diff options
Diffstat (limited to 'indra/newview/llinventorymodel.h')
-rw-r--r-- | indra/newview/llinventorymodel.h | 625 |
1 files changed, 315 insertions, 310 deletions
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index b7c1b57397..ff8a5bae9b 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -41,6 +41,7 @@ #include "lluuid.h" #include "llpermissionsflags.h" #include "llstring.h" +#include "llmd5.h" #include <map> #include <set> #include <string> @@ -58,17 +59,15 @@ class LLMessageSystem; class LLInventoryCollectFunctor; -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Class LLInventoryModel +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLInventoryModel // -// This class represents a collection of inventory, and provides -// efficient ways to access that information. This class could in -// theory be used for any place where you need inventory, though it -// optimizes for time efficiency - not space efficiency, probably -// making it inappropriate for use on tasks. -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - - +// Represents a collection of inventory, and provides efficient ways to access +// that information. +// NOTE: This class could in theory be used for any place where you need +// inventory, though it optimizes for time efficiency - not space efficiency, +// probably making it inappropriate for use on tasks. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModel { public: @@ -84,79 +83,132 @@ public: typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t; typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t; typedef std::set<LLUUID> changed_items_t; - - // construction & destruction - LLInventoryModel(); - ~LLInventoryModel(); - - void cleanupInventory(); - + class fetchInventoryResponder : public LLHTTPClient::Responder { public: fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {}; void result(const LLSD& content); - void error(U32 status, const std::string& reason); - - public: - typedef std::vector<LLViewerInventoryCategory*> folder_ref_t; protected: LLSD mRequestSD; }; - // - // Accessors - // +/******************************************************************************** + ** ** + ** INITIALIZATION/SETUP + **/ - // Check if one object has a parent chain up to the category specified by UUID. - BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const; + //-------------------------------------------------------------------- + // Constructors / Destructors + //-------------------------------------------------------------------- +public: + LLInventoryModel(); + ~LLInventoryModel(); + void cleanupInventory(); +protected: + void empty(); // empty the entire contents - // Get whatever special folder this object is a child of, if any. - const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const; + //-------------------------------------------------------------------- + // Initialization + //-------------------------------------------------------------------- +public: + // The inventory model usage is sensitive to the initial construction of the model + bool isInventoryUsable() const; +private: + bool mIsAgentInvUsable; // used to handle an invalid inventory state - // Get the object by id. Returns NULL if not found. - // * WARNING: use the pointer returned for read operations - do - // not modify the object values in place or you will break stuff. - LLInventoryObject* getObject(const LLUUID& id) const; + //-------------------------------------------------------------------- + // Root Folders + //-------------------------------------------------------------------- +public: + // The following are set during login with data from the server + void setRootFolderID(const LLUUID& id); + void setLibraryOwnerID(const LLUUID& id); + void setLibraryRootFolderID(const LLUUID& id); - // Get the item by id. Returns NULL if not found. - // * WARNING: use the pointer for read operations - use the - // updateItem() method to actually modify values. - LLViewerInventoryItem* getItem(const LLUUID& id) const; + const LLUUID &getRootFolderID() const; + const LLUUID &getLibraryOwnerID() const; + const LLUUID &getLibraryRootFolderID() const; +private: + LLUUID mRootFolderID; + LLUUID mLibraryRootFolderID; + LLUUID mLibraryOwnerID; + + //-------------------------------------------------------------------- + // Structure + //-------------------------------------------------------------------- +public: + // Methods to load up inventory skeleton & meat. These are used + // during authentication. Returns true if everything parsed. + bool loadSkeleton(const LLSD& options, const LLUUID& owner_id); + void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations + // Call on logout to save a terse representation. + void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id); +private: + // Information for tracking the actual inventory. We index this + // information in a lot of different ways so we can access + // the inventory using several different identifiers. + // mInventory member data is the 'master' list of inventory, and + // mCategoryMap and mItemMap store uuid->object mappings. + typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t; + typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t; + cat_map_t mCategoryMap; + item_map_t mItemMap; + // This last set of indices is used to map parents to children. + typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t; + typedef std::map<LLUUID, item_array_t*> parent_item_map_t; + parent_cat_map_t mParentChildCategoryTree; + parent_item_map_t mParentChildItemTree; - // Get the category by id. Returns NULL if not found. - // * WARNING: use the pointer for read operations - use the - // updateCategory() method to actually modify values. - LLViewerInventoryCategory* getCategory(const LLUUID& id) const; + //-------------------------------------------------------------------- + // Login + //-------------------------------------------------------------------- +public: + static BOOL getIsFirstTimeInViewer2(); +private: + static BOOL sFirstTimeInViewer2; + const static S32 sCurrentInvCacheVersion; // expected inventory cache version - // Return the number of items or categories - S32 getItemCount() const; - S32 getCategoryCount() const; +/** Initialization/Setup + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** ACCESSORS + **/ + + //-------------------------------------------------------------------- + // Descendents + //-------------------------------------------------------------------- +public: + // Make sure we have the descendents in the structure. Returns true + // if a fetch was performed. + bool fetchDescendentsOf(const LLUUID& folder_id) const; // Return the direct descendents of the id provided.Set passed // in values to NULL if the call fails. - // *WARNING: The array provided points straight into the guts of - // this object, and should only be used for read operations, since - // modifications may invalidate the internal state of the - // inventory. + // NOTE: The array provided points straight into the guts of + // this object, and should only be used for read operations, since + // modifications may invalidate the internal state of the inventory. void getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) const; - - // SJB: Added version to lock the arrays to catch potential logic bugs - void lockDirectDescendentArrays(const LLUUID& cat_id, - cat_array_t*& categories, - item_array_t*& items); - void unlockDirectDescendentArrays(const LLUUID& cat_id); + + // Compute a hash of direct descendent names (for detecting child name changes) + LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const; // Starting with the object specified, add its descendents to the // array provided, but do not add the inventory object specified - // by id. There is no guaranteed order. Neither array will be - // erased before adding objects to it. Do not store a copy of the - // pointers collected - use them, and collect them again later if - // you need to reference the same objects. - enum { EXCLUDE_TRASH = FALSE, INCLUDE_TRASH = TRUE }; + // by id. There is no guaranteed order. + // NOTE: Neither array will be erased before adding objects to it. + // Do not store a copy of the pointers collected - use them, and + // collect them again later if you need to reference the same objects. + enum { + EXCLUDE_TRASH = FALSE, + INCLUDE_TRASH = TRUE + }; void collectDescendents(const LLUUID& id, cat_array_t& categories, item_array_t& items, @@ -172,156 +224,163 @@ public: // Assumes item_id is itself not a linked item. item_array_t collectLinkedItems(const LLUUID& item_id, const LLUUID& start_folder_id = LLUUID::null); + + + // Check if one object has a parent chain up to the category specified by UUID. + BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const; + + //-------------------------------------------------------------------- + // Find + //-------------------------------------------------------------------- +public: + // Returns the uuid of the category that specifies 'type' as what it + // defaults to containing. The category is not necessarily only for that type. + // NOTE: If create_folder is true, this will create a new inventory category + // on the fly if one does not exist. *NOTE: if find_in_library is true it + // will search in the user's library folder instead of "My Inventory" + const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, + bool create_folder = true, + bool find_in_library = false); + + // Get whatever special folder this object is a child of, if any. + const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const; + + // Get the object by id. Returns NULL if not found. + // NOTE: Use the pointer returned for read operations - do + // not modify the object values in place or you will break stuff. + LLInventoryObject* getObject(const LLUUID& id) const; + + // Get the item by id. Returns NULL if not found. + // NOTE: Use the pointer for read operations - use the + // updateItem() method to actually modify values. + LLViewerInventoryItem* getItem(const LLUUID& id) const; + + // Get the category by id. Returns NULL if not found. + // NOTE: Use the pointer for read operations - use the + // updateCategory() method to actually modify values. + LLViewerInventoryCategory* getCategory(const LLUUID& id) const; - // Get the inventoryID that this item points to, else just return item_id + // Get the inventoryID or item that this item points to, else just return object_id const LLUUID& getLinkedItemID(const LLUUID& object_id) const; + LLViewerInventoryItem* getLinkedItem(const LLUUID& object_id) const; +private: + mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups - // The inventory model usage is sensitive to the initial construction of the - // model. - bool isInventoryUsable() const; + //-------------------------------------------------------------------- + // Count + //-------------------------------------------------------------------- +public: + // Return the number of items or categories + S32 getItemCount() const; + S32 getCategoryCount() const; - // - // Mutators - // +/** Accessors + ** ** + *******************************************************************************/ - // Calling this method with an inventory item will either change - // an existing item with a matching item_id, or will add the item +/******************************************************************************** + ** ** + ** MUTATORS + **/ + +public: + // Change an existing item with a matching item_id or add the item // to the current inventory. Returns the change mask generated by // the update. No notification will be sent to observers. This // method will only generate network traffic if the item had to be // reparented. - // *NOTE: In usage, you will want to perform cache accounting - // operations in LLInventoryModel::accountForUpdate() or - // LLViewerInventoryItem::updateServer() before calling this - // method. + // NOTE: In usage, you will want to perform cache accounting + // operations in LLInventoryModel::accountForUpdate() or + // LLViewerInventoryItem::updateServer() before calling this method. U32 updateItem(const LLViewerInventoryItem* item); - // Calling this method with an inventory category will either - // change an existing item with the matching id, or it will add + // Change an existing item with the matching id or add // the category. No notifcation will be sent to observers. This // method will only generate network traffic if the item had to be // reparented. - // *NOTE: In usage, you will want to perform cache accounting - // operations in LLInventoryModel::accountForUpdate() or - // LLViewerInventoryCategory::updateServer() before calling this - // method. + // NOTE: In usage, you will want to perform cache accounting + // operations in accountForUpdate() or LLViewerInventoryCategory:: + // updateServer() before calling this method. void updateCategory(const LLViewerInventoryCategory* cat); - // This method will move the specified object id to the specified - // category, update the internal structures. No cache accounting, + // Move the specified object id to the specified category and + // update the internal structures. No cache accounting, // observer notification, or server update is performed. void moveObject(const LLUUID& object_id, const LLUUID& cat_id); - // delete a particular inventory object by ID. This will purge one - // object from the internal data structures maintaining a + //-------------------------------------------------------------------- + // Delete + //-------------------------------------------------------------------- +public: + // Delete a particular inventory object by ID. Will purge one + // object from the internal data structures, maintaining a // consistent internal state. No cache accounting, observer - // notification, or server update is performed. Purges linked items. + // notification, or server update is performed. void deleteObject(const LLUUID& id); + void removeItem(const LLUUID& item_id); - // delete a particular inventory object by ID, and delete it from - // the server. Also updates linked items. + // Delete a particular inventory object by ID, and delete it from + // the server. Also updates linked items. void purgeObject(const LLUUID& id); - void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id); - // This is a method which collects the descendants of the id + // Collects and purges the descendants of the id // provided. If the category is not found, no action is // taken. This method goes through the long winded process of // removing server representation of folders and items while doing // cache accounting in a fairly efficient manner. This method does // not notify observers (though maybe it should...) void purgeDescendentsOf(const LLUUID& id); +protected: + void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id); + + //-------------------------------------------------------------------- + // Reorder + //-------------------------------------------------------------------- +public: + // Changes items order by insertion of the item identified by src_item_id + // before the item identified by dest_item_id. Both items must exist in items array. + // Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id. + static void updateItemsOrder(LLInventoryModel::item_array_t& items, + const LLUUID& src_item_id, + const LLUUID& dest_item_id); + + // Saves current order of the passed items using inventory item sort field. + // Resets 'items' sort fields and saves them on server. + // Is used to save order for Favorites folder. + void saveItemsOrder(const LLInventoryModel::item_array_t& items); - // This method optimally removes the referenced categories and - // items from the current agent's inventory in the database. It - // performs all of the during deletion. The local representation - // is not removed. - void deleteFromServer(LLDynamicArray<LLUUID>& category_ids, - LLDynamicArray<LLUUID>& item_ids); - - // Add/remove an observer. If the observer is destroyed, be sure - // to remove it. - void addObserver(LLInventoryObserver* observer); - void removeObserver(LLInventoryObserver* observer); - BOOL containsObserver(LLInventoryObserver* observer) const; - - // - // Misc Methods - // - - // findCategoryUUIDForType() returns the uuid of the category that - // specifies 'type' as what it defaults to containing. The - // category is not necessarily only for that type. *NOTE: If create_folder is true, this - // will create a new inventory category on the fly if one does not exist. *NOTE: if find_in_library is - // true it will search in the user's library folder instead of "My Inventory" - // SDK: Added flag to specify whether the folder should be created if not found. This fixes the horrible - // multiple trash can bug. - const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false); - - // This gets called by the idle loop. It only updates if new - // state is detected. Call notifyObservers() manually to update - // regardless of whether state change has been indicated. - void idleNotifyObservers(); - - // Call this method to explicitly update everyone on a new state. - // The optional argument 'service_name' is used by Agent Inventory Service [DEV-20328] - void notifyObservers(const std::string service_name=""); - - // This allows outsiders to tell the inventory if something has - // been changed 'under the hood', but outside the control of the - // inventory. For example, if we grant someone modify permissions, - // then that changes the data structures for LLAvatarTracker, but - // potentially affects inventory observers. This API makes sure - // that the next notify will include that notification. - void addChangedMask(U32 mask, const LLUUID& referent); - - const changed_items_t& getChangedIDs() const { return mChangedItemIDs; } - - // This method to prepares a set of mock inventory which provides - // minimal functionality before the actual arrival of inventory. - //void mock(const LLUUID& root_id); - - // Make sure we have the descendents in the structure. Returns true - // if a fetch was performed. - bool fetchDescendentsOf(const LLUUID& folder_id); - - // call this method to request the inventory. - //void requestFromServer(const LLUUID& agent_id); - - // call this method on logout to save a terse representation - void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id); - - // Generates a string containing the path to the item specified by - // item_id. - void appendPath(const LLUUID& id, std::string& path) const; - - // message handling functionality - static void registerCallbacks(LLMessageSystem* msg); + // Rearranges Landmarks inside Favorites folder. + // Moves source landmark before target one. + void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id); - // Convenience function to create a new category. You could call - // updateCatgory() with a newly generated UUID category, but this - // version will take care of details like what the name should be - // based on preferred type. Returns the UUID of the new - // category. If you want to use the default name based on type, - // pass in a NULL to the 'name parameter. + //-------------------------------------------------------------------- + // Creation + //-------------------------------------------------------------------- +public: + // Returns the UUID of the new category. If you want to use the default + // name based on type, pass in a NULL to the 'name' parameter. LLUUID createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, const std::string& name); +protected: + // Internal methods that add inventory and make sure that all of + // the internal data structures are consistent. These methods + // should be passed pointers of newly created objects, and the + // instance will take over the memory management from there. + void addCategory(LLViewerInventoryCategory* category); + void addItem(LLViewerInventoryItem* item); + +/** Mutators + ** ** + *******************************************************************************/ - // methods to load up inventory skeleton & meat. These are used - // during authentication. return true if everything parsed. - bool loadSkeleton(const LLSD& options, const LLUUID& owner_id); - bool loadMeat(const LLSD& options, const LLUUID& owner_id); - - // This is a brute force method to rebuild the entire parent-child - // relations. - void buildParentChildMap(); - - // - // Category accounting. - // +/******************************************************************************** + ** ** + ** CATEGORY ACCOUNTING + **/ - // This structure represents the number of items added or removed - // from a category. +public: + // Represents the number of items added or removed from a category. struct LLCategoryUpdate { LLCategoryUpdate() : mDescendentDelta(0) {} @@ -333,8 +392,7 @@ public: }; typedef std::vector<LLCategoryUpdate> update_list_t; - // This structure eixts to make it easier to account for deltas in - // a map. + // This exists to make it easier to account for deltas in a map. struct LLInitializedS32 { LLInitializedS32() : mValue(0) {} @@ -345,102 +403,89 @@ public: }; typedef std::map<LLUUID, LLInitializedS32> update_map_t; - // Call these methods when there are category updates, but call - // them *before* the actual update so the method can do descendent - // accounting correctly. + // Call when there are category updates. Call them *before* the + // actual update so the method can do descendent accounting correctly. void accountForUpdate(const LLCategoryUpdate& update) const; void accountForUpdate(const update_list_t& updates); void accountForUpdate(const update_map_t& updates); - // Return child status of category children. yes/no/maybe + // Return (yes/no/maybe) child status of category children. EHasChildren categoryHasChildren(const LLUUID& cat_id) const; - // returns true iff category version is known and theoretical + // Returns true iff category version is known and theoretical // descendents == actual descendents. bool isCategoryComplete(const LLUUID& cat_id) const; - // callbacks - // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed - void emptyFolderType(const std::string notification, LLFolderType::EType folder_type); - bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type); - - // Utility Functions - void removeItem(const LLUUID& item_id); - - // Data about the agent's root folder and root library folder - // are stored here, rather than in LLAgent where it used to be, because - // gInventory is a singleton and represents the agent's inventory. - // The "library" is actually the inventory of a special agent, - // usually Alexandria Linden. - const LLUUID &getRootFolderID() const; - const LLUUID &getLibraryOwnerID() const; - const LLUUID &getLibraryRootFolderID() const; - - // These are set during login with data from the server - void setRootFolderID(const LLUUID& id); - void setLibraryOwnerID(const LLUUID& id); - void setLibraryRootFolderID(const LLUUID& id); +/** Category Accounting + ** ** + *******************************************************************************/ +/******************************************************************************** + ** ** + ** NOTIFICATIONS + **/ - /** - * Changes items order by insertion of the item identified by src_item_id - * BEFORE the item identified by dest_item_id. Both items must exist in items array. - * - * Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id. - * - * @param[in, out] items - vector with items to be updated. It should be sorted in a right way - * before calling this method. - * @param src_item_id - LLUUID of inventory item to be moved in new position - * @param dest_item_id - LLUUID of inventory item before which source item should be placed. - */ - static void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id); - - /** - * Saves current order of the passed items using inventory item sort field. - * - * It reset items' sort fields and saves them on server. - * Is used to save order for Favorites folder. - * - * @param[in] items vector of items in order to be saved. - */ - void saveItemsOrder(const LLInventoryModel::item_array_t& items); +public: + // Called by the idle loop. Only updates if new state is detected. Call + // notifyObservers() manually to update regardless of whether state change + // has been indicated. + void idleNotifyObservers(); - /** - * Rearranges Landmarks inside Favorites folder. - * Moves source landmark before target one. - * - * @param source_item_id - LLUUID of the source item to be moved into new position - * @param target_item_id - LLUUID of the target item before which source item should be placed. - */ - void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id); + // Call to explicitly update everyone on a new state. The optional argument + // 'service_name' is used by Agent Inventory Service [DEV-20328] + void notifyObservers(const std::string service_name=""); + // Allows outsiders to tell the inventory if something has + // been changed 'under the hood', but outside the control of the + // inventory. The next notify will include that notification. + void addChangedMask(U32 mask, const LLUUID& referent); + const changed_items_t& getChangedIDs() const { return mChangedItemIDs; } protected: + // Updates all linked items pointing to this id. + void addChangedMaskForLinks(const LLUUID& object_id, U32 mask); +private: + // Flag set when notifyObservers is being called, to look for bugs + // where it's called recursively. + BOOL mIsNotifyObservers; + // Variables used to track what has changed since the last notify. + U32 mModifyMask; + changed_items_t mChangedItemIDs; + + //-------------------------------------------------------------------- + // Observers + //-------------------------------------------------------------------- +public: + // If the observer is destroyed, be sure to remove it. + void addObserver(LLInventoryObserver* observer); + void removeObserver(LLInventoryObserver* observer); + BOOL containsObserver(LLInventoryObserver* observer) const; +private: + typedef std::set<LLInventoryObserver*> observer_list_t; + observer_list_t mObservers; + +/** Notifications + ** ** + *******************************************************************************/ - // Internal methods which add inventory and make sure that all of - // the internal data structures are consistent. These methods - // should be passed pointers of newly created objects, and the - // instance will take over the memory management from there. - void addCategory(LLViewerInventoryCategory* category); - void addItem(LLViewerInventoryItem* item); - - // ! DEPRECRATE ! Remove this and add it into findCategoryUUIDForType, - // since that's the only function that uses this. It's too confusing - // having both methods. - // - // Internal method which looks for a category with the specified - // preferred type. Returns LLUUID::null if not found - const LLUUID &findCatUUID(LLFolderType::EType preferred_type, bool find_in_library = false) const; - // Empty the entire contents - void empty(); +/******************************************************************************** + ** ** + ** MISCELLANEOUS + **/ - // Given the current state of the inventory items, figure out the - // clone information. *FIX: This is sub-optimal, since we can - // insert this information snurgically, but this makes sure the - // implementation works before we worry about optimization. - //void recalculateCloneInformation(); + //-------------------------------------------------------------------- + // Callbacks + //-------------------------------------------------------------------- +public: + // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed + void emptyFolderType(const std::string notification, LLFolderType::EType folder_type); + bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type); + static void registerCallbacks(LLMessageSystem* msg); - // file import/export. + //-------------------------------------------------------------------- + // File I/O + //-------------------------------------------------------------------- +protected: static bool loadFromFile(const std::string& filename, cat_array_t& categories, item_array_t& items, @@ -449,86 +494,46 @@ protected: const cat_array_t& categories, const item_array_t& items); - // message handling functionality - //static void processUseCachedInventory(LLMessageSystem* msg, void**); + //-------------------------------------------------------------------- + // Message handling functionality + //-------------------------------------------------------------------- +public: static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**); static void processRemoveInventoryItem(LLMessageSystem* msg, void**); static void processUpdateInventoryFolder(LLMessageSystem* msg, void**); static void processRemoveInventoryFolder(LLMessageSystem* msg, void**); - //static void processExchangeCallingcard(LLMessageSystem* msg, void**); - //static void processAddCallingcard(LLMessageSystem* msg, void**); - //static void processDeclineCallingcard(LLMessageSystem* msg, void**); static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**); static void processBulkUpdateInventory(LLMessageSystem* msg, void**); static void processInventoryDescendents(LLMessageSystem* msg, void**); static void processMoveInventoryItem(LLMessageSystem* msg, void**); static void processFetchInventoryReply(LLMessageSystem* msg, void**); - +protected: bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting); - // Updates all linked items pointing to this id. - void addChangedMaskForLinks(const LLUUID& object_id, U32 mask); - + //-------------------------------------------------------------------- + // Locks + //-------------------------------------------------------------------- +public: + void lockDirectDescendentArrays(const LLUUID& cat_id, + cat_array_t*& categories, + item_array_t*& items); + void unlockDirectDescendentArrays(const LLUUID& cat_id); protected: cat_array_t* getUnlockedCatArray(const LLUUID& id); item_array_t* getUnlockedItemArray(const LLUUID& id); - private: - // Variables used to track what has changed since the last notify. - U32 mModifyMask; - changed_items_t mChangedItemIDs; - std::map<LLUUID, bool> mCategoryLock; std::map<LLUUID, bool> mItemLock; - // cache recent lookups - mutable LLPointer<LLViewerInventoryItem> mLastItem; - - // This last set of indices is used to map parents to children. - typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t; - typedef std::map<LLUUID, item_array_t*> parent_item_map_t; - parent_cat_map_t mParentChildCategoryTree; - parent_item_map_t mParentChildItemTree; - - typedef std::set<LLInventoryObserver*> observer_list_t; - observer_list_t mObservers; - - // Agent inventory folder information. - LLUUID mRootFolderID; - LLUUID mLibraryRootFolderID; - LLUUID mLibraryOwnerID; - - // Expected inventory cache version - const static S32 sCurrentInvCacheVersion; - - // This flag is used to handle an invalid inventory state. - bool mIsAgentInvUsable; - -private: - // Information for tracking the actual inventory. We index this - // information in a lot of different ways so we can access - // the inventory using several different identifiers. - // mInventory member data is the 'master' list of inventory, and - // mCategoryMap and mItemMap store uuid->object mappings. - typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t; - typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t; - //inv_map_t mInventory; - cat_map_t mCategoryMap; - item_map_t mItemMap; - - // Flag set when notifyObservers is being called, to look for bugs - // where it's called recursively. - BOOL mIsNotifyObservers; + //-------------------------------------------------------------------- + // Debugging + //-------------------------------------------------------------------- public: - // *NOTE: DEBUG functionality void dumpInventory() const; - //////////////////////////////////////////////////////////////////////////////// - // Login status -public: - static BOOL getIsFirstTimeInViewer2(); -private: - static BOOL sFirstTimeInViewer2; +/** Miscellaneous + ** ** + *******************************************************************************/ }; // a special inventory model for the agent |