diff options
Diffstat (limited to 'indra/newview/llinventoryobserver.h')
-rw-r--r-- | indra/newview/llinventoryobserver.h | 224 |
1 files changed, 118 insertions, 106 deletions
diff --git a/indra/newview/llinventoryobserver.h b/indra/newview/llinventoryobserver.h index d6dded52d4..c48ffaa55d 100644 --- a/indra/newview/llinventoryobserver.h +++ b/indra/newview/llinventoryobserver.h @@ -42,10 +42,9 @@ class LLViewerInventoryCategory; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryObserver // -// This class is designed to be a simple abstract base class which can -// relay messages when the inventory changes. +// A simple abstract base class that can relay messages when the inventory +// changes. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryObserver { public: @@ -54,17 +53,17 @@ public: // chaged() to see if the observer is interested in the change. enum { - NONE = 0, - LABEL = 1, // name changed - INTERNAL = 2, // internal change (e.g. asset uuid different) - ADD = 4, // something added - REMOVE = 8, // something deleted - STRUCTURE = 16, // structural change (eg item or folder moved) - CALLING_CARD = 32, // (eg online, grant status, cancel) - GESTURE = 64, - REBUILD = 128, // item UI changed (eg item type different) - SORT = 256, // folder needs to be resorted. - ALL = 0xffffffff + NONE = 0, + LABEL = 1, // Name changed + INTERNAL = 2, // Internal change (e.g. asset uuid different) + ADD = 4, // Something added + REMOVE = 8, // Something deleted + STRUCTURE = 16, // Structural change (e.g. item or folder moved) + CALLING_CARD = 32, // Calling card change (e.g. online, grant status, cancel) + GESTURE = 64, + REBUILD = 128, // Item UI changed (e.g. item type different) + SORT = 256, // Folder needs to be resorted. + ALL = 0xffffffff }; LLInventoryObserver(); virtual ~LLInventoryObserver(); @@ -73,182 +72,195 @@ public: }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Class LLInventoryCompletionObserver +// Class LLInventoryFetchObserver // -// Class which can be used as a base class for doing something when -// when all observed items are locally complete. This class implements -// the changed() method of LLInventoryObserver and declares a new -// method named done() which is called when all watched items have -// complete information in the inventory model. +// Abstract class to handle fetching items, folders, etc. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -class LLInventoryCompletionObserver : public LLInventoryObserver +class LLInventoryFetchObserver : public LLInventoryObserver { public: - LLInventoryCompletionObserver() {} - virtual void changed(U32 mask); + LLInventoryFetchObserver(const LLUUID& id = LLUUID::null); // single item + LLInventoryFetchObserver(const uuid_vec_t& ids); // multiple items + void setFetchID(const LLUUID& id); + void setFetchIDs(const uuid_vec_t& ids); - void watchItem(const LLUUID& id); + BOOL isFinished() const; + virtual void startFetch() = 0; + virtual void changed(U32 mask) = 0; + virtual void done() {}; protected: - virtual void done() = 0; - - typedef std::vector<LLUUID> item_ref_t; - item_ref_t mComplete; - item_ref_t mIncomplete; + uuid_vec_t mComplete; + uuid_vec_t mIncomplete; + uuid_vec_t mIDs; }; - //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Class LLInventoryFetchObserver +// Class LLInventoryFetchItemsObserver // -// This class is much like the LLInventoryCompletionObserver, except -// that it handles all the the fetching necessary. Override the done() -// method to do the thing you want. +// Fetches inventory items, calls done() when all inventory has arrived. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -class LLInventoryFetchObserver : public LLInventoryObserver +class LLInventoryFetchItemsObserver : public LLInventoryFetchObserver { public: - LLInventoryFetchObserver(bool retry_if_missing = false): mRetryIfMissing(retry_if_missing) {} - virtual void changed(U32 mask); + LLInventoryFetchItemsObserver(const LLUUID& item_id = LLUUID::null); + LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids); - typedef std::vector<LLUUID> item_ref_t; - - bool isEverythingComplete() const; - void fetchItems(const item_ref_t& ids); - virtual void done() {}; - -protected: - bool mRetryIfMissing; - item_ref_t mComplete; - item_ref_t mIncomplete; + /*virtual*/ void startFetch(); + /*virtual*/ void changed(U32 mask); +private: + S8 mNumTries; // Number of times changed() was called without success }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryFetchDescendentsObserver // -// This class is much like the LLInventoryCompletionObserver, except -// that it handles fetching based on category. Override the done() -// method to do the thing you want. +// Fetches children of a category/folder, calls done() when all +// inventory has arrived. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLInventoryFetchDescendentsObserver : public LLInventoryObserver +class LLInventoryFetchDescendentsObserver : public LLInventoryFetchObserver { public: - LLInventoryFetchDescendentsObserver() {} - virtual void changed(U32 mask); - - typedef std::vector<LLUUID> folder_ref_t; - void fetchDescendents(const folder_ref_t& ids); - bool isEverythingComplete() const; - virtual void done() = 0; + LLInventoryFetchDescendentsObserver(const LLUUID& cat_id = LLUUID::null); + LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids); + /*virtual*/ void startFetch(); + /*virtual*/ void changed(U32 mask); protected: - bool isComplete(LLViewerInventoryCategory* cat); - folder_ref_t mIncompleteFolders; - folder_ref_t mCompleteFolders; + BOOL isCategoryComplete(const LLViewerInventoryCategory* cat) const; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryFetchComboObserver // -// This class does an appropriate combination of fetch descendents and -// item fetches based on completion of categories and items. Much like -// the fetch and fetch descendents, this will call done() when everything -// has arrived. +// Does an appropriate combination of fetch descendents and +// item fetches based on completion of categories and items. This is optimized +// to not fetch item_ids that are descendents of any of the folder_ids. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryFetchComboObserver : public LLInventoryObserver { public: - LLInventoryFetchComboObserver() : mDone(false) {} - virtual void changed(U32 mask); - - typedef std::vector<LLUUID> folder_ref_t; - typedef std::vector<LLUUID> item_ref_t; - void fetch(const folder_ref_t& folder_ids, const item_ref_t& item_ids); + LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids, + const uuid_vec_t& item_ids); + ~LLInventoryFetchComboObserver(); + /*virtual*/ void changed(U32 mask); + void startFetch(); virtual void done() = 0; - protected: - bool mDone; - folder_ref_t mCompleteFolders; - folder_ref_t mIncompleteFolders; - item_ref_t mCompleteItems; - item_ref_t mIncompleteItems; + BOOL mDone; + LLInventoryFetchItemsObserver *mFetchItems; + LLInventoryFetchDescendentsObserver *mFetchDescendents; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryExistenceObserver // -// This class is used as a base class for doing somethign when all the -// observed item ids exist in the inventory somewhere. You can derive -// a class from this class and implement the done() method to do -// something useful. +// Used as a base class for doing something when all the +// observed item ids exist in the inventory somewhere. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryExistenceObserver : public LLInventoryObserver { public: LLInventoryExistenceObserver() {} - virtual void changed(U32 mask); + /*virtual*/ void changed(U32 mask); void watchItem(const LLUUID& id); +protected: + virtual void done() = 0; + uuid_vec_t mExist; + uuid_vec_t mMIA; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLInventoryMovedObserver +// +// This class is used as a base class for doing something when all the +// item for observed asset ids were added into the inventory. +// Derive a class from this class and implement the done() method to do +// something useful. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLInventoryMoveFromWorldObserver : public LLInventoryObserver +{ +public: + LLInventoryMoveFromWorldObserver() : mIsDirty(false) {} + virtual void changed(U32 mask); + + void watchAsset(const LLUUID& asset_id); + bool isAssetWatched(const LLUUID& asset_id); protected: + virtual void onAssetAdded(const LLUUID& asset_id) {} virtual void done() = 0; typedef std::vector<LLUUID> item_ref_t; - item_ref_t mExist; - item_ref_t mMIA; + item_ref_t mAddedItems; + item_ref_t mWatchedAssets; + +private: + bool mIsDirty; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryAddedObserver // -// This class is used as a base class for doing something when -// a new item arrives in inventory. -// It does not watch for a certain UUID, rather it acts when anything is added -// Derive a class from this class and implement the done() method to do -// something useful. +// Base class for doing something when a new item arrives in inventory. +// It does not watch for a certain UUID, rather it acts when anything is added //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryAddedObserver : public LLInventoryObserver { public: LLInventoryAddedObserver() : mAdded() {} - virtual void changed(U32 mask); + /*virtual*/ void changed(U32 mask); protected: virtual void done() = 0; - typedef std::vector<LLUUID> item_ref_t; - item_ref_t mAdded; + uuid_vec_t mAdded; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryTransactionObserver // -// Class which can be used as a base class for doing something when an -// inventory transaction completes. -// -// *NOTE: This class is not quite complete. Avoid using unless you fix up it's -// functionality gaps. +// Base class for doing something when an inventory transaction completes. +// NOTE: This class is not quite complete. Avoid using unless you fix up its +// functionality gaps. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryTransactionObserver : public LLInventoryObserver { public: LLInventoryTransactionObserver(const LLTransactionID& transaction_id); - virtual void changed(U32 mask); + /*virtual*/ void changed(U32 mask); protected: - typedef std::vector<LLUUID> folder_ref_t; - typedef std::vector<LLUUID> item_ref_t; - virtual void done(const folder_ref_t& folders, const item_ref_t& items) = 0; + virtual void done(const uuid_vec_t& folders, const uuid_vec_t& items) = 0; LLTransactionID mTransactionID; }; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLInventoryCompletionObserver +// +// Base class for doing something when when all observed items are locally +// complete. Implements the changed() method of LLInventoryObserver +// and declares a new method named done() which is called when all watched items +// have complete information in the inventory model. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLInventoryCompletionObserver : public LLInventoryObserver +{ +public: + LLInventoryCompletionObserver() {} + /*virtual*/ void changed(U32 mask); + + void watchItem(const LLUUID& id); + +protected: + virtual void done() = 0; + + uuid_vec_t mComplete; + uuid_vec_t mIncomplete; +}; #endif // LL_LLINVENTORYOBSERVERS_H |