summaryrefslogtreecommitdiff
path: root/indra/newview/llinventoryobserver.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llinventoryobserver.h')
-rw-r--r--indra/newview/llinventoryobserver.h224
1 files changed, 118 insertions, 106 deletions
diff --git a/indra/newview/llinventoryobserver.h b/indra/newview/llinventoryobserver.h
index d6dded52d4..c48ffaa55d 100644
--- a/indra/newview/llinventoryobserver.h
+++ b/indra/newview/llinventoryobserver.h
@@ -42,10 +42,9 @@ class LLViewerInventoryCategory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObserver
//
-// This class is designed to be a simple abstract base class which can
-// relay messages when the inventory changes.
+// A simple abstract base class that can relay messages when the inventory
+// changes.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryObserver
{
public:
@@ -54,17 +53,17 @@ public:
// chaged() to see if the observer is interested in the change.
enum
{
- NONE = 0,
- LABEL = 1, // name changed
- INTERNAL = 2, // internal change (e.g. asset uuid different)
- ADD = 4, // something added
- REMOVE = 8, // something deleted
- STRUCTURE = 16, // structural change (eg item or folder moved)
- CALLING_CARD = 32, // (eg online, grant status, cancel)
- GESTURE = 64,
- REBUILD = 128, // item UI changed (eg item type different)
- SORT = 256, // folder needs to be resorted.
- ALL = 0xffffffff
+ NONE = 0,
+ LABEL = 1, // Name changed
+ INTERNAL = 2, // Internal change (e.g. asset uuid different)
+ ADD = 4, // Something added
+ REMOVE = 8, // Something deleted
+ STRUCTURE = 16, // Structural change (e.g. item or folder moved)
+ CALLING_CARD = 32, // Calling card change (e.g. online, grant status, cancel)
+ GESTURE = 64,
+ REBUILD = 128, // Item UI changed (e.g. item type different)
+ SORT = 256, // Folder needs to be resorted.
+ ALL = 0xffffffff
};
LLInventoryObserver();
virtual ~LLInventoryObserver();
@@ -73,182 +72,195 @@ public:
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryCompletionObserver
+// Class LLInventoryFetchObserver
//
-// Class which can be used as a base class for doing something when
-// when all observed items are locally complete. This class implements
-// the changed() method of LLInventoryObserver and declares a new
-// method named done() which is called when all watched items have
-// complete information in the inventory model.
+// Abstract class to handle fetching items, folders, etc.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLInventoryCompletionObserver : public LLInventoryObserver
+class LLInventoryFetchObserver : public LLInventoryObserver
{
public:
- LLInventoryCompletionObserver() {}
- virtual void changed(U32 mask);
+ LLInventoryFetchObserver(const LLUUID& id = LLUUID::null); // single item
+ LLInventoryFetchObserver(const uuid_vec_t& ids); // multiple items
+ void setFetchID(const LLUUID& id);
+ void setFetchIDs(const uuid_vec_t& ids);
- void watchItem(const LLUUID& id);
+ BOOL isFinished() const;
+ virtual void startFetch() = 0;
+ virtual void changed(U32 mask) = 0;
+ virtual void done() {};
protected:
- virtual void done() = 0;
-
- typedef std::vector<LLUUID> item_ref_t;
- item_ref_t mComplete;
- item_ref_t mIncomplete;
+ uuid_vec_t mComplete;
+ uuid_vec_t mIncomplete;
+ uuid_vec_t mIDs;
};
-
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryFetchObserver
+// Class LLInventoryFetchItemsObserver
//
-// This class is much like the LLInventoryCompletionObserver, except
-// that it handles all the the fetching necessary. Override the done()
-// method to do the thing you want.
+// Fetches inventory items, calls done() when all inventory has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLInventoryFetchObserver : public LLInventoryObserver
+class LLInventoryFetchItemsObserver : public LLInventoryFetchObserver
{
public:
- LLInventoryFetchObserver(bool retry_if_missing = false): mRetryIfMissing(retry_if_missing) {}
- virtual void changed(U32 mask);
+ LLInventoryFetchItemsObserver(const LLUUID& item_id = LLUUID::null);
+ LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids);
- typedef std::vector<LLUUID> item_ref_t;
-
- bool isEverythingComplete() const;
- void fetchItems(const item_ref_t& ids);
- virtual void done() {};
-
-protected:
- bool mRetryIfMissing;
- item_ref_t mComplete;
- item_ref_t mIncomplete;
+ /*virtual*/ void startFetch();
+ /*virtual*/ void changed(U32 mask);
+private:
+ S8 mNumTries; // Number of times changed() was called without success
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchDescendentsObserver
//
-// This class is much like the LLInventoryCompletionObserver, except
-// that it handles fetching based on category. Override the done()
-// method to do the thing you want.
+// Fetches children of a category/folder, calls done() when all
+// inventory has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLInventoryFetchDescendentsObserver : public LLInventoryObserver
+class LLInventoryFetchDescendentsObserver : public LLInventoryFetchObserver
{
public:
- LLInventoryFetchDescendentsObserver() {}
- virtual void changed(U32 mask);
-
- typedef std::vector<LLUUID> folder_ref_t;
- void fetchDescendents(const folder_ref_t& ids);
- bool isEverythingComplete() const;
- virtual void done() = 0;
+ LLInventoryFetchDescendentsObserver(const LLUUID& cat_id = LLUUID::null);
+ LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids);
+ /*virtual*/ void startFetch();
+ /*virtual*/ void changed(U32 mask);
protected:
- bool isComplete(LLViewerInventoryCategory* cat);
- folder_ref_t mIncompleteFolders;
- folder_ref_t mCompleteFolders;
+ BOOL isCategoryComplete(const LLViewerInventoryCategory* cat) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchComboObserver
//
-// This class does an appropriate combination of fetch descendents and
-// item fetches based on completion of categories and items. Much like
-// the fetch and fetch descendents, this will call done() when everything
-// has arrived.
+// Does an appropriate combination of fetch descendents and
+// item fetches based on completion of categories and items. This is optimized
+// to not fetch item_ids that are descendents of any of the folder_ids.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchComboObserver : public LLInventoryObserver
{
public:
- LLInventoryFetchComboObserver() : mDone(false) {}
- virtual void changed(U32 mask);
-
- typedef std::vector<LLUUID> folder_ref_t;
- typedef std::vector<LLUUID> item_ref_t;
- void fetch(const folder_ref_t& folder_ids, const item_ref_t& item_ids);
+ LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids,
+ const uuid_vec_t& item_ids);
+ ~LLInventoryFetchComboObserver();
+ /*virtual*/ void changed(U32 mask);
+ void startFetch();
virtual void done() = 0;
-
protected:
- bool mDone;
- folder_ref_t mCompleteFolders;
- folder_ref_t mIncompleteFolders;
- item_ref_t mCompleteItems;
- item_ref_t mIncompleteItems;
+ BOOL mDone;
+ LLInventoryFetchItemsObserver *mFetchItems;
+ LLInventoryFetchDescendentsObserver *mFetchDescendents;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryExistenceObserver
//
-// This class is used as a base class for doing somethign when all the
-// observed item ids exist in the inventory somewhere. You can derive
-// a class from this class and implement the done() method to do
-// something useful.
+// Used as a base class for doing something when all the
+// observed item ids exist in the inventory somewhere.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryExistenceObserver : public LLInventoryObserver
{
public:
LLInventoryExistenceObserver() {}
- virtual void changed(U32 mask);
+ /*virtual*/ void changed(U32 mask);
void watchItem(const LLUUID& id);
+protected:
+ virtual void done() = 0;
+ uuid_vec_t mExist;
+ uuid_vec_t mMIA;
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryMovedObserver
+//
+// This class is used as a base class for doing something when all the
+// item for observed asset ids were added into the inventory.
+// Derive a class from this class and implement the done() method to do
+// something useful.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLInventoryMoveFromWorldObserver : public LLInventoryObserver
+{
+public:
+ LLInventoryMoveFromWorldObserver() : mIsDirty(false) {}
+ virtual void changed(U32 mask);
+
+ void watchAsset(const LLUUID& asset_id);
+ bool isAssetWatched(const LLUUID& asset_id);
protected:
+ virtual void onAssetAdded(const LLUUID& asset_id) {}
virtual void done() = 0;
typedef std::vector<LLUUID> item_ref_t;
- item_ref_t mExist;
- item_ref_t mMIA;
+ item_ref_t mAddedItems;
+ item_ref_t mWatchedAssets;
+
+private:
+ bool mIsDirty;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryAddedObserver
//
-// This class is used as a base class for doing something when
-// a new item arrives in inventory.
-// It does not watch for a certain UUID, rather it acts when anything is added
-// Derive a class from this class and implement the done() method to do
-// something useful.
+// Base class for doing something when a new item arrives in inventory.
+// It does not watch for a certain UUID, rather it acts when anything is added
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryAddedObserver : public LLInventoryObserver
{
public:
LLInventoryAddedObserver() : mAdded() {}
- virtual void changed(U32 mask);
+ /*virtual*/ void changed(U32 mask);
protected:
virtual void done() = 0;
- typedef std::vector<LLUUID> item_ref_t;
- item_ref_t mAdded;
+ uuid_vec_t mAdded;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryTransactionObserver
//
-// Class which can be used as a base class for doing something when an
-// inventory transaction completes.
-//
-// *NOTE: This class is not quite complete. Avoid using unless you fix up it's
-// functionality gaps.
+// Base class for doing something when an inventory transaction completes.
+// NOTE: This class is not quite complete. Avoid using unless you fix up its
+// functionality gaps.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryTransactionObserver : public LLInventoryObserver
{
public:
LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
- virtual void changed(U32 mask);
+ /*virtual*/ void changed(U32 mask);
protected:
- typedef std::vector<LLUUID> folder_ref_t;
- typedef std::vector<LLUUID> item_ref_t;
- virtual void done(const folder_ref_t& folders, const item_ref_t& items) = 0;
+ virtual void done(const uuid_vec_t& folders, const uuid_vec_t& items) = 0;
LLTransactionID mTransactionID;
};
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryCompletionObserver
+//
+// Base class for doing something when when all observed items are locally
+// complete. Implements the changed() method of LLInventoryObserver
+// and declares a new method named done() which is called when all watched items
+// have complete information in the inventory model.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLInventoryCompletionObserver : public LLInventoryObserver
+{
+public:
+ LLInventoryCompletionObserver() {}
+ /*virtual*/ void changed(U32 mask);
+
+ void watchItem(const LLUUID& id);
+
+protected:
+ virtual void done() = 0;
+
+ uuid_vec_t mComplete;
+ uuid_vec_t mIncomplete;
+};
#endif // LL_LLINVENTORYOBSERVERS_H