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+/**
+ * @file llinventorymodelbackgroundfetch.h
+ * @brief LLInventoryModelBackgroundFetch class header file
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYMODELBACKGROUNDFETCH_H
+#define LL_LLINVENTORYMODELBACKGROUNDFETCH_H
+
+#include "llsingleton.h"
+#include "lluuid.h"
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryModelBackgroundFetch
+//
+// This class handles background fetches, which are fetches of
+// inventory folder. Fetches can be recursive or not.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLInventoryModelBackgroundFetch : public LLSingleton<LLInventoryModelBackgroundFetch>
+{
+ friend class LLInventoryModelFetchDescendentsResponder;
+
+public:
+ LLInventoryModelBackgroundFetch();
+ ~LLInventoryModelBackgroundFetch();
+
+ // Start and stop background breadth-first fetching of inventory contents.
+ // This gets triggered when performing a filter-search.
+ void start(const LLUUID& cat_id = LLUUID::null, BOOL recursive = TRUE);
+
+ BOOL backgroundFetchActive() const;
+ bool isEverythingFetched() const; // completing the fetch once per session should be sufficient
+
+ bool libraryFetchStarted() const;
+ bool libraryFetchCompleted() const;
+ bool libraryFetchInProgress() const;
+
+ bool inventoryFetchStarted() const;
+ bool inventoryFetchCompleted() const;
+ bool inventoryFetchInProgress() const;
+
+ void findLostItems();
+protected:
+ void incrBulkFetch(S16 fetching);
+ bool isBulkFetchProcessingComplete() const;
+ void bulkFetch(std::string url);
+
+ void backgroundFetch();
+ static void backgroundFetchCB(void*); // background fetch idle function
+ void stopBackgroundFetch(); // stop fetch process
+
+ void setAllFoldersFetched();
+ bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const;
+private:
+ BOOL mRecursiveInventoryFetchStarted;
+ BOOL mRecursiveLibraryFetchStarted;
+ BOOL mAllFoldersFetched;
+
+ BOOL mBackgroundFetchActive;
+ S16 mBulkFetchCount;
+ BOOL mTimelyFetchPending;
+ S32 mNumFetchRetries;
+
+ LLFrameTimer mFetchTimer;
+ F32 mMinTimeBetweenFetches;
+ F32 mMaxTimeBetweenFetches;
+
+ struct FetchQueueInfo
+ {
+ FetchQueueInfo(const LLUUID& id, BOOL recursive) :
+ mCatUUID(id), mRecursive(recursive)
+ {
+ }
+ LLUUID mCatUUID;
+ BOOL mRecursive;
+ };
+ typedef std::deque<FetchQueueInfo> fetch_queue_t;
+ fetch_queue_t mFetchQueue;
+};
+
+#endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H
+