFRESH); + + bool handled = false; + + // inventory just initialized, do complete build + if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection) + { + rebuildViewsFor(mStartFolderID); + mHasInventoryConnection = true; + return; + } + + if(mask & LLInventoryObserver::LABEL) + { + handled = true; + // label change - empty out the display name for each object + // in this change set. + const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + std::set<LLUUID>::const_iterator id_it = changed_items.begin(); + std::set<LLUUID>::const_iterator id_end = changed_items.end(); + LLFolderViewItem* view = NULL; + LLInvFVBridge* bridge = NULL; + for (;id_it != id_end; ++id_it) + { + view = mFolders->getItemByID(*id_it); + if(view) + { + // request refresh on this item (also flags for filtering) + bridge = (LLInvFVBridge*)view->getListener(); + if(bridge) + { // Clear the display name first, so it gets properly re-built during refresh() + bridge->clearDisplayName(); + } + view->refresh(); + } + } + } + if((mask & (LLInventoryObserver::STRUCTURE + | LLInventoryObserver::ADD + | LLInventoryObserver::REMOVE)) != 0) + { + handled = true; + // Record which folders are open by uuid. + LLInventoryModel* model = getModel(); + if (model) + { + const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + + std::set<LLUUID>::const_iterator id_it = changed_items.begin(); + std::set<LLUUID>::const_iterator id_end = changed_items.end(); + for (;id_it != id_end; ++id_it) + { + // sync view with model + LLInventoryObject* model_item = model->getObject(*id_it); + LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); + + if (model_item) + { + if (!view_item) + { + // this object was just created, need to build a view for it + if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD) + { + llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl; + } + buildNewViews(*id_it); + + // select any newly created object + // that has the auto rename at top of folder + // root set + if(mFolders->getRoot()->needsAutoRename()) + { + setSelection(*id_it, FALSE); + } + } + else + { + // this object was probably moved, check its parent + if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE) + { + llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl; + } + + LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); + + // added check against NULL for cases when Inventory panel contains startFolder. + // in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself. + // this check is a fix for bug EXT-1859. + if (NULL != new_parent && view_item->getParentFolder() != new_parent) + { + view_item->getParentFolder()->extractItem(view_item); + view_item->addToFolder(new_parent, mFolders); + } + } + } + else + { + if (view_item) + { + if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE) + { + llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl; + } + // item in view but not model, need to delete view + view_item->destroyView(); + } + else + { + llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl; + } + } + } + } + } + + if (!handled) + { + // it's a small change that only requires a refresh. + // *TODO: figure out a more efficient way to do the refresh + // since it is expensive on large inventories + mFolders->refresh(); + } +} + + +void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) +{ + LLFolderViewItem* old_view = NULL; + + // get old LLFolderViewItem + old_view = mFolders->getItemByID(id); + if (old_view && id.notNull()) + { + old_view->destroyView(); + } + + buildNewViews(id); +} + +void LLInventoryPanel::buildNewViews(const LLUUID& id) +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); + LLFolderViewItem* itemp = NULL; + LLInventoryObject* objectp = NULL; + + // Don't add the start folder (the inventory panel will show contents + // beginning with the children of the starting folder, excluding the starting folder itself). + if (id != mStartFolderID) + { + objectp = gInventory.getObject(id); + if (objectp) + { + const LLUUID &parent_id = objectp->getParentUUID(); + // If this item's parent is the starting folder, then just add it to the top level (recall that + // the starting folder isn't actually represented in the view, parent_folder would be NULL in + // this case otherwise). + LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ? + mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id)); + + // This item exists outside the inventory's hierarchy, so don't add it. + if (!parent_folder) + { + return; + } + + if (objectp->getType() <= LLAssetType::AT_NONE || + objectp->getType() >= LLAssetType::AT_COUNT) + { + llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << + ((S32) objectp->getType()) << llendl; + return; + } + + if (objectp->getType() == LLAssetType::AT_CATEGORY && + objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) + { + LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), + objectp->getType(), + LLInventoryType::IT_CATEGORY, + this, + objectp->getUUID()); + + if (new_listener) + { + LLFolderViewFolder::Params p; + p.name = new_listener->getDisplayName(); + p.icon = new_listener->getIcon(); + p.root = mFolders; + p.listener = new_listener; + LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p); + + folderp->setItemSortOrder(mFolders->getSortOrder()); + itemp = folderp; + } + } + else + { + // Build new view for item + LLInventoryItem* item = (LLInventoryItem*)objectp; + LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), + item->getActualType(), + item->getInventoryType(), + this, + item->getUUID(), + item->getFlags()); + + if (new_listener) + { + LLFolderViewItem::Params params; + params.name(new_listener->getDisplayName()); + params.icon(new_listener->getIcon()); + params.creation_date(new_listener->getCreationDate()); + params.root(mFolders); + params.listener(new_listener); + params.rect(LLRect (0, 0, 0, 0)); + itemp = LLUICtrlFactory::create<LLFolderViewItem> (params); + } + } + + if (itemp) + { + itemp->addToFolder(parent_folder, mFolders); + } + } + } + + // If this is a folder, add the children of the folder and recursively add any + // child folders. + if ((id == mStartFolderID) || + (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) + { + LLViewerInventoryCategory::cat_array_t* categories; + LLViewerInventoryItem::item_array_t* items; + + mInventory->lockDirectDescendentArrays(id, categories, items); + if(categories) + { + S32 count = categories->count(); + for(S32 i = 0; i < count; ++i) + { + LLInventoryCategory* cat = categories->get(i); + buildNewViews(cat->getUUID()); + } + } + if(items) + { + S32 count = items->count(); + for(S32 i = 0; i < count; ++i) + { + LLInventoryItem* item = items->get(i); + buildNewViews(item->getUUID()); + } + } + mInventory->unlockDirectDescendentArrays(id); + } +} + +struct LLConfirmPurgeData +{ + LLUUID mID; + LLInventoryModel* mModel; +}; + +class LLIsNotWorn : public LLInventoryCollectFunctor +{ +public: + LLIsNotWorn() {} + virtual ~LLIsNotWorn() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item) + { + return !gAgentWearables.isWearingItem(item->getUUID()); + } +}; + +class LLOpenFolderByID : public LLFolderViewFunctor +{ +public: + LLOpenFolderByID(const LLUUID& id) : mID(id) {} + virtual ~LLOpenFolderByID() {} + virtual void doFolder(LLFolderViewFolder* folder) + { + if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } + virtual void doItem(LLFolderViewItem* item) {} +protected: + const LLUUID& mID; +}; + + +void LLInventoryPanel::openSelected() +{ + LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); + if(!folder_item) return; + LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); + if(!bridge) return; + bridge->openItem(); +} + +BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) +{ + BOOL handled = LLView::handleHover(x, y, mask); + if(handled) + { + ECursorType cursor = getWindow()->getCursor(); + if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) + { + // replace arrow cursor with arrow and hourglass cursor + getWindow()->setCursor(UI_CURSOR_WORKING); + } + } + else + { + getWindow()->setCursor(UI_CURSOR_ARROW); + } + return TRUE; +} + +BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + + BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + + if (handled) + { + mFolders->setDragAndDropThisFrame(); + } + + return handled; +} + +void LLInventoryPanel::onFocusLost() +{ + // inventory no longer handles cut/copy/paste/delete + if (LLEditMenuHandler::gEditMenuHandler == mFolders) + { + LLEditMenuHandler::gEditMenuHandler = NULL; + } + + LLPanel::onFocusLost(); +} + +void LLInventoryPanel::onFocusReceived() +{ + // inventory now handles cut/copy/paste/delete + LLEditMenuHandler::gEditMenuHandler = mFolders; + + LLPanel::onFocusReceived(); +} + + +void LLInventoryPanel::openAllFolders() +{ + mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); + mFolders->arrangeAll(); +} + +void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type) +{ + LLUUID category_id = mInventory->findCategoryUUIDForType(type); + LLOpenFolderByID opener(category_id); + mFolders->applyFunctorRecursively(opener); +} + +void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) +{ + // Don't select objects in COF (e.g. to prevent refocus when items are worn). + const LLInventoryObject *obj = gInventory.getObject(obj_id); + if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF()) + { + return; + } + mFolders->setSelectionByID(obj_id, take_keyboard_focus); +} + +void LLInventoryPanel::clearSelection() +{ + mFolders->clearSelection(); +} + +void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action) +{ + LLFolderView* fv = getRootFolder(); + if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename + { + fv->setNeedsAutoRename(FALSE); + if (items.size()) // new asset is visible and selected + { + fv->startRenamingSelectedItem(); + } + } + // Seraph - Put determineFolderType in here for ensemble typing? +} + +//---------------------------------------------------------------------------- + +void LLInventoryPanel::doToSelected(const LLSD& userdata) +{ + mFolders->doToSelected(&gInventory, userdata); +} + +void LLInventoryPanel::doCreate(const LLSD& userdata) +{ + menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); +} + +bool LLInventoryPanel::beginIMSession() +{ + std::set<LLUUID> selected_items; + mFolders->getSelectionList(selected_items); + + std::string name; + static int session_num = 1; + + LLDynamicArray<LLUUID> members; + EInstantMessage type = IM_SESSION_CONFERENCE_START; + + std::set<LLUUID>::const_iterator iter; + for (iter = selected_items.begin(); iter != selected_items.end(); iter++) + { + + LLUUID item = *iter; + LLFolderViewItem* folder_item = mFolders->getItemByID(item); + + if(folder_item) + { + LLFolderViewEventListener* fve_listener = folder_item->getListener(); + if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) + { + + LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); + if(!bridge) return true; + LLViewerInventoryCategory* cat = bridge->getCategory(); + if(!cat) return true; + name = cat->getName(); + LLUniqueBuddyCollector is_buddy; + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendentsIf(bridge->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_buddy); + S32 count = item_array.count(); + if(count > 0) + { + LLFloaterReg::showInstance("communicate"); + // create the session + LLAvatarTracker& at = LLAvatarTracker::instance(); + LLUUID id; + for(S32 i = 0; i < count; ++i) + { + id = item_array.get(i)->getCreatorUUID(); + if(at.isBuddyOnline(id)) + { + members.put(id); + } + } + } + } + else + { + LLFolderViewItem* folder_item = mFolders->getItemByID(item); + if(!folder_item) return true; + LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); + + if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) + { + LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); + + if (inv_item) + { + LLAvatarTracker& at = LLAvatarTracker::instance(); + LLUUID id = inv_item->getCreatorUUID(); + + if(at.isBuddyOnline(id)) + { + members.put(id); + } + } + } //if IT_CALLINGCARD + } //if !IT_CATEGORY + } + } //for selected_items + + // the session_id is randomly generated UUID which will be replaced later + // with a server side generated number + + if (name.empty()) + { + name = llformat("Session %d", session_num++); + } + + gIMMgr->addSession(name, type, members[0], members); + + return true; +} + +bool LLInventoryPanel::attachObject(const LLSD& userdata) +{ + std::set<LLUUID> selected_items; + mFolders->getSelectionList(selected_items); + + std::string joint_name = userdata.asString(); + LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject()); + LLViewerJointAttachment* attachmentp = NULL; + for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getName() == joint_name) + { + attachmentp = attachment; + break; + } + } + if (attachmentp == NULL) + { + return true; + } + + for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin(); + set_iter != selected_items.end(); + ++set_iter) + { + const LLUUID &id = *set_iter; + LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); + if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) + { + rez_attachment(item, attachmentp); + } + else if(item && item->isComplete()) + { + // must be in library. copy it to our inventory and put it on. + LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp); + copy_inventory_item(gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + } + gFocusMgr.setKeyboardFocus(NULL); + + return true; +} + + +//---------------------------------------------------------------------------- + +// static DEBUG ONLY: +void LLInventoryPanel::dumpSelectionInformation(void* user_data) +{ + LLInventoryPanel* iv = (LLInventoryPanel*)user_data; + iv->mFolders->dumpSelectionInformation(); +} + +BOOL LLInventoryPanel::getSinceLogoff() +{ + return mFolders->getFilter()->isSinceLogoff(); +} + +void example_param_block_usage() +{ + LLInventoryPanel::Params param_block; + param_block.name(std::string("inventory")); + + param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); + param_block.allow_multi_select(true); + param_block.filter(LLInventoryPanel::Filter() + .sort_order(1) + .types(0xffff0000)); + param_block.inventory(&gInventory); + param_block.has_border(true); + + LLUICtrlFactory::create<LLInventoryPanel>(param_block); + + param_block = LLInventoryPanel::Params(); + param_block.name(std::string("inventory")); + + //LLSD param_block_sd; + //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; + //param_block_sd["allow_multi_select"] = true; + //param_block_sd["filter"]["sort_order"] = 1; + //param_block_sd["filter"]["types"] = (S32)0xffff0000; + //param_block_sd["has_border"] = true; + + //LLInitParam::LLSDParser(param_block_sd).parse(param_block); + + LLUICtrlFactory::create<LLInventoryPanel>(param_block); +} |