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-rw-r--r--indra/newview/llinventorymodel.h625
1 files changed, 315 insertions, 310 deletions
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index b7c1b57397..ff8a5bae9b 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -41,6 +41,7 @@
#include "lluuid.h"
#include "llpermissionsflags.h"
#include "llstring.h"
+#include "llmd5.h"
#include <map>
#include <set>
#include <string>
@@ -58,17 +59,15 @@ class LLMessageSystem;
class LLInventoryCollectFunctor;
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryModel
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLInventoryModel
//
-// This class represents a collection of inventory, and provides
-// efficient ways to access that information. This class could in
-// theory be used for any place where you need inventory, though it
-// optimizes for time efficiency - not space efficiency, probably
-// making it inappropriate for use on tasks.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
+// Represents a collection of inventory, and provides efficient ways to access
+// that information.
+// NOTE: This class could in theory be used for any place where you need
+// inventory, though it optimizes for time efficiency - not space efficiency,
+// probably making it inappropriate for use on tasks.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModel
{
public:
@@ -84,79 +83,132 @@ public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
typedef std::set<LLUUID> changed_items_t;
-
- // construction & destruction
- LLInventoryModel();
- ~LLInventoryModel();
-
- void cleanupInventory();
-
+
class fetchInventoryResponder : public LLHTTPClient::Responder
{
public:
fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
void result(const LLSD& content);
-
void error(U32 status, const std::string& reason);
-
- public:
- typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
protected:
LLSD mRequestSD;
};
- //
- // Accessors
- //
+/********************************************************************************
+ ** **
+ ** INITIALIZATION/SETUP
+ **/
- // Check if one object has a parent chain up to the category specified by UUID.
- BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
+ //--------------------------------------------------------------------
+ // Constructors / Destructors
+ //--------------------------------------------------------------------
+public:
+ LLInventoryModel();
+ ~LLInventoryModel();
+ void cleanupInventory();
+protected:
+ void empty(); // empty the entire contents
- // Get whatever special folder this object is a child of, if any.
- const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
+public:
+ // The inventory model usage is sensitive to the initial construction of the model
+ bool isInventoryUsable() const;
+private:
+ bool mIsAgentInvUsable; // used to handle an invalid inventory state
- // Get the object by id. Returns NULL if not found.
- // * WARNING: use the pointer returned for read operations - do
- // not modify the object values in place or you will break stuff.
- LLInventoryObject* getObject(const LLUUID& id) const;
+ //--------------------------------------------------------------------
+ // Root Folders
+ //--------------------------------------------------------------------
+public:
+ // The following are set during login with data from the server
+ void setRootFolderID(const LLUUID& id);
+ void setLibraryOwnerID(const LLUUID& id);
+ void setLibraryRootFolderID(const LLUUID& id);
- // Get the item by id. Returns NULL if not found.
- // * WARNING: use the pointer for read operations - use the
- // updateItem() method to actually modify values.
- LLViewerInventoryItem* getItem(const LLUUID& id) const;
+ const LLUUID &getRootFolderID() const;
+ const LLUUID &getLibraryOwnerID() const;
+ const LLUUID &getLibraryRootFolderID() const;
+private:
+ LLUUID mRootFolderID;
+ LLUUID mLibraryRootFolderID;
+ LLUUID mLibraryOwnerID;
+
+ //--------------------------------------------------------------------
+ // Structure
+ //--------------------------------------------------------------------
+public:
+ // Methods to load up inventory skeleton & meat. These are used
+ // during authentication. Returns true if everything parsed.
+ bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
+ void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations
+ // Call on logout to save a terse representation.
+ void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
+private:
+ // Information for tracking the actual inventory. We index this
+ // information in a lot of different ways so we can access
+ // the inventory using several different identifiers.
+ // mInventory member data is the 'master' list of inventory, and
+ // mCategoryMap and mItemMap store uuid->object mappings.
+ typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
+ typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
+ cat_map_t mCategoryMap;
+ item_map_t mItemMap;
+ // This last set of indices is used to map parents to children.
+ typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
+ typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
+ parent_cat_map_t mParentChildCategoryTree;
+ parent_item_map_t mParentChildItemTree;
- // Get the category by id. Returns NULL if not found.
- // * WARNING: use the pointer for read operations - use the
- // updateCategory() method to actually modify values.
- LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
+ //--------------------------------------------------------------------
+ // Login
+ //--------------------------------------------------------------------
+public:
+ static BOOL getIsFirstTimeInViewer2();
+private:
+ static BOOL sFirstTimeInViewer2;
+ const static S32 sCurrentInvCacheVersion; // expected inventory cache version
- // Return the number of items or categories
- S32 getItemCount() const;
- S32 getCategoryCount() const;
+/** Initialization/Setup
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** ACCESSORS
+ **/
+
+ //--------------------------------------------------------------------
+ // Descendents
+ //--------------------------------------------------------------------
+public:
+ // Make sure we have the descendents in the structure. Returns true
+ // if a fetch was performed.
+ bool fetchDescendentsOf(const LLUUID& folder_id) const;
// Return the direct descendents of the id provided.Set passed
// in values to NULL if the call fails.
- // *WARNING: The array provided points straight into the guts of
- // this object, and should only be used for read operations, since
- // modifications may invalidate the internal state of the
- // inventory.
+ // NOTE: The array provided points straight into the guts of
+ // this object, and should only be used for read operations, since
+ // modifications may invalidate the internal state of the inventory.
void getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items) const;
-
- // SJB: Added version to lock the arrays to catch potential logic bugs
- void lockDirectDescendentArrays(const LLUUID& cat_id,
- cat_array_t*& categories,
- item_array_t*& items);
- void unlockDirectDescendentArrays(const LLUUID& cat_id);
+
+ // Compute a hash of direct descendent names (for detecting child name changes)
+ LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const;
// Starting with the object specified, add its descendents to the
// array provided, but do not add the inventory object specified
- // by id. There is no guaranteed order. Neither array will be
- // erased before adding objects to it. Do not store a copy of the
- // pointers collected - use them, and collect them again later if
- // you need to reference the same objects.
- enum { EXCLUDE_TRASH = FALSE, INCLUDE_TRASH = TRUE };
+ // by id. There is no guaranteed order.
+ // NOTE: Neither array will be erased before adding objects to it.
+ // Do not store a copy of the pointers collected - use them, and
+ // collect them again later if you need to reference the same objects.
+ enum {
+ EXCLUDE_TRASH = FALSE,
+ INCLUDE_TRASH = TRUE
+ };
void collectDescendents(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
@@ -172,156 +224,163 @@ public:
// Assumes item_id is itself not a linked item.
item_array_t collectLinkedItems(const LLUUID& item_id,
const LLUUID& start_folder_id = LLUUID::null);
+
+
+ // Check if one object has a parent chain up to the category specified by UUID.
+ BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
+
+ //--------------------------------------------------------------------
+ // Find
+ //--------------------------------------------------------------------
+public:
+ // Returns the uuid of the category that specifies 'type' as what it
+ // defaults to containing. The category is not necessarily only for that type.
+ // NOTE: If create_folder is true, this will create a new inventory category
+ // on the fly if one does not exist. *NOTE: if find_in_library is true it
+ // will search in the user's library folder instead of "My Inventory"
+ const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
+ bool create_folder = true,
+ bool find_in_library = false);
+
+ // Get whatever special folder this object is a child of, if any.
+ const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
+
+ // Get the object by id. Returns NULL if not found.
+ // NOTE: Use the pointer returned for read operations - do
+ // not modify the object values in place or you will break stuff.
+ LLInventoryObject* getObject(const LLUUID& id) const;
+
+ // Get the item by id. Returns NULL if not found.
+ // NOTE: Use the pointer for read operations - use the
+ // updateItem() method to actually modify values.
+ LLViewerInventoryItem* getItem(const LLUUID& id) const;
+
+ // Get the category by id. Returns NULL if not found.
+ // NOTE: Use the pointer for read operations - use the
+ // updateCategory() method to actually modify values.
+ LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
- // Get the inventoryID that this item points to, else just return item_id
+ // Get the inventoryID or item that this item points to, else just return object_id
const LLUUID& getLinkedItemID(const LLUUID& object_id) const;
+ LLViewerInventoryItem* getLinkedItem(const LLUUID& object_id) const;
+private:
+ mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups
- // The inventory model usage is sensitive to the initial construction of the
- // model.
- bool isInventoryUsable() const;
+ //--------------------------------------------------------------------
+ // Count
+ //--------------------------------------------------------------------
+public:
+ // Return the number of items or categories
+ S32 getItemCount() const;
+ S32 getCategoryCount() const;
- //
- // Mutators
- //
+/** Accessors
+ ** **
+ *******************************************************************************/
- // Calling this method with an inventory item will either change
- // an existing item with a matching item_id, or will add the item
+/********************************************************************************
+ ** **
+ ** MUTATORS
+ **/
+
+public:
+ // Change an existing item with a matching item_id or add the item
// to the current inventory. Returns the change mask generated by
// the update. No notification will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
- // *NOTE: In usage, you will want to perform cache accounting
- // operations in LLInventoryModel::accountForUpdate() or
- // LLViewerInventoryItem::updateServer() before calling this
- // method.
+ // NOTE: In usage, you will want to perform cache accounting
+ // operations in LLInventoryModel::accountForUpdate() or
+ // LLViewerInventoryItem::updateServer() before calling this method.
U32 updateItem(const LLViewerInventoryItem* item);
- // Calling this method with an inventory category will either
- // change an existing item with the matching id, or it will add
+ // Change an existing item with the matching id or add
// the category. No notifcation will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
- // *NOTE: In usage, you will want to perform cache accounting
- // operations in LLInventoryModel::accountForUpdate() or
- // LLViewerInventoryCategory::updateServer() before calling this
- // method.
+ // NOTE: In usage, you will want to perform cache accounting
+ // operations in accountForUpdate() or LLViewerInventoryCategory::
+ // updateServer() before calling this method.
void updateCategory(const LLViewerInventoryCategory* cat);
- // This method will move the specified object id to the specified
- // category, update the internal structures. No cache accounting,
+ // Move the specified object id to the specified category and
+ // update the internal structures. No cache accounting,
// observer notification, or server update is performed.
void moveObject(const LLUUID& object_id, const LLUUID& cat_id);
- // delete a particular inventory object by ID. This will purge one
- // object from the internal data structures maintaining a
+ //--------------------------------------------------------------------
+ // Delete
+ //--------------------------------------------------------------------
+public:
+ // Delete a particular inventory object by ID. Will purge one
+ // object from the internal data structures, maintaining a
// consistent internal state. No cache accounting, observer
- // notification, or server update is performed. Purges linked items.
+ // notification, or server update is performed.
void deleteObject(const LLUUID& id);
+ void removeItem(const LLUUID& item_id);
- // delete a particular inventory object by ID, and delete it from
- // the server. Also updates linked items.
+ // Delete a particular inventory object by ID, and delete it from
+ // the server. Also updates linked items.
void purgeObject(const LLUUID& id);
- void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
- // This is a method which collects the descendants of the id
+ // Collects and purges the descendants of the id
// provided. If the category is not found, no action is
// taken. This method goes through the long winded process of
// removing server representation of folders and items while doing
// cache accounting in a fairly efficient manner. This method does
// not notify observers (though maybe it should...)
void purgeDescendentsOf(const LLUUID& id);
+protected:
+ void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
+
+ //--------------------------------------------------------------------
+ // Reorder
+ //--------------------------------------------------------------------
+public:
+ // Changes items order by insertion of the item identified by src_item_id
+ // before the item identified by dest_item_id. Both items must exist in items array.
+ // Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id.
+ static void updateItemsOrder(LLInventoryModel::item_array_t& items,
+ const LLUUID& src_item_id,
+ const LLUUID& dest_item_id);
+
+ // Saves current order of the passed items using inventory item sort field.
+ // Resets 'items' sort fields and saves them on server.
+ // Is used to save order for Favorites folder.
+ void saveItemsOrder(const LLInventoryModel::item_array_t& items);
- // This method optimally removes the referenced categories and
- // items from the current agent's inventory in the database. It
- // performs all of the during deletion. The local representation
- // is not removed.
- void deleteFromServer(LLDynamicArray<LLUUID>& category_ids,
- LLDynamicArray<LLUUID>& item_ids);
-
- // Add/remove an observer. If the observer is destroyed, be sure
- // to remove it.
- void addObserver(LLInventoryObserver* observer);
- void removeObserver(LLInventoryObserver* observer);
- BOOL containsObserver(LLInventoryObserver* observer) const;
-
- //
- // Misc Methods
- //
-
- // findCategoryUUIDForType() returns the uuid of the category that
- // specifies 'type' as what it defaults to containing. The
- // category is not necessarily only for that type. *NOTE: If create_folder is true, this
- // will create a new inventory category on the fly if one does not exist. *NOTE: if find_in_library is
- // true it will search in the user's library folder instead of "My Inventory"
- // SDK: Added flag to specify whether the folder should be created if not found. This fixes the horrible
- // multiple trash can bug.
- const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false);
-
- // This gets called by the idle loop. It only updates if new
- // state is detected. Call notifyObservers() manually to update
- // regardless of whether state change has been indicated.
- void idleNotifyObservers();
-
- // Call this method to explicitly update everyone on a new state.
- // The optional argument 'service_name' is used by Agent Inventory Service [DEV-20328]
- void notifyObservers(const std::string service_name="");
-
- // This allows outsiders to tell the inventory if something has
- // been changed 'under the hood', but outside the control of the
- // inventory. For example, if we grant someone modify permissions,
- // then that changes the data structures for LLAvatarTracker, but
- // potentially affects inventory observers. This API makes sure
- // that the next notify will include that notification.
- void addChangedMask(U32 mask, const LLUUID& referent);
-
- const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
-
- // This method to prepares a set of mock inventory which provides
- // minimal functionality before the actual arrival of inventory.
- //void mock(const LLUUID& root_id);
-
- // Make sure we have the descendents in the structure. Returns true
- // if a fetch was performed.
- bool fetchDescendentsOf(const LLUUID& folder_id);
-
- // call this method to request the inventory.
- //void requestFromServer(const LLUUID& agent_id);
-
- // call this method on logout to save a terse representation
- void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
-
- // Generates a string containing the path to the item specified by
- // item_id.
- void appendPath(const LLUUID& id, std::string& path) const;
-
- // message handling functionality
- static void registerCallbacks(LLMessageSystem* msg);
+ // Rearranges Landmarks inside Favorites folder.
+ // Moves source landmark before target one.
+ void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
- // Convenience function to create a new category. You could call
- // updateCatgory() with a newly generated UUID category, but this
- // version will take care of details like what the name should be
- // based on preferred type. Returns the UUID of the new
- // category. If you want to use the default name based on type,
- // pass in a NULL to the 'name parameter.
+ //--------------------------------------------------------------------
+ // Creation
+ //--------------------------------------------------------------------
+public:
+ // Returns the UUID of the new category. If you want to use the default
+ // name based on type, pass in a NULL to the 'name' parameter.
LLUUID createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& name);
+protected:
+ // Internal methods that add inventory and make sure that all of
+ // the internal data structures are consistent. These methods
+ // should be passed pointers of newly created objects, and the
+ // instance will take over the memory management from there.
+ void addCategory(LLViewerInventoryCategory* category);
+ void addItem(LLViewerInventoryItem* item);
+
+/** Mutators
+ ** **
+ *******************************************************************************/
- // methods to load up inventory skeleton & meat. These are used
- // during authentication. return true if everything parsed.
- bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
- bool loadMeat(const LLSD& options, const LLUUID& owner_id);
-
- // This is a brute force method to rebuild the entire parent-child
- // relations.
- void buildParentChildMap();
-
- //
- // Category accounting.
- //
+/********************************************************************************
+ ** **
+ ** CATEGORY ACCOUNTING
+ **/
- // This structure represents the number of items added or removed
- // from a category.
+public:
+ // Represents the number of items added or removed from a category.
struct LLCategoryUpdate
{
LLCategoryUpdate() : mDescendentDelta(0) {}
@@ -333,8 +392,7 @@ public:
};
typedef std::vector<LLCategoryUpdate> update_list_t;
- // This structure eixts to make it easier to account for deltas in
- // a map.
+ // This exists to make it easier to account for deltas in a map.
struct LLInitializedS32
{
LLInitializedS32() : mValue(0) {}
@@ -345,102 +403,89 @@ public:
};
typedef std::map<LLUUID, LLInitializedS32> update_map_t;
- // Call these methods when there are category updates, but call
- // them *before* the actual update so the method can do descendent
- // accounting correctly.
+ // Call when there are category updates. Call them *before* the
+ // actual update so the method can do descendent accounting correctly.
void accountForUpdate(const LLCategoryUpdate& update) const;
void accountForUpdate(const update_list_t& updates);
void accountForUpdate(const update_map_t& updates);
- // Return child status of category children. yes/no/maybe
+ // Return (yes/no/maybe) child status of category children.
EHasChildren categoryHasChildren(const LLUUID& cat_id) const;
- // returns true iff category version is known and theoretical
+ // Returns true iff category version is known and theoretical
// descendents == actual descendents.
bool isCategoryComplete(const LLUUID& cat_id) const;
- // callbacks
- // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
- void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
- bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
-
- // Utility Functions
- void removeItem(const LLUUID& item_id);
-
- // Data about the agent's root folder and root library folder
- // are stored here, rather than in LLAgent where it used to be, because
- // gInventory is a singleton and represents the agent's inventory.
- // The "library" is actually the inventory of a special agent,
- // usually Alexandria Linden.
- const LLUUID &getRootFolderID() const;
- const LLUUID &getLibraryOwnerID() const;
- const LLUUID &getLibraryRootFolderID() const;
-
- // These are set during login with data from the server
- void setRootFolderID(const LLUUID& id);
- void setLibraryOwnerID(const LLUUID& id);
- void setLibraryRootFolderID(const LLUUID& id);
+/** Category Accounting
+ ** **
+ *******************************************************************************/
+/********************************************************************************
+ ** **
+ ** NOTIFICATIONS
+ **/
- /**
- * Changes items order by insertion of the item identified by src_item_id
- * BEFORE the item identified by dest_item_id. Both items must exist in items array.
- *
- * Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id.
- *
- * @param[in, out] items - vector with items to be updated. It should be sorted in a right way
- * before calling this method.
- * @param src_item_id - LLUUID of inventory item to be moved in new position
- * @param dest_item_id - LLUUID of inventory item before which source item should be placed.
- */
- static void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id);
-
- /**
- * Saves current order of the passed items using inventory item sort field.
- *
- * It reset items' sort fields and saves them on server.
- * Is used to save order for Favorites folder.
- *
- * @param[in] items vector of items in order to be saved.
- */
- void saveItemsOrder(const LLInventoryModel::item_array_t& items);
+public:
+ // Called by the idle loop. Only updates if new state is detected. Call
+ // notifyObservers() manually to update regardless of whether state change
+ // has been indicated.
+ void idleNotifyObservers();
- /**
- * Rearranges Landmarks inside Favorites folder.
- * Moves source landmark before target one.
- *
- * @param source_item_id - LLUUID of the source item to be moved into new position
- * @param target_item_id - LLUUID of the target item before which source item should be placed.
- */
- void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
+ // Call to explicitly update everyone on a new state. The optional argument
+ // 'service_name' is used by Agent Inventory Service [DEV-20328]
+ void notifyObservers(const std::string service_name="");
+ // Allows outsiders to tell the inventory if something has
+ // been changed 'under the hood', but outside the control of the
+ // inventory. The next notify will include that notification.
+ void addChangedMask(U32 mask, const LLUUID& referent);
+ const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
protected:
+ // Updates all linked items pointing to this id.
+ void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
+private:
+ // Flag set when notifyObservers is being called, to look for bugs
+ // where it's called recursively.
+ BOOL mIsNotifyObservers;
+ // Variables used to track what has changed since the last notify.
+ U32 mModifyMask;
+ changed_items_t mChangedItemIDs;
+
+ //--------------------------------------------------------------------
+ // Observers
+ //--------------------------------------------------------------------
+public:
+ // If the observer is destroyed, be sure to remove it.
+ void addObserver(LLInventoryObserver* observer);
+ void removeObserver(LLInventoryObserver* observer);
+ BOOL containsObserver(LLInventoryObserver* observer) const;
+private:
+ typedef std::set<LLInventoryObserver*> observer_list_t;
+ observer_list_t mObservers;
+
+/** Notifications
+ ** **
+ *******************************************************************************/
- // Internal methods which add inventory and make sure that all of
- // the internal data structures are consistent. These methods
- // should be passed pointers of newly created objects, and the
- // instance will take over the memory management from there.
- void addCategory(LLViewerInventoryCategory* category);
- void addItem(LLViewerInventoryItem* item);
-
- // ! DEPRECRATE ! Remove this and add it into findCategoryUUIDForType,
- // since that's the only function that uses this. It's too confusing
- // having both methods.
- //
- // Internal method which looks for a category with the specified
- // preferred type. Returns LLUUID::null if not found
- const LLUUID &findCatUUID(LLFolderType::EType preferred_type, bool find_in_library = false) const;
- // Empty the entire contents
- void empty();
+/********************************************************************************
+ ** **
+ ** MISCELLANEOUS
+ **/
- // Given the current state of the inventory items, figure out the
- // clone information. *FIX: This is sub-optimal, since we can
- // insert this information snurgically, but this makes sure the
- // implementation works before we worry about optimization.
- //void recalculateCloneInformation();
+ //--------------------------------------------------------------------
+ // Callbacks
+ //--------------------------------------------------------------------
+public:
+ // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
+ void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
+ bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
+ static void registerCallbacks(LLMessageSystem* msg);
- // file import/export.
+ //--------------------------------------------------------------------
+ // File I/O
+ //--------------------------------------------------------------------
+protected:
static bool loadFromFile(const std::string& filename,
cat_array_t& categories,
item_array_t& items,
@@ -449,86 +494,46 @@ protected:
const cat_array_t& categories,
const item_array_t& items);
- // message handling functionality
- //static void processUseCachedInventory(LLMessageSystem* msg, void**);
+ //--------------------------------------------------------------------
+ // Message handling functionality
+ //--------------------------------------------------------------------
+public:
static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**);
static void processRemoveInventoryItem(LLMessageSystem* msg, void**);
static void processUpdateInventoryFolder(LLMessageSystem* msg, void**);
static void processRemoveInventoryFolder(LLMessageSystem* msg, void**);
- //static void processExchangeCallingcard(LLMessageSystem* msg, void**);
- //static void processAddCallingcard(LLMessageSystem* msg, void**);
- //static void processDeclineCallingcard(LLMessageSystem* msg, void**);
static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**);
static void processBulkUpdateInventory(LLMessageSystem* msg, void**);
static void processInventoryDescendents(LLMessageSystem* msg, void**);
static void processMoveInventoryItem(LLMessageSystem* msg, void**);
static void processFetchInventoryReply(LLMessageSystem* msg, void**);
-
+protected:
bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting);
- // Updates all linked items pointing to this id.
- void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
-
+ //--------------------------------------------------------------------
+ // Locks
+ //--------------------------------------------------------------------
+public:
+ void lockDirectDescendentArrays(const LLUUID& cat_id,
+ cat_array_t*& categories,
+ item_array_t*& items);
+ void unlockDirectDescendentArrays(const LLUUID& cat_id);
protected:
cat_array_t* getUnlockedCatArray(const LLUUID& id);
item_array_t* getUnlockedItemArray(const LLUUID& id);
-
private:
- // Variables used to track what has changed since the last notify.
- U32 mModifyMask;
- changed_items_t mChangedItemIDs;
-
std::map<LLUUID, bool> mCategoryLock;
std::map<LLUUID, bool> mItemLock;
- // cache recent lookups
- mutable LLPointer<LLViewerInventoryItem> mLastItem;
-
- // This last set of indices is used to map parents to children.
- typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
- typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
- parent_cat_map_t mParentChildCategoryTree;
- parent_item_map_t mParentChildItemTree;
-
- typedef std::set<LLInventoryObserver*> observer_list_t;
- observer_list_t mObservers;
-
- // Agent inventory folder information.
- LLUUID mRootFolderID;
- LLUUID mLibraryRootFolderID;
- LLUUID mLibraryOwnerID;
-
- // Expected inventory cache version
- const static S32 sCurrentInvCacheVersion;
-
- // This flag is used to handle an invalid inventory state.
- bool mIsAgentInvUsable;
-
-private:
- // Information for tracking the actual inventory. We index this
- // information in a lot of different ways so we can access
- // the inventory using several different identifiers.
- // mInventory member data is the 'master' list of inventory, and
- // mCategoryMap and mItemMap store uuid->object mappings.
- typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
- typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
- //inv_map_t mInventory;
- cat_map_t mCategoryMap;
- item_map_t mItemMap;
-
- // Flag set when notifyObservers is being called, to look for bugs
- // where it's called recursively.
- BOOL mIsNotifyObservers;
+ //--------------------------------------------------------------------
+ // Debugging
+ //--------------------------------------------------------------------
public:
- // *NOTE: DEBUG functionality
void dumpInventory() const;
- ////////////////////////////////////////////////////////////////////////////////
- // Login status
-public:
- static BOOL getIsFirstTimeInViewer2();
-private:
- static BOOL sFirstTimeInViewer2;
+/** Miscellaneous
+ ** **
+ *******************************************************************************/
};
// a special inventory model for the agent