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-rw-r--r--indra/newview/llinventorymodel.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index da12dbdf7f..b744d821c7 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -82,6 +82,8 @@ public:
// These are used a lot...
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
+ typedef std::set<LLUUID> changed_items_t;
+
// construction & destruction
LLInventoryModel();
~LLInventoryModel();
@@ -106,10 +108,12 @@ public:
// Accessors
//
- // This is a convenience function to check if one object has a
- // parent chain up to the category specified by UUID.
+ // Check if one object has a parent chain up to the category specified by UUID.
BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
+ // Get whatever special folder this object is a child of, if any.
+ const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
+
// Get the object by id. Returns NULL if not found.
// * WARNING: use the pointer returned for read operations - do
// not modify the object values in place or you will break stuff.
@@ -214,9 +218,9 @@ public:
void deleteObject(const LLUUID& id);
// delete a particular inventory object by ID, and delete it from
- // the server. Also purges linked items via purgeLinkedObjects.
+ // the server. Also updates linked items.
void purgeObject(const LLUUID& id);
- void purgeLinkedObjects(const LLUUID& id);
+ void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
// This is a method which collects the descendants of the id
// provided. If the category is not found, no action is
@@ -252,9 +256,12 @@ public:
// multiple trash can bug.
const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false);
- // Call this method when it's time to update everyone on a new
- // state, by default, the inventory model will not update
- // observers automatically.
+ // This gets called by the idle loop. It only updates if new
+ // state is detected. Call notifyObservers() manually to update
+ // regardless of whether state change has been indicated.
+ void idleNotifyObservers();
+
+ // Call this method to explicitly update everyone on a new state.
// The optional argument 'service_name' is used by Agent Inventory Service [DEV-20328]
void notifyObservers(const std::string service_name="");
@@ -266,7 +273,7 @@ public:
// that the next notify will include that notification.
void addChangedMask(U32 mask, const LLUUID& referent);
- const std::set<LLUUID>& getChangedIDs() { return mChangedItemIDs; }
+ const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
// This method to prepares a set of mock inventory which provides
// minimal functionality before the actual arrival of inventory.
@@ -448,7 +455,6 @@ protected:
private:
// Variables used to track what has changed since the last notify.
U32 mModifyMask;
- typedef std::set<LLUUID> changed_items_t;
changed_items_t mChangedItemIDs;
std::map<LLUUID, bool> mCategoryLock;